Roll 4 Cliniciative | 9 | Save All The Things! episode artwork

EPISODE · Apr 30, 2026 · 1H 14M

Roll 4 Cliniciative | 9 | Save All The Things!

from Roll 4 Cliniciative (Audio) · host roll4cliniciativeaudio

Episode 9 opens as the party, having delivered the cure for Frigid Woe, finds the port town engulfed in flames and must roll initiative with only five turns before ships escape the harbor.    Can they save all the hostages or will some be lost?   00:00 Previously On Recap 00:45 Welcome Back And Burning Port 01:21 Initiative And First Spotting 03:24 Bucks Sees Carl Transformed 05:12 Race To The Ships Countdown 05:43 Bucks Charges The Docks 10:07 Armor Grapple And Duren Intel 11:21 Duren Spots Sister And Threats 17:33 Party Rushes Into Position 23:42 Round Two Ships Pull Away 23:53 Bucks Freezes Cultist Carl Taunts 29:35 Duren Casts Sleep Pirate Reveal 33:04 Teo Fights Then Runs The Bridge 37:19 Sleep Spell Lands 38:54 Marshall Boards Enemy Ship 43:24 Hostage Luck Check 47:38 Duren Negotiates Pirate 51:49 Ledger Shifts and Omens 58:21 Teo Crits Fire Elemental 01:03:44 Marshall Duels Carl 01:06:48 Enemies Escape and Cliffhanger 

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Roll 4 Cliniciative | 9 | Save All The Things!

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