In our last episode, the party found an old siege tower called the Cobold Smasher. While Ichabod took detailed notes about the machine, they talked to a groundhog and Wayland took a nap. Not long after, they came to a buggy area, and within it they found the home of the hags, and talked to their skeletal guardians. Our adventurers today are David, who placed Ichabod the Wizard.
Can I put any of me in there to see if I can figure out the controls? Kieran, who plays Wayland the Barbarian. Whoop, who plays David the Druid. Kieran, who plays David the Druid.
I want to talk to you to work about right? And RDM Hazel. That's all this campaign is, is Travel, this is the Travel and all time. Welcome fellow travelers to Legends of Child.
Let's talk about the levels and what you've got in your level up. Let's start with Ichabod. Okay, I have learned a few more spells. The spell book that we found, Bob's spell book, I was able to unlock and copy four new spells into my spell book, and I also have learned the mechanics for additional spells.
In addition to that, I have been studying a book that Professor Marrento let me borrow. He doesn't know that. About high elves. And in the course of reading and studying, and also because I've seen day speak the language, I've now learned Sylvan.
And I can also do this. And I'm surrounded by silvery light and I appear 30 feet away. Cool. Thanks.
Wayland. Well, our Marians don't get spells. But I did get an ability score improvement, increasing my Strength modifier, strength score to 19 and plus four. And more hit points.
Everybody loves one hit points. And that's it. Alright. I did.
Well, I got that stuff too. More hit points. I increased my wisdom by two, which will help me with the spellzing. And I didn't really learn more spells because of the way that drew its cast, but I sort of can cast more spells in a day and I prepared some new stuff.
The one I'm excited about is Flame Blade, where I can call a blade made of fire into my hand and then hit people with every 10 minutes. Is that it? I feel like there's more. Oh, right.
I can turn into more powerful creatures and creatures that can swim, including a bear. Or a tree cutter. Or a tree cutter. So you are standing outside the mansion and I believe you were entering.
So we'll go to the interior of the mansion. It's a mansion. Um, can you read a small mansion? It's more like a manor house.
Okay. I was picturing a small cottage with a white picket fence with skulls on it. So can you read it for me? Or call it looking like a picture ask in some way or another.
Very cute. Surrounded by death. Yeah. It's kind of a manor house.
It's huge. It's a lot larger than houses you're used to, but it's not the size of the castle or anything. And it's kind of a Gothic Victorian kind of vibe to it. So pokey?
Yeah, kind of pokey. A few different roofs. There is a tower. Um, there's like the towers about three stories high.
And I believe there, yeah, there's a single door into the building. The front of the building that you're facing is, if I have this written down reasonably, is 65 feet across, but it goes back quite a bit further than that. So the house is two stories tall and the towers goes up to the other floor. How big is the tower compared to the house like around?
Is it the size of the house or is it? It's much more than that. Oh, so you step into a large foyer area. It extends most of the building across.
It's about 50 feet across and it's 25 feet. Everything here is dusty and covered in cobbles. You can see these portraits along the wall. On one side, you see these portraits of these women.
There are two who look very much the same. They're dressed slightly differently. They both have green skin and long hooked noses and stringy dark hair. The third one looks larger.
They have big, broad shoulders and their head just looks small in comparison to the size of the body that you can see. And on the other side of the hall, there is a picture of a beautiful, elven woman, a portrait of a dwarf, and a portrait of an old woman. In front of you, there is a set of double doors leaning forward, surrounding those doors leading up to a balcony. There are two large curved stairways.
You can see there's a set of double doors back there on the second floor as well. Other than that, the room is mostly bare. There is a single doorway off to the right side. So everything is dusty?
Does it look like there's been anyone coming through lately? Like are there footprints in the dust or whatever? Roll the paycheck. Okay, survival?
How sure? Survival's good with me. Twelve. You don't see any signs that anybody's come through here.
The dust seems to be undisturbed. Hello? Hello? You get an ice echo.
Okay. Not what I expected. Nope. Not at all.
Shouldn't we go knock on the downstairs doors? I guess. Okay. I walk across the fire and knock on the doors.
Okay. As you get closer to those doors, you think you hear music coming from the other side? It's faint, but you can hear these strings of music. It sounds fairly classical, a lot of strings.
I think there's some violins. Is it spooky? Spooky? It's not spooky in tone.
Okay. So you knock on the doors? Nope. No response.
Do we want to borrow General Party? Yeah. Shila? I try to dance.
Don't have to knock on. Is it a lock door? Watch the bucket. It is not locked.
Oh, demon. Something is locked. All right. And I open the door.
Okay. You open the door. And it seems like there is a ball going on. You see several skeletal figures dressed up in fancy outfits.
Dancing. Among them is one of those ghosts that you saw in the graveyard before this body just shifts around. And it also appears to be somebody with a bit more meat on their bones. But it's falling off a little bit.
This is why one of the door belongs to them. Around the edges of the room, you can see these two zones that are sticking out along the edge of the room. And you can basically just see the tops of them because the ground, the floor, there's a layer of fog floating around these skeletons as they move through. You can see double doors at the far end of the ballroom.
You don't see a band. To the side, you see this, some kind of machine that has a big horn. And there's like something spinning on it. And that appears to be what it sounds like.
So a record player is not technology familiar with? Okay. Well, maybe if you're from a note. Is there any reaction?
Has we opened the door? No. We continue on with the dates. We know what to do.
Let's see if we can change that. Oh, you're sure about that. They were nice and still about? They were not too bad at this college.
That's true. I want to go over and get a closer look at the object that's producing the music. Okay. Is your rails that you can do?
Yeah. Okay. So you guys all step in, the doors close behind you. Yeah.
And you can hear them walk. As that happens, you move through the fog towards the record player and let's roll in. Yeah. Initiative.
Oh, I was expecting wisdom saves to the voice dancing until the end. I'm gonna go. I'm gonna go to natural. I'm gonna net the living.
Which turns into a funny? Right. I'm gonna go to 16. Okay.
Close enough. Wait. Not fast? No.
That's no faster than I was on me. So as you enter the room and the doors close, everybody stops dancing and they turn towards you. I'm sorry. What are the total numbers?
Where is that? That's true. There are six skeletons, one zombie and one spoon. So they're totally okay.
Do they look like they're going through tappas? Yes. Okay. How many things can I get in a thunder wave cluster?
Okay. How many things can you write? 15 feet. 15 feet.
15 foot cute. Is 50 by 50 square. And they were not all clustered together. No, they're...
So I would say... You can probably get three if you space it properly. Could I get the zombie? Yeah.
Okay. So I will walk up to the zombie and say, Nice party isn't it? And then boom boom boom. They need to make fun of this.
Okay. The zombie's got a balloon coming. The UBC is good. The zombie does not make it.
The skeleton is good. So the skeletons are going to make four damage. The zombie is going to take nine and get blown back ten feet. Right.
And that's four damage? Okay. Okay. That's true.
That's true. That's a bunch of skeletons inside for gun. Okay. Okay.
I'm going to drop an effect that has a 20 foot radius or 24 diameter sphere and try to get as many inside that sphere as I can. So that's 20 by 20? Preferably not day. Okay.
Okay. I have to say you could probably get four in there. Three skeletons in a spook. Sound good?
Yeah. Okay. That sounds good. These are also con saves.
Essentially I hit them with a shatter. So there's a crack of boom right in the center of them. And it's DC 13 con. Skeletons do not make it.
It's good. Eighteen thunder damage. Skeletons are all gone. They're those three.
Not all skeletons. So the skeleton is just fixed low and fly everywhere. And the spook. You can see like it doesn't seem to be as phased as the skeletons were.
You see a few bones fly through it. And it turns to look at you. You think? Yeah.
It turns. Look at you and his eyes kind of just float around to the back. So I'm not sure. So skeletons turn.
Not nearly as many skeletons as they used to be. A little dazed. The two that are affected by day's skeleton are going to move up to the top day. Does it 19 hit?
Yes. I have a foot to make sure that. Nice. The second one is a 10.
So just wanted to pick here. Four piercing damage. So it's kind of takes his fingers and just stabs them into you. It's poking me to death.
Okay. Wait a minute. I guess I could have had it close. It works a lot for me to close.
But I always poke you with the fingers. That'll do. So the spook's turn. It is going to float over to Ichabod.
And it's just kind of stand by you. Solidarity. Stand by me. I need you to make a wisdom saving throw.
Yeah. I fail. So a disadvantage on attack rolls and ability checks. My light isn't within range.
What is the range? 15 feet. 15 feet. So is the wave and still at the door?
No. But I might. Right? How do I say that you're at range?
Cool. Just take a while for now. So that was the spook's turn. And it brings us to wave.
And this is why you don't interrupt parties. I will rage as a bonus action. And is this only within 15 feet? Yeah.
You can do this on me. They did. Okay. Okay.
Because you're blasting him back to the end. Yeah. Just... Okay.
Alright. In that case... That's nothing but a zombie then. Yeah.
Is the spook a choreo or not? Does it look like it has a visible body? No. Definitely an incorporeal.
Shit. It's obvious. I think I'll be swinging an air. So I will go up to a zombie and take a reckless strike.
That definitely hits. 25? It hits. It hits three colors.
It does zombie face ease. It hits. A little bit more than 100 times. Seriously?
It's impressive. Alright. Fine. Yeah.
I do. I really can't complain because that's not a champ. That's still 11 damage from two ones. Pretty good.
That better. You cut a big slice from the zombie and you can see even more. Though his body is just starting to fall off and just fall onto the floor. He parts that aren't anywhere near a really pet or just slopping off and hitting the floor.
It's like a pretty much. You have just one attack. Alright. So that brings us to the zombie.
So the zombie is going to raise its fists and it's going to slam into you. It has a vintage one. Oh. So it rolled a one and a four.
Is that good? So four plus three. Seven. He does not hit.
It raises its arms so they aren't actually there anymore. So that was the zombies trying to bring it back around today. Great. So I'm looking at three cells in the zombie and this book.
Yes. Okay. There are cells that will just attack to me. Oh.
I'm going to cast my new cantrip. Primal Savagery and attack one of them. So my fingernails get really scary once I lit a cat's sort of growl. And I hit it.
Nice. I definitely hit 24. Yes. Okay.
So it will take four slashing. And then I just go back to more. Probably the least I'll. You can play because it's grapes along the bones in front.
Oh yeah. I mean, nobody saw that I turned into a cat monster listening. It's guilty. It'll be dead soon.
Okay. I mean, sweet. Again? That brings us to think about it.
Okay. Well, I'm going to use my new power. I will teleport 30 feet away from it. And the moment I reappear, I'm going to use a certain little blasting.
And I just want to see if the fire is going to have a desired effect. So I'll hit it with one fire bolt. Okay. So it's not on the spoon.
Yeah. And that's a modified 20. Okay. All right.
And it does a wailing impressive two damage. When does it seem resistant? It does seem resistant. We should have messed with the ones in the graveyard.
So we prepared. I am going to direct the nest bolt at one of the skeletons on day. You're a disadvantage right now. But I'm beyond 30 feet now because I'll teleport me to that.
Right. You did. Okay. I just wanted to make sure that's an 11.
Okay. So it's a 10 and one to hit on the skeleton. That does not hit the skeletons. And that's it.
All right. So there are two skeletons on day. One of those skeletons on day first. If you have the 15.
That is natural. That is it. So this skeleton just drowns at you. But it misses.
Yeah. And it kind of goes off of your body and just hits the other one. It doesn't look like that. The second skeleton attacks you does an 12 hit.
And 12 hits. Not an 12 hit. I was making 11 but there was one more. This book is going to move back to a good vibe.
So I mean about to make those into 15. 15. Is it 15? Nothing happens.
Is it just some to that brother? Nothing to say. It's not hard. I think it's until the next time he's within 15 feet.
I think so. That was like. Yeah. It doesn't say that he's going to attack her.
Yeah. You just have to do it each round that is near you. That's why I intended. Yeah.
This listing never attacks. It's just an inconvenience. Oh good. That was the spook.
I forgot to do the other skeleton. So we'll do that. So that is going to move up to Wayland. Why not?
That is a natural one. So it falls down at your feet. That is a two type. Right.
Eight plus four, twelve. Easy 15. Alright. So it's got to be spook Wayland.
Okay. This is always going to die. Again. So another direction to swing the zombie.
That's a little bit. Okay. I don't feel like math. I don't feel like math.
I don't feel like math. I don't feel like math. I don't feel like math. I don't feel like math.
Is it all below it? Actually, I'd have to roll one. Oh, that's much better. Yeah.
Oh yeah. Twenty nine? Yeah, I don't think it could make that. It could come back.
Twenty nine plus five. The con saved. The only has a cluster con. It could not make that.
So the zombie goes down and it is staying down. Nice. Okay. That brings to the zombie, but it's coming.
So a day's turn. I'm going to try and finish off the skeleton that is the most injured. Okay. So I'm going to cast that primal scavenger in a clot.
Oh, the same roll as last time, my natural 18. Okay, okay. So it takes E, go, which is how you get an E. Alright, you call that skeleton, and it decides to give up the skeleton.
He gives up the ghost? He gives up the skeleton. Okay. Yeah.
Nice. Alright, so, E, there are two skeletons, one on day, one on Wayland, and the spoon, which is on you. I am going to see. Look at that.
Now you need to make those mistakes. Okay. 11. Okay, versus the age of 18.
So you have this advantage on attacks, and skill checks. Alright, I am going to throw an acid bubble at the skeleton on day. So it's a, say, DC13 DEX. And so there's not many.
Three acid damage. And I'm going to move away from the spoon. Okay, you can do that. Alright.
Brings us to the skeletons. So one skeleton is going to attack day. That is an 18. That is an 18.
That 18 hits me. Three. Thanks. Seven damage.
Oh geez. And another is going to stab at Bayland. That advantage. Okay.
I also said damage. Okay. Half to four. So that's rich.
Okay, the skeletons, the spoon is going to move back to Ichabodie's Make the Boost of City. It likes you. Uh, 18 or so. Alright, you make it.
This thing is terrifying you. Sometimes you can find it off, and sometimes it just gets right back into you. You're doing it right now. It's probably because sometimes it's in a really creepy shape.
Sometimes it's like, well. Wait, what's this turn? Okay. I will go attack the last skeleton to hit day.
Or actually the least damage. You have one on you. Oh, okay. I'm going to attack that one.
That's a 19. 19 hit. It takes 16. Yeah.
That kills it. Okay. Sweet. I think it's like 16.
Wait, you can just one shot anything in this room. Okay. So that brings us around the day story. Okay.
I will claw at the skeleton who's next to me. Okay. You like the claws? Yeah.
They're myself. 14? 14 hits. Seven damage.
You kill it. Yay. Can I like, fluck off its skull and the rest of it will fall so that it can rest? Yes.
You feel free? Thank you. To be one on. Yes.
Holding the skull briefly, you see claws and then they just disappear. Alright, so that brings us to Ichabodie. The only creature remaining is the spook. Oh, for some acid at it.
You see 13 back save. It makes it. Okay. No effect.
Alright. I'm going to move away from it again. Okay. It's turn.
So. So it moves on over to me again. 15. 15 makes it.
You've seen this thing a lot now. You're getting used to it. It's not as frightening as it used to be. Wait, let's turn.
Okay. The spooks within 30 feet of me. Yeah, you get there. Alright, then I will get there.
Alright. And attack it. You're entering this area so I think I need you to make a wisdom saving room. You'll have to.
That's what. It doesn't mean. Oh wait, that should be straight roll. That's 12 and eight.
I mean that's 12 sided. Oh. Shit. Alright.
That is an eight. Eight misses. Okay. This is your turn.
Thanks. Do I know how to most effectively harm this spook? Probably not. You can roll for it though if you want to.
Okay. What do you want to add to? Arcana? Yeah, it's an Arcana.
Okay. 17. I'm used to a character with a plus 20 Arcana but that's different. You don't know much about these creatures specifically.
You've never even heard them. But ghosts. You're doing those some things about ghosts. And do you think that magical or silver weapon would have heard it?
But a lot of other stuff is just not going to take a half-inch effect. Okay. Do I still get to have an action or do that? Okay.
Okay. Then I will stab it with my seven-inch spear. Okay. I will not.
Nine. Nine. Okay. So I send the spear across the room and it comes back uselessly.
After hitting the wall. Is that how it works? It just keeps extending until it hits something. Very.
It takes a nice gou to the wall. I'm just trying to get it. It just keeps extending until it hits something. Very.
It takes a nice gou to the wall and then comes back to you. It's a bad one. Alright. Think about this time.
Based on what I've observed so far and what I know about spectral figures, can I make a Arcana check to see if there's an effective damage type that we work against and not just weapons? Okay. Yeah. I will even give you advantage on time.
Underwhelming. Underwhelming. Eleven. So far, fire was half and the acid was half already.
Yeah. These were both half. Yeah. You're not sure.
You're probably assuming that poison is going to do nothing because it's some sort of dead or undead but otherwise. No idea. Yeah. So unfortunately you can really get much off of that.
Okay. Then as my action, I will move if necessary and then hit it with a Chromatic Orb and I'm using Lightning. Okay. God damn it.
I'm not. Splits into two spooks. How did you know? You're lightning goes wild.
As is the nature of lightning really. You can't even think about it. I pretty quickly do. The scoop is not hit the project.
It's not hit the project. Succeeded last time so you need to roll again. So it's an Eleven but I'll use my Arcane Deflection so Magic Energy covers me and I get a plus forward of that which will kick it up to 15. Okay.
The new Succeed. Waylander. I will take another reckless swing at it since I'm afraid. I'm at 20.
Okay. Oh. Oh. Oh.
Oh. Oh. Oh. Oh.
Oh. Oh. Oh. Okay.
Let's get her way into it. I like that the numbers are going to go up too. Okay. So 32 plus, um, so 36 damage and that is what the magical weapon as well as Necrova, no as well as Divide but I'm reading damage.
I don't have any damage on this list. Hey. I guess the dance is over. You just managed to kill it.
Would you like to describe what that looks like? There's an exploding ear one second and then it gets kind of damaged. And I imagine its eyes just kind of look at each other. So yeah, just because I don't really play on music things again.
It's resistant to acid fire lightning and thunder. So all that one's cool. It is immune to cold necrotic poison all non-siltered or magical blood in piercing and slashing. It is immune to the conditions of charmed azash and brightened gravel paralyzed petrified poison prone retrent.
That's not it. I throw the skull in my hand at Wayland and say nice one. Yeah. Is it music still playing?
The music is still playing. Ichabod is free to investigate this device if he would like. No, there aren't a bunch of creatures. I would like to go with them and investigate as well.
The ground is still foggy. The tombstone is along the side and there is a set of double doors leading the warring. Would you like to make the investigation checks? Or the strange device?
Oh, 21. 13. You both figure out kind of how this is making music. Like you can take the needle and lift it up and it will stop and if you put it down it will stop.
And you can see there is this crank on the side that is just moving on its own. You might think that is just how it works and you are not sure what is moving that crank. You know that the crank is probably not normally moving on its own. You are supposed to crank it up.
Can I feel in that area so that there is an invisible thing cranking it? You also notice beyond that somehow moving in this disc is needle-mixed music. You can see it there. You can look at the record fairly closely and you can see that there are little grooves and you think somehow vibrations or something?
I am going to quiz day to get more insight on how it all works and based on what I have seen and what she tells me I am copying all this down into my notebook because I might want to make one of these for myself. Yeah, you can figure out how to make a machine making the record you are not sure on. You are not sure how that would work. Well, they do that.
I would like to do that in a little bit of two-cells. Okay. The one closest to music is the boss. Safety.
Safety, I guess. Okay. The two stones are all fairly uniform. They are gray and they are the classic straight up and rounded at the top.
They don't say anything on them. Talk about traumatic. It's going to be decorative. How are we going to party?
Was there only just the one door at the end or were there other doors at the end? There is a door that you came through and there is a door at the end. In the foyer there was another room that you didn't go into and downstairs. No one has an objection.
I would like to take a short rest. Turn. Hang out in the tombstone and pog your room and have yourself a nice snack. Do a little music video over here.
He'll. I'm going to get my Missy Step back and I will use arcane recovery to get my second level start back. We are going to go backwards and keep going. We pick this direction and we might as well be going for now until we run into a dead end.
I think we only did. I guess that hasn't stopped us before. Dead middle. Dead ends have never stopped us before.
Okay. Ready to go? Yes. Alright.
We go to the next door and Laylan cremises and opens it. You open the door and you hear this high-piercing noise. And suddenly you are covered in bats. Uh, these will have an impact.
You got my bat stat. That's a natural point. Oh geez. Oh boy.
So you are bit all over your body. You may as well have them. I, a swarm of bats. You can feel them biting at your legs, your face, your shoulders.
You take ten points of damage. Oh geez. Ow. And, uh, let's roll in.
This is not what I expected. Me neither. I thought it would be like dealing with eggs right now. Nope, nope.