Rex Crowle & Daniel Pemberton episode artwork

EPISODE · Jun 15, 2020 · 55 MIN

Rex Crowle & Daniel Pemberton

from Script Lock · host Daniel Pemberton, Rex Crowle

Hope you're all staying safe out there! This month's fantastic episode has Rex (co-founder and creative director of Foam Sword Ltd, which recently released its first game Knights and Bikes. He was also the creative lead of Tearaway, a production designer on LittleBigPlanet 1 and 2, and the senior graphic designer on The Movies) and Daniel (composer of such games as The Movies, LittleBigPlanet 1 & 2, Knights and Bikes, and has also composed for film & TV on titles including The Man from U.N.C.L.E., Steve Jobs, The Dark Crystal: Age of Resistance, Spider-Man: Into the Spider-Verse and more) joining us to talk about running into Peter Molyneux in the toilet at a conference in Spain, Guildford being the Hollywood of the games industry, whether their collaborative process has changed over the years, how early they started working together on Knights and Bikes, what they wanted to accomplish with the music, throwing stuff away, if people undervalue the storytelling potential of music in games, memorable pieces of nonverbal storytelling, the best and worst they've ever been treated on a job, not knowing what you're doing, and a whole lot more!Our Guests on the InternetRex's Twitter, and here's the official site for Knights and BikesDaniel's TwitterStuff We Talked AboutPopulous II: Trials of the Olympian GodsI Wanna Ride My Bike (From the Videogame 'Knights And Bikes') by the Daniel Pemberton TV OrchestraWe Are the Best!Daniel Pemberton InterviewControlOnce Upon a Time in the WestSpider-Man: Into the Spider-VerseOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

Episode metadata supplied by the publisher feed · Published Jun 15, 2020

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Hope you're all staying safe out there! This month's fantastic episode has Rex and Daniel joining us to talk about running into Peter Molyneux in the toilet at a conference in Spain, Guildford being the Hollywood of the games industry, whether their collaborative process has changed over the years, how early they started working together on Knights and Bikes, what they wanted to accomplish with the music, throwing stuff away, if people undervalue the storytelling potential of music in games, memorable pieces of nonverbal storytelling, the best and worst they've ever been treated on a job, not knowing what you're doing, and a whole lot more!

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Rex Crowle & Daniel Pemberton

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