Rob Krekel & Phillip Kovats of Naughty Dog Studios - Video Game Sound Design episode artwork

EPISODE · Aug 31, 2015 · 54 MIN

Rob Krekel & Phillip Kovats of Naughty Dog Studios - Video Game Sound Design

from SoundWorks Collection · host Colemanfilm Media Group

Game soundtracks have come a long way since their earliest 8-bit days. In this episode of “Conversations with Sound Artists,” Rob Krekel and Phillip Kovats of Naughty Dog Studios talk about the challenges of building player-controlled vehicles and physics-driven sounds for their upcoming game release UNCHARTED 4, how their award-winning game THE LAST OF US changed their approach to sound design, what it means to mix a game when each sound may have 50-60 points of metadata to describe how it can behave, and how the line between cinematics and game play has disappeared in modern games.

Episode metadata supplied by the publisher feed · Published Aug 31, 2015

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Rob Krekel & Phillip Kovats of Naughty Dog Studios - Video Game Sound Design

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