In our last episode, the party encountered a strange section of the forest and a mysterious voice that called out to them for supplication. After each member of the party gave the voice gifts, they discovered that the creature they'd been talking to was a fairy dragon named Markon. Ichabod asked if Markon could leave them to go Thais, and being a bit lonely, Markon decided to travel with them. Our adventurers today are David who plays Ichabod the Wizard, Kieran who plays Waylon the Barbarian, Theron who plays Day the Druid, and our DM Hazel.
Welcome fellow travelers to Legends of Chill. I guess we're gonna make cat. Can't really trudge through all the underbrush in the tark. Yeah, towards that means.
Launches should be spent this night and probably. Are we finally going to rest? I'm really tired. I don't really do that much magic in one day.
You guys didn't have to do all that magic, you know. I'm gonna face it, you. I'm gonna go really face back. You can use this major religion to make this big, sneaky fart cloud come out from behind you.
It's really loud. Okay, I felt really bad for it, so... Do you guys sew in for the night? Are you setting up watches?
Yeah, usual. I don't remember what it was. I think I took first. I think we went Day Ichabod Waylon.
After you guys set up the tent. How are you doing your spider thing in the alarm? Mmm. Yeah, that's a good idea.
I'll cast the alarm spell and also use the self-wracking tent. Yeah, I will turn it to you. There has to be a better creature that has dark vision, but I'll just do the spider again because mine is not. Set up the weapon.
Yeah. Alright. So you become the spider again. Can you make me a perception check when you are ready?
13. So you watch throughout your shift. You hear some scuttling in the forest, but nothing approaches your camp. Let's settle back.
That's probably what kept my face. So that brings us to Ichabod Watch. Ready to go. Alright, make a perception check.
13. So the first hour or two of your watch, you don't really notice anything. But then, in the distance, you see this like, shadowy moving thing. It appears to be even taller than some of the trees blocking out.
Some of the light coming from up there. And at first you think it's moving. Maybe it's walking tree or something. It's about the size of a tree.
And you've seen weirder stuff than walking trees. But then, as it comes closer, you see this demonic looking creature. It's all black and made of shadow and has these big horns. You can see these black wisps coming out of it.
It's about 30 feet tall and it has these six bright blue eyes. It has like three and like a triangular pattern on its face. Never heard nothing before. Oh, Noah, why no one that is.
That's big. Oh, and it is moving right toward your camp. I like water. I like it.
It can be hide. I guess I'm asleep. I'm going to cast Sun and Awakening. You two pop up awake on your feet all of a sudden.
You might not really know why. You have experienced it before. I'm here. What happens?
How far away is it? It was a pretty good distance. I'm going to have time to move out of the way if you want. I'm going to say, be creature coming fast.
I'll ask Mark on. Do you know what that is? I try to stay out of their way. Can we leave?
Then it flies off into the forest. I'll cast with a trace on us. Can I get everybody to roll me a D20? I'm just a D20.
It's a two. Three. 13. You guys, you want it low.
You guys pack up your camp and you start moving out of the way. Okay, now we'll roll for the stealth. It's plus 10. Plus 10.
Apparently, this guy just told me that's 13 on it. Total 22 for Wailing. 23. 25.
Okay, it has a really low passive perception. Good. It was way up there, I think. Unfortunately, it was moving a bit faster than you thought.
For one thing, it decided to stop walking and start flying. So it did not have to deal with the environment as much. So it passes right by you as you're moving your camp. And what does this do?
I need you all to make Constitution saving throws. No. I'm the only one who makes this. From 13.
11. 15. You all fell. This is DC to a point.
Yeah, I couldn't have made it. Which way? Wailing maybe? I don't know.
Wailing could have. He has a plus five. I have a plus five. But all the seven.
As it flies past you, you feel this horrid dark energy walking off of it and you take. I'll take 13 points of damage. It's necrotic, right? I'm going to take half.
Because I'm an asthma. I do not take half. So I'm going to take half. And it continues on past you.
Not noticing you. Well. Ow. That was fun.
Yup. Totally. I really wanted to have, like I want scary things to be there for you guys to witness. But some of these things are way too powerful for you to face.
And I was like, this one is super scary. There's no way they're going to fight it. And I was like, look at that nice aura. They can handle that.
They can experience this. And you rolled really low on that random B20 roll. I was like, yeah. I'm going to heal myself.
Okay. Yeah. Has it been 24 hours since I took that to you last? No.
No, that was today. Are you going to face something else? Nine. Okay.
Thank you. Actually, I spent a second while on myself. I only got 10. So congratulations.
What about using a wand of smiles on it? That would be horrible. So, Markon flies back up to you guys. I'm sorry.
Are you guys okay? Yup. Yeah. Okay.
It doesn't usually notice things very well. So, I thought you probably would be. I'm glad you are. You guys are nice to talk to you.
He makes me so sad this guy. He's just like us. It's so he's all alone. And he's a jerk, but that's fine.
I think that's a constant being a dragon. Yeah. This is a very dragon. She's going to stick around.
I'm not going to lie. We're going to kill it. No. You're going to move on.
You're going to interact with it and move on. There. Sleep. Then you're watching everything.
Okay. I'm going to get more of those dragonlight waters. This one goes by again because it forgot something. I'm adding bodies.
I left my water bottle on my third cheese. So, you guys finish off the night. Go for their issues. Great.
Get your rest in. And you guys continue onward. Yeah, we need to do onward. And after a couple of hours, Markon will tell you.
We're getting close to the tree now. You guys are sure you want to go there? Yes. Can you tell us anything else about it?
It's really big. Like probably as big as that night walker. At least. Okay.
And does it move? Not that I know of. And we should be fine. And it shoots out these black spores which make the lights.
And there's some guy who hangs around there. And some guy, he's not very nice. He almost killed me once with his sword. And I haven't been back since.
That's fine. Are you guys going to fight him? Probably. Is he allies with the tree?
Or do they work together or do they just happen to be in the same area? I think he works with him. Works with the tree. I don't really know why he's there.
He's the only person I've seen before. You guys really. And he's a person. Do you mean human or otherwise?
Yeah, he's like you. He looks just like you guys. Kind of. Kind of.
Human question mark. Well, you three don't look all the same. Right. Does he have anything unusual for humans?
I don't think so. No extra lens or heads. Do you have point to ears? Does he have point to ears?
Probably the skin. No point to ears than yours. Okay. Definitely not pointing like mine.
Yes. Like you look yours. Ears pop around. Now, obviously, we want to keep you safe.
We really enjoy your company. But I had an idea for a trick we could play on him. If you'd be interested. That's his trick.
Do you think you would be able to get within a safe distance so he can see you? Do something that would annoy him and then take off to see if he'll chase you? Yeah. I can do that.
He kept flying. Nothing there can really get me when I'm up in the air. So I think I could do that. It would be pretty safe.
But he would have to see what we want you to do is try to lure him away from the tree to us and then we'll have a conversation with him. Oh yeah, conversation. Yeah, I can do that. Okay.
What should I do? I mean, you did that really funny trick to Waylon. Maybe what you could have him is dance a jig because he'd be very embarrassed by that and make sure he knows you did it so he'll come after you. Well, that's a really, that's a really good idea.
Why did you find this guy? The crew opened the same town. Oh wow. Okay, so lucky.
Yeah. How much I grew up so someone tricks you like him. What was it done? I think once the other tricks he influences, Gotten will be okay.
It's just the one who is influencing who is going against me. So I am playing against myself right now. Nope. Every DM's dream.
The player is just getting away. So if you're going to feel super awkward and embarrassed, remember that you're talking to a microphone. Okay. I mean, I have just considered like handing a mark on over today because they go for it.
But for now, I have these two all knitted. I have a team versus eight in our friend Mark Allen's favor. So I guess we'll be hiding someplace real quick. Then we can push him.
Yeah, we can pass it out to Tracey. You guys want to do that? If you want. Is that really the best?
I guess we can do pass it out to Tracey. Hi. So all of Cast has a second level spell. No.
Maybe. I don't know. No, that's fine. I mean, it's a good setup and then maybe we can get a good surprise round.
Because if we can tee off on him, that makes it easier. Yeah. So we can cast pass it out to Tracey and I'll hide somewhere and then have plans for big old damage. I mean, for our conversation.
So Markon goes flying in and Markon will cast suggestion on the Thrall. Pretty good. The Thrall succeeds. They're saving throw.
But that doesn't really seem to stop the efficacy of the plan. Because it sees the fairy drains like you again. And it draws its sword and starts chasing the dragon. They step out into this area.
Everybody roll me a step check. With plus down. Eighteen. Twenty-five.
And says, and Sylvan. He's coming. He's coming. Here we go.
And you see this Thrall step out. You guys are in hiding and could easily ambush him or whatever. You guys can have a surprise round. I'm going to cast Wolf person on him.
Yeah. So can you say he was in the same? Seventeen. That definitely makes it.
I'm going to cast Color Spray on him. Twenty-six. That's not great. So if his hit points are twenty-six or fewer, he's blind in it.
They're not okay. Okay. I'm going to cast a sight. I cast a sight.
So I have a furniture. I don't think you get a pentatonic if you're not a rogue who has something. Okay. So then I will take a reckless attack.
Fifteen. Fifteen misses. Wow. That was great.
That was great. That was the best. So this guy moves into the clearing. Oh, and that's the attack already.
And you see that this guy, he kind of looks like he's native word, which Markon probably really should have told you. I asked him to do a reverse thing. But mostly they look like a normal human except for the Mark skin that they have. And they are holding this fancy black long sword in their hand.
The only thing that we might need to deal with for that surprise run is that he doesn't get a reaction until he takes his first turn. No, I guess we should hold an issue to that. Let's do that now. Damn.
I'm glad we separated him from the tree because this isn't going good. Hey, I still have a floor to throw. That's all that matters. Think about it?
Twenty-three. I'm not resounding. Two. Two.
After this roll. Is Spike John's participate? Yeah. Ten.
So, pick about after your first spell kind of fizzles into nothing. What would you like to do? I am going to use the circling blast and hit it with scorching ray. Fourteen, twenty-three, and a libem.
And eight fire damage. Wait, what happened? Why is there another initiative in here? What's going on?
I'm going to show you to the initiative. Oh, because it's going to start sending blights out after a buddy. Yeah. It's going to protect the gardener.
Alright, so the tree got ten, eleven. Markovin gets to go next, and it is going to go, oh yeah, color spray. I know that one. That looks like it could be really good.
And it's enough. So Markov swoops in right after Ichabod's color spray with a color spray of its own. And so the thug is now blinded. One row you don't have to do with the attack.
It seems like clearing this large twisted branch out tree. Oh, and on it you can see these little red and white. Some kind of fruit that's growing on it maybe. And from the tree, these dark black spores release into the sky and start coming down to the ground.
And that is his turn. And we are to Spike Jones. Okay, how far is the blinded gardener guy from Spike Jones? Not too far.
Okay. Spike Jones can get to them. Spike Jones will run up and cast inflet wounds on it. And you have advantage.
I might create because that was a dirty twenty. Okay, twenty hits. I'll come over and say that before. That's a Sarah from like a girl thing.
I really like it. It's sixteen. This is like fifteen. That's fifteen in the product.
You see this pulse of dark black veins coming in underneath the bark skin of this guy before the blackness fades away. And you can kind of tell that he's breathing heavily and having a fairly rough time of it now. Okay, Spike Jones like wiggles his fingers in a wave. Alright.
He does not wait back. It is way less turn. Wayland will tee off on a blind dude. Fifteen.
Fifteen just misses. Again. I hold five in an eight. Again.
Your slice hits his barky exterior in it. You can see it like take off like a little chunk. Just like a little splech-er. It comes off as it deflects the swing of your slice.
You can keep working through that one area. You can just apply dude. Oh yeah, you just didn't have a burnout. Same thing.
So he comes at you, Wayland. He's handed with this black longsword. And he just slices it down at you. Disadvantage because he's blind.
That's a natural 20 and a 2. Which one would you like? The knead head? The knead.
They have multi-attack though. So, um, and that is a 13. Nope. Fifteen.
Disadvantage, did you well? Yes. So he takes his two swings, unable to get a good hit on you. And that brings us two days' turn.
Okay, I'm gonna cast fling blade. Get a nice sword of fire in my hand and run at the guy and hit it with it. Alright. And you're gonna run at the guy and miss him with it.
As usual. Yes, you do indeed miss. Do I have a hand? You do.
Okay, I thought that would be one round. So I'm gonna hit it with it. Because that is a 22. Well, his?
Okay. As usual. As usual. He's going to take 12 damage.
Yeah, it's fire if that matters. How would you like to burn him up? This is my flame blade. Oh.
You know, so what I would like to do, like, I'm not exactly trained in using a sword. I like to just run out of it and slice like this. And it like sticks in his head. And it just sticks in his head.
Yeah. Alright. So that brings us to Ichabod. You have this dead, bark skinny person in front of you.
And you saw the tree make some black dust. Well, how far away are we from the tree? I'd say like, 100 feet. Okay.
Okay. I have a rule, possibly two rules. Okay. You gave me this tree cutter, stab lock, but it says it's a monstrosity and not beast.
Can I still turn into one? Yes. Okay. Because I told you it was a beast.
Because it makes more sense. Okay. And does it have any sort of advantage against trees? No.
Okay. Carry on. I'm going to cast mirror image and then move towards where the tree is. You do that, man.
There are now three Ichabod's in Ichabod's space, four Ichabodod's walking towards the tree. And that brings us to Markone. Markone is just going to fly over and you're going to try to land on your shoulder until he finds life. And then his image kind of goes, and is on all of the middle.
Oh, I like that. And now it is a tree's third turn. What can the tree do? Four lights will appear.
One needle bite, two twig bite plates. Why do you cheer all this ahead? Two needle bites. I have eight billion stab locks.
Well, he put this all away. I killed him. So let us set up a map because there's a lot on board. Oh gee.
This is a nice tree. Okay. So how far are the blights from the tree? The blights are 40 feet away from the tree.
We'll just say they're all towards you. And Ichabod is now closer than 100 feet away. Yeah, 30 closer. So he's at 70 feet up there between us and then, between Ichabod and then.
Okay. We're back here. Yeah. This can go with Ichabod.
Okay. Mark on. Did Wail and Geddon hit on the foot? No, I missed.
But you were standing next to him, right? So we're all basically near each other. No. Yeah.
I don't think that we moved after getting him. Yeah, we're 70, away. Yeah. No, we're 100 away from him.
Right. But we're all clustered around. Oh, yeah. I did.
I did. Nice. That's like... That's like...
It's mildly another game joke because we have a little half link fighter. I don't know if there's like a little crawling claw in the monster box. I think there's... But...
I like using the hardware. All right. So that's all set up now. Okay.
So where were we? The size for each of us. So it's like Jon's turn. Oh, okay.
Um, I suspect Jon's climbs up onto my shoulder. All right. I suspect Jon's turn. That will bring us to you later.
Okay. Okay. I dashed up to them. That's right there.
Okay. You dashed by a feet and one of the right. Wait, wait. There's going to be a big explosion or something.
I can do that. I think you did okay. Probably. What?
No. I think about doing something. I think about doing something. All right.
So Whelan moved up to one of the needle blights. Yes. And now it is the needle blights track. Do you do?
So how far is it about away from the needle blights? About 30 feet. About 30 feet. So the first needle blight is going to shoot a needle.
I think about it. That is 20 to hit. Yes. And it hits one of the images.
Nice. So one image is done? Yeah. All right.
So there is just a mark on just a foot. It's like a foot in the air. The other one used to be an acrobat. And the other needle blight is going to swing its claws at Whelan.
And of course the misses. Yay. So his claws rake past you, not dealing you any damage. And then this day's turn.
I will move 30 feet closer. Probably like next day about. And I will. You're taking a...
It's like with you. Yeah. Spank's being carried. And I will throw a flame at one of the little blights.
Okay. I can probably clear them out. Okay. If you want to target the needles.
Yeah. I'll target the needle blight that Whelan isn't attacking. Okay. I'm probably going to miss 13.
13 hits. Oh cool. One damage. One damage.
When I get in there with my sword. Yeah, it's fire. When I get in there with my sword. It's fire.
I know those against the needle blights. Okay. Just the face. But you kill them on that way.
Poor little buddies. Two damage. Oh that's four. You kill them.
Okay. Nice pickle pop. I think there's just one. I'm going to drop a shatter among three.
All right. And so they get consaves. A DC-13. Okay.
First twig blight. Okay. Second twig blights. Nineteen.
All right. So it takes seven. The other takes three. Leaving it one.
And then the needle takes seven as well. That's the same one that you hurt. That needle blight looks very hurt. And that will bring bling bling bling.
That's what Mark has all about. It's the bling. But it's not Mark on turn. It took a bit.
So the one hit points twig blight is going to move up and hit somebody. Probably Ichabod. If you can reach Ichabod. Ten.
It's a twenty-twink. It's strange. It's got a twenty-five. It doesn't.
Oh, there's one. You want to go after, uh- You could've- Yeah, if Whelen's closer, it'll probably go for Whelen. Yeah. It's where it's gonna happen.
So it's going to go to Whelen's core. Attack Whelen with his claws. That's an actual twenty. Twenty-four close one.
Max. Whelen Max. Jeez. I take four.
See, if I had done one fire damage to him, then this would never have happened. So that was twig blights turn so that brings us to Markon. Time. So it's just a little bit of flour brat or something?
It was a fair drink. You're a brat. You're a brat. I was close.
I'm so sure. Okay, so yeah. It is going to, uh, Markon is going to fly up to the needle light once being damaged. And it is going to use its euphoria brass.
And the needle light needs to make a DC11 wisdom save. It's going to roll a natural two. Minus one. So what?
That's a pass? No. So it can't take reactions. And at the start of each of its turns it needs to roll a D6 to determine what it does.
So right now it's just kind of standing there and it can't take a reaction. I think in the next round it'll do something. So it is now the tree's turn and none of you are in 40 feet. That's not important to worry about it.
I'm sure. Fastest form. So a puff of black spores go up into the air. It is Spike Jones's turn.
Is Spike Jones doing anything? Oh no, he's just going to ride my shoulder. He only has a good attack once a day. So I don't want him to be in need of this way in danger.
Okay, so I didn't invent the whole lore but I did make the gold thigh tree. I face it off of another gold thigh tree in a book. But it's mostly mine. So anything that you have aggravation against the gold thigh tree, that's all my fault.
Well it's good that there's nothing different because I'm about to fight the gold thigh tree and other camping. And just so you know, now that you're closer you can see that it does have these berries on it. They're kind of like fangs or kind of like peppers maybe and they're growing on the tree. Anyway, it's waitlist turn.
Now I'm done talking about the tree. Okay, I will take a reckless swing at the un-damaged needle light. Okay, 16. 16 hits.
20 damage. Alright. Almost double what you needed. And I will use my move to charge the tree.
I'll charge the tree. 30 feet closer to the tree. Because I might glutton for a punch-frame. I'll take an attack of opportunity from the tree light.
Okay, 16 plus 3.19. Yeah that's it. 3 dash. Okay so we'll have to go on.
Oh no. 50 out of 55 guys. All back. We'll take it from here.
No use that to the gold thigh as a tree. So we'll see how that works out. Yup. I don't know what it does.
Hopefully it doesn't give you. It says it right here. It rolls really. That's one of its attacks.
So it's the needle lights turn. So hit. It rolls a d6. It rolls a 5.
So it doesn't move but it can try to make the wisdom saving throw again. And it makes it. So it is no longer underneath your 40 breath effect. And that brings us a 2 days turn.
I will move sort of to skirt the lights and stuff. And go 30 feet closer. And then how close am I to the tree after that? 50.
60 feet. Okay. Then I will turn into your insect. I've been looking at it all the time but an elk.
I'm gonna turn into a big elk with like big ridiculous horn. It's like a large sized creature. So I just like, into this huge thing and Spike is still in my back. And that's my action.
So that's it. I like that they made this handy druid booklet for you with all the. That's my foot falling apart. Alright.
So you move closer and turn into an elk. Yeah. I was hoping I turn into something else but since I have 50 feet to go that elk is fast enough to get there to my next turn. Don't let's have a charge turn.
Yeah. There you go. Alright. So have fun charging into the tree.
It's gonna be great. That brings us to the twig place turn. Still alive somehow. Yeah.
Because we deemed it insignificant. Is it near anybody that can reach? It is near a red road. Yeah.
Oh yeah. Mark on our day. What goes through Mark on? I think Mark on is high enough up in the air that we probably can't reach it so it's gonna go for a day.
It's gonna go after the giant elk. Going to call you. Okay. Okay.
It wants to write you. Oh geez. My arm has a shit. Yes.
My arm has a ten right now. That is three damage. Okay. How much else does this one have?
Only thirteen. I just gotta get there. So is now Mark on his turn? Wait I don't think I went.
Yeah. I go. Sorry I missed that. So it's your turn.