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S1:E32 – Druidic Fireball episode artwork

Jul 3, 2019 52 min

S1:E32 – Druidic Fireball

from Legends of Chel

The party continues to make their way through the land of dinosaurs, and Day summons a whole big bunch of very good boys. Find us on Twitter @theorczone Visit our website at orczone.com Cast: The DM is Hazel Ichabod is played by David Waylon is played by Keiran Day is played by Therin Music Credits Bell's Run Theme: Unveiling Soul by Evgeny Teilor

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S1:E32 – Druidic Fireball

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Transcript Auto-generated, may contain errors

In our last episode, the party explored a strange place that was full of dinosaurs. Day was able to talk to most of them, though most of the conversations did boil down to someone, saying, uh, hi, please don't eat me. Also, they've found themselves somewhere really strange, where the days are half as long and the sun speeds its way across a ringless sky. Our adventurers today are David, who plays Ichabod the wizard.

Oh man, magic items that recharge on the dawn are weak. Kieran, who plays whale in the barbarian. I think that's a nutrios man. Theron, who plays day the druid.

I'm a human, what are you? And our DM Hazel. I don't know how I answer that. Welcome, fellow draflers, to Legends of Chill.

Let us go over the level up, because you all leveled up. I think I usually start with Ichabod, so we'll do that. Alright, so I've been very impressed by what I've seen from the rest of the group, watching Day and Wayland and even Markon. I've figured out how to tap into a power way beyond me, and so much greater than the complicated incantations in my spell book.

I can heal and bless and protect and conjure illusions and control the very wind. There's so much I could have never imagined when I was studying in the College of Avine. Cool, so what does that translate to in actual events? I took a level in Divine Sorcerer, and so that does give me access to additional spells, including four more cantrips, less cheer wounds and sanctuary, and a power called Favourite by the Gods, which if I miss or fail a save, I get to add a 2d4 to that.

Great, and are you in the double digits of hit points yet? I'm probably in the 20s. Oh, jeez. Oh, my.

Damn, it's Quiskey. Wayland, what did you get? Well, Wayland is now a level 5, but very important thing, because he's got, you know, not 12 more hit points, so he's at 67. Level 5 for martial class means I get extra attack, so now I can attack twice, so I'm going to take the attack action, and I got an armored movement.

My movespeed increases by 10 when not wearing armor, or when wearing light or no armor, I think. By the way, not wearing armor, doesn't matter. And that's how the proficiency goes, increase. That's useful for everyone.

All right, that's it. All right, okay. It's not a huge level for casters who aren't taking a sudden first level in a new class, so I learned how to cast their level spells, which means that I have conjure beasts or whatever it's called, prepared, as well as something else cool. And I'm at 41 hit points.

I feel like I'm the normal one. We are the bell curve party. Can I get anything cool? No, dis spells.

Cool. All right. I think you guys just rested and haven't fought anything or anything, but in case, since you guys level it up, it's like a flon rest, so if you have anything down, that goes back up. Despite getting it to level up?

Despite getting it to level up. Despite getting it to level up. I don't know, even though, it's also a creature, but it's not to level up. Okay, well, just tell me when he levels up and up there, I don't have to get tuned in anywhere.

Why is there something you want to tune to? Not yet, but I assume that we'll find something. And right now I'm attuned to two things that I can't unattune to, like, without completely changing my thing. So you are following Spike onward now?

Yes. So after a bit of travel, it's probably getting to be around noon. Faking. Yeah, faking it.

It's about four hours into the day or so. I decided that eight hours that they light and four hours of darkness is a cycle that you have going on. Oh, that's weird. That's weird.

So it's about faking noon. And you see something weird because it looks like a partially collapsed overgrown structure of some kind, like a built structure. Okay. So it looks like this rectangular building.

You see a staircase going up to it. It's overgrown with vines and foliage all around it. And since it is very hot, can I get everybody to make me a constitution safe? Only a constitution safe I will actually make.

Oh, big tub by Barry. I also rolled the two. I also rolled the two. And guys I zero after it.

Eight. So my 11 is the best I guess. No, I got 20. How much?

Okay. So Ichabod, it's hot, but you're dealing all right with it. But you see that both Wayland and Daisy sweat just pouring down. Their faces are red.

And you both have one point of exhaustion. Oh, okay. I feel like there's probably a spell I can use to fix that. Does it get cooler in the dark?

Yeah. Okay. Is there a minor restoration? Does that do that?

I'm going to cast a minor allusion and have a fan appear next to me. Okay. I'm just looking at my health. Spiker Jones is walking right towards this building.

He's not tired. No, I believe Spiker Jones is immune to exhaustion. Probably. Me and Dad.

All right. So you guys want to do anything with the building? Spiker Jones walks up to it and is going to continue on past it. Oh, he walks right up to it.

Yeah, he walks right up to it and continues. He continues going. Okay. Do we want to check this out?

I mean, if we're going right by it, I wouldn't want to divert. But might as well. What's up with the building? The building, like I said, is mostly overgrown with fines.

It looks quite old. It's collapsed quite a bit. But there is a bit of inner structure remaining. Anybody wants to do an investigation or perception to find out anything about it?

Do they need to do so? I'll take a quick glance. Yeah. 15 for investigation.

23 perception. Oh, 19 perception. And I don't think I have any magic we can help. Lesser restoration doesn't do exhaustion.

Well, that's unfortunate. Okay. So, um, day and way Lynn, you see, you all see that there are like some desks in here and like there's a bunch of pull holes in here. And I've got a bunch of pulpy mess on the floor.

And amongst some of that mess, day and way Lynn, you see something glinting in the sunlight. It is white and shiny. A light shiny thing in a pulpy mess. It's the description.

Okay. Do you point it out to anyone else in the party? Yeah, sure. I'll say, does everybody see that white shiny thing in the pulpy mess?

That is a perfect description. That's exactly what it looks like. Yeah. Let me cast me chand and go scoop it up and bring it over to you.

Okay. You scoop it up and bring it over to you. It's a cloudy white gemstone. It's kind of shaped and looks like a cloudy white quartz crystal.

I'll cast a tech magic. It is magical. What's the aura like? That is a good question.

Let me dig up wherever these auras are and try to figure out what type of magic it is. What do we find? Well, if you do, I'll spend 10 minutes and cast identify. You're gonna like this one.

Why it's Don Richardson's Superlative Journaling Gem. It's Don Richardson. He's the owner of the Superlative Journaling Gem. This cloudy white gemstone requires a command word to activate or deactivate it.

Once the stone is activated, one of three commands can be given. Record. The gem will start glowing at bright red, and any word spoken within five feet of it will be stored in the gem. In the speaker's voice, the gem can store up to three hours of content.

When the gem is close to being full, it will occasionally pulse for the yellow light. When full, the gem will give a quick flash of bright light and will not enter the record function or will exit the record function if it has been recording. Play. The gem will start glowing green and playing backward has been recorded and it's starting with the most recent recording.

As it plays, it pulses in time with the sound coming from it. The gem is also capable of understanding further simple commands while in this mode, such as play two entries back, or start at the first entry or go back one hour. It will not understand more complex commands, such as play that one where I was talking about the bees, or play the entry that I recorded in my bedroom. Transfer.

The gem will glow yellow, and when placed on a sheet of paper, notebook, or stack of papers will transpose all the audio sorted into text and then delete the stored audio. This transfer scales text size to the amount of paper available, so if you transpose three hours of text onto one standard sheet, side to the other side. That would be pretty much unreadable. If you transpose onto multiple sheets of paper, the film will not stretch letters across multiple sheets, but will limit itself to printing one character per page.

When transferring, bright yellow rings will scroll across the surface when finished, but the transfer of the film will once again become clabby white. So you say that, and then I just shout play. Does it do anything or do you have to do something? It requires a command word, which it has.

Is it, what is it named on Richardson? It's Don Richardson. I'm Don Richardson, and I'm wonderful. The command word is journaling gem, which you can change that if you want to.

Well, given that I'm 17, I'm going to say journaling gem record, black spots, journaling gem play, black spots. It will play butts, butts, butts. And then I guess it will go to Don Richardson's last entry. So you hear Don Richardson speaking.

Day 31. Alright, so I'm going to start the autopsy now. I'm very interested in its camouflaging technique. Is it an inate magical trait?

Is it fueled by chemical processes? Ah shit, stop recording. Damn it, where's that first take? Whoops.

You're still recording? Okay, so that's that entry. Day 30. A very exciting discovery, a new specimen.

It snuck upon us at night. It seems to have been cloaked in some fashion. Yes, I was getting to that. In the attack, it managed to kill Jenny and Wiseheart.

They will be deeply missed. No, what are you doing? We can't leave now. Look, we have a duty to study as much as we can.

Blast the mapping. What? All of you? Well, fine.

Go then, but I'm staying here. Don't call me a fool. You're the fools. This is a discovery of a lifetime, and I'm not walking away from it.

Day 23. Other beasts have been following the trailer of those Dionychus that Marge was running from. We've been having to kill them or chase them all fairly regularly. I suggest moving the camp, and Marge suggests that if we were moving, we might as well leave.

It seems like some of my other team members are coming around to her point of view, though I'm trying to sway them to stay. Day 21. Marge is back. She came running back into camp with a couple of Dionychus chasing her.

We unfortunately were forced to kill them, but on the bright side it means we have fresh specimens to autopsy. Maybe we'll find some clues to tell us if they're more closely related to birds or reptiles. Day 19. Working our base has finally been completed.

It's a fine building, should serve as well as long as none of these beasts decide to charge through it. Marge still thinks that this little pit stop is a waste of time. She keeps saying that studying these dinosaurs as we've decided to call them isn't as important as mapping out this forest. Yes, yes, they're not going anywhere, but neither is the forest.

It will still be there when we get back to it Marge. She's not really going to leave her on her own. She's not a complete fool. And then Stone turns a cloudy wipe again.

Mmm. Okay. And if you would like me to go back over that and summarize it since it was backwards and everything? What I think I want to do is I actually am carrying ten sheets of parchment on me.

And so I think I want to estimate about how many of these pages I need. I'm guessing about two to make sure it stays legible. And I will place two sheets on a flat surface, put the gem on top and say, journaling gem transfer. And in that way I'll have a hard copy of it.

Cool. Including. That's butts butts. Cool.

You can do that. I would love that. Okay. Also, is this a case of changing the command word in game or out of game?

I mean, is this something that Ichabod can set or it would always have been this word? It's something that Ichabod can set. It's got to be Nokia. It's an ancient elven word meaning record.

Is there any way of guessing how long this building has been here? I mean, is it years or decades? I mean, we got the screwed up time as well. Yeah.

I mean, maybe nature? I could. Yeah. If you're willing to let me try, I'd figure out like how long it would take for the plants to overtake the area.

Yeah, you can do that. 16? 10 and 16. Whelen, you know that I probably took a while.

A long last time. You assume a few decades. But you're not quite sure. What was yours?

16? Okay. Not super high. Based on the plant growth, you're not sure how the cycle of the sun here affects the plant growth really.

But you think it's probably been 100 years or two, a few centuries? Okay. So I'll share that info. You know, we're talking at least a century.

What's left of the building is basically being held up by like plant growth. Yeah, but we don't, I mean, they got attacked. So it could be that they were just using the building. So is there anything else in this building?

Is there anything else in the palm tree mess? No, nothing. Nothing interesting. Okay.

So on we go. Yeah. Keep falling asleep. Alright.

You guys continue on. Did you walk for a while? You see a bit of the wild life, various small dinosaurs scurrying through the undergrowth and flying creatures overhead, much like you saw earlier. And then the area opens up and there is this big huge dinosaur laying on the ground.

It's enormous. There's the brontosaurus. It looks like it has been eaten and gnawed on. Oh.

I thought it was a friend. I was going to say a lot about it. Yeah. Not anymore.

There's still some flesh remaining, but it's been pretty well chewed. Can I have everyone make any perception check? Very impressive. I'm going to have a six.

I'm not going to have to. Nice. 10th day. 11th.

Fishies, I rolled this thing. Okay. I'm going to eat. Yeah, that's all you guys know.

No, there's a ron d'amron d'amron d'amron d'amron. It's okay. I'm lucky to add that. Yeah.

Is there any way to determine the wounds that killed it? Was it by the Tyrannosaurus we saw or something of that size? It's pretty well eaten. It's hard to tell.

It looks like it's probably been dead for a while. Okay. So you can't really tell what initially killed it. It looks like various creatures have probably scurried from some off of it.

Based on the journal entries, well, first of all, remind me, have we met a dinosaur that was camouflaged? No, so. Well, just based on the journal entries, then I'm going to go into hyper mode with the lantern. Just keep a constant scan of the area around us because I think whatever ability that he's talking about in the journal is probably related to Marcon's invisibility.

Okay. I just want to keep an eye open for them. No surprises, please. All right.

So Spike Jones is walking towards this front source. It's not going too close to it. That's going in that journal direction. Can I give him a command to just give it a wide berth or does he just try to bomb?

He basically just trudges along. No, you can give him command. So you can tell him to walk around in a wider berth and then continue on the path. So I'll do that.

I'll tell him to please don't walk too close to that gross dead monster. Okay. He was walking too close to it anyway. Just, yeah, it was inside.

But, okay. So he gives it a wide berth and you guys are following him still? Yeah. Okay.

So he's just left. Do an hour. It's been more than an hour since you did it for the... Should we do it again?

It's too late. It's not legacy late. Yeah, I think it's fine. We can just find stuff.

All right. You just want to use any spell. So you didn't see it on the floor because they were kind of around on the other side of the Brontosaurus. But what's the art?

Did I guess you were? You see these three large mosquito-like insects come up from the other side, sensing you blidded creatures. And they start flying toward you. So unless Dave's going to try to talk to them first.

I am. Okay. I say, what are you doing? You look tasty.

Thank you. Please don't eat me. Dinner. Okay.

So let's roll four initiative. You come on? Nine. Wait a minute.

Twelve. Dave? Fifty. Our Spike Jones were more conversicitating.

Spike Jones isn't. More convo either. Okay. All right.

David has no idea what's going on. Is this where we are? We're not yet. Yeah.

I mean, you guys can move that around if you want to. I'm not too patient. And I would probably be looking at them. I'm not going to give them my roll.

That looks right. Okay. You have these three large bloodsuckers coming towards you. Yeah.

Not because they're large. They're small sized creatures. They're more spread out than I'd like them to be. I'm going to go up to them and cast them to a wave.

Okay. So any constitution save? Twenty. Jeez.

All right. They rolled in. I take three thunder damage and go nowhere. Okay.

How many do you reach in that? Just a two. This is a two. Good thing.

Thank you. Yeah. That's like there. Yeah.

You want to shove the bronze horse around a little bit? No. That's not causing blood spray. Okay.

That brings us to the sturge's turn. That first sturge looks right at your face day. And from its proboscis, it just spurts this yellowish clear fluid right towards your eyes. This is an attacker save.

I need you to make a dexterity saving throw. Six. Oh, yeah. Okay.

You are blinded until the start of the sturge's next turn. I don't like this place. I'm exhausted. I'm blinded.

That's a lot of bullshit. No damage though? No damage from that, but that was a bonus attack. So it is now going to attack you.

Hopefully. If you did anything because you're blinded, probably it gets advantage. Yeah. Well, 13 and 19 plus six.

25 hit? Yes. Okay. 14 with my shield out.

Rolled two. That is 12 points of piercing damage. Right. So these other two are going to move to the other two people.

They can move 40 feet. So those ones here. Where these come from? Yeah.

The orange sturge is going to attack Wayland, so I need Wayland to make a dexterity saving throw. Okay. I have advantage on this because I'm dangerous since. Oh, not 20.

All right. That succeeds. So it spits this yellowish fluid out towards her eyes, but you saw what happened today and you dodge out of the way. And then it is going to attempt to spear you with this proboscis.

13. That is a miss. AC15. Okay.

And the last one is going to attack Ichabod. Ichabod, a dexterity saving throw please. That's a 17. 17, makes it?

Okay. And then it is going to attack. That is a natural one. That misses.

It is spit attack. It actually spit into its own eyes. The wind blew and the spit just came back into its own eyes. It is blinded to the start of its next turn, which isn't really going to make much of a difference.

But that is what happens. I can't wait for the train move. Actually, I guess it doesn't make a difference because you have your advantage on attacks against it. Yeah.

That too. Okay. So that brings us to Wayland's turn. All right.

We're going to rage and reckless attack on the orange one for me. 18 to hit. 18 hits. Oh, man.

These are 17 plus nine. 26 damage on the first attack. Yeah. You actually, you get it and you manage to slice its wings off its body and it collapses to the ground.

It is still alive, but it is no longer going to be able to fly. Okay. All right. Then I will try to finish it off.

I guess. First of all, yeah. Yeah. I don't feel like trying to have me in spite of my ankles.

20 to hit. Total. And that takes eight. 10 damage.

Use. Just stab that one right down into the ground. Nice. It is dead.

Okay. And that brings us to the acar. Okay. This one on me right there.

Was that one of the ones that you hit? It is not. Okay. In that case, what I'm going to do is I'm going to cast Toll the Dead on the one in front of day.

Okay. And so that's a wisdom save. Ten. That is a fail.

So it takes nine necrotic damage. That brings us back to the blinded day. Okay. If I turn into an animal, I still be blinded.

I think so. Yeah. Okay. I'm going to do it anyway.

I'm going to turn into a wolf. Okay. And that's my action. Okay.

Day of the wolf. The sturge's turn starts. Your wolf vision starts to clear. And then let's see.

Does it get it back? It does. So it's my spittener eyes again. I need a dexterity sensor.

The wolf is much better at that than me. 15. 15 makes it. So if you are not blinded, anything is going to attack you.

Does it hit the wolf? No. It misses. I bark at it.

The sturge on Ichabod is going to see if it gets its fit back, which it does. I need a dexterity sensor. Eight. Eight does not make it.

Okay. I'm going to use a favorite by the gods. Would it 12 make it? Okay.

I'm going to use a favorite by the gods. So also a ten would make it then. No. Wow.

So you are blinded until the start of the sturge is next turn. That's unfortunate. And so it has advantage on its attack against you. Does it 24 hit?

It does. Okay. That is eight points, nine points. Sorry.

Of damage. Oh. That was the sturge's turn. That brings us around to Waylin.

Okay. Smash. Waylin will move up next Ichabod and smash the one that's been bothering him. Right.

Right. Sure. Yeah. Wow.

That's bad. 13. 13. Justices.

I had advantage because I was at one at five. That makes up for I guess 19 plus eight. That's, that's a high. Five plus nine, 14 damage.

Well, right. That's to the green one, which has not been hit before now. And somehow more damage than the red one. Okay.

So that was Waylin's turn. It brings us to Ichabod. Hey, what's that over there? I'm still blinded.

I'm going to move five feet in that direction. And I'm going to cast sword burst. Mm. It doesn't like it.

Waylin for some reason. It doesn't require me to see them. So it gets a dex save DC 13. I rolled a natural 16.

Okay. Spectral swords slash out all around me, but it manages to avoid them. And that brings us to day. I believe it's unblinded.

Yeah, I'm unblinded and I'm a wolf and I'm going to bite the red one. All right. Right away. I need it to make a strength safe.

Natural 20. I'm not going to fit it anyway. Nine. To hit.

No, no. So never mind. Okay. You leap up and try to grab it in your mouth.

It kind of just flies away a little bit. I'll wag my tail like this is not fair. And it's going to spit in your eye. A dex save.

Ten. And yeah, I'm really well in those D sixes. So a ten does not make it. Okay.

So you're blinded and then it is going to attack you. You rolled really low on those. It's on 14. Okay.

Yeah. That is 12 points of damage. Okay. I'm no longer wolf and I take one damage.

All right. The other one is going to continue working on a good body. I think giving him a nice massage. Appreciate that.

So I can see it on the right. You can. Let's see if it's spit back. They get their spits back every time.

What's the? What's the role? It's a five or a six. I have two to five dice.

It's a one, two, four, five or six. I've been only a five or six every time. So yes, I'm like saying, no, I'll tell it. Okay.

So you are blinded once again. I'll have advantage against you. Seventeen. I'm actually going to cast shield and I'll keep my AC up to 20.

That'll do it. I feel like it about is the tank. Yes. So many ways to increase with armor class.

Shield arcane deflection. But they're very temporary. Yes. Okay.

Your shield springs up and it's proboscis hits it and kind of stoops over to the side and it backs away uncomfortable at its mouth nose being treated so poorly. Mouth nose. I feel terrible though. It's also blind.

Okay. And that brings us to... Wait, like your turn. Alright.

So I'm right close to tack on. The one that's been harassing Ichabog. Again. Yes, 16 plus eight.

So I'm pretty sure that hits. Yes, that hits. It takes 13 plus nine, 22 damage. Is this still up?

No. Okay. You have sliced it down. Alright.

So. Alright, we'll take a second attack. The one that Dave's been tanking. 21.

Not we'll hit. 15 damage. Okay. It looks rough but it is still up and flying.

That will bring us to Ichabog. Like you blind Ichabog. I'm just going to run on over there. There's not much I can do.

Yeah, I'm just going to pass my turn. Okay. I'll take the dodge action. I think that only counts for things you can see.

Just being around in a circle. Okay. Ichabog passes his turn. That brings us to day.

Okay. I'm just going to take out my spear and try and start it. Okay. Yep.

Alright. What spear are you using? This is a league spear. Okay.

So that one shoots out and does not hit anything. And then it is back to the sturge's turn and the blind people can see. Hey. I've been facing the wrong way.

The sturge is going to spit into Wayland's face. Okay. That's where. Fifteen.

That makes it. And then it is going to disengage and fly 40 feet away. Does it go up at all or? No, it's just feeling fairly weak.

So it's just kind of hovering the same level. It was. So. Oh, wait.

I'll take my second opportunity on that. It did disengage to me. Oh, right. That brings us to Bayland's turn.

Well, I'm going to chase without it. I kill it anyway because my speed is also 40. You got to. Yeah, I know.

But 13 because of one to five again. Yeah. Twenty total. That would make it.

Fourteen plus nine is more than enough. Twenty three. You slay the final bug and it falls to the ground. Nice.

So you guys are just hanging out around this broadcast horse corpse and these three difsterties now. Well, we're going to move on pretty quickly. Yeah, just in case anything else is here. Let's keep going.

We'll move away from the sinking corpse, but then can we take a short rest? Sure. Okay. Actually, I'm the wrestler.

I'm allowed to get back. So that's pretty nice. I'm going to cast Cure Wounds. Perfect.

And then I'll spend a hit dice. No. No. No.

Perfect. And then I'll spend a hit dice. That was two ones. In case anybody is wondering why I'm laughing and why David said perfect.

I didn't get hit. Why would you? I was too busy killing things. Okay.

So you take a short rest leaning against the tree in the suffocating heat. Spike Jones leads you on. You start moving closer towards the river once again, where you are at it seems to have left the big pond or lake or whatever, and there's a stream running back off, and so you are walking near the sparkling waters for a while. And it is getting dark.

Okay. I mean, we're not tired, but can we move through the dark? Like, should we camp for four hours while it's dark? Darkness doesn't bother me too much.

We can continue to move, but at that point it would be 12 hours, and then the next opportunity would be at 16 hours. Or no. Well, I mean, either way, we have to rest for eight hours, so four of them are gonna be in the light, but I don't know. Whatever you guys think, I don't wanna do the math about the time it's gonna be.

Did we already determine if somebody asks if it gets cooler at night? I am, I am. It's a dead cooler. Okay.

If we take advantage of the sun going down, is there a chance to shake off the exhaustion? Exhaustion goes away after a long rest. Yeah. So, if you complete a long rest, you will get rid of your exhaustion.

Okay. But just hanging out for four hours in the darkness is not gonna be enough. That's unfortunate. But hey, you're not blind.

True, I should erase that. Let's cross it off. It's a glass half full. Well, I guess for now we'll carry on, but we'll treat it like a normal day and rest regardless of what the light says and deal with our screwed-ups, okay, the rhythm's later.

Okay. Okay. Alright. So I will have fire once it gets too dark.

Mm-hmm. Fire and two globes of light. Yeah. So you continue on through the night.

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How long is this episode of Legends of Chel?

This episode is 52 minutes long.

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This episode was published on July 3, 2019.

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