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PODCAST · education

Experience Points

Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at [email protected] Game on!

  1. 165

    AP Table Talk: Tug of War

    AP Table Talk: Tug of WarIn this episode of AP Table Talk, Brian and Dave dig into the tug-of-war mechanic, where a shared marker moves back and forth along a track toward opposing ends, creating a zero-sum struggle in which one player's gain is the other's loss. From minimalist gems like Hanamikoji to heavyweight political thrillers like Twilight Struggle and Watergate, to modern two-player favorites like 7 Wonders Duel, King of Tokyo: Duel, Star Wars: The Deckbuilding Game, Blitzkrieg!: World War Two in 20 Minutes, and Zenith, they unpack how the mechanic delivers immediate clarity of game state, mounting tension, and built-in take-that dynamics. Along the way, they explore tug-of-war's thematic strength in conflict and rivalry, its struggles with multiplayer scalability, the risk of zero-sum fatigue, and why it works best as a clean base that needs additional mechanics layered on top to truly shine.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/167Support the show

  2. 164

    What are Military Simulations?

    What are Military Simulations?Some of the most well-known games - chess, checkers, and Go - can all trace their lineage to battles, warfare, and general conflict. These games are related, at least in some way, to how humans have waged war against one another for millennia. But if these games are based on warfare, then what was their original purpose? Why recreate battles and tactics in this format? To answer that, we need to look at military simulations. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/166Support the show

  3. 163

    Escape Rooms for Learning

    Escape Rooms for LearningYou know that feeling when the clock is ticking, and you’re scrambling to solve a puzzle before time runs out? Maybe you're searching for a hidden key under a rug, decoding a cipher on a whiteboard, or yelling, “Hey! Try this combination!” as your team races to escape a locked room? Then you’ve probably already done an escape room before! Now, what if I told you that same thrill, that same pressure-cooker teamwork, could be used to teach students everything from chemistry to communication skills? If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/165Support the show

  4. 162

    Victoria Ichizli-Bartels on Be Your Best Game Master

    Victoria Ichizli-Bartels on Be Your Best Game MasterThis episode of Experience Points features self-gamification pioneer Victoria Ichizli-Bartels, who reveals how treating everyday life as a game can spark joy, reduce stress, and boost productivity. Victoria shares how combining role-playing, kaizen, and playful design helps people navigate challenges with curiosity and self-compassion. Drawing on her background in engineering and storytelling, she explains how reframing emotions as game characters fosters inner dialogue, insight, and resilience. Through practical strategies; from scoring systems to emotional role-play; Victoria empowers listeners to become their own best Game Masters, designing lives filled with purpose, fun, and discovery.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/164Support the show

  5. 161

    Raul Mora on Understanding Second Language Users as Gamers

    Raul Mora on Understanding Second Language Users as GamersIn this episode of Experience Points, Dr. Raul Alberto Mora shares insights from his book Understanding Second Language Users as Gamers: Language as Victory. He explores how gamers learn English through play, not for school, but to win, connect, and belong in gaming spaces. Mora emphasizes the value of research by gamers, highlighting how his team of undergrad researchers brought unique perspectives shaped by thousands of hours of gameplay. He also discusses the importance of mentoring young scholars and making academic work accessible beyond universities: through podcasts, libraries, and platforms like TikTok. Games, Mora argues, aren’t just entertainment, they’re immersive spaces for language learning, identity-building, and academic innovation.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/163Support the show

  6. 160

    Jon Spike on Games as Creative Constraint

    Jon Spike on Games as Creative ConstraintIn this episode of Experience Points, Jon Spike explores how creative constraint drives innovation in game design and learning. A former K–12 English teacher now working at University of Wisconsin–Whitewater, Jon shares how classroom experimentation led him to design tabletop educational games through GamestormEDU. He highlights Gamestormers, which uses a five-card structure to scaffold storytelling while preserving player agency, and Doomscroll, where players step into the role of social media algorithms to unpack persuasive design. Jon emphasizes that educational games must first succeed as enjoyable experiences. Through thoughtful playtesting and adaptable design, he argues that strong constraints don’t limit creativity—they focus and elevate it.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/162Support the show

  7. 159

    AP Table Talk: Race

    AP Table Talk: RaceIn this episode of AP Table Talk, Brian and Dave dig into the race mechanic, where players compete toward a shared finish line and the first to cross it ends the game. From childhood staples like Chutes and Ladders and Candy Land to modern classics like Catan, Splendor, Heat: Pedal to the Metal, and Cosmoctopus, they unpack how race structures create tension, pacing, and dramatic finishes. Along the way, they explore design tradeoffs around luck, runaway leaders, player interaction, and why some games feel like races without truly using the mechanic at all.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/161Support the show

  8. 158

    Katrin Becker on Learning through Playful Experiences

    Katrin Becker on Learning through Playful ExperiencesIn this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified learning. She argues that focusing on defined criteria rather than comparison increases student agency and supports a wider range of learners; not just top performers. Katrin highlights safety and trust as essential to joyful learning, emphasizing that mistakes must be recoverable. By allowing resubmissions and designing flexible systems, educators encourage reflection, risk-taking, and persistence. She also introduces “benign transgression,” explaining that students will test boundaries—so instructors should build thoughtful guardrails and iterate their designs without breaking trust.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/160Artist / GuestDave Eng, EdDKatrin Becker SummaryIn this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified learning. She argues that focusing on defined criteria rather than comparison increases student agency and supports a wider range of learners; not just top performers. Katrin highlights safety and trust as essential to joyful learning, emphasizing that mistakes must be recoverable. By allowing resubmissions and designing flexible systems, educators encourage reflection, risk-taking, and persistence. She also introduces “benign transgression,” explaining that students will test boundaries—so instructors should build thoughtful guardrails and iterate their designs without breaking trust.Support the show

  9. 157

    Hostile Players

    Hostile PlayersToday we’re diving into something that affects every gamer at some point: hostile players. You probably already know the type… Those people who turn a fun session into a cesspit of negativity. I’m talking about cynics, trolls, griefers... and the downright toxic folks who seem to thrive on ruining the vibe. But here’s the twist: these players aren’t just villains. They’re symptoms. Now, let’s talk about hostility in games. What does it look like? Where does it come from? And, how can designers (and communities) turn the tide against these hostile players?If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/159Support the show

  10. 156

    Meghan Gardner on Gamification for Emotional Engagement

    Meghan Gardner on Gamification for Emotional EngagementThis episode of Experience Points features transformative design expert Meghan Gardner, who shares how gamification can create emotionally engaging, healing, and educational experiences. Meghan explains how structured play and role-playing; using techniques like “alibi” and safety signals—help learners explore tough topics while feeling safe and in control. She highlights the importance of session zero and post-game debriefs in turning gameplay into meaningful, lasting transformation. Meghan also unpacks how emotional engagement boosts memory and behavior change, sharing a moving example of a game that led young adults to initiate real-life end-of-life conversations with their families. Drawing on her work with the Smithsonian, Royal Caribbean, and Harvard, Meghan offers practical strategies for educators and designers looking to use games as tools for empathy, connection, and growth.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/158Support the show

  11. 155

    Mary-Ellen Fimbel on Game Design Principles for Education

    Mary-Ellen Fimbel on Game Design Principles for EducationThis episode of Experience Points features game designer and educator Mary-Ellen Fimbel, who shares how game design principles can transform classroom learning. She discusses “teaching like a game dev,” using storytelling, interactivity, and even puppets as playful avatars to deliver authentic feedback and spark curiosity. Mary-Ellen explains how honoring student questions, modeling inquiry, and scaffolding problem-solving builds confidence and creativity. She also explores project-based learning through student-created games and her classroom approach to metacognitive self-assessment. Educators, designers, and anyone interested in games-based learning will find practical strategies to make learning more engaging, dynamic, and meaningful.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/157Support the show

  12. 154

    What are Role-Playing Games?

    What are Role-Playing Games?Today, we’re diving into one of the most fascinating - and frankly, most misunderstood - forms of interactive play: Role-Playing Games, or RPGs. So what are RPGs? Are they just about dice rolls and dragons? Are they all swords and stats? Or is there something deeper, and something profoundly human, about stepping into someone else’s shoes in a world that is not quite our own. Well, pull up a chair, and maybe grab your character sheet, and let’s explore what it really means to play a role, and why that matters now more than ever. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/156Support the show

  13. 153

    Amber Sewell on Games as Information Literacy

    Amber Sewell on Games as Information LiteracyIn this episode of Experience Points, Dave Eng talks with Amber Sewell, a Teaching and Learning Librarian at UNLV, about using games to teach information literacy. Amber shares how her classroom activity Authority Argle Bargle turns debates about academic majors into playful, critical discussions on credibility and source evaluation. She also reflects on how games and podcasting—like her own LibParlor Podcast—help make scholarship more accessible by blending pop culture, pedagogy, and real-world relevance.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/155Support the show

  14. 152

    Victoria Banks on Dungeons, Dragons, and Discourse

    Victoria Banks on Dungeons, Dragons, and DiscourseIn this episode of Experience Points, Dave Eng interviews Victoria Banks, a Clemson University PhD student and video game scriptwriter, on using Dungeons & Dragons–inspired course design to engage students. She explains how mechanics like levels, boss battles, and character creation boost motivation and agency, while linking game rhetoric to classroom design. Sharing stories of students tickling dragons or exploiting overpowered abilities, Victoria reflects on balancing play and structure. The episode shows how games transform classrooms into spaces of creativity, choice, and discovery.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/154Support the show

  15. 151

    AP Table Talk: Variable Player Powers

    AP Table Talk: Variable Player PowersIn this episode of AP Table Talk, Brian and Dave explore Variable Player Powers, where players get unique abilities (or flaws!) that shape strategy and spark replayability. From the classic HeroQuest and Battlestar Galactica to asymmetric gems like Root, Sky Team, and Star Wars: Rebellion, they break down how this mechanic fuels dynamic gameplay, negotiation, and storytelling. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/153Artist / GuestBrian Eng & Dave EngSummaryIn this episode of AP Table Talk, Brian and Dave explore Variable Player Powers, where players get unique abilities (or flaws!) that shape strategy and spark replayability. From the classic HeroQuest and Battlestar Galactica to asymmetric gems like Root, Sky Team, and Star Wars: Rebellion, they break down how this mechanic fuels dynamic gameplay, negotiation, and storytelling. Custom Episode Webpagehttps://www.universityxp.com/podcast/153Support the show

  16. 150

    Richard Durham on Learning through Engaging Gameplay

    Richard Durham on Learning through Engaging GameplayIn this episode of Experience Points, Dave Eng speaks with Richard Durham, a prolific game designer, creative director, and educator at Wondertree Studios. Richard shares insights from designing over 30 games across mediums—from street festivals and museum activations to tabletop and secret events—driven by curiosity and a focus on player experience. He explains his “quick, dirty, backwards” design approach, using laddering questions to uncover core values and align game goals with meaningful outcomes. They explore intentional incoherence, balancing fidelity and abstraction, and how purposeful design choices spark discussion and deeper engagement. Richard emphasizes debriefing as essential for transforming gameplay into lasting learning.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/152Support the show

  17. 149

    Game Design Constraints and Scope Creep

    Game Design Constraints and Scope CreepToday, we’re diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you’ve heard them thrown around in design meetings. Maybe you’ve bumped into them the hard way on your own projects. Either way, by the end of this episode, you’ll see why understanding these two forces—and learning to wield them wisely—is absolutely essential to your success as a designer.Let’s start with a quick scene. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/151Support the show

  18. 148

    Designing the Core Dynamics

    Designing the Core DynamicsToday, we’re diving deep into a concept that sits right at the heart of game design: core dynamics. What makes a game engaging? Why do some games pull us in and keep us coming back? It’s not just the artwork or the theme. It's not even the mechanics alone. It’s something deeper. It’s the dynamic that drives player action, interaction, and emotion. Today’s episode is all about identifying, designing, and testing core dynamics. Whether you're a designer, educator, or just a curious player, understanding this middle layer of gameplay can change how you look at games forever. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/150Support the show

  19. 147

    Josefine Schwarzer Applied Games and Mental Health

    Josefine Schwarzer Applied Games and Mental HealthIn this episode of Experience Points, Dave Eng interviews Josefine Schwarzer, a German occupational therapist exploring how tabletop RPGs and LARPs support mental health. Josefine shares how role-play creates safe, expressive spaces that boost self-esteem and break from anxiety. She recounts clients using fantasy roles to assert themselves and even physical rehab sessions transformed into Minecraft sword battles. Together, they discuss “bleed,” storytelling’s power to build empathy, and how shared narratives deepen therapeutic bonds. Josefine highlights the inclusive LARP community and encourages playful approaches in therapy. The episode reveals games’ unique ability to connect, heal, and inspire personal growth.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/149Support the show

  20. 146

    Michael Low and Luna Uni: A New World of RPG Writing Instruction

    Michael Low and Luna Uni: A New World of RPG Writing InstructionIn this episode of Experience Points, host Dave Eng welcomes Michael Low—educator, game designer, and creator of Stories RPG. Michael shares the powerful story behind Luna Uni, a tabletop role-playing curriculum that transforms writing instruction through collaborative storytelling. From 100% student writing gains to building emotionally resonant classrooms, Michael explains how play, character-driven narratives, and East Asian story structures can supercharge literacy and connection. Whether you're an educator, gamer, or curious learner, this episode unpacks the magic of fusing RPGs with pedagogy to build a joyful, self-sustaining learning culture.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/148Support the show

  21. 145

    Shaun McMillan on Turning Lectures into Games

    Shaun McMillan on Turning Lectures into GamesIn this episode of Experience Points, host Dave Eng interviews educational game designer Shaun McMillan about transforming traditional lectures into interactive, game-like experiences. Shaun shares his framework for designing lectures around a single compelling multiple-choice scenario, enabling students to engage deeply with content by making critical decisions. He discusses integrating game mechanics such as voting, uncertainty, and narrative outcomes to enhance didactic instruction. The episode also explores Shaun’s classroom megagame ALLIANCE, a geopolitical simulation for up to 100 players. Shaun emphasizes modular design, accessibility, and the power of storytelling in creating immersive, educational experiences. Learn more at BestClassEver.org.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/147 Support the show

  22. 144

    AP Table Talk: Take That

    AP Table Talk: Take ThatIn this episode of AP Table Talk, Brian and Dave dig into the “Take That” game mechanic. From classics like UNO, Sorry!, and Risk to modern favorites like Munchkin, Blood Rage, and King of Tokyo: Duel, they explore how denial, betrayal, and revenge fuel tension, drama, and unforgettable tabletop stories.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/146Support the show

  23. 143

    Types of Games

    Types of GamesToday, we’re diving into something that might seem simple on the surface, but as it turns out, it's anything but. In this episode, we’re going to be talking about game types, and not just your usual categories like board games or video games. We’re digging deeper: into the psychology, the structure, and the social impact of how we play. So let’s get ready to explore the worlds of competitive, cooperative, and hybrid games—and why defining different game types isn’t nearly as straightforward as it sounds.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/145Support the show

  24. 142

    Ercan Altug Yilmaz Gamification in Action The TOY Framework

    Ercan Altug Yilmaz Gamification in Action The TOY FrameworkIn this episode, Dave Eng interviews Ercan Altuğ Yilmaz, a leading gamification expert and creator of the TOY Framework—an evolution of existing models like Werbach’s D6 and Octalysis. Drawing from over a decade of experience and 100+ projects, Yilmaz explains how TOY’s ten-step structure blends theory with practical business needs, emphasizing behavior change beyond badges and rewards. He discusses the importance of human- and company-centric objectives, his use of 118 gamification cards, and the role of nudges in organizational settings. The episode also explores balancing academic theory with real-world application in gamified learning.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/144Support the show

  25. 141

    Games as Mediums for Interactions

    Games as Mediums for InteractionsIn today’s episode, we’re diving into how games function as mediums for interaction: as art, as social spaces, and as powerful tools for learning. We’ll explore everything from virtual worlds to tabletop classics and even some of the more unexpected ways games impact real life. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/143Support the show

  26. 140

    Game Goals vs Learning Outcomes

    Game Goals vs Learning OutcomesIn this episode, we’ll explore how learning objectives and game goals overlap, how serious games are designed for impact, and how we measure success beyond just ‘winning.’ So, buckle up—because today, we’re unlocking the next level of game-based learning! If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/142Support the show

  27. 139

    AP Table Talk: Rock-Paper-Scissors

    AP Table Talk: Rock-Paper-ScissorsIn this episode of AP Table Talk, Brian and Dave dive deep into the timeless “rock-paper-scissors” (RPS) game mechanic. They explore its origins, its non-transitive nature, and how it shows up in everything from Magic: The Gathering to StarCraft and Skull King. From nostalgic toys like Battle Beasts to modern strategy in X-Wing Miniatures, the duo reflects on how RPS mechanics fuel tension, balance, and bluffing. Wrapping things up with a spirited pro/con debate, they explore whether RPS is genius design or just a flashy mini-game. Bonus round? Think predator-prey games and wasabi metaphors. Game on!If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/141Support the show

  28. 138

    Randy O'Connor on Designing Through Constraints

    Randy O'Connor on Designing Through ConstraintsIn this episode of Experience Points, Dave Eng welcomes game designer, artist, and educator Randy O’Connor to explore the crucial role of constraints in game design and learning. From limited resources to time pressure, constraints shape player experiences and enhance engagement. Randy shares insights on how friction creates meaningful challenges, how platform limitations influence design choices, and why designing for “not doing” can be just as impactful as action. Through examples like This War of Mine, Frostpunk, and Hades, they discuss how well-crafted restrictions foster creativity, strategy, and deeper learning.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/140Support the show

  29. 137

    Janna Kellinger on Designing Games in Learning Management Systems

    Janna Kellinger on Designing Games in Learning Management SystemsIn this episode of Experience Points, Dr. Janna Kellinger shares her journey from using one-shot games in high school English classes to designing fully game-based courses at UMass Boston. She discusses her book Up Your Teaching Game and how educators can design story-driven curricular games. Janna explains how she transforms Learning Management Systems (LMS) into game engines, embedding narratives and feedback loops to drive engagement. She highlights her Coding for Non-Coders course, where students learn to code to stop tech thieves. Tune in to discover how game mechanics can revolutionize online learning and student motivation.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/139Support the show

  30. 136

    Elena Rabkina on Gamified Media Literacy

    Elena Rabkina on Gamified Media LiteracyIn this episode of Experience Points, host Dave Eng interviews interactive artist and game designer Elena Rabkina on the power of gamification in media literacy. Elena shares her journey from intellectual gaming in Belarus to designing impactful games like Media Mayhem, which teaches players how news is created, manipulated, and consumed. She discusses how game-based education fosters critical thinking, especially in an era of misinformation and AI-generated content. Elena envisions media literacy as an essential skill and emphasizes the role of games in shaping informed, discerning citizens. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/138Support the show

  31. 135

    AP Table Talk: Mega Topic: End Game

    AP Table Talk: Mega Topic: End GameIn this special End Game Mega Episode of AP Table Talk, hosts Brian and Dave Eng break down six key mechanics that define how board games conclude. They explore Elapsed Real-Time Ending, where a timer dictates the game's duration; Sudden Death Ending, where a triggering event abruptly ends play; and Finale Ending, where a mini game determines the winner. They also cover End Game Bonuses, where players earn additional points based on specific conditions, Hidden Victory Points, where scores remain secret until the end, and Highest-Lowest Scoring, where a player’s lowest category determines their final score. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/137Support the show

  32. 134

    Outcomes Focused Games-Based Learning

    Outcomes Focused Games-Based LearningIn this episode, we’ll explore the practical applications of GBL, key design principles, and strategies for motivating learners.  Now, let’s explore the potential of games to create dynamic, outcome-focused learning experiences.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/136Support the show

  33. 133

    Ryan Schaaf on Digital Games-Based Learning

    Ryan Schaaf on Digital Games-Based LearningIn this episode of Experience Points, host Dave Eng interviews Dr. Ryan Schaaf, an award-winning professor and author, about the transformative role of digital games-based learning in education. Dr. Schaaf shares his journey as a gamer and educator, highlighting how games foster skills like problem-solving, collaboration, and critical thinking. He explores the unique needs of the "always-on generation" and discusses barriers to adoption, such as funding, training, and data privacy. Offering actionable advice, Dr. Schaaf suggests educators start small by integrating vetted games into lessons. He also teases an upcoming resource to support educators in adopting game-based learning.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/135Support the show

  34. 132

    What are Educational Games?

    What are Educational Games?In this episode, we’re unpacking the concept of educational games. What are they? How do they differ from other types of games? And how can they be leveraged effectively in games-based learning?If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/134Support the show

  35. 131

    AP Table Talk: Multi-Use Cards

    AP Table Talk: Multi-Use CardsIn this episode of AP Table Talk, hosts Brian Eng and Dave Eng explore the versatile world of Multi-Use Cards in board games. They dive into defining the mechanic, discussing how it forces players to make meaningful trade-offs by using cards for one of several possible actions. Highlighting games like Risk: Star Wars Edition, Dune: Imperium, and Bohnanza, they unpack how Multi-Use Cards create strategic depth, add replayability, and integrate into various game themes. Whether you're new to this mechanic or a seasoned gamer, this episode offers valuable insights and plenty of game recommendations!If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/133Support the show

  36. 130

    Rob Alvarez on Get Started in Gamification

    Rob Alvarez on Get Started in GamificationIn this episode of Experience Points by University XP, host Dave Eng welcomes gamification expert Rob Alvarez to discuss gamification and games-based solutions. Rob, known as Professor Game, shares his journey into gamification, emphasizing the importance of meaningful learning experiences tailored to specific audiences. They discuss key principles for creating engaging learning experiences and strategies for overcoming challenges like scope creep and mindset barriers. Rob also introduces his free gamification course and resources available on www.professorgame.com. The episode encourages listeners to explore gamification's potential in education and beyond.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/132Support the show

  37. 129

    What is a Game?

    What is a Game?In this episode, we’ll tackle that question head-on. We’ll explore the philosophies, definitions, and key characteristics that make games so unique. Whether you’re a designer, a player, or just someone curious about the deeper meaning of games, this episode is for you.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/131Support the show

  38. 128

    Christopher Stuart on Applied TTPRGs

    Christopher Stuart on Applied TTPRGsIn this episode of Experience Points, Dr. Christopher Stuart, Assistant Professor of Communication Studies at UNC Wilmington, delves into the transformative role of tabletop role-playing games (TTRPGs) in education and facilitation. Christopher shares insights from his research on game dynamics, player engagement, and the collaborative art of facilitation. He discusses how TTRPGs foster systems thinking, play, and failure as essential learning tools. Reflecting on his academic journey, Christopher explores how gaming language and frameworks can create inclusive, engaging classroom experiences. He also highlights the impact of design, accessibility, and playful pedagogy on student engagement.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/130Support the show

  39. 127

    Scott Nicholson on EscapeIF

    Scott Nicholson on EscapeIFIn this episode of Experience Points, host Dave Eng interviews Dr. Scott Nicholson, professor and director of the Game Design and Development Program at Wilfrid Laurier University. Dr. Nicholson discusses EscapeIF, a system designed for low-resource classrooms to integrate storytelling and interactive fiction into education. He explains how EscapeIF emphasizes engaging narratives and problem-solving without relying on expensive resources, using tools like chalkboards and found objects. The episode explores the challenges of adapting educational games for diverse settings and highlights the importance of reflection in learning. Resources, including free games and guides, are available at EscapeIF.com.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/129Support the show

  40. 126

    Thorsten Kodalle on Strategic Wargaming

    Thorsten Kodalle on Strategic WargamingIn this episode of Experience Points by University XP, host Dave Eng speaks with Thorsten Kodalle, head of Innovation Laboratory at the Bundeswehr Command and Staff College and an expert in Strategic Wargaming, Gamification, and Serious Games. Thorsten shares insights into integrating Gamification into Strategic Thinking, using board games like Scythe as teaching tools in seminars. He emphasizes the importance of considering DIME (Diplomacy, Information, Military, Economics) in strategic wargaming, and discusses how cultural factors influence military strategy. Thorsten also delves into serious game design, balancing entertainment with educational goals, and shares examples like the cyber card game adapted for crisis management training. The episode highlights the necessity of understanding the purpose of games and aligning game mechanics with educational objectives. Thorsten shares resources for further exploration, emphasizing LinkedIn and his YouTube channel. If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/128Support the show

  41. 125

    AP Table Talk: Follow

    AP Table Talk: FollowIn this episode of AP Table Talk, Brian and Dave Eng discuss the concept of the follow mechanic in board games. They begin by relating the concept to platformer games and how follow mechanics let players perform or adjust actions chosen by others. They review games like Tiny Towns and Puerto Rico, recalling their experiences with these games. They also cover Tiny Epic Galaxies and Glass Road, highlighting how follow mechanics affect gameplay and strategy. They both debate the balance and fairness of follow mechanics, examining their impact on game length and player experience, and consider whether making them mandatory or optional is more effective.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/124Support the show

  42. 124

    Chris Carbone on Board Game Academics

    Chris Carbone on Board Game AcademicsIn this episode of Experience Points by University XP, host Dave Eng interviews Christopher Carbone, an accomplished career services leader and co-founder of Board Game Academics. They discuss the intersection of academia and tabletop gaming, emphasizing experiential learning and personal development. Carbone shares insights on career development, the mission of Board Game Academics, and memorable experiences from his Board Gamers Anonymous podcast. He highlights the transformative power of tabletop games in education, mental health, and social contexts. The episode concludes with a discussion on the future of Board Game Academics and its contributions to scholarly research and societal understanding of gaming.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/126Support the show

  43. 123

    What is the Player Journey?

    What is the Player Journey?On today’s episode, we’ll answer the question: What is the player journey? When we play games, we often get caught up in the excitement of the moment—exploring vast worlds, connecting with others, completing quests, and simply enjoying ourselves. But have you ever stopped to consider the journey you take as a player? This journey is not just about playing the game; it's a crucial process, especially when we examine games in the context of teaching, training, learning, and development.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/125Support the show

  44. 122

    AP Table Talk: Deck, Bag, and Pool Building

    AP Table Talk: Deck, Bag, and Pool BuildingIn this episode of AP Table Talk, Brian and Dave Eng discuss the concept of deck, bag, and pool building in board games. They explain that deck building specifically involves players starting with a basic deck of cards, which they enhance throughout the game to achieve specific goals. The episode highlights "Dominion" as a pioneering deck-building game and mentions other notable games such as "Clank! In! Space!" and "Friday." The hosts also share their favorite deck-building games, including "Dune: Imperium" and "The Quacks of Quedlinburg." They conclude by debating the classification of various games and their mechanics, emphasizing the strategic decisions in deck building.If you liked this episode please consider commenting, sharing, and subscribing. Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/124Support the show

  45. 121

    Travis Windleharth on foundry10

    Travis Windleharth on foundry10In this episode of Experience Points, Dave Eng chats with Travis Windleharth from foundry10 about games-based learning. Travis, with a background in science education, museology, and information science, focuses on how games shape youth's understanding of STEM concepts. Foundry10, co-founded by Gabe Newell, is explored, emphasizing its pillars—programs, philanthropy, and research—and their role in expanding learning perspectives. Travis discusses his role in the STEM design-based research lab, aligning with interest area teams. The episode concludes with insights into foundry10's collaborative approach to research and program design.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/123Artist / GuestDave Eng, EdDTravis WindleharthSummaryIn this episode of Experience Points, Dave Eng chats with Travis Windleharth from foundry10 about games-based learning. Travis, with a background in science education, museology, and information science, focuses on how games shape youth's understanding of STEM concepts. Foundry10, co-founded by Gabe Newell, is explored, emphasizing its pillars—programs, philanthropy, and research—and their role in expanding learning perspectives. Travis discusses his role in the STEM design-based research lab, aligning with interest area teams. The episode concludes with insights into foundry10's collaborative approach to research and program design.Custom Episode Webpagehttps://www.universityxp.com/podcast/123Tagsgames-based learning, stem research, museology, design-based research, foundry10, travis windleharth, foundry10Categoriesgames-based learningtravis windleharthfoundry10Support the show

  46. 120

    What are Progression Systems in Games?

    What are Progression Systems in Games?On today’s episode, we’ll answer the question: What are progression systems in games?One of the most becoming aspects of games is our ability to interact, change, and progress with them. We can progress as individual players; progress against opponents; and progress against the game itself. The formal elements of games in concert with game designers make up these different “progression systems” in games. But what are progression systems? How are they used?  How can the best aspects of them be incorporated in the design process? And most importantly, how can they be used for games-based learning?If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/122Support the show

  47. 119

    Michele Haiken on Gamify Literacy

    Michele Haiken on Gamify LiteracyIn this episode of "Experience Points" by University XP, host Dave Eng interviews Dr. Michele Haiken, an experienced literacy educator, and middle school English teacher, discusses her journey into gamification for teaching literacy. She shares how an educational conference sparked her interest and how students, especially gamers, played a crucial role in implementing it in her classroom, emphasizing student buy-in, motivation, and creativity. The conversation explores aspects like student agency, competition, and cooperation within gamification, along with insights from Michele's book, "Gamify Literacy." A case study from her dystopian unit is provided, highlighting literacy skill development and empowerment. The discussion also addresses the balance between traditional and innovative teaching methods in both middle school and higher education. Michele teaches various classes, including English methods, literacy development, and middle school literacy, and her blog, "The Teaching Factor," shares insights and resources.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/121Support the show

  48. 118

    AP Table Talk: Mega Topic: Hidden Information

    AP Table Talk: Mega Topic: Hidden InformationIn this episode of AP Table Talk, the hosts Brian and Dave Eng explore the “mega topic” of hidden information in games. They explore hidden role games and games with hidden information, discussing examples like Battlestar Galactica and Scotland Yard. They touch on games such as Inside Job, Werewords, Dune, and HeroQuest, exploring their unique gameplay elements and how hidden information impacts strategies. They talk about the challenges of teaching these games to new players and the importance of understanding game states for effective gameplay. They share their experiences with different games, emphasizing replayability and excitement. The episode also covers communication-limited games like Codenames and Just One, highlighting how such mechanics enhance the social aspect of gaming. They also discuss traitor games and the psychological intrigue they add to gameplay. Overall, the episode provides insights into the appeal, challenges, and evolving nature of games with hidden information in modern tabletop gaming.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/120Support the show

  49. 117

    Sarah Le-Fevre on Play and Impactful Learning

    Sarah Le-Fevre on Play and Impactful LearningIn this episode of "Experience Points" by University XP, host Dave Eng interviews Sarah Le-Fevre, a games-based learning professional with expertise in addressing complex organizational challenges and fostering ethical innovation. Le-Fevre uses tools like Lego Serious Play to create immersive learning experiences. The discussion covers Le-Fevre's background in games and learning, her journey into games-based learning, and her experiences addressing systemic challenges within organizations. The conversation also touches on the diversity of Le-Fevre's projects, including keepsake games for organizational wellness and fungi-themed organizational culture games. Furthermore, Le-Fevre provides insights into her upcoming book, which explores a playful systems practice approach to impactful learning. The book challenges traditional learning design methodologies and emphasizes the need to consider the broader system when implementing organizational change.If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.com University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/119Support the show

  50. 116

    What is the Game State?

    What is the Game State?On today’s episode, we’ll answer the question: What is the Game State? Determining the “game state” is often one of the questions that designers and developers will ask themselves when determining how to take a design or iterate on the development of a game. The game’s state is important to understand from a design perspective. But what role does understanding the “game state” play for educators, instructors, and trainers using games-based learning?If you liked this episode please consider commenting, sharing, and subscribing.Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.I’d also love it if you took some time to rate the show!I live to lift others with learning.  So, if you found this episode useful, consider sharing it with someone who could benefit.Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XPAlso, feel free to email me anytime at [email protected] on!Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/118Support the show

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ABOUT THIS SHOW

Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at [email protected] Game on!

HOSTED BY

Dave Eng, EdD

Frequently Asked Questions

How many episodes does Experience Points have?

Experience Points currently has 50 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Experience Points about?

Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is...

How often does Experience Points release new episodes?

Experience Points has 50 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Experience Points?

You can listen to Experience Points on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Experience Points?

Experience Points is created and hosted by Dave Eng, EdD.
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