"RESIDENT EVIL REQUIEM SALES TOP FIVE MILLION" episode artwork

EPISODE · Mar 4, 2026 · 24 MIN

"RESIDENT EVIL REQUIEM SALES TOP FIVE MILLION"

from Analytic Dreamz: Notorious Mass Effect · host Analytic_Dreamz

Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠ The Notorious Mass Effect segment delivers a complete analytical breakdown of Resident Evil Requiem (Resident Evil 9), Capcom's record-shattering launch on February 27, 2026. As Analytic Dreamz, I dissect the RE Engine-powered mainline entry set in Raccoon City's ruins 28 years post-destruction, featuring dual protagonists: new FBI analyst Grace Ashcroft (first-person survival horror with stealth, limited ammo, fear mechanics) and Leon S. Kennedy (third-person action with parries, upgrades, open areas)—switchable anytime, with interconnected choices and adaptive zombie AI. Gameplay blends claustrophobic puzzles, crafting, torch mechanics, bosses, and New Game+ (10-27 hours to 100%). Day-one on PS5, Xbox Series X|S, Nintendo Switch 2, PC (Steam/Epic)—4K/60fps/ray tracing/DLSS, Steam Deck Verified. Launch crushed records: 344,214 Steam peak CCU (franchise high, 40th all-time, #4 most-played), 1.7M Steam copies (~$110M), 14.8M play sessions; UK physical #1 (PS5 54%, PC 36%, Xbox 6%, Switch 2 4%, outselling RE4 Remake/Village, sold out globally). Metacritic 88-92 (PS5 89), user score 9.5 (highest ever). Tops Steam Weekly Sellers. Despite Denuvo PC issues (stuttering/crashes) and leaks, it's a "love letter to fans" with legacy trauma themes—poised to rival RE2 Remake's 16.8M sales, reinforcing Capcom's PC dominance (50% revenue).Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/exclusive-contentPrivacy & Opt-Out: https://redcircle.com/privacy

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"RESIDENT EVIL REQUIEM SALES TOP FIVE MILLION"

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