RPPR Episode 04: Game Quirks episode artwork

EPISODE · Nov 14, 2007 · 39 MIN

RPPR Episode 04: Game Quirks

from Role Playing Public Radio

By Ross Payton and Tom Church Synopsis: Sometimes a game just screws up because of trivial issues. Shopping for magic items, chasing red herrings, and arguing about guns. Why does this happen? How can it be fixed? We take a look at these quirks in gaming and provide a few solutions. Also, a letter from Tom and a few shout outs. We end with two gaming anecdotes, one from each of us. Find out who Ernie Hudson is and why every detail is important in sketching a map for a gun fight.

Episode metadata supplied by the publisher feed · Published Nov 14, 2007

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RPPR Episode 04: Game Quirks

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