Rebecca Merlic: Games as Reality Engines episode artwork

EPISODE · Jun 11, 2025 · 36 MIN

Rebecca Merlic: Games as Reality Engines

from The Culture & Technology Podcast · host Vienna Business Agency

Rebecca Merlic is an artist and architect who uses 3D scanning, game engines and virtual reality to create alternative worlds. Her work emphasises co-creative processes with subjects and innovative uses of data, from biometric tracking to spatial mapping. In this episode, Severin is joined by Rebecca to discuss her project Kissaten Vienna, a documentation of vanishing coffee house cultures across Vienna, Japan, and Zagreb using 3D scanning and game engines. Together, they explore how emerging technologies can document and reimagine traditional social spaces while raising questions about accessibility and preservation.

Episode metadata supplied by the publisher feed · Published Jun 11, 2025

Embed this episode

Ready to play

Rebecca Merlic: Games as Reality Engines

0:00 36:12

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of The Culture & Technology Podcast?

This episode is 36 minutes long.

When was this The Culture & Technology Podcast episode published?

This episode was published on June 11, 2025.

Can I download this The Culture & Technology Podcast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!