EPISODE · Nov 30, 2025 · 30 MIN
Richard Durham on Learning through Engaging Gameplay
from Experience Points · host Dave Eng, EdD
Richard Durham on Learning through Engaging GameplayIn this episode of Experience Points, Dave Eng speaks with Richard Durham, a prolific game designer, creative director, and educator at Wondertree Studios. Richard shares insights from designing over 30 games across mediums—from street festivals and museum activations to tabletop and secret events—driven by curiosity and a focus on player experience. He explains his “quick, dirty, backwards” design approach, using laddering questions to uncover core values and align game goals with meaningful outcomes. They explore intentional incoherence, balancing fidelity and abstraction, and how purposeful design choices spark discussion and deeper engagement. Richard emphasizes debriefing as essential for transforming gameplay into lasting learning.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/152Support the show
What this episode covers
Richard Durham on Learning through Engaging Gameplay In this episode of Experience Points, Dave Eng speaks with Richard Durham, a prolific game designer, creative director, and educator at Wondertree Studios. Richard shares insights from designing over 30 games across mediums—from street festivals and museum activations to tabletop and secret events—driven by curiosity and a focus on player experience. He explains his “quick, dirty, backwards” design approach, using laddering questions to unc...
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Richard Durham on Learning through Engaging Gameplay
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