EPISODE · Jan 28, 2025 · 13 MIN
Rethinking Gamification in Adult Learning – with Jade Arthur
from TESOL Pop
Jade Arthur explores the concept of gamification in teaching adult learners. In this episode, Laura and Jade dive into common misconceptions about gamification, discuss the importance of intrinsic motivation, and share actionable strategies for making learning fun, engaging, and effective for adultsWatch the episode with closed captions.TALKING POINTSWhat is Gamification?Jade explains how gamification uses elements like points, challenges, and rewards to enhance learning. She highlights how it can create meaningful and enjoyable learning experiences when applied thoughtfully.Intrinsic Motivation:Discover why gamification works best when it moves beyond external rewards and fosters a genuine love for learning.Collaboration Over Competition:Jade emphasises the importance of designing games that build community and cater to diverse learner needs rather than simply focusing on competition.Gamification for Adults:Practical tips for making gamified activities engaging yet appropriate for adult learners. From tone-setting to purposeful game design, Jade shares strategies for creating a low-pressure, high-impact learning environment.ABOUTJade is based in Tennessee, US, where she teaches adult English learners pronunciation, grammar, vocabulary, and conversation skills online. She has worked for TutorABC, Tutlo, English for IT, and Twenix, helping students from a variety of countries, including Taiwan, Ukraine, Poland, and Spain. Her goal is to encourage students to embrace the joy of learning through gamified education and inspire them to achieve creative and financial freedom. Visit Jade's website or follow her on LinkedIn.REFERENCES & RESOURCESRoman Rackwitz and his work on non-Skinnerian gamification (LinkedIn)B. F. Skinner and his work in the 1900s on behavioural psychology (Wikipedia)Try these speaking game ideas with your adult and teen students.SUPPORT US💻 Sponsor us☕ Buy us a coffee⭐ Leave a reviewTHE PRODUCER'S EDITGet inspired to record more. Weekly stories, insights, and content tips for standout educators delivered to your inbox.👉 Subscribe hereCREDITSProducer: Laura WilkesEditor: Haven TsangThanks to our lovely guest, Jade ArthurProduction by Communicating for Impact Hosted on Acast. See acast.com/privacy for more information.
What this episode covers
Jade Arthur explores the concept of gamification in teaching adult learners. In this episode, Laura and Jade dive into common misconceptions about gamification, discuss the importance of intrinsic motivation, and share actionable strategies for making learning fun, engaging, and effective for adultsWatch the episode with closed captions.TALKING POINTSWhat is Gamification?Jade explains how gamification uses elements like points, challenges, and rewards to enhance learning. She highlights how it can create meaningful and enjoyable learning experiences when applied thoughtfully.Intrinsic Motivation:Discover why gamification works best when it moves beyond external rewards and fosters a genuine love for learning.Collaboration Over Competition:Jade emphasises the importance of designing games that build community and cater to diverse learner needs rather than simply focusing on competition.Gamification for Adults:Practical tips for making gamified activities engaging yet appropriate for adult learners. From tone-setting to purposeful game design, Jade shares strategies for creating a low-pressure, high-impact learning environment.ABOUTJade is based in Tennessee, US, where she teaches adult English learners pronunciation, grammar, vocabulary, and conversation skills online. She has worked for TutorABC, Tutlo, English for IT, and Twenix, helping students from a variety of countries, including Taiwan, Ukraine, Poland, and Spain. Her goal is to encourage students to embrace the joy of learning through gamified education and inspire them to achieve creative and financial freedom. Visit Jade's website or follow her on LinkedIn.REFERENCES & RESOURCESRoman Rackwitz and his work on non-Skinnerian gamification (LinkedIn)B. F. Skinner and his work in the 1900s on behavioural psychology (Wikipedia)Try these speaking game ideas with your adult and teen students.SUPPORT US💻 Sponsor us☕ Buy us a coffee⭐ Leave a reviewTHE PRODUCER'S EDITGet inspired to record more. Weekly stories, insights, and content tips for standout educators delivered to your inbox.👉 Subscribe hereCREDITSProducer: Laura WilkesEditor: Haven TsangThanks to our lovely guest, Jade ArthurProduction by Communicating for Impact Hosted on Acast. See acast.com/privacy for more information.
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Rethinking Gamification in Adult Learning – with Jade Arthur
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