RPPR Episode 149: Labyrinths and Mazes – Linear and Nonlinear Scenario Design episode artwork

EPISODE · Dec 19, 2017 · 1H 16M

RPPR Episode 149: Labyrinths and Mazes – Linear and Nonlinear Scenario Design

from Role Playing Public Radio

News: Patreon is keeping the current fee structure. If you canceled your patronage to RPPR because of the proposed changed, fear no more! Everything will be the same. Synopsis: Labyrinths and mazes may seem similar but they diverge in one important aspect. A labyrinth has only one path to its goal (linear) while a maze features multiple paths to multiple destinations (nonlinear). Bill and I talk about designing linear and nonlinear scenarios and their place in creating great campaigns. We also have shout outs and anecdotes! Shout Outs The Labyrinth in Culture and Society:A fascinating examination of the trope from ancient to modern times. Retronauts podcast: Old school vidya games covered in detail. Ultimate Beastmaster: Why do I find this dumb show so entertaining? I Only Listen to the Mountain Goats: More than you could ever imagine about the band and their songs. Killing Floor 2: Now with chicken suit. All is complete. Node Based Scenario Design: Good blog article on the episode’s topic. Night in the Woods: Fun indie video game about living in a small town. Chillhop Music: A lofi hip hop record label. I dig it! Song: Old Haunts by 2 Mello

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RPPR Episode 149: Labyrinths and Mazes – Linear and Nonlinear Scenario Design

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