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S1:E16 – Bad Bathroom Times episode artwork

Jan 30, 2019 47 min

S1:E16 – Bad Bathroom Times

from Legends of Chel

The party explores the wild and wonderful world of mold. It's more fun than it sounds! Find us on Twitter @theorczone Visit our website at orczone.com Cast: The DM is Hazel Ichabod is played by David Waylon is played by Keiran Day is played by Therin Music Credits: Bell's Run Theme: Unveiling Soul by Evgeny Teilor

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S1:E16 – Bad Bathroom Times

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Transcript Auto-generated, may contain errors

In our last episode, the party found giant eggs and a little information on Maeve, who apparently was not a hag. She was a wizard or other magic user, doing experiments to try and create giant chickens in order to bargain with the very same hags and bells run as placing their hopes on. Our adventurers today are David, who plays Jacob on the wizard. But this chicken mystery has not been solved.

Karen, who plays Whelan the Barbarian. Hey, God, I'm for takersons. Karen, who plays David Druid. Are we 30 minutes or less from something interesting?

And are we on the table? Actually, that's the only basement that was 100% so well. Welcome, fellow droplets. So let's just chat.

So what's your face, Maeve, was looking for the hags and didn't find them here, but there's a mystery tunnel. And then how to look at the basement? Do we want to just finish that up or head out? I'm just thinking that, finish up the basement and then head down the tunnel.

So you are currently in the chapel. There's a big glass wall there. You can see that it is gray out and it is sprinkling. And you know that to enter the basement, you will have to walk out into the courtyard and there's a little bit of building around the tower and that there is a stairwell there that goes down into the basement.

We do that. Marching order? Whelan's first. Yeah, I think that we can revert to the initial marching order of the Whelan triangle like this.

So you walk down the stairs and you find yourself in a corridor. You finally get out of the rain. You get kind of like a transition area where it's kind of dirty and muddy. You can see where water has come down here and cool and then dried up.

And it's a little damp right now since it's currently raining slightly. And you get past there and you enter a room that looks like it was used for storage. It's still mostly with gardening tools. It looks like some maintenance tools, some wood and stuff like that that is card furniture.

It looks like beyond the room. There's just one pathway. There's a corridor going fast. Does it look like there's anything useful in this area or just garden tools?

It's not even a percentage. 14? You don't see anything of interest. Okay.

What is it going to be? Considerably lower. Oh, okay. You also don't see anything.

Oh, 15. It's just a bunch of junk. So, we'll carry on. We don't need junk.

Okay. Wait, Lin. Since you are in the lead, as per usual, I need you to make some kind of check. If I can find the same thing that I got, I'll let you know what it is.

You can text there and you can save me through. Is this like where I'm entering that corridor? Yes. I have advantage because danger signs, so it's a 16.

That is a success. It's not a another iron bar. It is not another iron bar or invisible bar. Because you're walking through, you hear this gloopy sound above you and you look up just sometimes to see this green slime start to ooze down from the ceiling and you dodge out of the way and it slashes onto the floor and you can hear it hiss as it eats away at the stone underneath it a little bit.

Damn, it was nice. All right. And we keep going. That's why I'm in the front.

You enter this corridor. It is short. 20 feet in front of you. There is a doorway leading into another room.

And there are hallways to the right and left. So like just open. Just open corridor. So that's why.

I would like to look out for further buckets of acid. Oh, all right. Yeah, that's a good idea. Do you want perception or do you want investigation?

Either one works in this case. Okay. So it's another 14. You do not see any further acid here.

No more green slime. And I'll just let you keep that if you want. And if you see anything, I'll let you know. Okay.

Yeah. Any indication of travel? No, everything here is pretty dusty and abandoned looking. The hallways branching off.

Is it like one intersection or are they offset? They're offset a little bit. So I'll peek down whichever one is first. Okay.

The first one is the left corridor. So this corridor goes for about 40 feet and it's in a doorway. Okay. Do you just want to go over that one?

Yeah, we might as well do things as we come to them. So we'll go down there. Okay. So you go down that way and you open the door.

It is the bottom of the latrines. Yeah. It is the mucking air. I found it.

Okay. Close that door. You guys have rooted the ground in the bottom. No, I think we're good.

I thought no. So what about the right hallway? The right hallway seems to go down for quite a while. Okay.

So we'll wait. Sure. Okay. So how far is it like 10 more feet or is it?

Yeah, just okay. Well, I'll go open it and see what lies there. Okay. This room appears to have been a wine cellar.

There are a bunch of empty casks you can tell they're empty because they've leaked all over the floor. Which is like dried, wine, ale, mess all over the floor. There are a few leaves and twigs and bugs that are stuck in there. And there is a rack of glass bottles along one wall.

The empty glass bottles? Okay. 23. Oh, that just makes it really cool.

There are a number of empty ones. They seem like they've leaked as well, but there are a few that seem to be intact. Okay. I'll go check those out.

They have labels on them. Not ones that you can read anymore. Like they're faded. Faded's like the way bug eaten slightly.

Okay. Like does it just like old wine bottles or do they look like they've been preserved by magic or something? I think we'll find one. Okay.

Then I'll just leave them. Then we'll carry them down the longer hallway. Okay. So you walk down this hallway for a while.

And then it turns right? Just for a few feet and it continues going in a westerly direction. Along this corridor, there is another door. At the end, there is a doorway to your right.

And at the end of the hall, it looks like there's another hall off to the left. Right before the door at the end. Okay. So like that?

Yeah. But there's also a door off to the right side of that. So here? Not at the end.

Not at the end. No. Cool. So we'll check that one first because it's first.

Okay. That's all good. So you open this door and there are just, it's basically just filled with beds. There are a few pieces of furniture.

It looks like it was once quite fancy, but it's been broken and then repaired again in a simple fashion. So this appears to be probably where the servants lived. Okay. When you said filled with beds, that's not what I was seeing.

I was seeing like a storage of old mattresses. Yeah. It appears to be the servants quarters and like if furniture was sufficiently broken, they utilized that. Okay.

So are there like dressers and stuff? There are. I don't know. Look for that sweet, sweet, served loot.

Okay. This is sweet, sweet, served loot. 17? Everything in here appears to be empty.

If you don't even find any old product clothes or anything, it looks like the servants took whatever they could. That was theirs. And after somebody else came here and took all the good, good, served loot before we got here. Okay.

So we'll go back out and there's that door at the end. And while we're standing there, we'll see how long the hallway that we saw wrenching off is. Okay. The hallway that's wrenching off seems to be fairly short.

And you can tell by looking down through there that it looks like that is probably a kitchen. That's some kind. Okay. Down that hallway.

So what's at this door? That door is the other litrine monkey room. So to the kitchen. I don't think we're not the litrine either.

I'm so not interested. You're interested in having multiple doors in the kitchen. Multiple drinks. It's the old saying.

We've all done this with the litrine. So the kitchen is small. There's a single stove and there is a small prep area. And there are various utensils scattered about.

We already saw the big kitchens, right? So this is like a little bonus kitchen for the servants to use for themselves. Yeah. And there is a corridor leading from the kitchen to the east.

The kitchen is small. It's 15 feet by 15 feet. I'm not sure what to do on my mat because I had started drawing it and then you said west in the direction that's my north side. No.

Okay. I want to do this. We'll just do this. That's east.

Okay. Okay. After a 20 foot corridor, the corridor ends and there's a door on one side of it. And hanging from a peg by the door is a thick blue hooded robe.

Okay. I'll take a look at it. I'll take it down to search pockets. See if I can figure out if it was made or whatever.

There's nothing. Nothing. Okay. Doesn't even appear like pockets.

I like flip it at Ichabod. Is this magic? Because everything here is so old and it seems like it's an acceptable condition, right? Yeah.

I feel like I feel like she's just digging through this big pile of wood that we've missed. All the stuff that was in the trims. So I had that printed out. It is magical.

This is known as the robe of the Larder. What? It's got food in it. So if you make a constitution safe versus cold, if you fail one, you take half damage instead of full damage.

And if you succeed, you take no damage from that. I don't understand. You can get evasion versus cold. Oh, okay.

Cool. That'd be awesome. Robles refrigerator. So does this door need to refrigerate a thing?

Chamber? It does. So if you open the door and the walls are covered with this brown mold and when you open the door, you can feel the cold that's in there. All right.

We saw the other side of this. Yeah. It's like, nah. I feel like it could be more easily done with magic than using mold.

That's very dangerous. All right. And that is the basement. Okay.

It's more of the basement. Who wants the robe? It's equally useful for everyone. Yeah.

You guys spend the most ever trying to keep me lying. So it was a little assistance for you guys. You're most likely to be concised with your best ass. You benefit the best from the robe.

All right. So you are in the basement, which is where the escape tunnel is, but you didn't find a way to access it from here. Right. So if you want to go do that, you'll have to go back up into the house and...

Out to the tower and to... We do that. Pretty much how you pictured it. Not really.

I mean, the fact that it was very thick walls with narrow hallways, yes, but otherwise no. I want to turn into a wolf and sniff around the entrance to this place. Okay. Just to see if there's been anything down here recently other than that.

All right. That's an F20. Great. Recently?

No. So, but I mean also, you know, like dangerous creatures. Yeah. What you get is that you can smell this musty and this moldy down this corridor.

You do not get the scent of any kind of creature. Mm-hmm. You just smell damp and musty and moldy. Does it smell like the bad, bad gold mold or just like mold?

No, you do not smell cold mold. Okay. Then I will happily bark and leave the way down in the tree tunnel. Oh.

Day out rise. As well. Day leading the way. Eleven temporary hit points like this.

No. So you're going down this tunnel and it's long. It has an arched top and sides, everything is damp and moldy. Shortly after the entrance, you start seeing black moldy.

Just start becoming more and more prominent and covering the walls and the ceiling as you're going down. Can I do like a nature check to see I think what this is immediately dangerous or if it's just going to give us like lung damage, give us cancer later? Okay. Or older too.

So seven. Okay. You still know that some people have issues with mold. No, you do not know if this mold is worse than any other kind.

I think it's a little, a little one. Yeah. You think this mold could be useful. Like you could use it as a food source.

I'm not sure how tasty it would be, but it might help sustain you. I think I'll put some in the back for later if it's a good idea. It's a basic doc. Yeah.

I'm a wolf. I'll just put it in the back for later. You'll get like a confused wolf look and then I'll ask you later. What's the girl?

Are you keeping an eye for things as you're going down this tunnel? Yes. Okay. You roll over a second.

24. You get about 150 feet down this tunnel. Is it just straight? It's just straight.

Okay. And you see like this big mass of that green slime hanging up in the ceiling ahead of you. I stop and I growl and bark at it to bring attention to it. The other is.

That's concerned. It does not react to you. It doesn't seem like it's a tip. Do we want to keep going this way?

How is it actually suspended? Is it a container that it's in that it opens up? I think it's going to be just a side. Yeah.

It's just like slowly using out of the corner. Yeah. Out of the stretch of the corner. Yeah.

It's just along the arch of the roof. It's just some kind of weird natural growth that happens to be there. But you know from experience that is can be harmful if it touches your skin. Is it the entire ceiling or is there a place that we could walk?

Yeah. Anyone want to like grow some magic shit at it? I don't want to waste the well shape. So.

Make a lot. Or would you just add more acid to it? How's that? Dika.

Yeah. I'll try to hit an area of it, get up within 10 feet and hit an area with a poison spray. See if it reacts to that. That's a con save 13.

It fails. Your spray of poison has enough force that it clears about a 20 foot section of it and just kind of blows it away and it plops down to the ground. There is like another 5 feet that your spray didn't quite reach to. Well since that is causing some effect, I'll just keep throwing it out there.

Okay. Yeah. So the rest falls down. You two are wearing shoes.

So no issue walking over it. I like living out on the floor if I plow over my nose. I could just carry you but I don't know if that did you a lot of that. I would.

I think it's really funny too. Yeah. What's a good girl? What's a good girl?

So yeah, I'll carry her over. All right. I'll just set it down on the other side. Days lifted up onto a wailing straw on the shoulder and carry across the acid on the ground.

How big are you again? Wolf size. So that's fine. Maybe I'm medium.

Yeah. So you get past this green slime and you can see that the mold is starting to change color. It's going from a black mold to like you see start to see these dots of red mold start to appear and then that becomes more prominent as you can pin you down the tunnel. Red like cup or red like rusty.

It's more of a rusty red color. Pretty good to investigate this mold. Yeah. I'll do another nature check.

19. So you know that this mold is not particularly harmful. If you're just walking past it, you're not going to breathe it in and get harmed by anything. It doesn't seem to have any other strange effects that you know.

You do know that this mold is slightly poisonous if it's ingested. Nothing too serious. Just some bad bathroom times. Okay.

All right. So you guys have gone about 250 feet. And it's been straight the whole time? Straight the whole time.

Okay. Does this look like I guess it's covered in mold. Does it look like it was magically done? I don't remember from before it.

It just turned that. Um, just that it was arched. Yeah. It just looks like a stonework hallway.

It would be hard to tell if it was magic or handmade I think. So the mold starts changing again. It moves from a red color to a more yellow color as you are walking down through here. And you can see ahead of you like a bit of the tunnel's collapsed.

It looks like there's a way through, but it's very narrow. A 10 on yellow mold. 13. Um, day.

You're not unfamiliar with this mold. It looks like the mold that you know of that strangely enough is fairly good for cooking. It's got like this sweet flavor. Okay.

Wait, you're looking at this mold and you can see that occasionally some of it just lets out like a puff of like these spores that flip down. Doesn't look too great to you. It doesn't. But you don't really know much about plants other than your farm plants.

I don't trust it. All right. How widespread is it? Are we definitely going to have to walk through the pups to get to the area that's collapsed?

You are, yes. The mold been pretty widespread all this time. Just slowly shifting color for whatever reason. Hold that red because we try to get through the little partially glass part.

Okay. You're going to trust a real-ance perception over your own. He's saying that this is this is this is. Oh, sorry.

I'll just carry on. I'm not going to hold my breath. Okay. Okay.

I'm I'm a dog. That's also true. You guys walk on through and I need comm saves from everybody. Cool.

Wayland and Ichabod have advantage if you guys are holding your breath. 21. I have a measly 19. Oh, you all succeed.

Everybody takes that in damage. Oh, oh. Welcome to success. Try to hold your breath and you think you're doing pretty good.

But as you try to enter this narrow corridor, you just let a little breath in and it's enough to get a few spores and you can feel them moving back through your nasal cavity and filling up your sinuses and you can feel the pain in the pulse of poison as it enters your blood stream. And I thought on a 10 that it was edible. It was very similar to another mold you know. Okay.

I have all those edible molds I know. Yep. She's right. So you guys continue down this tunnel for another 250 feet or so.

The yellow mold has given way to red, which then goes back to black until you are in this mostly mold free corridor. It's still a bit iffy. And you find in front of yourself a door. Finally.

What does this door look like? It is a wooden door and it is open and there is a rusty portulus that is down covering the injury way. Does it look like there's a way to open the poor colors? I can need an investigation check.

Five. If you're looking at it and you can lift it maybe. Always an option. It's usually the last one.

Yeah. Well, where did we come out? What can we see behind? Oh, okay.

You can probably see through it. Yeah. Before I open it. Kind of so is out there.

So you can see a circular room and it looks like there's a pool of water on one side. There is an iron spiral staircase in the center of the room and along the edge of the room there is a stone stairway up as well. But it looks like it's been blocked off. Like the floors have been built over that section and there are a couple of doors on either side as well.

And there's some junk in there. Does this look like it was made by the same people who made the castle? Is it an extension of the castle? Yeah, it looks roughly the same.

Okay. So can you see if there's an easy way to open this or I can take a look? Yeah. That's a modified 2,1 investigation.

Yeah. You look at it and you can see that there is a crank on the other side with a chain. But it looks like it's broken. So there's nothing really holding this door down but it's in the weight.

And maybe it's a must. Okay. It looks like I'm lifting up. So I'll try to lift up so you guys can go under and that's 13 athletics.

Alright, I'm not going to make you roll 40 million times with this. You're sure enough? Eventually. That will take you a little work and maybe Ichabod or Dave come over to help you out.

I don't know how to help him. He's going to be really soft. Maybe. I'm sure.

So I get through quick and then jump and fight the chain. Oh, you're 14. Yeah. They're temporary.

I'm sure you guys can get the portra. Okay. Okay. I would want to go check out the pool of water.

Okay. You look at the pool of water though this floor looks like it has flooded quite a bit over the years like there's a line of like lichen around the edge and you can see like swirls of like dirt on the floor like you can tell that is overflowed. But the pool itself is not just like a hole on the floor that has been filled by some water that's nearby. It was designed and built.

There's a ledge around the edge and currently it is below that and not too far below. It looks like it's probably about where it was supposed to have been originally. Okay. So like does it look like a deep well kind of deal?

It does. It looks pretty neat. It looks like it's probably a well that was used for getting water to wherever you are. Go ahead and make me an investigation check.

Or a perception. 23. Looking down through the well closely it looks like there's an opening at the bottom like you can see where the water enters and exits from. Like a built thing?

Yeah, it kind of actually looks like an archway kind of is person sized actually. Okay. I'm going to look something up. Okay.

Well, they investigated the water. I'm going to take a walk around the rest of the room and hunt through it and see if there's anything worth finding. Go ahead and make an investigation check. Okay.

I'll have it. There's a bunch of junk in here. Nothing interesting. What you do notice is that these doorways are the doors are set in doorways but the doors are roughly huge.

Like it looks like they were put in later and somebody just quickly took and cut out these doorways to put these doors in. It doesn't look like they're currently original building. Or that the person took much time to do it for whatever reason. If the doors look locked in any way, would they easily open?

Or does it look like they're going to keep something out? They're locked but they're locked from this side. You can easily see the bolt latch. That's used to secure the door into the wall.

I'm going to drop my whole form and I'll point down the ball and be like, there's a person sized doorway down there. I'm thinking about going swimming down. I can't do that yet but I have a ring of swimming. Oh, that sucks.

I'm actually starting to look like that. I'm going to do that. If I don't face any, like, what are you thinking? No, that's dangerous.

Alright, if you want to check it out, check it out. You swim down there. This just increases your swim speed. It gives me a swim speed of 40.

Yes, it's an increase here. Holding your breath though. No, but you can hold your breath for a good long time. So you can take a number of minutes to do your commas.

Do you have a human? Do you have a light source? No. Nope.

That's going to be an issue. So I can give you one. Yes. Light cast upon something.

Hey, we could give her two rocks. She can hold like headlights. She has a light can't fit too. Yeah, I have a light source.

She has a light can't you? No, she has a light source. I have a light source. I have a light source.

No. So yeah, they find two rocks and you've got this one rock and it's like, hey, this is a one rock and then it's like, hey, I wonder if I can do that. And he tests light on another rock that has Saint Michelle's symbol going in a center of it. Okay, I look at these rocks in my hands and I'm trying to figure out who's going to be less insulted when I hand them their rock.

That was pretty well. Okay. I'm going to go down. All right.

So you swim down and you swim through this tunnel and you swim down it for a little while. It just looks like it keeps going straight. Okay. Does it look like there's anywhere that I'll have a chance to go to breath.

And is it built? Like, is it a construction or does it turn into just like an underwater and underground river kind of deal? After the doorway, it continues on for another 20 feet. So there's another arced doorway and then it kind of just turns into natural cavern.

You do notice this lore is fairly flat. So somebody might have done something there. But it is just a watery cavern and it looks like it just continues going straight. Okay, then I'll go back.

And I will say that and you probably don't have to go down there at all. And then I'll turn back into a wolf and shake off all of that water. So there's a spiral staircase going up, but the two doors first. So do we want to check those?

Sounds good. Yeah. So I'm not in. Let's just do them.

So I'm going to take one. Yes, you have the right one. The first, I guess, or not. So you open the left door and when you do you open it slightly and you hear this clip.

And then you hear this rumbling sound. So you can see through the doorway all these rocks just slam and start falling on the other side of the doorway. In the brief glimpse that you get, you can see that there is another large circular room out that way. Like there's another tower built right up against this tower.

And you guys remember seeing a distance as you were approaching that there is this weird triple tower at the end of the castle grounds. Okay. So you see what it was that triggered it. Was it something that was built in the door to pass over something, something like that on the floor?

Yes, it did. Actually, there's a little panel of floors taking up that you didn't notice before when the door pressed over it. It dropped all those rocks. So if I go over to the other one and look in that area, is there also a trigger on that side there?

Okay. Is there a way to open the door without activating that trigger? I'm going to go through the open it part way or give me an investigation check. 22.

So you're looking at this door and you realize something. These doors are very simply made. If you undo the latch, the way these things work, you can just kind of lift the door up off the hinges and take it off. Oh, I should.

It doesn't press the pen. Cool. Okay. That's a neat trick.

I will attempt to do that. All right. No problem. So you lift the door up and set it to the side.

And you can see that this room is the other tower and somebody's already triggered this one. It's full of rocks. There's enough room that you could kind of step out a little bit and look around if you wanted to. Is that the same case as the one we triggered?

Could we move around in there now that it's all fallen or is that one completely? Well, you shut the door. So you can open it again and see if you wanted to. It's tricking more rocks.

You could. Well, not to do that. Yeah. You can do that the other side too.

Yeah. We'll take that one off the hinges as well. Yeah. So you guys go and you look out and these towers, they have no floors.

They're just massive, empty towers. And if you look up, you can kind of see where the rocks were once held by like knitting and boards that are up there and you can kind of look at the mechanisms that are slightly exposed over there too. And the one that the rocks had already fallen. You can see that it looks like there's a small break in the opposite wall.

I guess that means up the stairs. I think the stairs were. There were two separate stairways, right? Yeah, there's the stone stairway that looks like there's a ridge that went around the outside which is blocked off, but there's also an iron sprawl staircase in the middle that goes up.

That goes up. Yeah. Yeah, well, go check that out first and then eventually get out the other tower. You move up to the first floor of the tower and this room appears to be a bed chamber.

There has green keeling plaster on the walls and a lot of that along the edges has broken into dust and rubble. There's an unmade bed that's sunk into the floor that sits along the back wall. The stone stairs are once again broken by the towers which come slightly into the tower which I forgot about in the previous floor. You can clearly see there was a doorway to this tower, but that's been brick over.

There's a bit of other furniture scattered out the room as well. You have your windows in your room? They do. Yeah.

The stairway does keep going up. Yes. The final staircase continues to go. So I'll do a search of the room first.

See if there's anything of interest. Okay, go ahead and roll on the investigation check. Natural 20, 25, motherfolds. Alright, so you went through the room and there's also doors to the left end right here.

Right, what I said before because it doesn't go all the way up. There are floors to those towers on the outside that you saw. The name is that was lit. Oh.

Because I screwed that up because I forgot. Okay. So yeah, there are left and right doors going into the towers on either side. But searching this main room, you don't find much of interest in any of the drawers.

But over by the bed, it's right against the wall. And so there's the stairs going along the edge by it. And on those stairs, you find a silver platter, a silver goblet, and a very creepy looking book. Ooh.

Let me take a look at that book. You pick up the book and it's pretty creepy looking. The spine of the book looks to be made out of something's actual spine. And each corner of the book has a triangle of bone affixed to protect his edges.

The cover appears in the invades of some kind of leather with a large vertical slit down his center. When you pick it up, that slit opens up, peeling back. And you see this large eye with a vertically slitted pupil and a deep orange iris. But it's clouded over and milky looking.

It looks around before focusing on you. I mean, it closes. Ooh. Let's see, burn it.

What else? I bark, but you can clearly tell that I'm saying, discover it's secrets. I'm going to open it up. It doesn't open.

I can try to open it, but we're not open. We have to pet their slime. So my book is this. I'll cast Identify as a ritual.

See if I can find out more about it. Okay. It's clearly magical. You can tell that it is a spell book.

And you can tell that the eye is there to visually identify his proper comber. And you can also tell there's a password. But strangely enough, even though normally you get any password or phrase that opens something, you get a phrase, but it's all garbled and weird sounding. Alright, but I'll hold out to it for now.

I would just start throwing chicken based words at it. Yeah. It's probably names. Probably.

I mean, it could be the other wizards. It was the numbers. Yes. Well, it was supposed to be the numbers.

Oh, right. I was supposed to do the... There was supposed to be an invisible bar. I forgot about it.

So, oh, well. I forgot about it. I'm not sure that that would be a problem for me as a wolf. Yeah.

I mean, I think Wayland's made every DC 10 deck save against it too. So, in a sense, it's useful. So there's a left door, right door, and the spiral staircase continues going up to another floor. Do the doors look like the same situation as downstairs?

They do not have the pins. The doors are similar otherwise though. Is it a knob like this or a knob like this? Neither.

It's just like a bolt latch and you just kind of pull it onto this to pull the door open. Okay. I'll open the one on the left. Okay.

Oh, is it the only one on the left? This room is causing. It is mostly filled with rotting robes and the pointed hats. Are the hats also rotting?

Yes. Sad. Make a condensation check if you want to see if you can find anything. Maybe you should start digging through the closet and why.

You find one serviceable robe and one serviceable hat. Oh, cool. I'm actually out there. I grab the hat and I'm carrying it in my mouth now because...

I'm going to take it out of your mouth and put it on the floor. Hassel and Easter Island. Please send us your fan. I'd say I tried but it wouldn't go very well.

So then there was another door. On this floor? There it is. Let's try that one.

Okay. I'll open that one up and it is a bathroom. It is fancier than the latrines. There's a wooden seat and lid.

Oh, it has a small wash basin and it has a rectangular tub. It also has a wash basin and a tub has these handles on them. Like modern plumbing? Yeah, like modern plumbing.

Cool. If you use them, they don't work. Any chance there's anything to prop? No, not that big.

It doesn't seem to be much of use. It's not a bathroom. That's a kick-off. Okay.

Frequently asked questions

How long is this episode of Legends of Chel?

This episode is 47 minutes long.

When was this Legends of Chel episode published?

This episode was published on January 30, 2019.

Is there a transcript available for this episode?

Yes, a full transcript is available for this episode. You can read the complete transcript on the episode page.

Can I download this Legends of Chel episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.