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This set will feature other exclusive, exciting extras yet to be revealed. Find each dice set and a bundle collecting both sets at thedicedungeon.co.uk forward slash collections forward slash rusty dash quill or click the link in the description of this episode. Hello and welcome to episode 216 of the Rush School Gaming Podcast. I'm your host and GM Alex Newell. With me today, I have... Ben Meredith. Bryn Munro. Lydia Nicholas. And Helen Gould. And who are you playing? Zolf Smith. Haven't let her in out of hand. Zell Sightbottom. And Azu. But large! Big Azu. Big Azu. You need to be saying things. I'm going to get you. I don't know if I can get... What's the load I can go?
Incredible work. Okay. As a brief recap, again, you're drawing near the point where I am going to say you should have listened to earlier. We're at the top of Elizabeth Tower, which is where Big Ben is, fighting a dragon, pretty damn successfully, given that it should have killed you all by now, with an enormous horde of unspeakable monstrosities now scaling the tower. And you're now on a timer where at the end of it, you either save the world or everyone dies. Yep. Whee! Whee! The stakes are pretty high. The stakes are quite high, that is true. With that in mind, we are actually still in initiative. Guive has succeeded in not killing Hamid, which is frankly distressing, but here we are. Hamid flew through the...
I at least got the Buffy song beginning in my head at that point. And I could see him Brynn's face. I could see it going through your head. It's there, it's there, just playing on the inside of my eyeballs. So, it is your turn. There are three within range of you that are currently not on the map basically due to verticality, but I'm going to add them slightly off the tower just so that you can keep tabs on what actually is alive, okay? I think that...
Zolf and Azu can handle the ones on the tower, so I will sort these out, and then next round I will fly off to help with the other ones. So, bomb number one. That is 26. 26, that's it. Cool. And 36 damage. Ooh. Yeah, okay. That was a nice roll. Looks severely messed up, but still alive. Alive's a strong word. Speaking of which, the one last turn that survived, just about, will have had another 14 damage. Yeah, it went full-blown whack-a-mole. There's a reason it's not on the map. I'm gonna... Oh, no, I feel bad. Okay.
14 splash damage to the other two. Oh, are these ones close to each other? So there is a five-foot space between them. Then, no, it's not going to hit them. It's when they're directly next to you. But each of these, like, I will have known that that is a good enough hit that they will die from the sticky next time. You would just know that. Yeah, yeah, yeah. So then I'm going to roll for the next one. That is a miss because I rolled a two, so that is 14. Nope. Off into the distance. Ooh, this one rolled 18, then plus 12, so that is 30. That's a good hit. Ooh, let's roll the 76. That's 33.
Oh, natural 20. Nice. That might be a hit, by which I mean it's a crit. Oh no, roll to confirm. Apologies. Yeah, no fun is allowed. 11. No fun is allowed. No, it's just a really good hit. So, cool. No fun for you, only pain. And the 7d8s have given me 35. You have rolled really good on the damage on those three. On those ones, yeah, yeah. And so all of them will be getting then 14 at the beginning of my next turn.
Well, I've fixed one face. Now, next turn, I have to move to the next face. I just love stylistically how they all are going to make it to the top and they go... In which case then, Hamid, you are up. You've just been five breaths to the face and you're feeling good. You're feeling punchy. Hamid's going to use his standard action this time to cast resist energy. So that when the protection from energy is all used up...
He's still got lots of defences against fire. Understood. Are you doing any elaborate flight work? The move action is very much the elaborate flight work again. I want to be as annoying as possible to Gweave. I want Gweave focused on me. I want her angry and I want her really desperate to kill me. That's the goal here. Break out your flight dice, please. And give me a good oppose roll. Oh.
18 total. What's your flight quality? Average. Then congratulations. Even with that poor roll. She's an angry 747. Yeah. Just, God, why am I built to eat things that are too big to exist? Yeah, you're doing laps, you're doing loops. It's a whole problem. This is watching a bodybuilder try and deal with a mosquito is what this is.
In which case then, you hear a voice, Zulf and Azu, between the two of you. It's wild. I'm back here. Because wild is still invisible. Yes. That one are yours. Yeah, the first one is. I don't know. I'm really hoping the second one isn't. Second one? I'll point it up office. I can't see you. A comedy of errors. In which case then...
The swarm layer of the creatures is drawing much closer now up the tower, where it's going to go from, oh, we're not dealing with three, we're dealing with 30, we're dealing with 50 kind of things, but they're not quite there yet. However, as they are doing so, you're not able to see the doors, obviously, from where you are because of the angles involved, but you hear a massive commotion coming from the abbey, and there are the sounds of pitched cries, but there are certainly eldritch cries. They're distant, and they're coming from the abbey, but there's a certain sort of... spiralling cloud above the abbey that seems to be kicking off and... I have a very different vantage point to the rest of the party. Can I see what's going on? Let me check my angles via satellite. I mean, I feel like I'm just in the air high up above Parliament Square at this point, given that I've moved in all directions. Because I want you to be able to see, you can. Excellent. Effectively, an army of the dead is sweeping out of the abbey and ploughing into all of the creatures that are near the entrance. Cool. They're on our side. Jeff Kingoods. Hell yeah. Good old Jeff. And yeah, they are...
Definitely occupied as things mostly sweep across them. A lot of frozen bodies. A lot of frozen bodies. But again, these are tiny little ants, but there's more activity. So you've now got stuff going over at the one that got away. You've got stuff going over at the Abbey. And we have, hopefully, Apophis Apophis coming down from the sky. We'll find out. Oh, I forgot one important thing. Wild is going to be singing. What's he singing? So it's the same song as you were hearing in the Garden of Violet. So technically, the entire thing is a plus one morale bonus for saving throws against Charm and Fear. And then a plus one competence on attack and weapon damage rolls.
Sorry, a plus three for those, not a plus one, sorry. Plus three competence for what, sorry? I don't think it'll affect you. Oh, okay, that's cool, that's fine, that's fine. Yeah, I think you need to be just slightly closer. Okay. In which case, yeah, so you guys are getting an extra chunk there as well. Cool. I forgot to wreck on that one, apologies. But yeah, you are up with that extra bonus in play. I am tempted to take Bryn's advice and just wait a little bit because none of these things are close enough yet that my magic area of effect is going to do anything. Because I'd like to cast Prayer again, which is a 40-foot burst. Yeah, they're a bit far, yeah.
Let them come. Let them come. Hold the line. Yeah, because you can again, like, ready action. You've got a ten-foot-wide bridge. That's all you need to defend is that ten-foot-wide walkway. Yes, exactly. I'll just gut them when they come along the walkway. Would you like a pithy one-liner that equates to hold, hold the line, wait till you see the whites of their eyes while they don't have eyes, wait till you see the pink of their flowers, whatever you want. Wait till you'll see the blue of their veins. Oh, good line.
Okay. Yeah, I'm going to hold my action. When each of these things are, let's say, about ten foot closer, I would like to cast Prayer. Understood, understood. In which case then, Zolf, you are up. Cool. I cast Searing Light on the one on my side, which is further away. Yep. Is it undead? It has multiple templates, of which one of them is undead. Is it sensitive to bright light? That's a good question. Let me check.
No, it's not. In which case, I mutter, this place isn't for you, and hold out my hand, and a bright white ray fires out of it, and blasts into the thing, dealing 10d6 damage. Nice. It's a solid roll. 39. 39? Yeah. So, he pours damage into it, so they just chuck out into space. Technically, it's still moving.
So, Lyd, you were estimating it's 40 or 41 hit points. But yeah, this thing is on its absolute last legs, but it is still... Wait, wait, that was a damage effect? Did you apply Wilde's competence bonus? Oh, you're joking? Yes, 40. 40 damage. Yay! It went from 39 to 42, I think. Obliterated. Good stuff. This is why I keep layering you up and see what bonuses we remember. And I will take a five-foot step out into the gantry just to give myself a little more room between me and Babbage so that he's less threatened. Understood. Can I please get a perception check from both of you?
17. Oh, dear. 13. Nailed it. I think 17 had probably hit it, but 13 won't. You can smell smoke coming from beneath you. Uh-oh. Cool. Good stuff. In which case, then, our friends move. So let's do a quick check on these bad boys. Ooh, they can move fast. Oh, dear. Attack of opportunity.
Yeah, but reach now. You have reach. This will trigger an attack of opportunity, yes, for Azu. Okay. Oh, crikey. All right, let's do a roll with all of these. Maths! It's a single d20 plus 21. I don't know what you're complaining about. Simple. Okay. Natural 20 or a natural 1? Natural 1. Natural 1. Natural 20. Oh, no, I thought you were putting up. Although, you know, fumbles are house rules. They don't actually exist, so it could be 22. Yeah, that's a natural 1, yes. Okay, in which case then, that is not a hit. Can I get you to roll a d20, please, and don't hit a 1?
so to not like chop myself in half spin around too far and chop babbage I genuinely wasn't sure if the camera had frozen. That one was a five. Okay, yeah, you don't drop your axe or anything elaborate. You just muck it up furiously. But it's in my face. It's not fair, Alex. It's not fair. I know, I know. If there's any consolation, you're going to get plenty of time to hit things before you go down. Also, you did a ready and action play, so your prayer will go off. Yeah, that's true. Yeah, prayer goes off. There's no saving throws for this, but there is spell resistance if that matters. It does not for these. Okay, so Zolf. Okay, more maths for you, Ben. You now have plus one. Oh, and me.
and Wilde and Babbage and Topaz who is still there. What kind of bonus is this, Alan? Look, I don't think we've got one of those yet. I don't think I have a luck one yet. Right, another... Gotta catch them all. Circumstantial bonuses. So, a luck bonus of plus one to... Attack rolls. Weapon damage rolls. Saves. Skill checks. I love this game. I love it so much. Alex, all of our opponents within 40 feet, which is, you know, all of them. So they'll all get minus one to that. In which case then, understood. Thank you for that, Helen. Zolf, you can take an attack of opportunity because the other one's coming the other way for you. Yes, indeed. Right. Oh, God, I just kept getting my bonus.
Yeah, I'm going to say that I missed because I was not used to being so large. Plus eight. 24. 24, I think it's a hit. Yeah, I hope so. And then... Yeah, it is. It's a hit. So that is... Oh, my God. 13 normal damage and an additional 6 fire damage. 6 of it was fire. I'll just check one thing then. Oh, because they're plants. Yeah, maybe. I thought I'd check, but no. I'm too smart for that. However, this bad boy down to the south, who hasn't... So to be clear, there's now one of these root guardians on each of the walkways into the central space. One of them is still stood to the south of the group and is not on the main stair.
It suddenly plunges its hands into the ground and then some blue light starts rocketing up it in their pulses, you know, boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom boom You take four damage. Brilliant. However, a bunch more make the top of the parapet. Okay. It's cool. They're just lining up to die, you guys. They're just lining up to die. Oof, there's a lot. That's a lot. Further seven pop up around the parapet, all on the sides that Cell has not covered. The three that Cell has hit, climb up to the top.
And the thing is, every single one of them will make the top and then... It's just fabulous. It's just the way the numbers work. What I'm hearing is we need more cells. One cell on each side, please. Now, the large apophis-appearing thing has continued to plummet from the sky, moving way faster than it has any rights to. Admittedly, the cloud cover in London is a lot lower than it should be. It's still mostly smog, even since the change, etc. But nonetheless, rocketing in.
At the very last second, seemingly, it swerves suddenly out of the way so it isn't ploughing into Guive, revealing the vengeance behind it in a true suicide dive. No! You can see all of the crew members are jumping from the side of the vessel as it falls and opening chutes as they do, but the vengeance itself is ploughing due Guive and... Oh, Amelia. Oh, it's a good hit. It's a really good hit. I'm not going to roll out all the damage in a second, but basically it enables Gweave and destroys itself upon her. Wow. She never sees it coming, but it drives Gweave down into the city and crushes her against the earth as what is left of the ship just obliterates itself upon her. Oh, it was so spiky as well. It was very spiky. And we'll take a break there.
And welcome back. So we have a heavily impaled Guive currently eating dirt right in front of Hamid, I might add. This is like crunch right in front of Hamid. But Sel, you are up. So on the side of the clock tower that I can see, there are no more planty folks. Ah, so that's an error at my part. I apologise. I will now add the ones that are now in range of you, but not at the tower's level. Oh, so many lads. There's so many lads. A further four. A further four. No, you know what? I'm going to be fair to you on this one. All three of them are bunched together. Do I help on the other sides?
No, I... To be clear for listeners at this point, the tower is getting a little bit over. Yeah, we can see, what, one, two, three, four, five, six, seven, eight, yeah, nine, like, on our bit, and then an additional four for Cell's clock face. Well, you know what? It doesn't matter, because if Cell flies onto another face, they will only be able to do, like, one shot, so may as well do these. Yeah. So, there are three in a bunch, so I will start by hitting the one in the middle. What hit it rolling at? That is 22. 22? It's a close miss. Hmm.
Dare try again. Ooh, uh, 26. 26, that's a hit. Cool. That does...
30 damage to the one in the middle and 14 to the ones on either side. Understood. I should have done the two on either side, shouldn't I? And then that would have got the one in the middle with two splash hits. What a fool I am. In fairness, there is a lot going on. Yeah, but a cell is like plus a million intelligence, you know? Well, is that intelligence or wisdom? Not wisdom, they are not ones. Okay, then I'm going to hit one of the ones on the side. Let's say the one on the left side. 11 plus well, so that is 23. That's it. Just. And that.
It does 20 damage. Okay. So that one is now 34. And the one in the middle gets 14 splash damage. So that one is now... The one in the middle just dies. Yeah. Just... And falls off. Yeah. They've got one more bomb. Can I reach the third one on that side? It's a bit of a fudge, I think. What's your throw distance? What's your range? It's only 20 foot. No. No. It's too far out. But it's not at the top of the tower yet. Then I will go for the one that has already had 14 of splash damage.
It is unlikely to hit because my bonus... Ah, give it a go. Give it a go. My bonus for this is... Oh, natural 20, so 27. I mean, it's probably going to pop. No, 7. It's not a hit. Give me the damage. Yep, and the damage was 20. So they've now had 34, and they will expect another 14. Oh, I do like it when your math is easy. I've got two people with 34 kicking around. They're also going to poke their head up and go, hello. You are doing work on that side. Yeah, but nearly out of bombs, so we'll have to switch tactics soon. In which case, anything further from sell? Well, that is a full attack action. I'd be surprised.
I mean, you could maybe yell, have at you, or something. No, no, they are focused. In which case then, Hamid, you are up. Okay, so Hamid doesn't have time to take in what's just happened. He doesn't have time to call out to the newly arrived friends, the crew of the Vengeance, who he presumes are the people he knows. He takes another standard fly action of 90 foot. He is going to be heading towards the tower now in a straight line, but not completely straight, because he's also rising, because he wants a good vantage point. Because the range of the spell Fireball...
is 840 foot. It is quite big, isn't it? Yes, it is. Pretty big. And by my reckoning, if he has line of sight, he can hit the southwest corner of the tower and catch four things in a fireball simultaneously. Possibly even five, because he could possibly hit the one next to Zulf, too. I think you could hit the one next to Zulf. It's a 20 radius. No, you won't, but you'll hit all the rest. So Hamid is closer to the tower, but he started 200 feet away, and he's moved 90, but not all of it was directly towards the tower. But that doesn't matter, because a fireball travels much faster than he does, and explodes on the southwest corner.
And doesn't even need to aim, which is stressing. Beautiful, isn't it? I assume we're not maximising even air mooks. We have not maximised this fireball. Understood. Well, that was a very poor roll for fireball damage. For fireball. It's like, oh no, it's only 60. 40 damage. Oh no, how small. 40 damage. Yes, them on the nose, I think. Reflex A for half. Oh, reflex for half. Fair, fair. Because they are mooks, we'll do the standard thing we do, which is that I roll for all of them at once, because I'm a lazy, lazy boy. What was the DC? 18. Character sheets work. Yeah, nah.
The tower gives an ever-so-slightly ominous groan, and the platform that Azu and Zulfur are on gives an especially ominous groan. However, nothing collapses, and yeah, you clear that entire corner. Good job. Anything else you would like to do beyond rocket around like a tactical nuke? I've taken my move action. I've taken my standard action. Understood. In which case then, Wild continues to sing because it's the best thing Wild can be doing for you all right now. Azu, you were up. Give me a perception check, please. 25. 25. You now recognise that there is a fire underneath you. The gears and the mechanisms of the clock are grinding and they seem to be catching a flame underneath you. Azu says, Zolt, we're on fire.
All right, you can now continue to take your turn as was, but that is an important piece of information, contextually, that you would now know. Very important. Actually, I'll give you one extra thing. You can see there's a bunch of these things down there in amongst the sort of clock mechanism and so on, and they're not having a good time of it. Are they getting ground into a nasty paste? The clock mechanism is not really turning anymore. It looks like something's jammed it all up, but they are very much on fire. I wonder if it was the marbles. Alex, how dare you? How dare you? It's stopping them coming up from underneath you, which is a good job. Doing really well.
You got a bunch of creatures on fire and they can't get out the door at the top. So I think that's very generous. Well, I rolled 39 to hit the one in front of me. Yes! Good grief. The fact that you say I rolled a 39, was it a crit? No, of course not. No, it was a 17. Yeah, it's a strong hit. Eviscerate the thing. Explode it in a billion pieces. Okay, here goes first damage roll. That's 25 on the first hit. Nice, nice. I'm going to hit the thing again? Probably. Statistically, yes. Oh, yes, I have to roll to hit it. Sorry, I was assuming there.
That's only 27 to hit. It's a hit. We've established consistently that 24 hits and 22 doesn't. We don't know about 23. But one can make some guesses.
And that is a... Ooh, not so good. So that's another 17 damage to the thing in front of me. Oh, I think the damage is higher. I don't think you've added wilds bonuses. You're right, that's another 20 damage, and then 28 from before. Regardless, the thing's very dead. With or without the bonuses, it's extremely cleaved. It's less like felling a tree than picking up a weed. It's horrendous and vicious. And yeah, you eviscerate this thing, and the pieces of it fall down and fuel the flames beneath you as the walkway continues to grow. Mm-mm.
No, I'm going to stay where I am. Okay, in which case then, Zolf, you are up. So, I still have the headphones on. Yes, you're doing cool guy headphones. Yes. Is Babbage, like, is he talking through? Is he conscious? Is he doing, like, a weird brain meld mumble? I don't know. So, have you ever heard a number station? Yes. 16, 15, 3, 2. But that has been accelerating until it's like 329... And he's just running quicker and quicker and quicker. In which case, I'm not going to interrupt him. However, if I recall him from when he was telling me to set him up, I know he has to be connected to the antenna, but can he be moved? Yes. Fine. In which case, I will move away. I will take the attack of opportunity. It will take the attack of opportunity.
Not a terrible roll. 27. I mean, that's probably a hit, but actually I've got so many blooming bonuses. What's my AC? It is quadratics. You don't want this to hit you. Well, it might be, so whatever. Take that.
Yeah, it hits me. Yeah, it hits me. Okay, cool. Minus is 23. So it deals four damage as it sort of slashes into you. Not much, not too bad. Give me a DC 24 save, please. Oh, no. Oh, I got 30. 30. Okay, cool. So what proceeds to happen is it slashes at you and it slashes into your metallic leg. Sure. And it grates across it. And as you see it slashing, you can see it's leaving a spore trail as it does so. Yeah. The spores land upon the...
upon the metalwork and so on and immediately begin to sort of propagate out into a bind structure limited to the foot where it can't seem to gain any purchase good stuff now here's a question Alex that we've never asked before can I jettison the leg? you can and in terms of what sort of action so in terms of that normally I would say that for standard magical prosthesis it can be like standard and blah blah blah I'm fine for you to do it as part of a move action because we've established these super high end tech stuff and also here's a question do the boots only function as a pair? yes I'm afraid so, yes. I keep the leg. But I say to Azu, the reason that I took a normal move action is I say to Azu, I'm going up, make yourself scarce, and I grab the tripod and Babbage and float 35 foot into the air. Good shout. Very good. Good shout. I can't believe that hadn't occurred to me as a thing you could do. In which case then, is that your turn? Yeah, I used all of it on that one. Understood. So, a few more friends make it to the top of the tower. Oh, I guess, actually, sorry, it's a quick question. I said I used all of that. Would grabbing Babbage be a standard action?
So at the moment, all you've used is a move action plus grabbing Babbage, right? Yeah, the bulk of it was being hit. I'm going to say it'd have to be a standard action, because you're picking up the antenna in one hand, in the other, you've got cables. It's going to be too faffy. Completely reasonable. I'm going to be trying to put Babbage on my back again, so I've got a free hand.
You should be able to, but you're not able to currently because you're holding a glaive and the antenna and the thing. I'm going to allow you to pick your stuff up. Oh, I dropped the glaive. Oh, you dropped the glaive? I dropped the glaive. Cool. In which case, you'll be able to put it on your back and you're not going to take penalties, but it's a standard action to pick them up. Okay, and also I think for flavour, and because it's got a beautiful symmetry, I imagine I dropped the glaive and it bounces and drops into the flaming clock tower. Oh, of course it does. Of course it does. I mean... There goes another weapon. I've just got to get rid of the armour and we're back to where I'm comfortable.
Oh, sorry, Alex. Does spell resistance apply to that score effect? No. Okay, fine. I need to check. Keep trying. Keep trying. So, a bunch more of our friends make it up to the rooftop on the sides that Cell isn't single-handedly keeping clear, because of those, two of those go... One of them finally manages to make it up to the tower. Of the remainder, another one charges towards Azud, provoking an attack opportunity. It's a fresh round, so you can take it. That is 33 to hit. And...
17 damage. Understood. Can I hit it again? No. Unless you have something very elaborate and special that I'm not aware of. No. At which point, one of them has run up to basically face off against Azu. Another one is going to take a running leap and try to cover the distance. Oh my god. And manages landing on the thing. The entire platform gives a very ominous under the additional weight. Another one...
pushes forwards to hit Azu on the far side so Azu is now surrounded and the one more of them we're getting there we're getting there I promise another one tries to take a running leap onto the platform fails leaps and then just drops down into the space below and then a final one So I think we've forgotten one element that's on this platform. So Wilde is very invisible, but I'm sure he can take care of himself. But Topaz is also here. Ah, fair point, fair point. Yeah, Topaz is also large. So what we're going to do is, in which case you are correct, though, the last one takes a running leap, succeeds, and now Azu is effectively surrounded on all sides on the ominous platform, which gives another very ominous creep. Let's get off this thing. I am aware that Topaz and Wilde are both capable of flight, so it's not like they're putting any weight on it. But you are now surrounded on all sides, Azu, although you are beside Topaz, who's got your back. In which case then...
Our Apophis, who we've yet to decide whether he's real or not, certainly seems to be real as he falls upon Guive and begins savaging her while she's down on the ground with a wild abandon. They properly tear into one another and start trashing themselves around in the city, destroying buildings as they do so. It looks very much like Apophis is working to keep Weave occupied. It's less super intelligent magical beings than a big dragon-y brawl. And it looks for a while like certainly Apophis has the upper hand as Weave definitely is injured by the vengeance. Hard to tell how far, but it's still stuck in there. So there's a sign. Cell, you are up. I think it makes most sense to leave the one that is on this edge and position myself 60 feet on the opposite corner, that kind of south-west.
thing so that i can do one attack and then we'll probably be able to do four next turn sounds good to me so i want to move 60 foot and be flying the problem is that all my bombs do splash damage so i can't actually hit the ones that are near azu because they will all also damage azu i think it would still be worth it like as you can take 14 splash damage and being surrounded by these things that might blue vein her is terrifying okay in which case yeah cell's gonna move there and that means i can only do one attack i think So I'm just going to throw one defoliant bomb at... Okay, I'm going to attack the one that's to the east of Azu because while the splash damage will hit Azu, it should also hit the two plants on either side. Yeah, that sounds right to me. That's okay. So you will be taking 14 splash from me hitting these things. I can handle it, Lid, I promise. Okay, okay. Give us the roll. Yep. Ooh, natural 20. Roll to confirm? No, that's fine. Okay, no, fine. I haven't even ever considered this.
I don't think you need to. I don't think you need to. I don't think you need to. I don't think you need to. Ooh, that's a nice one. 35 damage to my main boy. He explodes into pieces. Oh, cool. And then 14 damage to North boy and South boy and Azu in the middle. Understood. Sorry about the splash damage. In fact, Cell yells, sorry about the splash damage. Azu booms. Sorry.
I'm so big. I'm a hefty girl. Anything else, Sel? No, I've moved and I've bombed. That is what makes Sel happy. Hamid, you are up. Okay, I don't think Topaz has taken an attack yet. So Topaz can fly and is still invisible, probably. Yes. But Hamid can see. Yes, because the last thing I told Topaz to do was to guard Babbage. Babbage is now taken, so Topaz is sort of in autopilot, which is keeping herself safe.
I would think. Hamid can now see Azu alone on the metal griddle surrounded by an increasing number of plant monsters and he's not losing her. Just, no, not happening. Yeah, I will say that I probably can't get back on topaz and fly around because I'm so massive. You can see Sel there helping because Sel's been attacking so Sel's blowing stuff up. But obviously you couldn't see most of it because I was on the opposite side of the tower so it seems like Sel's just been sodding off somewhere and Sel just now turned up. What?
Almost every turn that Hamid has been flying around, he's been gaining height, so he has a bit of height to spare. So he's going to tuck his wings in and angle himself and dive towards the top of the tower and just get as much speed as he possibly can. Now, mechanically, I think that's still only 180 foot, but I just think the flavour is important, that he is ignoring everything except speed. And if I've correctly tracked his decision, his position, then 180 foot should get him more or less wherever he wants on the battle map. More or less, actually, yeah.
From the angle you're coming in, you're not going to be able to get to the northwest corner, like beyond the scale of the tower, but that's about it. On the actual tower, yeah, you should be fine. Cool. Hamid screeches to a halt, ten foot in the air, on the other side of the walkway from Azu, ready... No, actually, he's going to be directly above. Ten foot above Azu, five foot to the side, ready to help her out next round. Hello. At which point, then? I say ten foot above. I mean, ten foot in the air, so actually his feet are at shoulder height since she's currently 12 foot tall.
You okay? Uh, yeah, just gonna get off this thing. Okay, so with Hamid screeching to a halt at that point, there is the sound of something teleporting. Oh, no. And then what you have is just a...
Yes! I called it! I called it! An incredibly, incredibly haggard-looking, heavily bleeding Einstein pops to the top of the tower, accompanied by a multitude of heavily armed people ready to help out. Specifically, Ed, Vaseek, Emeka, Brutor, Barnes, Carter, and Kiko. Whoa, whoa, whoa, whoa. You can't just throw Brutor in there and be like... I kid you not, a fully armed, heavily weaponised McGuffinger Mare is also in amongst that mix. Wow. They all pop in, all, like, in one corner.
Ready, Einstein collapses as this happens. No! And everyone charges. Within your hands, Zulf, the Babbage array suddenly gives a sort of electrifying shudder, and then a rippled shockwave of energy throws itself outwards from the array, and as it does so, everyone has a momentary complete case of vertigo, and the world starts to look very, very odd for a moment before returning to normal. And I'll end the episode there. Good news, bad news. I'm just going to keep doing good news, bad news all the way down. It's fine. I guess he's gone off. It seems a bit soon for that. They were speculating. He said it might be about a minute, but, you know, maybe it... It might just be a step in the process. Maybe going higher gave him a better connection. Who knows? We'll have to find out next week. But until then, enjoy the weird and enjoy the peril. Bye, everyone. Bye!
Thanks for listening.
Hello and welcome to... I did that at the same time as clicking the mouse. How stupid can you get? I'd like to fire me now. No. Hello and welcome to Rascal Gaming. You've probably still got as many as three or four episodes to start getting it right, Alex. Yeah. I might come up with an out on the final episode. Motherf***er.