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S1:E24 – Night Blight episode artwork

Apr 10, 2019 33 min

S1:E24 – Night Blight

from Legends of Chel

It's a good night to fight a blight. Find us on Twitter @theorczone Visit our website at orczone.com Cast: The DM is Hazel Ichabod is played by David Waylon is played by Keiran Day is played by Therin Music Credits Bell's Run Theme: Unveiling Soul by Evgeny Teilor

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S1:E24 – Night Blight

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In our last episode, the party crossed a minefield, bypassed a dangerous corpse flower, and came upon a very suspicious campsite. After killing some well-cam-flaged creatures, they settled in for the night, figuring that, at least they knew what the danger would be in the spot, day took a watch, and it wasn't long before the camp was overrun by blights. Our adventurers today are David, who plays Ichabod the Wizard. Place half full of fire.

Kieran, who plays Waylon the Barbarian. Just gonna step on my diasolipan. Kieran, who plays David Ruhit. This campsite remains suspicious.

And our DM Hazel. The lowest trap did you see that I have on here if you happen to get that one, is at 12. Welcome, fellow travelers to Elections of Chill. Roll initiative.

Okay. Four. I did forget something. I forgot my mouse pad.

So it's one night rolls are bad. Could be all chill it out initiative, except for me. I did accessible, but swag two out of twenty-two. Natural twenty.

How about ten? Double digits. Date? Considering that one of my monsters got a seven and one of them a five, and you guys have been before the monsters and just killing them all instantly, I'll take it.

Did I get to range before the start? He said you ranged, so yes. You have one grappled and you are engraved. You see the twinkly lights, which you have seen before.

They look like little stick-and-in evil groups. You also see some taller creatures. They also appear to be made of some kind of witty substance. One of them is covered with a bunch of spikes.

It kind of reminds you of the brambles that you've been moving through, or moving through earlier in the day. Pretty much like a weird looking guy's covered in spikes. And twig lights. And a vine light, which is just this humanoid form that just looks like it's made up of masses of coiled vines.

Cool. He looks sad. That's because he can talk. He doesn't want to talk, but he can.

He's sad because he can talk. I'm too human. I would rather just be vines. Okay, so they are arrayed around the clearing, moving in towards you.

And up first we have Spike, the mummified hand. Do I have to give Spike verbal demands? You do. But then Spike is going to keep resting as I'm a spiker.

Alright, so the needle blight with the green base over there is going to shoot out a needle, an Ichabod, who is just standing there in the middle of the clearing. It doesn't nine hit. It does not. I'll use my other die.

I should hit sometimes. Please don't. And the second needle blight might as well shoot Ichabod too. Might as well.

It's all a rage. Seventeen. Oh, I'm all the rage. Seventeen would normally hit, but as a reaction I'll pop up a shield, which kicks my AC to 20.

Okay, so the needle comes flying at you and hits the shield, which you suddenly throw up, and it kind of deflects. The flex into the forest, close to where the other needle blight is actually. So that brings us to day. Okay.

The wolf spider. Right, I will. Just beat my way down the tree and bite the pink one. Alright.

If this doesn't go well, I'll probably transform into myself. Ooh, we're pretty good. Eighteen? Go ahead.

Okay. It needs to make a constitution safe. I mean, it's even more than four damage, which is not it. It also takes exactly four.

Oh, then it is a punch. Okay. You punch it up. It is not as non-remantable.

This is not what you're meant to be eating. It is not soft and squishy, like prey. It's okay. It's not an easy sharp and squishy.

I do inject it. It's corpse with poison. Anything that eats is going to be an nasty surprise. So things like eats twigs.

Alright, is that it? Yeah. Okay. I am going to use the circular blasting and I am going to target one of the needle blights to start with.

So that will be a ten. A nineteen. Let me just start first just to see if this will be enough. Seven fire damage?

Seven fire. The ten does not hit. The nineteen does. Okay.

That hits it and it is black ends and hurt, but it is not dead. Alright, and then up the third swatching ray is a seventeen. Sorry, a seventeen. That's it.

And that does twelve fire damage. You done that first. As those rays hit, you can see it's a flash start to blacken. And you hear these popping sounds and these needles just go flying everywhere as it collapses to the ground.

Which isn't like a death attack or anything. It's just a cool thing I was saying. I guess you are working. And as a bonus action, I am going to use Misty Step and put myself here.

Think about hiding in the trees. Okay. That's my move. It is now that vine blights turn.

It is going to move ten feet because that's all it can move. So it is going to dash very slowly. Another ten feet. And it is going to say, Come over here.

I think it is going to get what it wishes for. Oh yeah. And that is its turn. And we are to the twig blights, which we have three of.

So those two double moved, so they are not going to be able to attack. But one does get to attack Whelan. Was that two plus three that does not hit? No.

Slashes at you with his claws and... She has nothing but many answers. You hear the whiff over there. You are trying to hit me.

It is cute. Alright. So it is Whelan's turn now. Alright.

We are going to completely ignore that little bastard turn towards the vine blight and attack him recklessly. Alright. I will provoke an attack of opportunity from the twig blight. Eighteen.

That is four damage. Okay. And then I will attack recklessly. Okay.

Cause there is no other way for a barbarian to attack. That is. No there is not. Wow.

That is three. Whelan is two, seven. No plus seven. Sorry.

Ten. Yeah ten. Ten. Ten does not hit.

Crap. Does it say like, thank you. No. Okay.

So that was Whelan's turn I guess. So you are still a little spider so the spike is going to do nothing. And that brings us to the singular needle place turn, which is going to move ten feet closer to Whelan and then shoot a needle at him. Nine.

Advantage. Thank you. Ten. Getting closer though.

I'm going on that fifteen. There's a couple more rounds though. Alright. So after those misses it is day's turn.

Okay. I'm going to crunch the next twig blight that's right next to me. Okay. Eleven.

Eleven misses. Okay. I think that I can drop Whelan's as a bonus or possibly is nothing. So I will.

Okay. So that brings us to Ichabod. This time I'm going to cast Scorching Ray. And I'm going to target the twig blights one, two, three.

So I'll start with the one farthest from me. Miss. And then the one right here. That hits.

Three fire. Three fire. Listen, yes. So that's six damage so it doesn't count.

You really just have to roll one. And then the one near day is an eighteen. Okay. And that is eight.

Sixteen fire damage. Yeah. You incinerate those two. The other one goes off into the distance.

And that brings us to the vine blight. So it is going to stay within range of Whelan, but start around them a bit and stand between the two and the one in the day. Five, ten. I was going, yeah, five or ten.

Yeah. Five, ten. Yeah. And it is going to raise its arms into the air.

It's going to help them once. Just prepare. And say, die. Of course.

And then all these grassing roots and vines appear within a fifteen foot radius of it. Oh, great. All right. We found the big guy.

So the area is now difficult terrain. And the three of you need to make strength saves. Oh, hilarious. Natural 20.

That's the only way I can make that. 21. Okay. You two make it less than 12?

Less than 12. So, pick a bite. You are restrained. Okay.

I actually don't know if I would mind because I'm just planning on making a big sword made of fire and hitting a machine. So. Well, you have to see a hand on that attack. What I?

I think so, right? That's the difference between grappled and restrained, basically. I'm terrible at the conditions, which is why I love this sword. Yeah, it also has a advantage on attack.

I think it's pretty nice. Oh, looks like I'm going right close. I mean, not away from you. You're back.

It's fine. It's a advantage on dexterity saving for us. And that actually just going to come into play. Anyway, this is a vine blight's turn.

And now it's going to be, we have one quick bite left somewhere, right? Yeah. It's right next to a wailing. It will attack wailing.

19. Yeah. Four damage. Okay.

After two. So, I'm going to go with just piercing, right. Just poking. Just poking.

Okay. So, I'm going to go with the vine blight. We've blaked wailing. Uh, reckless attack at vine blight.

Which one they get a straight roll? Uh, 19. Why is it straight? I have disadvantage on restraint.

You're not restrained. Oh, right. I forgot about that. Sweet.

Oh, that's even better, but still just a hit. 26. 26. How's it 18?

We're all very good on damage. I'm not safe. It's all right. 21 plus four.

25 damage to the vine blight. That vine blight is looking rough. No. You die.

It looks like it is barely hanging on. And this is why you tend your harvest. Yeah. All right.

So that brings us around to spike. If you would like to spike to do something? How much of the threat does the needle blight seem to be like? Did I see it really harm anybody?

It's nighttime anyway. I'm going to have Spike go over and cast whatever the heck it is that you can do. In flicking wounds? Yeah.

He only got a nine. Nine misses. Okay. He's scattered over and pokes him and doesn't do anything.

Okay. Okay. So that brings us to the needle blight, which is going to shoot a needle at Weyland probably. Weyland is with an easy sight and is attacking the big guy.

Four is on all of my dice. Seven. No, I've managed. Twelve.

Still not. Okay. So the needle shoots off into the forest and that brings us today. Okay.

I'm going to summon a plane blade and attack the vine guy. Okay. 16. That will hit.

Okay. 11 damage. It's fire. So you slice through the vines and the fire just burns and you can see it started to burn towards it.

And as it starts to die, it says, gothais will have you. Ooh. And then it collapses to the ground. Does that mean anything to me?

You can give me a history check. 16? No. Not familiar.

Okay. And that brings us around to Ichabod. I believe there is a needle blight left. Is that it?

And a twig. With the vine blight gone. Are the effects of it gone as well? No.

It's a first-grained. You are still restrained. Okay. We can attempt to break free if you want.

It seems like a fool's errand. Well, I'm going to target the needle blight with a toll the dead. All right. So that's a BC13 wisdom save.

8. That's one. 7. It doesn't make it.

Okay. And it hasn't been hurt yet, right? It has not. It has now.

8. Necrotic. Oh, right. Spike, you'll see a thumbs up.

That's what he was trying to do. Yeah, it looks pretty hurt. So the twig blight is going to make another attempt to hit wayland. Did you use reckless previously?

Yes. Probably. 15. Hit.

4 damage again. It's going to roll into 3s. Reduce to 2. Okay.

It is now your turn, White. All right. Well, this thing's annoying. I feel like the needle blight is a bigger threat.

So we're just going to march on over to the needle blight. Take an attack opportunity from the twig. Straight roll because I haven't attacked yet. That is a 7.

This is all right. And now we recklessly attack. Oh, that's an at 20. That will hit.

What good news? Yeah. Can't roll low enough not to kill it. Yeah, that's 14 without the flat lot of fire.

So. Would you like to describe how you kill this final needle blight? Basically, he runs up and then swings up from its hip to its shoulder. And it just falls now.

Nice. That brings us to day. I will run up to the last creature on the field and slice at it with my flame blade. I got a natural 19.

I'm pretty sure that hits. It takes 8 fire. Okay. 16 fire damage.

And you have set fire to a number of things today. Yeah. What is it? A tent.

Why is the druid suddenly fire meaning? Well, the wizard isn't. So. The wizard is a fire.

And fire is good when you need to kill something. You're a druid. You're a puke who got the diocese. My assumption is it's the elf at the portal.

But that's just a guess. Probably a good one. I'm not even going to try history check. So I can try.

Well, hopefully nothing else attacks us. So. Back to rest. Can we get a full rest now?

Full rest. Let's see. Back to being my watch then. Before I settle down, I'm going to use a ritual alarm spell and just set it in the area.

Okay. I'll set it to be a mental alarm which will wake me if I'm sleeping. Okay. 15.

So you're watching out and listening closely. Can you hear some sounds in the distance that it sounds more like natural animal scurrying and lights? And the rest of your watch is uneventful. So that will bring us around to Ichabod.

Okay. Using the lantern. I'll keep an eye open. Oh, good God.

Just a ten. You watch for your shift. And at one point you hear a loud-cooting sound as an owl suddenly starts making noise in a nearby tree which startles you completely. It appears to have spotted some small wild animal and it chases off after it.

Other than that, the watch is uneventful. I will use Presley Digitation to clean up urine. Always nice and fresh. And that will bring us to Whalen.

14. Your watch is also uneventful. And the three of you managed to rest through the night. How about that?

So a new day dawns and you are faced with the nice, brackish air of a forest devoid of life seemingly other than strange wooden creatures. And vine creatures that attack you in the middle of the night. Would you be free to head out to follow the hand or whatever you would wish to do. That's what we want to do.

Oh. And we could just aimlessly wander the forest. But I think following the hand is smarter. How are you guys proceeding like you were yesterday?

Are you trying to be stealthier or what are you guys doing? We're not very stealthy and patch without a trace is like a one hour thing. We can't use that all day. So what I figure is we walk and if we see something suspicious we can try that.

And this is the way that we started around the demon and zombie argument. Should we really just be playing creatures live as we walk by? Because we're the hacks that they pressure other creatures into the outskirts. True.

And we can just go through burning everything down on that sign too. Yeah. I mean, flashing burns a viable farming method. You guys really didn't want to fight the course flower.

Yeah. Just saying. Just a second thought afterwards. Should we have thought that?

We should probably have thought that, but it's too late now. It feels like the kind of fight that if we were on level higher I would have been able to just be like, No, you're my friend. But not today. Not today.

Well, I guess we'll just assess the situation as we can. Yeah. So we're not being unduly noisy, but we're not being stealthy either. I don't think.

Of course I would see our eight. Oh God. You're mean. You were not meant to fight that.

You're mean. There was something you could have done there, but it was not fighting the course. I was like, we could have killed it. We didn't die that first fight.

We're never going to die. Right. That might have been a CR-8 too. That was just being bad.

So you continue on hacking through brambles as you move through the forest following your modified hand-pal spike. Yeah. Not creepy at all, Spike. Nice and friendly.

We're going to use to it. That's his little name, not creepy at all. Just hyphenated a million times? Yeah.

Then what's his last name? Um, Jones. So I think perception involves from everybody. Okay.

Think about of course having advantage for multiple reasons I believe. It doesn't matter. Eleven. Fourteen.

Uh, sixty. So as you're walking, you all hear a rustling noise. And when you look that way, you see this creature. It looks like a hunched over a maceated man.

And you see him for an instant. And he looks right at you. Hmm. And then you hear him as he takes a footstep.

And then he's gone. Little did he use a misty step? Or is it look like he just disappeared? No mean or fun, check.

Thirteen. You're not sure. You're not sure. Like he turned invisible or if he teleported away somewhere.

Okay. It's hard to tell he's kind of out of distance through the brush anyway. But he like definitely saw us. Yeah.

Okay. Yeah. I'm gonna run the lantern in the direction of where the creature was just to see if it wasn't visible and was still there. Okay.

You don't see anything there. Okay. So you guys continue onward. Possibly with a little more caution looking out for mysterious grumpy old hunched men.

Thank you. As one does. Go ahead and give me, give me your rolls again. 24.

Ten. Show me up. Nineteen. What is your marching quarter like?

The usual. What in front? The other two in a triangle wand. Um, so today at the Keba.

You both hear the crack of limb behind you. And you turn around and you see this creature. He's standing there on his tip toes and he has a rope between his hands. And he sees you and he darts off into the forest.

Oh, okay. I say, I call after him like, hi, we're friendly. He's not. Well, if he knows we're friendly, maybe he'll want me friends.

He's trying to hang us for no reason. I mean, we could be honest. We're on his turf. Probably.

Yes, because I strangle over the lanterns my own. I mean, we did kill a lot of spiders on your farm that day. Yeah, but those are obviously spiders. Alright, so you're letting him go?

Oh. I don't think I have anything I can do. Like, does he move in quickly? Does he disappear again?

He is dashing into the forest. His movement speed is not that. That's his hit points. Okay.

So, yeah, dashes 60 feet to the forest except it's probably a difficult terrain for him as well. So, just 30 feet. Can I move? Can I do something about him?

Or, no, because I didn't see him. Can I point out where he is? You're probably alerted by these other two. Then I will move 15 feet towards him and attack with the tendrils.

I'm friendly. Okay. I'm not going to give him another chance. Does a 16 hit?

A 16 does hit. Okay. Then he is grappled and I will pull him 25 feet towards us. Through the brambles.

Okay. So, he is pulled up almost to you or to you? You move closer. So, he'll probably pull it up to you.

Okay. Because I move 15 feet towards him, but he would probably like what? Five to ten feet? Well, I think there's enough wobblyness in it that if you want him to be right up on you, you can, but if you don't, he doesn't have to.

That means right up. Hi. It's a role initiative. The two, you two can get involved if you want it or not.

This is not how he wanted it to go. No. I imagine not. I highly doubt the rope was a friendship person.

He could have been. Still. Hey, wait. 13.

Think about it. An absurd 24. Day? Nine.

Spike. Twelve. I just want it to forest. Surrounded by things that want to kill us.

I'm happy to return the favor. I want to use my circle to blasting and hit it with three, um, scorching rays. 13. 13 hits.

And then the next one is a 19 and the third one is a 20. It was all hit. Alright. Alright.

24 fire damage. It screams out right in your face. And it is your turn. Oh, shut up.

And reckless again. Oh, wait. That was a T12. God damn it.

And two nines. That's cool. So 17. That also hit.

Alright, good. Still takes 16 damage. It shrieks in your face and then follows limp in your tindral. Cool.

And then I throw him on the shoulder with a tandoo. Just phew. Back to the force. Was it wearing any clothes that had anything like that?

No, no. Now that we have a closer look at it, have I ever heard anything about these creatures? You can make a pen or a counter check. Well, 24.

So you know what this looks like. By looking at it, it could be any number of different creatures based on the descriptions you've read. You've not seen much in the way of pictures. But one of the things it did earlier, the teleportation thing, makes you think, oh, yes, this is a measles.

A measles? Kind of, but it starts with an M. So it'll be. Turn that upside down and you have yourself a measles.

So what you know about measles are that they are creatures who used to reside in the shadow fell and they were kind of twisted and corrupted there. And not really well liked. So whenever they can, they tend to move out of the shadow fell onto the material plane. And they are hermit-spy nature and they hate humans.

And their favorite technique for getting rid of humans is they take a garrot and they go behind a person and garrot them and then teleport away, taking that person with them. Well, that doesn't sound like an animal. So it was really, it was good to confirm. I still think that you were making assumptions with that, even though you were right.

It was coming at us with a carot. He wasn't doing a good job. And that is the same. I think we should give him a chance.

No. Let's do it. Next one. No.

With the presence of this measles, do I have reason to believe that we're in an area that has a thinning between the prime material and the shadow fell? That would be a reasonable assumption. Okay. That would explain a lot.

Do I think it was caused by the portal that we're heading towards? Is that sending out this ripple of incivility? That sounds pretty likely, yeah. Well, neat.

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