In our last episode, Day Ichabod and Wayland departed Skeletown after acquiring a big basket of eggs, and a promise that the skeletons would try to aid Bell's run. On their journey, they encountered a troll guarding a bridge. Rather than solve their riddle, the group paid them a hefty sound across. Our adventurers today are David, who plays the Kibond the Wizard.
And a receipt. We're going to turn it into the town hall. Curin, who plays Wayland the Barbarian. As we use the car, please, I think.
Theron, who plays David Druid. Servants without any payment were personal freedoms. And R.D.M. Hazel.
And he can do that. Welcome, fellow trappers, to Legends of Chalk. So you continue on for the rest of the day encountering nothing above New. Nice!
What's the day again? It is now the 22nd. Okay. No, but it is really very important to you.
You want to? I want to know when it's holiday and when it's my birthday. I can get you a copy of the calendar sometimes if you want. I think I do have one of those.
You can send it to us. Yeah. Alright, any night preparations or? For my watch, whenever that's going to be, I will be able to have better sense of this one.
Okay. For mine, I'm going to, uh, pass it over to the whoopee camp. For mine, I'm just going to sit over with my boots off it, till it's in the dirt. What?
What? I don't need to do a transportation. I can see what will happen to you. It's just fun sometimes.
Who's up first? Up first. Up first. We didn't use any resources during the day, so up on the first.
Okay. So 17. You keep a good eye out, a good snout out. And you don't really see much of anything.
Okay. Nothing disturbs you. You might see. Further than the forest, maybe a bit of activity, but nothing that comes close to where you are.
Okay. Clean normal activity. Yeah. Anything that I would want to hunt?
Maybe. I mean, I don't want to abandon my post, but at the end of my watch, if I think I can go get like a squirrel or something, I would go hunt. Sure. Yeah.
You see something small move in the brush. Not too far from you, if you want to. Yeah. And that's one.
That'll do it. You grab up this, uh, some mold. Doesn't sound very tasty, but- Don't have a mold in your jaw. I'll eat it as a ball.
Yeah. I'm going to share your meat when you get out of us. I don't think that they would enjoy it too much. Sometimes you eat it, but not go to sleep.
All right. How was your mold? Eh. More raw tonight.
I don't know anybody but eat it more. So they're probably not terribly edible. Eating raw meat is not my preference, but it's fine as a wolf. Okay.
Um, wait a minute. Think about it. Perception? Yeah.
So you eat it right? Yep. Uh, 14. Yeah.
You're mostly focusing on the book and you don't see anything out there and nothing really disturbs your lunch. But go ahead and give me another D100. Right. It's 10.
0.9. You feel like you're really narrowing the password down, but you're not quite there. You're a lot closer than you were. Okay.
You're feeling something action there. You also feel like looking at this book, that if you could somehow look like Bob, he had some clue as to what he looked like. If you could mimic that look somehow, that the eye might recognize that. And with your intelligence, you know, that the eye has that milky cloudy look.
They might not be able to see as well as it used to, so it might not need to be exact. You might just need like the hair color and he had a big old honker kind of deal. And the right rose. That was the whole thing.
Huh? In the hat. Yep. So yeah, you get that.
Okay. And if you want to, I don't think that'll let you do that. Not just yet, I don't want to get a little bit closer. Okay.
That'll do it. There is anything to see out there. You would have seen it. Mine might swarm in.
Mine might swarm in. Oh no. That's right. So you continue on with your day.
You have a nice egg breakfast or anything? Eggs are only going to be good for so long. So eat up all the eggs before we go back to the dry stuff. We get the hard boiled.
I can make the last longer. I think that we'll be able to eat all of them before they go bad. I just don't want to go back to jerky before we send the eggs. That's right.
Hard boiled. You don't want to make them easy. But that makes that be like eating hard boiled eggs. We're a little bit cold.
I mean, you could hard cook them in the colds or whatever. But anyway, thanks. Thanks. So you continue down the road.
And after a few hours, you notice that the road seems to be widening out of it. And you're getting more light from where you're going. The trees seem to be thinning out a bit. And you find yourself facing a clearing.
The road before you become uneven and it's filled with deep wide ruts. There are large towers of vine covered something that dot the area. The road seems to be clear other than the ruts that run through it. But there are tall grasses and vines that map the surrounding field.
Ruts just like regular wagon ruts that we expect to see on a well-used road. A little wider than that, maybe. Do they look as wide as the merchants? They look wider than that.
Okay. I mean, I'm pretty curious about the vines as we're going longer. Is there one that's quite close to the road? Yeah, you can find one that's pretty close.
Okay, so the one we came to when I would want to go over and investigate it and see what's underneath them. Okay. This structure is about 30 feet tall. Yeah.
It's smaller than that. Okay. So it's about a plus sign up. It's like 50 feet tall and it's like 15 feet on one side and 25 on the other side.
You kind of peel back the vines. And what you're looking at is a siege tower. Okay. Is there a castle nearby?
Or the clearing you do not see the castle. Okay. If I try to clear an area of the siege tower of the vines to see underneath, I'm going to try to see if I can spot any symbol or identifier who this might belong to. And I can, I figure I'll use the main chance to pull the vines away.
Okay. Go ahead and roll an investigation. 15. So you don't find a symbol.
You're looking over this tower and it's, looks like it was made quickly and you're not sure whether it's unfinished or if it has just rotted away in portions because of the vines in time. But you're not getting a clear read on who could have made this. Can we tell what direction it was facing? Like what it was besieging or what it was going towards?
You can tell from the direction it's facing certainly that it was going off to the left of the path you're on. Okay. Which calculating could have been toward the castle you left, but you're not sure. I'm sure I would have been traveling for quite some time.
I'm just hitting there. They would have built it here. Yeah. Because it's a long distance.
Usually these things are just built on site. But these things have insides. They do. Can we get inside?
Okay. All right. Scary system. There's anything inside it.
There's not mostly rotted wood. So that's found. Okay. Pretty much.
And now we go. Yeah. We'll carry on. Okay.
Whistling and skipping the whole way. So you continue down. You start to see like these sinkholes beside the road. These straight lines that look at the grass just like dips down just a little bit off to the sides.
And then off to the other side of the road. You see this thing. It's covered in vines like everything else that's out here. It's about 20 feet tall.
But the way the vines are wrapped around it, it looks kind of like a person. So you can see that it's only a tall giant or something. It has what? Like legs and arms and.
But like a statue. Or does it look like? It's just wrapped in vines. Too tiny.
Too tiny to really know. You can't see anything of the underlying structure. Can I use the Mage Hand to pull away some of the vines? I'll start it up at the top to get a look at the face.
Okay. What's the range on right now? It's a little further off the path than that. Okay.
So if you wanted to walk out off the road a little bit, you could do that. But then there's the sinkholes to think about. Yeah. Or they could just throw some fire.
I might be a blackie throw fire. If there's a person under there that seems like a bad plan. What person would be living covered in vines? I don't know.
Yeah. What person would be living made of stone that turns you into stone? Also. Plus scallions.
So what stuff? Yeah. It's not full too deep into it. So.
It's not thinking about it. Can I use mold earth to make sure that we have a solid path to it? It basically lets me move loose earth so that, yeah, that would help me be able to see if we're heading for a sinking portion and it would be able to fill in. Yeah.
That's excellent. Okay. So they, they leads, I guess. Yeah.
And she's kind of waving her hands out above the earth and kind of moving it around. You see it move and flow. And there's this one spot that you can see just like a droop for a moment before the earth starts to fill back in. You wouldn't have noticed.
I can guarantee I wouldn't have noticed. And she builds this shifting path of earth up to the figure. Cool. So people judge it.
Can you use a make-chan now? I will. So you start tearing the vines off, starting at the head. And what you see is it's made out of wood and there are these two glass panels for eyes.
And looking inside, you can kind of see there's a seat, like a chair behind each of those panels. All right. This is coming with us. One.
They got this little typical piece of made-chan. A hell out of this. So you uncover it. And it is this humanoid figure made out of wood.
And for like, it's left hand. It's like a battering ram that's like shapes like the head of a dragon. And then the right hand is this, it seems like it's like a hand. It's got four fingers and it's made of wood and they seem to be jointed in some way.
Wood. Is there a way in? An entrance. A ladder?
There it is. Looking around, you can see in the back of the head, there's kind of a doorway. There's no ladder leading up to it. And it is probably only like three feet tall.
No one's. I had this magnificent picture of us marching through the forest in this thing. I have to get there, I still. I thought that if I took some time to prepare a different spell, I might be able to find something that would help us get up there.
Well, I thought I could, I may be able to use the made-hand to run rope up there and tie off. Okay. Yeah. All right.
So, so that's what I'll do. I'll put a rope, I'll attach a rope up there and tie it off and have it drop down to us. And then I'll also use the made-hand then to open up that door so it swings open. If it's unlocked.
Yeah, it opens. Push on it with the hand and it takes a little bit, but eventually the force does push the door inward. And you have a rope leading up to it. I mean, Willon is the one who can climb up there, but he's also the biggest.
Like he's not going to have to be able to fit in the tiny door. I can try. He might swing like me through. Well, maybe if you are able to go up there and position yourself in such a way, we can just tie ourselves off and drag us off.
Sure. I can definitely help a little bit, but I mean it would be a flat roll. Yeah. Mine would be even worse.
Sure, I'll climb up the rope up there and pull one of the actual smart people in. 30. You can get up the rope. How high up is the hatch?
He's at 20. He's telling me so. So, so. Okay.
No. I'm going to be a toddler. And then once you get in it possible that it will just be like your face is in there, but your lanky leg sticking out the back. This is so cool.
Do I get a finish with the metal? For the help? Yeah. Thank you.
All right. You get a pop up there. So you're kind of awkwardly standing, pulling on the rope, a shoulder somewhere up there. So if I can peer in, it is made for a considerably smaller person.
Yeah. Can I put any of me in there to see if I can figure out the controls? You can fit in there. It's going to be a bit crannings with you.
Me, something nostrils. Are you making fun of me in my automobile? Okay. So, are you going to look first or are you starting to grab a pull on something?
I'm going to try to get a feel for how it would work. Just really look at the engineering side of it. This appears to run cables down to that so that probably needs. I'm going to spend some time before I just start pulling on levers and pushing buttons.
Okay. Give me an investigation check. Twenty-one. Okay.
Also, what languages do you know? Common, infernal, and abyssal. All right. But if there are words in here, I can do a ritual comprehend languages to read them.
Okay. Yeah. There are some symbols in here that you don't recognize. All right.
Let me then, I'll spend some time casting the comprehend languages and try to get a feel for what the different symbols say. Okay. And I do have a pan and ink. So as I read them, I'm going to write them in common over the top.
That doesn't let you know what language it is. It just lets you read it. Right. So you look around and fan can't go to that.
You can tell that this machine is quite old and looking at things, you can tell that it would be a lot of work to get it written again. Totally worth it. And we could totally just camp here for weeks and weeks. It looks like, um, you know, the third name is a boy.
The third name is a boy. Thanks a lot of some time. You can see two of the chairs from the front. But being in here, you can see there are actually four.
So you see there's a pilot station and a co-pilot station and then there's a station for one arm each. And there are like six levers and you can look at it and you can get the gist of how it works and how it would have worked. And it's just fascinating. I'm also documenting all this.
Yeah. You've never seen or read about anything like this. I'm drawing pictures and. Oh, that's so cool.
Oh, maybe this stuff was built to hold back whatever was typing a barn. The production. Yeah. Yeah.
It worked. Yep. Everything's happening. And actually above the windows in the front are some words and you see what it says is cobalt smasher.
So what you got here is your standard issue cobalt smasher. Is it for smashing cobalt? Is it for cobalt to smash things with? Very good question.
So I don't think I'd be able to restore it to working order, but I did gather as much information as I could. Yes, you got as much information as you could. I think you have enough that maybe if you got some skilled craftsmen and a lot of money, you could have one built. Yeah.
I can bump it back to what happened. Whoa. We go to the hags and I go to the sports. I want to make one of those things.
Can you do a cold smash or? They just get really big hammer. Yeah. I think I'm going to throw it around with my lebards and probably get a finger or two to move on.
It's got to be the middle when I'm 17. Yeah. You can totally get it. Sorry.
You don't get much arm motion, but you get the fingers to move. Cool. Well, there up there or at least while I come out is up there. I assume we're willing to come down and sit or just like stand back.
I want to talk to some local wildlife. See if there's any information that might be useful to us. Roll a nature survival. It's really good for you.
A survival is one point more than nature. Let's go survival. I think it's 70. So you look around and you try to see if you can find any small beast creatures that are nearby.
And it takes you a little while, but you do find a round hog that's like chilling out in one of the trenches. Okay. So I say like, hello, my good, good, glad-est eating boy. How are those training going?
Have you seen anything dangerous in this area lately? Other than us, if you think that we might be a danger. We're not. There are all kinds of dangerous things around here.
Some dark shadowy dog things through you last night. They didn't see me, but they got the rabbit that lived over there. I'm sorry to hear that. That's okay.
I remember other dangerous things, but I can't remember what they are. Okay. But they exist. That's incredibly deep actually.
Have you heard about any hags? What's that? Well, they probably look like a really ugly human woman. Sort of bent over and I sort of like try to make myself like haggish.
And then I throw my hair in front of my face and I go like, I don't think so. Okay. Thank you for talking to me. You're welcome.
What are you? I'm a human. You're pretty weird looking. You're pretty weird looking too.
No. Okay. Whatever you think. Bye.
Bye. That was mostly just a felt the time while like ritual spells were being cast and science was being done. So, I'm going to do some math. So, on down the path?
Yeah. Like, I don't know if I never had a party with such a distinct and obvious mission, but we're going to keep going down the path. The last lady slaying that I listened to was about travel. And I realized, oh, that's all this campaign is is travel.
Traveling all time. Hope nobody knows. So, let us mark off another day. You guys can keep watches as you wish, but you do not see anything in the night.
And then you can start out again the next day down the path. And what you find on this day towards the end of the day's travel is that the vegetation starts fading away and you start seeing these big, dead looking, twisted, gnarled trees start to show up until eventually there is no vegetation in sight. And those trees are the only thing that you see. And day you have a 13 passive reception.
If anybody's being more perceptive than passive, somebody people can roll. Day you see the ground shift occasionally. Like the ground swells into this weird dirt bubble before collapsing back down. Like if Bobbi, there's some sort of gassy thing being released.
I'm walking on the roof. As I see that, it's obviously loose enough earth that that can happen. I would want to be very cautious about where we step and not to go in any sort of quick sand situation. So I would again use mold earth as necessary if that works out.
And if it doesn't, then we'll figure something else out. Okay. Would we associate this lack of vegetation with HAGS? Would this be their environment?
I could assume that this one occurs. Like, is it the first which one? It could be the corruption or whatever. I don't think that you guys would know definitely based on previous roles.
Cool. So the ideas that I have as options would be similar today. Like what is this? I don't know.
Could be HAGS. You find as long as you stick to the path, you don't really need the mold earth. This seems pretty stable there. And suddenly you hear this loud farty noise burst out beside you.
And you get this waft. The smelly gas. And the earth next to you has just like, exploited with a fart right across your path. Well, you're Bobbi the eternal stench kind of deal.
Sure. Good. Does it seem dangerous? Does it seem like a poisonous?
A few or just smelly? It's accurate and sulfuric. Just do this and smelly. As you continue, you see stuff like that happen occasionally.
Not a lot. You can even see the earth just explode at one point. Like dirt goes flying up in the air as an explosion of gas and burst up through the surface. No one let it match.
Yeah, you're fire cell. You're probably not the best at any of this. I have other spells. I'll lie down.
And it's getting darker. A day is coming to a close. Sorry. This seems like a really bad place to camp.
I don't think it's going to get better though. True. This is going to be where we are for. Oh, wow.
So we've gone to that. Yeah. Okay. Well, then when we get started to camp, I want to scout a stable place.
Is it just the road? Yeah. Yeah. Stay right on the road at that.
Yes. Alright. So you set up your tent on the road. And these past few days that have passed, I'll be on continue to work on the book.
And I feel like it's been a couple since my last role. And I think tonight is the night I'm ready to try the hat and the cloak. Alright. Assuming I get closer to what I think the password is going to be.
I want all the piece in place. Okay. So you put that on and you pick up the book and it looks at you. And it opens.
Oh, nice. Basically what this book does is that it is a spell book. So you will learn some new spells and I will definitely get those to you because you're going to be leveling up after this session. So you'll have whatever spells at this level and future levels you also get spells.
Okay. Very cool. There you go. That stuff is.
I mean, really all you use Fireball. And the fun that you can have spells. Fireball and play your way through life. Sounds like a t-shirt.
Sounds like an it. You get up. You get up. Ickabod has cracked the book.
Ooh, a creepy book. And you continue on your way. In the distance you see a house. A large house.
And back behind a tall white fence. It doesn't look like the start of the village. It just looks like a sickle house. It's a single house.
It's a text. I wonder what was there. I mean, this is our goal. We should be excited, right?
We should be eating my dough. Oh. Well, here goes everything. We should go over.
We never figured that out, did we? I don't know. We don't have anything. Maybe they'll have an idea.
Yeah. I'm sure they will. I wish we had something prepared that wouldn't be, you know, like, our eternal souls or something. Oh.
Are you using yours? I think we're all using it. We're all very good. I think there's also something else using mine.
Sorry. I didn't think it was going to be so good. Okay. It's going to be kind of a computer.
All of a sudden we're like back in that huddle from the graveyard at the beginning. We're like, you're scooby-doo. Big, great Gothic like house. And I forgot to mention, but it's morning, obviously the next day, but it's different than it should be in this area.
Like it doesn't seem like it's particularly cloudy or anything, but there's just something about this place. It's already heard. There's a filter. Okay.
That's bad. All right. Is there like a sign? A sign?
Yeah. This is like Peggy and Jane Haggs Esquire. No. No.
Welcome travelers. Do we yell from the fence or go knock on the door? No. Come in and take a nod or anything.
I didn't maybe yell from the fence. My first thing was maybe like knock on the fence gate, but I know they'll hear that. So I made their haggs all year. Well, we'll be assuming it's haggs.
So you guys started approaching and you start hearing these voices in the distance. It sounds like a lot of them. It takes a while of you approaching before you can make out anything that they're saying because it sounds like so many voices. And what you're getting from the voices is mostly like a lot of insults and name calling rude.
Use to it. Are we the target or is something else? Something else seems to be sorry. They seem to be yelling at each other.
No. Oh, I'm not used to that. So like audible bad vibes. Okay.
As you get even closer, the fence starts to come into better focus and it's made of bones. Awesome. And the fence is tipped with sharp spikes of bone, but also skulls, which are talking to each other on top of the fence. Okay.
Oh, as we get closer, I'd be like, uh, excuse me. Hi. Hopefully you're using those skeletons, but hello. We're looking for the haggs.
Oh, we got some fleshies. Yeah. What are you doing here? Looking for the haggs.
Quiet, quiet. Looking for the haggs. Yeah. Who are you?
I'm Weylen Bearer. This is Day and Make-A-Boger from Bell's Run. I wave. I'm Bob.
Keep her at the gate. Here's the plan. I'm self-cousie to skull. Back when you find something.
And it's her Bob. Very popular name. No relation. It might be Bob Jr.
Bob Sr. No, the skeletons were his sons. True. What do you group want with the haggs?
Help? And I'm their middle Bob. I don't want to chat. Uh oh.
He's a goose. Oh, you know that one I think. Maybe please speak to that. Come on the riddle.
Ah! I'll get to it. Or you don't have a glass of riddle. And you could just let us go see that.
You sure you went red or leave? I mean, if we leave we'll just end up starving anyway. So. Fine.
You asked for it. Prepare to be bored to death. Mwah! That's honestly better than I was expecting.
You know it really. So it's a really important riddle. Lay it on. Go to the land where the mad one's beating.
And take from them their eye. Enter the home of the dead and make it say goodbye. Present to us what you found. Okay, this part's a little bit better.
Enter the haggs, you can cry. Yes, cry. Meet your little babies. The haggs will follow your tears.
Tear off your limbs and slash your faces off. Waaaaah! Can you say the second line again? I first I go like, oh, wait.
And then I react like, oh, you're so scary. I say, oh wait, can you repeat the second line? You've been trying to stinter the home of the dead and make it say goodbye. Is the second line supposed?
You're right here. You're right here, Sam. Yeah, I was a third line. It's something about crying.
Yeah, present to us what you found. Enter the haggs, you can go cry. Okay, maybe fucked. That doesn't rhyme.
Oh, it's a bonky. Okay, yeah. Go to the land where the mad one speaks. Mad Marley, probably.
And take from them their eye, which we had and left in the mausoleum. Enter the home of the dead and make it say goodbye. Not sure exactly that. Obviously, we're first to scale it down.
Present to us what you found and to the haggs, you can go cry. I hold it to Vaseline's eggs. Ah, you offered me unborn children. I think that they're unfertilized actually.
Use less. Okay. Show the bonky. Yeah.
All right. You already got that? Yeah. Oh, that'll follow us.
Stick again. I'm a little uncomfortable with this. Then I stick it in as well. Thank you.
Thank you. Thank you. Thank you. More.
Cold boy. I think that there's probably a long moment where we just have a long time. I think that's probably a long moment where we just stand at the gate. I'm not kidding.
Who are? Who's going to take the lead on Hagg Talk? I don't think that's sweet, Kieran. I'm not sure I should be wailing either.
Did you say you speak fey? I speak Sylvan, which might be of a help, but I'm going to also assume that they speak common. Especially since they're like guards do. And there's a possibility, the only thing I was thinking of is there's a possibility they will confer among themselves in a language that's native to them.
Okay. And I may have it covered if they're fiendish in nature. And then if you have Sylvan covered, if they're more natural. Yeah.
So I'll keep an ear out. Yeah. I guess we can just play it by ear. Yeah.
We'll go knock on the door. Okay. So you move up to the door and you find that it is slightly a jar. Not anyway.
Okay. Let's see. Knock. Door moves slightly and you hear this weird metallic creaking sound.
It's going to come in. Slowly push the door open and look in. Okay. You push the door open and bang.
Clatter. And there's just like this rush of water and then this metal pale falls down on the floor of fun. Your trickster acts like that. I'll say.
I'll really like it. Thank you for listening. Legend of the Child is a work zone production. Be possible to support of our wonderful patrons.
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