EPISODE · Aug 17, 2025 · 1H 30M
Richard Bartle - Part 2 - Designing Virtual Worlds
from Video Game Newsroom Time Machine
After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and player behavior. We delve deep into the study of games, talk about why it's important and the future of virtual worlds, the morality of being a god, both as a designer and a gamer, and where the industry can go from here. Recorded: February 2025 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @[email protected] Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or [email protected] Links: https://en.wikipedia.org/wiki/Richard_Bartle https://en.wikipedia.org/wiki/MUD1 https://www.mobygames.com/game/124837/multi-user-dungeon-mud1/ https://mud.co.uk/dvw/ http://howtobeagod.com/ http://pdf.textfiles.com/zines/ESCAPIST/theescapist_043.pdf Books by Richard: How to Be a God http://www.howtobeagod.com/ https://www.amazon.co.uk/dp/0955649498 https://www.amazon.com/dp/0955649498/ https://mud.co.uk/richard/How%20to%20Be%20a%20God.pdf Dheghōm http://www.Dheghōm.com/ (http://www.xn--dheghm-fgb.com/) https://www.amazon.co.uk/dp/1915964008/ https://www.amazon.com/dp/1915964008/ https://mud.co.uk/richard/Dhegh%C5%8Dm.pdf Erwā https://www.amazon.co.uk/gp/product/1915964040 https://www.amazon.com/gp/product/1915964040 Bhéwonom https://www.amazon.co.uk/gp/product/1915964067 https://www.amazon.com/gp/product/1915964067 Copyright 2025 Karl Kuras
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Richard Bartle - Part 2 - Designing Virtual Worlds
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