In our last episode, after an uneventful night's rest, the three adventurers set off again following Spike Jones towards the center of the forest. And on their way, they defeated an Ooblex, who had been trying to lure them to their deaths. Our adventurers today are David, who plays Ichabod the Wizard. I've not heard anything about that.
Where's this coming from? That's a first! Kieran, who plays Wayland the Barbarian. I'm ready to chase the butterfly!
Baron, who plays David Druid. I make small talk with the mess, right? A little pile. Hey, Hazel.
Um... Yep. Welcome, fellow Trappers, to Legends of Chill. So, you guys have just faced D.O.Blex?
Are you going to go back to following Spike Jones? Um, did we take a short rest after? I am not injured, so I do not know. Uh...
I think the O.Blex would not be into you, guys. Just about. I guess that we can carry on. Yeah, I'm really dumb looking at point right now, so I'm fine.
I think you guys started out your day and encountered D.O.Blex. Mm-hmm. And along the path, you start to see these cobwebs start appearing along the ground and slightly up on some of the trees. Cobwebs, you say?
Mm-hmm. I turn into a spider. Cool. And investigate.
Alright, make an investigation check. Or maybe find a major survival. Okay, cool. You even know what's survival, but then I'm trying to survive.
Mm-hmm. 23. These webs are fairly old. You would guess probably a few myths.
Are there, like, some that are a little bit fresher? Like, is there a clear direction? Like, oh, these spiders are migrating to the west or whatever. Yeah.
As you continue along the path, the webs continue to get fresher as you go along. Cool. Until you find yourself among webs that are quite fresh, and right in front of you is this giant humanoid skull embedded into this rock face. It's big enough that you can stand upright to pass through its mouth, which you kind of assume you need to do because spike-domes is just heading right for it.
Oh, god. Hold on, Spike. Spike, stop. Do we want to look our way around or just go right under?
You know the old saying. Spike knows best. Is that an old saying? Is that an old saying?
Yes, or maybe it's a reject. Yes. Alright, that's what you guys think is the easiest, the most reasonable path. I'm trying to think.
Probably be the fastest, if not the least dangerous. Okay. Never mind. We'll keep going, Spike.
But did you roll on your survival check again? 23. Okay. You guys have decided to go on through the skull, but you do know that the webbing in this area is quite fresh.
And you can make out what you think is probably a burrow that a spider lives in right in front of the entrance to the skull. You want to set it off fire? Actually, there's a lot more webs. The fire would spread really fast.
You have to get my eye on your...that's the bad idea. Anybody attacking? If not, then I have an idea. Maybe it's the same idea I have.
I mean I'm a spider. I can go trying to make friends. Well, why not have an idea? With the giant spiders that attacked us frequently.
Maybe they'll stop attacking the town if we're friendly enough. I don't know if I can go over that. I'm on a switch. Okay.
I just think I burned my hole. You are a giant spider who lives from trees. And like maybe on the ground a bit, but you mostly hunt from trees and build webs. And this spider is living underground.
So you're clearly not the same kind of spider. So I'm going to get probably within like five or ten feet of the hole as a spider. And make spider clicks that go, hey, doesn't you in there? Make me persuasion roll.
Ooh. Eleven. You hear some clicks that say, go away. This is my territory.
We just want to fast-by? We. I got some friends with me. The spider is going to peek out.
I wave one of my friend's legs at it in a friendly manner. So you see this like flap in the ground kind of open up and you see this giant black and white tarantula. So he gets head out and looks like this. Cool.
See? It's a different kind of spider. I can't respond to the conversation that just a play. I don't.
Let me check. I don't speak spider. It looks out and says, oh, you've brought me a snack. I sigh in spider.
And I say, put there my friends. I don't want you to eat them. We will protect ourselves if we have to. The spider is going to crawl out of his furrow.
And it is bigger than you. I'm a giant wolf spider. I'm smaller than the spiders that were attacking town. The spider is bigger than the spider says attacking town.
Anyway, he's going to come out and let's roll for initiative. Hey. 16. Wait, what?
Nine. Pick up on it. Twenty-two. You that way.
Our spike Jones were Mark on joining the initiative order. Spike Jones is not. Mark on yes. Okay.
Fourteen. So the tarantula has made its intentions known. So, Ick up on it. You may go in a few like.
Alright. I will say have a little fire scare. Reslighter. Cast scorching way out of those circular glassing.
I'm not going to start. Fourteen. Fourteen just hits. Okay.
Then the eight probable businesses. That's a 119. Fifteen fire damage. It chitters in pain.
You see his eyes kind of flake closed right when we're before opening again. And that will bring us to day's room. Okay. I am going to drop my spider form because like I obviously can't fight this guy like that.
That's embarrassing. And I will cast them to wave. Constitution ticket. Six.
So it's going to take ten thunder damage and push back up to you if it gets like pushed down into its hole or just away. Just away. And that's it for now because I'm looking something up. Okay.
So the Mark on is going to cast major illusion. I mean major image and create a large fat juicy fly about slightly smaller than the spider itself right next to when it's clear the fly's wings are broken. And it can make sound with this bounce. My goal is to distract it.
Maybe see if it can lose its attack or at least grant wayland advantage. Okay. As an action it has to make an investigation save to determine its illusion. But that would happen on its turn.
So either way it has to use an action right? Yeah. Wow. I mean could just choose to ignore it.
Oh okay. Since it is surrounded by other enemy men who help the fly is tempting. Yeah okay so what it's going to do is it will lift towards the fly and salivate. But it is surrounded by a bunch of enemies right now.
So it is going to take like it's back four legs and start kicking at the back side of this abdomen. And you see this like cloud of hair just fly up into the air. So it is using a special attack that has called erdicating hairs. It kicks these sharp barbed like hairs off his body into the air.
It surrounds the creature in a 30 foot radius. And these hairs last for four rounds. So I need all of you to make a depth save. Anybody will risk an 11?
I got an 11. 15. 16. 11 is good enough so you all make a...
Oh I should make a one for Markov. Alright everybody succeeds. So that is a six-person damage halved for all of you. And six- poison damage halved for all of you.
Oof, got my full. Then that hurts. And it is way less time. Okay well we're going to start by raging.
And then closing the 30 feet and it sounds like that damage too. And make a reckless attack. Ten. Well there's two and a three.
Ten? This is? Probably got to do his roll of seven. So Whelan rushes forward with his scythe.
And as he's moving forward he's... His mouth just gets filled with his hairs and he starts coughing and attacking. Can't... I'm going to go shower.
I'm going to try it well and I can just later it and easily get out of the way. And that brings us back rounds. I enjoyed it so much I got to do it again. I am going to touch Mark on and cast Ragen's breath on him.
I'll give him... I'll do lightning this time. I should be fine. And then that's a bonus action for me to cast it.
So it's my action. I'm going to cast a cantra acid splash. And so that's a DC 13 deck save. Eight.
Eighteen. Alright he takes... Let's count it up to zero damage. Zero damage.
I can take care of that for you. So your bubble of acid just goes flying past. This turn. I am going to summon my Hawk Spirit Totem.
Which will allow me to be granting advantage on attacks as we move forward. Oh. And I will cast... I don't remember what Dave's cantra is.
Produce lane. And it's... Does the advantage apply about it today? No, I have to spend my reaction to give it to a person.
That's unfortunate. Yeah. So your Hawk Totem show is up? Yep.
That's just flying around. That's a cool. Helping you see better I guess. Basically I gives you advantage on perception checks as well but I don't think we really need that right now.
And then your attack misses and you're on some Mark on the lightning breathe in fairy dark. That's the one. Mark out. Put himself fly over in an into a position versus a bonus action will turn invisible and then fly over and put himself into position and breathe lightning on the spider.
It's a DC 13 deck save. Six. All right. That is 10 lightning damage.
The tarantula's legs quiver for a moment. And it shitters angrily. And it pounces on the fly. And tries to grab it and pull it into its burrow with it.
What did you say the save for that was? Investigation. Investigation is intelligence. Yep.
So 11 minus four. That's fantastic. Understand why it has not grabbed the spider or fly rather. It tries to grab the fly and drag it back into its burrow but it's limbs just pass right through it.
It shitters angrily. It's going to attempt to flee. So it is going to move away not towards the skull or its burrow but into the forest. So anyone who is in melee with it which I know is a weightland.
It's double 19 which is 21. That's 12 damage. It still has 12 damage. It brings it to minus 47.
I know. 41 hit points. You take the spider and you cut it down. I just caught off the calf and its legs and stress around.
It rolls over on its back and spasms and the forelegs that are still there is kind of crawl up. Like dead bugs legs do. That was interesting. We're not even in the cave yet.
Damn. Those hairs are probably still around though. Oh. Oh.
He waved my hands like this. He got covered in barbed like hairs and he'd stick in and deal quite a bit of damage. Um. Yeah.
I actually am going to do that and have you guys rolled that saving throw again. 20. I think they're 18 and E. Seven.
Seven does not. Um. So it is seven piercing damage. So for people who take the full amount into that and for people who do not it's three.
Oh. It's also seven poison damage. Uh. Um.
And people who are felled are also poisoned for an hour. Oh. It sounds like you could turn to take a short rest then. I'm seriously injured and I disadvantage for everything.
Oh. It's free. For some things because of your your hawk. That lasts one minute.
Oh. Never mind. Um. Markon is down.
Oh no. So, uh, dead or unconscious. Unconscious. Okay.
You guys can uh, attempt to stabilize Markon or beat him a healing potion or touch him with healing stuff or, uh, I can. Yeah. Cause I can hear you myself. Sorry.
I don't think I've used my healing today. So, uh, we'll do that. And he'll get four points back. Okay.
Damn. Oh man. Wasn't that bad. Now we still got those 10 berries that are still good for today, right?
Right. I forgot about those. Yeah. I got something that I want.
Basically. You got rid of the bad ones. You figured that out. Okay.
So, we had 10 total. Yeah. So, just for starters, I'll pop one in. Me too.
And is it one per berry or is it more than that? It was 10 hit points. Oh, 10 hit points per berry? Yeah.
Oh, nice. Thank you for everything. I threw away my stats for the collage tree. I've done it for you.
They're super good berries. So, I'm taking one day. Are you taking more than one? I'm just taking one.
Okay. Oh, roll a hit die. Yeah. And I don't spend a hit die.
Are you going to use any of the berries? I'm going to hit die before and see what that gets. Okay. Yeah, I'm good.
No, I'm just five down. The berries are only good for a day. So, no, that's true. I feel like.
Yeah. I may as well take one. I'm going to get it. And we're definitely taking a short rest too.
Did you do a berry? Yeah. Okay. So, we're down to seven.
I'm back up to 54. Good grief. It also removed a disease if you have. Oh, it's about your poison.
Yeah. I'm just waiting for an hour. Yeah, just an hour. Okay.
So, I feel gross for an hour and then you're like. That's the short rest. Yeah. Well, you know what?
We have them using them. Yeah. Mark on head. One of these.
I just hold my head once and one go. It's great, Barry. Was there anything interesting in this burrow? Would you like to inspect this burrow?
Sure. Let's go to a berry. I'm going to fill you up if you get stuck. I think I'm just going to make the flywalk around.
Make it do a little dance. Start the same. It's not an investigation. Yeah.
I have a skate shirt. I don't know if that's actually going to help me find anything. Alright. Pull zero.
Let's go. Six. So, you open up the burrow and it's a fairly small hole, which I say. Because it would fit the spider and not much else.
There are some bones of various creatures down there. I bet you don't see anything of worth. Alright. No human-like bones or anything.
No. You see. Okay. I'm not going to sift through animal guts.
Let's go. So, into the cave we go. Can I do a ritual of a tech magic on embedded skull? Sure.
That's a good idea. Right. That's just a thing. That's just a thing.
You just tell me that has an aura. It does not have an aura. It does not have an aura. It is not magical.
It is not going to chop down on you or anything. Should I find it back? Well, that lasts a good long time. You want to swing it into the burrow as well?
It's all like in the burrow too. Kick it open. Okay. So, you look around in the burrow for anything magical?
It's thirty feet. You detect a faint magical aura. In the burrow? Yeah.
It's very faint. I'm going to check it out anyway. There, I'm not interested. Okay.
You find a pair of glasses. They've got, uh, they're red and they have these black spirals going around. They've got a flint of on. Okay.
So, all you can see through them is everything turns a reddish color and the black spirals are kind of blocking your view. But you can definitely tell that they're magical. You just think they probably require a tumour. Let me try again.
Okay. I think that's really specks. They are. Nice.
You also find next to the specks a gold pouch which has ten gold pieces in it. A gold pouch like a patch with gold. Yeah, it's a magic pouch. Okay.
He said ten. Yeah. So here we go. X-ray goggles.
When worn by a creature attuned to them, these goggles allow a creature attuned to them to see through objects. A cross-section of the items revealed to the user allowing them to see the structure of the object. It does not allow them to see through walls or doors, but instead shows the interior structure of these items. These goggles don't really see through anything but are pre-programmed with illusory cross-sections of objects.
For example, looking at a tree will show a cross-section of a tree. Looking at another tree will show exactly the same cross-section. If it is an object that the goggles do not have an illusion for, they will replace it with something similar in shape or a very different black it out completely. So, Dave, you want these?
I mean, that seems like something for teen pranksters over there. I already have. Eyebings. I think they look really good with weightless hat.
Oh man. Walking disaster. I like the idea of the nerd barbarian. Hold on.
Excuse me. I'm going to go raging on you now. Big tall hat with like ten of those come down like x-ray goggles carrying this, carrying a size. Yep.
Just because you have to, doesn't mean you have to use it. I know, but I'm thinking even if me only might not be the greatest idea, I might have three things that require a tunement. Because there's a helmet. I didn't tune to the sword.
I'm actually a tune to three things. I'm a tune to the frost cloak, right? I think so. So, yeah, that would be three things.
All right. I'll fill it. Give it to Markov. Excuse me.
I'm breaking my leg. I'll be a little big for Markov. All the better. Hey, I think you should maybe try to take a closer look at my amulet of revocation.
Because if Maeve had been in that tower, what if the nightmare was some kind of indication? Okay. I mean, do we already know about the amulet? I believe you did try to identify at some point, but I think you kind of like to get the, you know, to tell us that was the amulet of revocation.
But I don't know. I'm having second thoughts. Because Maeve was there. And I had a weird nightmare.
What if you cursed it? No, I don't know. If you identified the amulet of revocation. Mm-hmm.
Which seems to be a whole competent wizard. You could have cursed it or something. I don't know. I'm grasping at straws.
Well, if it's, if you think it's cursed, you can take it off, but I don't think that we can do any better than we've already done with it. Okay. I don't know anything about you. We're magic people.
Do you feel cursed? I put my hand on his forehead. You seem fine to me. Oh, good.
Let me tap your knee there. Ah. Alright, whatever. Let's go.
It's a little step, a bit of a step down to get in because you have to step down from the teeth. So get into the skull? I don't trust it. I don't trust it.
I don't trust it. It was creepy, but fine. And then you're like, oh, by the way, you have to step down. Do you want to go down?
The ground kind of comes up. You can see a little bit of the teeth, but it mostly comes up to the top of the teeth. And to get into the side is a bit of a step down as well. Also, the entrance is kind of covered in cobwebs that you have to get through.
Wailing can go first. Fine. Wailing goes first. I've never said that phrase before.
The story of this campaign. So, Wailing pushes through the cobwebs that steps down on the other side. And it is dark, but there's plenty of light among you guys to be able to move forward. And you can see that the path continues along the skull for a little while.
And then there is a tunnel in the back that goes slightly down and curves around so you can't see very far down it. Sorry I was taking notes. I missed a lot of that. So there's a tunnel?
There's a tunnel. Okay. I have, if it's dark, I assume I'm going to have a flame just so that I can see a little better. So you're following Wailing now?
I'm following Wailing. Okay. Moving towards the tunnel. Okay.
Here we go. Let's follow this bike. So you guys follow the tunnel a lot. And it seems definitely to be trending downwards.
And it is not very straight. It wanders wherever it feels like going I guess. It seems to be mostly a natural. Okay.
It does not look like it was carved as far as you can tell. And as you go, you start seeing lichen appear on the walls. It starts to get damp and a little chilly. As long as it starts growing out.
All kinds of different colors. Mushrooms started appearing. Can I get everybody to make me a protection check? 21?
Okay. Twenty. Considerably less. Okay.
So Wailin and Day. You're watching. And you see this weird gross looking fungus. It looks like this.
It is white. And it has these bright red gel like blobs on it. It looks like it's bleeding. Lesions.
And you all see that fungus. You've seen it. It's pretty creepy. You too see one that looks like it's moving.
Slowly crawling along the ceiling of the cave. Like it looks identical except it's moving? Yes. It is longer.
It's still fairly small. And it's kind of undulating. You got 21? 21.
You can kind of see that it has these little tendrils along the sides that it's slowly moving forward. Yeah. Kind of like a centipede or a millipede or something like that. I love burning that.
I think I will. I'm going to throw my torch at it. Okay. Now my pretty sling.
You're going to check. I've missed. I got a four plus something. That's not a ten.
What are you doing? There's a moving mushroom. It seems like fire was a good plant. It probably goes up and something about blind.
Your fire goes up and hits the ceiling. And you see it stop. As the fire burns. Similar looking mushrooms around it.
And then it slowly moves around the burning area, giving it a wide berth and continues moving towards you guys. So it didn't react other than avoiding the burnt area? that's happened can I see it or you can see it okay they find it out yes stupid things yes recall some of this hey that looks like the inside before I guess also in my late cantrip just to make sure the human the people without targeting to see yeah if nothing if nothing happens for around I'll bring my fire back I sort of look at it like trust you so it's just like how fast is it moving this much room let's see if I wrote that down because I did not make it an official step black because I did not have time I was lazy it's fairly slow let's say it's about a 10 okay so pretty quick then make how far down the tunnel to be seen it he said it's windy that's probably about 40 feet away so 10 and 10 20 feet away now I'll keep taking patch outside it okay make another talk another failure that was a three okay I'll do the same with the acid splash okay that's a DC 13 deck save for the 15 mine's more your acid splashes your flango up and if you've misjudged it a little bit and you hit ahead of where it is and it stops but re-evaluation and then it starts slowly turning around and it starts moving the direction that you guys are heading all right said words you moving away hmm I still don't trust that thing so they should burn it I'm gonna throw fire at the stationary one I like for practice make an attack so there is a stationary one there and you hit it and it burns and these like hot red globules just fall down onto the ground I'm gonna cast Mage Hand and run the force across the the stationary ones to see if if that makes the globules drop also okay so you do that and it seems to vary it depends on the force and the angle that is going at and you see a couple of the mushrooms just fall off and you see a few of the jolik bits kind of fall down can I make a check to see if I've ever heard these things before but these particular fungi okay yeah all right nature yeah nature's good I should have done that too so yeah yeah that's a one full of two so that's a four I got a twelve yeah none of you are familiar with these fungi either it's a stationary one or the moving ones do we want to try to just move under it and past it or do you sit longer I still want burn I mean yeah I'll keep can I can I just like keep going and you'll eventually hit it yeah I think you'll hit it one hit that it okay it will burn up does it scream or anything no it'll burn up and fall from the ceiling cool maybe the clock on the tunnel floor okay I bring my flame back into my hand and give well the thumbs up all right I see what the problem has been I've been shining the lantern on the ground focus it up there on the ceiling and then we continue on looking out for more hazardous fungi okay you continue on and you do see now that you're looking for them you see these things up above you fairly regularly you're gonna continue burning them keep burning creatures that she knows exactly when when Ichabod was using his made-hand it seemed like he could like pick them or is it not starting to fall out of the hell you're mean than that Ichabod was investigating the stationary mushrooms true yeah so a few of them thought the ceiling whenever the hand brushed over them most of them stayed up there okay so I'll point out the next one that we see and go can you try and grab it with your made-hand look I don't want to like they might be okay guys just like the tarantula hey if it had been just me I think the tarantula had been fine if you guys could all turn into spiders you know like normal yeah I'll learn probably more fun day well Ichabod might know somebody who knows very true like knows falling work and has ten points 14 thank you very much it's an utility box once we spot another moving one I'll pass a made-hand and try to pluck it off the ceiling it has a maximum weight of 10 pounds okay and it has no strength score anything right right can you just roll me a d20 yeah I let it okay your made-hand reaches up and it tries to grab one of these things and it grasps onto it and it pulls it and you see the tendrils are kind of resisting they're trying to keep it held to the ceiling but your hand does pull it off the ceiling and you're holding it what is it doing like floating in here yeah it's floating the air with its tendrils are moving trying to grasp onto something you actually see them all you see them all stretch out a little longer than they were before and trying to reach up to where the ceiling is but they don't move up very far they just stretch out a bit okay I take my normal spear if I still have one I think I do and I take it back into it and I poke it you see it's a flinch it kind of like jumps up off the surface of the hand a little bit before resting back down okay I say hello in like animal talks it's a plant okay or whatever fun guy is a fun guy yeah they're closer to plants but they're not yeah they're closer to actual like bacteria because they're one not some of them are not okay it is it is only beasts that I can talk to the fun guy in the book or listed as fun guy or if you're listed as plants I think I listed as plant as an accurate I understand why they did it introduced a whole monster type biology's weird man I should know we've proven the thing I give you the plan plus yeah I don't have any spells let me talk to plants yet okay so does it like cling to the spear at that point or yeah yeah yeah well that's happening I'm gonna try to scan the ceiling for other ones of these to see if they're reacting to this one being down here they're either moving towards us now in other words change the direction they were headed or if they're just continuing to meander around they seem to be just moving like they were before they don't need to have taken any notice of this give me a perception check that is unimpressive eight okay nothing so as it's clinging to the spirits I like slowly and carefully push it towards way them and say okay I dare you I really don't want to I want to know what it is and I can't talk to it I don't know if it's gonna hurt us it's very frightening I don't want to kill them fine it just pokes gives it a good poke with one finger and sees what happens instantly dies and one of these tendrils wraps around it and is barbed and out wrapped on your finger pretty good out and is it like trying to poison me or is it just it's just a little shark just a little sharp is you know this got little barbed tendrils so they can hang out of ceilings and has wrapped one around your finger it's not very pleasant but wait when bursting into tears and I just gently unwrap it okay okay that really hurts too I'll give you one damage okay all right well those hurt a little bit I poked the bleeding rethmusion look at the like if anything's gonna hurt it's gonna be that so it's first and you have weird gooey red stuff on your finger okay so living but harmless good to know well it doesn't feel like you want climbing on you yeah so I'm still unsure I mean if it looks like they're gonna really are you unsure in the sense that you want to continue poking prodding no I'm sure in the sense that I don't really want to just indiscriminately kill them but I also don't want to walk underneath one let's get this back on the ceiling and we wouldn't stand or anything no we'll just um I'll take something you should be doing now all right so then I guess we'll just continue on and squirt him if they if they start to look like there's too many of them yeah I think that I'll wait until they like decide to fall on our if you were going by themselves I don't think or an issue it's just if like the entire whole way becomes flooded with them we shouldn't walk into it that seems fair so what are you doing with this one that you have captured I'm gonna can I reach the ceiling I just got my main chance I'll lift it back up and and hold it until it's able to reattach yeah it reattaches to the ceiling it lets go of your spear and reattaches to the ceiling with those tendrils after it's got a nice secure footing elsewhere and it continues crawling along the ceiling okay if it's just going about its day I don't want to bother it too much so you're moving along and if one drops on top of you you're going to do something but otherwise basically yeah if they seem more threatening at any point I'll start doing I'll start hurting before we get to them but for now I think that will be cautiously optimistic okay so you guys continue walking these things wander around above you and you're not following you great as you continue onward you see some that are more yellowish colored and their their red bits are darker they look harder more brown in color more firm and those are moving much slower than the other rings a bell I can't remember if it's your campaign or another one in my own the change in color it was in this one there was when we were exiting the tower yeah good memory I know anybody's okay but I believe you were going out the back entrance of the keep the old castle that we found naves initial research into the giant chickens what was changing color fungus yeah yeah that's a fungus in these campaigns lately continuing to be cautiously after mistake okay nothing happens with these and as you continue on you see more of these and fewer of the white and red ones until eventually you see one that's a really dark brown and the spots on it are almost black and you see it crawl towards a group that look exactly like it except they're not moving and it stops just on the edge and doesn't move anymore so we're in like a creepy mushroom graveyard or something can I do a nature check and see if I think that this is part of their life cycle or if this is like a corruption of some sort or a disease yes 20 so you don't really know much about mushrooms that appear to be alive you know in a moving sense but you know of various other mushrooms that do kind of change coloration as they get older so I think it's probably natural yeah all right I did some weird research I saw a lot of tabs with mushrooms in them thank you for listening legends chill is it works on production be possible through the support of our wonderful patrons join us at patreon.com slash work zone to learn more about the players and their characters head to works on calm