Reflexiones poligonales episode artwork

EPISODE · Jun 1, 2025 · 1H 53M

Reflexiones poligonales

from Geotrichum Podcast

En esta ocasión tenéis un episodio un poco diferente. Aquí desvarío, reflexiono y hablo un poco de los primeros gráficos poligonales. Nos adentraremos de forma breve en la historia de los gráficos en consolas y como se ha intentado llegar a ese 3D desde el nacimiento de los videojuegos y descubriremos reflexiones interesantes de Yu Suzuki y Kenji Eno acerca de este tema. Los tiempos pasan y los infancia de algunos fue en polígonos y no en pixeles. Enlaces: https://as.com/meristation/2018/10/12/reportajes/1539343821_177124.html https://shmuplations.com/yokoixeno/ https://www.timeextension.com/news/2024/03/even-yu-suzuki-didnt-expect-3d-to-become-so-big-so-quickly https://gamefaqs.gamespot.com/boards/917844-d/80392231 https://gamicus.fandom.com/wiki/Three-dimensional https://www.phantomriverstone.com/2021/08/march-2021-yu-suzuki-interview-part-two.html https://www.youtube.com/watch?v=qxM9pMEnJQ0 https://www.youtube.com/watch?v=nCfa10ggVQM https://www.youtube.com/watch?v=q1CXqjAok54 https://beepgamecenter.wordpress.com/2016/01/21/monografico-super-scaler-technology-introduccion/

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Reflexiones poligonales

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