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S1:E22 – Into the Wilderness episode artwork

Mar 20, 2019 36 min

S1:E22 – Into the Wilderness

from Legends of Chel

Team Not Dead Yet heads out, away from the "safety" of the witch walk and into the unknown. Find us on Twitter @theorczone Visit our website at orczone.com Cast: The DM is Hazel Ichabod is played by David Waylon is played by Keiran Day is played by Therin Music Credits Bell's Run Theme: Unveiling Soul by Evgeny Teilor

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S1:E22 – Into the Wilderness

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In our last episode, the Traveler spoke with the Hags, who told them that the best way to stop the constant assaults on Bell's run would be to travel to the center of the forest and destroy the source of corruption. In addition, Day and Ichabod made a fairly foolish bargain to ensure the town safety as they continue when their travels. Our Adventurers today are David, who plays Ichabod the Wizard. It's a funny opportunity to die.

Yeah. Kieran, who plays Waylon the Barbarian. If one man can stop the kingdom, how do we stop it? Erin, who plays David Ruhit.

We all have ugly Hags as well. And our DM Hazel. There's in front of Hags. Great.

Welcome, Delatroffers, to Legends of Shell. We're going to say that it was late in the day. You guys have rested. The Hags, of course, offer to let you stay for the night if you wanted to.

So I don't know if you decide that you wanted to stay there or if you decided to leave and camp out. I think staying with the Hags is probably fine. In front of any. Yeah, exactly.

Okay. Alright. So they have beds for us, cause that would be... Uh, yeah, they went up some beds.

The inside of their... Yeah. They baked them right up. Pillow socks.

Sponge. That's just why we're ready to bake on instead. Their house is all one room, basically. So you're sleeping in the same room as them.

Oh no. And it was full of all kinds of crazy stuff that we don't need to describe. Great stuff. Yeah.

So you guys rested and you set off for the day. So can you re-describe this sort of environment going through? Cause the last time I was described was several episodes ago. And I don't really remember either.

The dead trees and the...well, not dead, but sulfur trees and stuff, right? Well there was that, but we also, like, we seem to have gone into a different plane or something with the Hags. Oh, they have to be there? Yeah.

Okay. The tower and the...Matterhouse that you went in. Mm-hmm. We're definitely a bit strange.

They weren't another plane or anything. But...just an illusion. Basically. Okay, but we were in a desolate landscape.

Like Karen was describing, we went into the tower. It went like this a bunch of times and then we were in a fave wood. Are we still in a fave wood or are we going back? The Hags place was still in a bleak landscape.

I don't know where the fave thing came from other than it's generally a fave wood all around anyway. Right. This is just a different environment topic. But it's still all the Hags.

It's also gas coming up from the ground and dead trees. Are you following the Hags? Yeah. Oh yeah, I forgot about the Hags.

I thought we might call them Spike, but if you guys have better name ideas, I'm up to the earth. I mean, we call it this thing. That's not even trying to be small. I'll set it on the ground or whatever and say, are there a command word to wake it up or is it just a wake?

I think there's a command word, but it can be whatever you want. I can not set it myself. Wake up. It's a good one.

So it wakes up and it turns and faces you. I say, hey buddy. Does it do anything? It waves.

Okay. It's on one thumb and it waves its fingers at you. Probably is very comfortable saying that one thumb for very long. Probably not.

Where do we even want to tell it? Well, that's fine. Did we have a name for the place? I don't think so.

I think it was just the portal of the center of the forest. I only have been that there's a portal of the center of the forest. That's all that you have really. And all we know is that this will take us to the portal.

Well, it'll take us to more than just the portal. We'd be able to use it to get home again as far as I can tell. But basically you can name a landmark, but it has to have been mapped. So if we say center of the forest, it should be able to find it, right?

Probably. So I'll ask you. So if you're in the center of the forest, you need more information. It lives up a couple of fingers and scratches its palm for a moment.

And then it kind of does a curtsy and starts walking off down the wishwalk, actually. By the way, you can't. The good old days. Well, I'm sort of picturing that we're there and the hives are like peeking out their window.

So I like turn to them and I point with a questioning look like is that right? You see the large hag, the anise hag. Stick out her giant something to go. Okay.

So we follow them then. I mean, I guess we don't have to gender him. But he has been generic. The hand leads you back through the hag forest, the hag area of the forest, with the broken trees, broken dead looking trees, and the gases that suddenly burst up from the ground, spraying soil all over the place.

It leads you down the wishwalk, all the way back to Bell's run, where we have to fight the mayor. Now it'll make sense. That'll be hilarious. To the battlefield that you were at before where you saw the giant cool, bold, crusher, destroyer when you're running it.

No, it's not sure. That's what it is. So it leads you all the way back to that battlefield. And then it turns away from the wishwalk and starts walking across the battlefield.

Keep all in it. There were hazards, right? There were chunks of things that we had to be careful about or something. Oh, the ground was not stable.

Yeah, there had been trenches dug here. And you encountered some and you could see that some of them were covered by brush and things. Okay. Well, I'll keep going along, doing my little mold earth cantrip to make sure that we have a solid thing.

Okay, that was matching a solid marsh. Not the same thing. I forgot about that little mold earth thing you're doing. It's very nice.

It does get rid of the number of hazards. Thank God. This is really the best for me. People have even nine stat blocks over there.

Oh, yeah. You don't need us to fall into holes. All right, bowls for you to fall into holes. Is that what way did we go?

You're starting there north? I'm going to the battlefield. It was not said. What direction are we going?

It would be nice if I had a map in my head, so I'd actually know. I am going to say east. You're going south before, whenever you left the Hags place and now you're going east. Okay, that makes sense in my vague understanding of the terrain we've covered.

Nine o'ers, I forget. The entire path. I'm pretty sure we're going sort of north-ish the whole time. Where is bells run on the relation to this whole forest?

I don't remember either. Bell's run would be slightly south of this forest. The forest actually kind of comes around it a little bit. The forest is quite large.

Okay. I got one. Is it just on the south side or is it south? North-east south west.

Okay, you're going west. On the south-east side is the forest. I'm at it directions. We're going west.

I'm into that direction. Yay. I figured it out. While we're on the Witchwalk at least, I'm not really sure it matters because it seems like they can move it to wherever they want it to be.

But I think we're leaving the safety of the Witchwalk now, right? We're just in general. The safety of it? Yes.

We're relative to it together. So it's a large battlefield. And you see a lot of siege equipment that has just stopped here for whatever reason, and is all covered up with vines and brush. A number of times you mold the earth to create a bridge over trenches that have been dug.

And with all the travel that you've done up till now, going through the HAG area to get here and then walking through the battlefield, it's starting to get dark. Oh, we've already traveled the whole day? The battlefield's pretty big. And I don't remember how long I had the HAG area of it being before.

Sure. So with a whole day's travel, is there any sign of what was being besieged? I know that we couldn't see it before, but it still seems really weird that all this equipment is here. Well, you're doing a perception check.

Okay. Really good. 25. I think this is the same thing I gave you before, but it looks like if you're mapping is better than mine, that it was probably heading towards the castle above the skeleton.

Which is quite a distance away. And it's weird that they're dragging siege equipment all the way across instead of just building it there. But they were doing it for some reason. Okay.

I had thought that that was a false positive the last time, which is why I asked again. Maybe they're just really proud of their siege equipment. What do you think was everywhere? Why are you looking siege equipment?

So, are you guys going to camp for the night? Are you going to continue on? What are you doing? Is it safe?

Like, relatively safe. Yeah, it seems fine. If not encountered anything dangerous seeming other than all the pits all over the place. Okay.

How far away are we from where we encountered the mindlight? Very far. Several days from where you encountered the mindlight. Great.

I think that we can camp. So, I just like to the first question. I think that one of the ditches or are we like out past the... Actually, I've got a self-correcting tent that can provide a comfortable place for us to stay.

Okay. Are we like, all the way through? I don't feel like half way through it. Is there covered basically?

Yeah. Are we still in the middle of an open field or...? It's mostly an open field and there are a few small trees that have grown in and there are the vine covered structures. Okay.

We can reach out next to one of those or if you think it's safer I can make sure that one of the old trenches is big enough for us to fit in. Whatever works I'm just trying to not be out in the middle of the open. Just to check in the middle of the field. Yeah.

I mean, I've been molding Earth all day. Kind of dizzy from it. So, maybe I'll just set up next to one of the big boys. Okay.

Sounds good to me. Sounds good. You're already setting up watch or are you just getting in the tent and going to sleep? I will.

I'll take the first watch and I'm going to a wild shape into an owl or can I not fly yet? Dang. You can't fly. Well, you've been to something that has dark vision.

I can't. Cats have dark vision. It's dumb. It is dumb.

Cats used to have little light vision. Then they got rid of little light vision. So, it was probably a big argument when they were trying to decide on a catch-step lock. I'll take a second.

Okay. Okay. Yeah. No, dark vision is magical, but it's a cat.

It's a cat. I can't explore it. But an owl is dark vision. So, first watch, day, second watch, pick a bottom, third watch, and we are all your pouring book.

Yeah, it was like the first edition of the Monster Manual and Player San but both are just all apart for a lot of people. So, I'm going to turn into a giant wolf sweater. Alright. What does that look like?

Well, the transformation is incredibly unsettling. But once it's done, I just look like all of the shit that was attacking our town. Very comforting to you. You're so much injured.

No. No. I'm trying to make like a reassuring clicking spider noises. That's not how they're going.

Oh, restful. Time to go to sleep. Sit on the thing. Sit on the giant structure.

Don't go. I climbed. The giant structure. The cow.

I was kidding. But it was creepy. It's fair. Okay.

Okay. So, uh, Ichabod and Wayland are let me go to sleep guarded by a giant wolf spider. On top of an agency, Jen Jen. It's very cool.

Very D&D. Go ahead and roll me a perception check. Okay. Since you are up high, I will give you a fantastic shine.

I use the spider senses, right? Mm-hmm. Okay. So, it's only a 21.

Alright. You keep your watch and you see a few not-ternal creatures come out as it gets darker. But they seem fairly small and not innocuous, like the, uh, bunnies that you saw earlier. Okay.

Here's what you can see if I have a web attack. I don't. I'm just kind of wondering if you're going to come down spinnerets. Spinning?

I mean, that's how I will descend at the end of my watch. But no. Is there anything you want to do on your watch? No.

Um, if I had like a web attack and I could just be up here and be like, phew! Catch food. Then I would, but I'm not going to go out hunting because that would be a distraction. So, your watch comes to a close uneventually.

Okay. So, are you staying a spider as you wake up, pick up a bod? No. That's a good way to get hit.

Um, no, I'll basically slide down on a strand of web land and immediately transform back into myself and then go wake up, pick up a bod for his watch. I've had this night before. So, pick a bod. We'll be in a perception check.

Alright. That's not impressive. That's not a one. Seven.

Alright. Are you using your, actively using your lantern? Yes. So, you're looking around and you don't really see much of anything.

You don't even notice the creatures that day saw. Is there anything else you're doing on your watch? No. That's it.

Alright. That brings us around to Wayland. Alright. That's a nice number.

So, you're outside the tent looking around and suddenly you hear this howl. Oh shit. It's right at the edge of the structure that you guys are caged next to. It's just coming right around the edge.

I think we will roll for initiative. Oh man. Hey, come on. Twenty-two.

Day. I have a twenty and the hand has a fifteen. I forgot about the hand. I use all the cards for monsters.

So, it is much more dexterous than me. Wait, ten. Ten. The wolf is last.

Okay. That's good. So, Wayland, what you see is basically just this dark shifting shadow with bright white eyes and sharp teeth. Oh god.

Cool. Nice matter of fuel. Puppy. Oh boy.

And I'm going to say that YouTube probably heard the howl being that it was so close at hand by the time it did that. So, YouTube can wake up. Great. But you will not be able to act immediately.

What about the hand? Can it act immediately? It acts on its own initiative. It's not something I'm controlling.

Well, you have to control it to do what to do basically. It's kind of a companion to you. Okay. If you're not telling it what to do, it basically does nothing.

Cool. So, unless the wolf comes up and bites it, I'm not going to get that guy down. Yeah. So, let's move inside of him.

Right. Without telling it to. Basically, the last thing that you told it to do was to lead you. Well, I told it to rest when we can't.

Okay. So, it is resting. Mm-hmm. Sloring softly.

Ouch. So, Wayland, you have this shadowy wolf creature in front of you. What would you like to do? How close is it?

Just within a thirty feet? Yeah. I'm at rage and hit it with my sight. Alright.

Make an attack. Alright. Reckless attack because it's always. And a seventeen plus whatever.

I'm sure that's a hit. Plus seven, so twenty-four. Twenty-four will hit? Yes.

Okay. That's going to hurt. Twenty-four damage. Wow.

I rolled a twelve on a D-12. Nice. Your sight tears through its shyly form and you hear it cry out in pain. And then it disappears.

Oh. Oh. Okay. And it is a go-box turn.

If I cast Sun Awakening, can I still take advantage of the second part of its function? In other words, allow day and eye to stand without causing movement? Sure. You feel suddenly alert and you are on your feet.

Oh, you're realizing. It's okay, interesting. So, I will then move out of the tent that we're in into the area outside where Wayland is and using the seeker's heart. I'm going to scan the area to see if I can see anything hidden.

Okay. Go ahead and make a perception check. Ooh. Good God.

It's a natural nineteen and a twenty. I'll take the twenty. Alright. Yeah, you definitely see it.

You're holding up the heart and looking around and you can see what looks like a wolf. It's just like a smoke coming off of it but it's red. It's like a blood red in color. Make it hold on the heart or is that what it is in general?

Can we see that? When we're out there, is it just the person who's carrying the... Just the person with the... Okay.

Is that my action to look around? Because the sudden waking is a bonus. Okay, no. You can put it around.

Free. I will say this time. Alright then, in that case, I'm going to cast Chromatic Orb. Geez.

And I will toss this glittering orb at the thing. It's going to do fire damage. Yeah. Twenty three.

Twenty three. Fourteen fire damage. And I'll say it gets right there. Wait a minute, you see Ichabod come out and he just has the lantern.

He's moving it around and you see him stop in and throw it orb. No matter near you. But you see these flames go up like it's hit something. And that brings us to day's turn.

Okay, about how far away is the thing that Ichabod pointed to? Twenty five feet. Okay, so centered in that area, I'm going to drop a fairy fire. Okay, so we should be able to see it.

It just needs to make it safe. Fifteen. That is close. That passes.

So that's it. That's it. His key with sparkles goes up in. He can't see anything in it.

To me sparkles. The hand. Oh, the hand. I'm going to tell Spike to just sort of chill, but if any of us fall in combat to attack the creature that we are fighting.

All right. He's back to Wayland. All right. I will move to the area that Ichabod fireball and try to attack the wall.

That is the advantage. I will go reckless to make it a flat roll. I don't trust this die. Can I drop the fairy fire?

Like at the end of my turn? Yeah. Okay. Eleven.

Eleven misses. Damn. So Ichabod, this wolf immediately starts running up towards you, which you can see. The other two can't.

How much does that look like? It's blood red wolf. And it is going to attempt to bite you. It doesn't eight hit you.

It does not. I'm happy to report. Wolf misjudged slightly and was going too fast and you just kind of moved out of the way. Skitter has passed you a bit.

That brings us to your turn to go. Is it adjacent to me now? Yes. All right.

It's a bonus action. I'm going to cast Dragon's Breath on myself. All right. I'm going to breathe fire on it.

I love these new spells. It's a DC-13 dex save. That is a natural one. A 13 fire damage.

All right. Would you like to describe how you killed me? Well, since it's right next to me, I've actually got to lock two hands into its jaw and pour the fire right down into its gully. I saw the gun.

I saw the gun. It's a little weak. And you guys see this shadowy wolf form appear as Ichabod's breathing fire right into its mouth. And you see flames start to lick out with the wisp of smoke that are already surrounding it until it is incinerated and collapses into a pile of ash with a little bit of drifting smoke, both of its own and from the fire.

Before that, two phase away. That was cool. I said put a minute left of this on. I'm going to start spitting a lightning and acid in voice.

Spitting elements around the camp. I'm sure that will warrant off any predators. I saw a spider around here earlier. Back to sleep, I guess.

You two go back to sleep and Whelan continues with the watch. And morning comes without further incident. There's a large battlefield ahead of you. I'm going to use arcane recovery to get back my two first level smells.

Spiking leads you onward. And you can continue to mold earth if you want, but it seems like the trenches are past you. Are behind you now. I'll keep an eye out, but I won't be constantly doing it.

And can I get perception checks from anybody? 16. 19. 14.

Oh, fairly good rolls. Unlickly. No. Who's lying?

I rolled a nine. It's not great. I decided to bonus. You can hear something in the distance.

It sounds like a voice. A human voice? Or, you know, person's voice? Yeah, it seems it's fairly high pitched, but the sounds are familiar.

It seems to be speaking in common and quite upset sounding. It sounds like it's yelling, but you're too far away to make out what it is saying. Okay. Is it ahead of us or is it off?

It is ahead of you, yes. We'll continue on. See how close we can get until we can start to understand what's being said. Okay.

You get closer and you hear this voice saying, no, stay away, stay back. This one's mine. Go away. Is he talking to us or are they talking to us?

You have not seen what is making this voice yet. Okay. Yeah. I just, you were using your old man voice.

So it seems to be speaking to something else. Okay. I don't know. I guess we'll go try and see exactly who's making this right.

Yeah. Is it possible to creep up on this? We're not particularly sneaky, but. You can't make stuff rolls if you like.

I'm sure it should be hilarious. Yeah. Yeah. 13.

I'm actually proficient in stealth. I have a plus one. Six. Natural 20.

Oh. 22. Jesus. 13.

Averageish pad. Alright. I feel like to cover the range. Round out to an averageish, I think.

You guys move up and you start to hear some other noises as well. These slow loud, the studying sounds. And you see this strange creature. It looks like it's probably some kind of demon.

Oh, God. Maybe it's a good one. It is. It's a good hagsy.

Talk to you. People might inform and has big wings on its back. And it is of medium size, the smaller on medium size. And it looks something like this.

Oh. Okay. Can we tell if that's the thing that's speaking? It is the thing that's speaking.

And what it is speaking to appears to be a zombie. The demon thing is kneeling over a corpse and yelling at the zombie. And behind the zombie in the distance, you can see what looks like some sort of giant plant. It has long vines that it is walking on and it has these big bulbous, bright, yellow and red flowers on its back.

Huh. You didn't mention the skulls. Well, it's a bit far away from noticing dead bodies it has inside of it. But that might come up.

So is the little demon creature arguing over possession of the zombie with the plant thing? It has a body in front of it that looks like it has drag out of somewhere. And it seems like the zombie is... Like it feels threatened by the zombie.

It feels like the zombie is going to take the corpse that it has from it. I mean, this doesn't seem like an argument we need to get involved in. Is it possible to scoot around? You can scoot around if you want.

We'll try. Yeah. You guys are cool, right? That's a lot of trees.

Do I have that prepared? Yeah, I'll catch past about a trace on us. Okay. So, I guess since you guys have stopped and are continuing on again.

New rolls with the plus 10. Hey! Ooh! Yay!

So... 29. 27? Mm-hmm.

There we go. Excellent. Scores? I'm not sure the rolls are excellent, but...

Excellent still thing nonetheless. So you guys scoot around this. We'll be eating those step ones. Yeah.

This is within 10 feet. You don't even need to do that one either. But you guys do smell this as you get closer to the zombie as you move past. And especially as you get closer to the corpse flower.

As you continue on past that, there's this incredibly horrible stench. It just like burns in your nostrils. And you're really glad you're not close to those guys because you think it would be a lot worse than hard to do. Much of anything if you were any closer to that stench.

As you get closer to the walking flower thing, you can also see that it has a number of dead bodies embedded in it. Like it looks like it has grabbed up and shoved dead bodies into itself. And that's probably where some of the smell is coming from. Mm-hmm.

Charming. It seems ecologically sound. It would be floor-in fun if you're right. Thank you for listening.

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