RPPR Actual Play: Mutants and Masterminds – The Age of Masks 1 episode artwork

EPISODE · Jul 31, 2009 · 2H 22M

RPPR Actual Play: Mutants and Masterminds – The Age of Masks 1

from Role Playing Public Radio

So you want to be a superhero?  No such thing. But. You can be a mask, which is why you’re here. You said superhero but you meant a mask. The difference? Simple. Superheroes didn’t choose to be what they turned out to be. They made the best with what they had. That’s why they died off. Masks want to be masks. Need to be. The governments, all around the world, passed those crackdown laws. That took out most of ‘em. But the call of the mask is still strong enough.  Strong enough to call you. Here’s what I got. First number here is for this company. They make body armor and costumes on the sly. Light weight kevlar sewn in, lead weights on the knuckles of the gloves, maybe a few extras if you got the bucks. Cheaper if you already got a design but they can come up with something. You got an idea on the design? Good. Only hacks let someone else do it. Next number is a street doc. Stitch your boo-boos right up. Cheap too. Oh and you’ll need that number. Might want to tattoo it on you or put it on speed dial on your  wrist communicator. Hey, no need to get cocky. You need this number. Oh yeah, you got some moves. You’re fast. Don’t get me wrong. I wouldn’t be talking to you if I thought you couldn’t hack it. But it don’t matter how fast you are. How strong. How tough. You will bruise, you will break bones and you will bleed. But that’s part of the thrill you know? Masks dance the dance because they’re fucking crazy or they love the thrill or both. Oh sure you gotta stop the bad guys. But that’s not the point. Masks do what no one else can. Third number is Hal. He’s a trainer. Runs a 24 hour gym in the roughest part of the city. Doesn’t ask questions, about anything.  Can get you some weapons too. You gotta keep in shape, right? You want extra juice? Lemme give you a number. There’s a black market for, shall we say, performance enhancements. My advice is to not fucking touch them. Masks who dip into that shit get burned. The cops have an anti-mask unit you know and they make examples out of any freak who throws a car on the evening news. Not to mention the side effects, cancer the least of them. Lost a lot of good people to them. Your call. The place? Nah, kid. I gave you a lot but I can’t give you that. You gotta earn the right. It’s the only place where masks can relax and they are a goddamn exclusive crowd. Before the crackdown, there was over a thousand masks worldwide. Now, maybe 100 at any given time. Most masks die or get caught in the first month. Some study said the average mask’s career is 2 years. Oh sure, some go on for decades. Most don’t. I know you need this. Just pass the cash over and you get the numbers. Don’t forget the RPPR Goblin Hulk Ransom is still underway! You can get the entire Age of Masks mini campaign early if you contribute.

Episode metadata supplied by the publisher feed · Published Jul 31, 2009

Embed this episode

NOW PLAYING

RPPR Actual Play: Mutants and Masterminds – The Age of Masks 1

0:00 2:22:41

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Role Playing Public Radio?

This episode is 2 hours and 22 minutes long.

When was this Role Playing Public Radio episode published?

This episode was published on July 31, 2009.

Can I download this Role Playing Public Radio episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!