EPISODE · Feb 25, 2022 · 1H 36M
Room 10 - Elden Ring is Here! And so is Another Discussion on Difficulty.
from The Backrooms Podcast · host The Backrooms Podcast
As is tradition with any game release by FROM Software, the overarching gaming community and media outlets gather round the bonfire to have a debate about difficultly and accessibility in gaming. While the boys are not experienced enough with accessibility tools in games, they sure have had their share of difficult encounters in some of their favorite games. In this room, we take a dive into what makes a game difficult, how difficulty and accessibility can differ, and how developers finesse their way around the delicate task of tuning a game's difficulty curve. Should games have an easy mode? Does difficulty affect the developer's vision? Are players "owed" the completion of a game?
What this episode covers
As is tradition with any game release by FROM Software, the overarching gaming community and media outlets gather round the bonfire to have a debate about difficultly and accessibility in gaming. While the boys are not experienced enough with accessibility tools in games, they sure have had their share of difficult encounters in some of their favorite games. In this room, we take a dive into what makes a game difficult, how difficulty and accessibility can differ, and how developers finesse their way around the delicate task of tuning a game's difficulty curve. Should games have an easy mode? Does difficulty affect the developer's vision? Are players "owed" the completion of a game?
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Room 10 - Elden Ring is Here! And so is Another Discussion on Difficulty.
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