In our last episode, there was a lot of swimming. At the end of the swimming, though, the party finally made it the rest of the way out of Dinelland. There, they found a teleportation pad that took them up to the control room, where they learned it was a habitat built by cobolds for their dinosaur mounts. When they tried to teleport back out, however, something terrible happened.
Our adventurers today are Kieran, who plays Wail and the Barbarian. Just onto the lobster. Theron, who plays David Druid. I'm saying, I'm saying, but I think that I'd rather let my friends live than eat a fish.
Our DM Hazel. That's just me being a jerk. And that's it. Welcome, fellow travelers to Legends of Chill, my guests.
So, after you rest, the three of you step onto the portal. Light springs up around you. And in the moment before you were teleported, you noticed something strange. You see a crack form on the platform between you two and Ichabod.
The crack causes the light to shift so that your two groups are bathed in separate ores of light. Then you are gone. Wailin' and Day, you are once again standing in the swamp. But Ichabod is not with you.
Did I have a chance to try and grab him? I would have done that if there was like any fraction of a second. It was very quick, but I will let you make an attempt. I rolled a three.
What kind of check? It would be a dexterity check. Dix, darity, that means it is a three. Okay.
So you see this happening and you reach out, but by the time your hands are finished extending, you're already standing in the swamp on the platform there. Where'd you go? I don't know. Can I reactivate the teleportation circle?
You can. Can I just do it or is it going to cost me the spell slots again? It's going to cost you the spell slots again. How many was it?
Five. Oh. I mean, I have them. Okay.
Yeah, I'll do that. Oh, wait. We long rested? Yeah.
That's much better. Let's go now. Okay. So the two of you, I assume Wailin is coming with you, teleports back into the command center to look around for Ichabod.
He is not there. You notice that that crack in the platform, the platform itself where Ichabod was standing, there is a big section of a broken stone and the section where he is standing is actually missing. So the platform is no longer it's what was a hexagonal pentagonal set tag. It's no longer is set tag in all shape.
It looks like a cookie monster took a bite of it or something. Okay. What are we going to do without a wizard? Pretty.
Um, you said it looks like cookie monster took a bite out of it. Can I tell if it actually is like something took a bite out of it? Like can I do a nature check or whatever it would be for a monstrosity? You can.
I mean, you kind of saw it happening and this crack appeared. You didn't see any monster taking a bite out of it or something. It could have been invisible. Could have been.
A grasping straw is here. Twenty two. You don't see anything that looks like a bite mark. It looks like it cracked naturally.
Um, it's a looks like a natural fish reform and then that section just disappeared along with Ichabod. You don't know where. What are we going to do? I don't know.
Do you know a way we could try to track where he went? I sure don't. I mean, if one of us was gone, he might be able to track us. Yeah.
Um, is there any magic thing I can do? Shoot. I mean, you could do an arcana check, I guess. It's a three.
Um, that means six though. If going over a five house. Yeah, it doesn't. You have no clue where he went or how he went.
Okay, I don't track him. Do we wait? Do we just keep going? I think they sit down on the floor.
I mean, that's all we can do. We call the hags. Did we have the hag calling thing or did he have that? You have it.
Okay. I'll hand it to Whelan. I don't want to do it. You do it like you better.
Do they? Yeah. They're always asking me if I'm dead yet. Okay.
Uh, I forget how this thing works. I'm going to put her up to his face. Basically, yeah. Uh, hi.
Um, hags? Help. Oh. Help, you say.
Well, maybe not. Well, can you share some of my honest situation? Uh, if your mind disappeared with a weird teleporter thing. And he's obviously the only one that would have known anything is due about it.
So please, do you know anything? How much time was my time? How much more than you say? The circle was some kind of seven-sided thing, but now that there's just a crack in it and where he was standing is gone.
Oh. Very interesting. Could be anywhere. Well, shit.
Perhaps I could help you track him down? What do you have to offer? I mean, you still kind of need him for clearing out the forest too. So, your own interests?
Mm-hmm. He owes you. You should try to find him. He will come to us in time.
It seems to me that you are more need than we are. I guess all of you are the same favor he does. Yep. Very well.
Give us a moment. So, um, the static sounds in the back of the fingernail disappear. And about an hour later, it sparks up again. And the hag says, we have found your friend.
It seems that he has been transported to the Feywild. Is Markon also gone? Yes. Okay.
Cool. Um, well. He's in the Feywild. Do you know how to get him back?
You would have to find a way to go into the Feywild and retrieve him. Don't you magically click that day? No. Eventually.
I might get him back. Eventually. It doesn't help us. I guess all we can do is keep going.
Alright. It's not like we've had time to even think about anything. We definitely don't have time to board. He's technically not dead.
Well, we know he's alive. That's good. For now. So we just keep going?
Yeah. Do we want to take a day off or just go? I don't know. You've had to use a lot of spells just to get in and out.
I can get out without spending more. Everything appears powered up still. Okay. I don't have to spend any more leave.
So we can go. Alright. Sure. I didn't have to spend anything with us.
Let's just go. Okay. So we'll talk about go. We'll start following Spike.
Okay. So you're standing on the platform next to the peninsula that you were on whenever you came out at the tunnels from underground. And Spike just walks across the swampy water onto the next island of land. And you guys are following.
So you follow Spike for a little while. And let's see. Wait, Lynn usually goes first. Yep.
We'll just walk next to each other. There's just two. No, that's fine. So now I'm ready to just jump in front of her.
The mom's not going to spend time. I'm ready to turn into my biggest animal form. I do. So you guys are walking through a longer stretch of water in between to the island of land.
And you feel yourself sink down. So you both immediately just step onto this quicksand and you sink down three feet. Can I do something dexterity based to see if I can get a mold or whatever the cantrip is called before we sink? No.
No. Okay. Because I looked up the official rules on quicksand and this is how it works so that's how I'm going to play. So you sink down three feet and you are both restrained.
Oh wait. Spike seeing your flight will stop. That's good. Where Spike is.
Outside of the ricksand. Of course. Yeah. Spike just gets to follow the ball.
Yep. So you can see the quicksand is already unpropped. Room is free. You sink down three feet.
I have a guess. Your arm is just so free though. Okay. Well.
I would have liked to. Is there anything nearby that I could grab to try to pull myself out? Make a perception check. Sixty.
Okay. There's a branch from a tree that is fairly long and hang out. So if you could grab onto that somehow but it is a bit beyond your reach. I'll take my side off, off my back and try to hook it over the side.
Over the branch. He said it was really long so I don't imagine it's going to do much. It'll pull the branch down and try to get caught in the wood and try to pull himself out that way. Okay.
Or pull it down to him so he can try to pull himself out. Yeah go ahead and give me a strength check. Okay. You know what I'd like to rage as a bonus action.
Get advantage on that. Okay. I'll go for that enhance ability plan then. It'll come with something else.
It'll probably wear off after the next turn because I won't be attacked. Which is unfortunate. Athletics or strength? Strength.
Okay. 19. Now you grab onto the branch and pull it down and you pull yourself out. Sweet.
It's time to turn around and try to grab Daisy and two. Now you use the bonus action and action to do that because I don't. Daster. It takes too long to switch spells.
Could you go onto the branch and pull them? Yeah. What can I do? What's available for me to grab onto?
Yeah you can grab onto that branch that he pulled down. Okay. Then I'll do that. Okay.
Make me a strength check. Okay. You grab onto the branch and you pull yourself out of the quick sand. Oh cool.
Did the speches walk across the quick sand? Yes. Because he's lighting up. Yes.
Bastard. Okay. That was interesting. We were unusually effective at getting out.
Yeah. Yeah we were. Moving forward and then use mold earth to carefully check stuff. We also have a, I'm gonna rip a 10 foot pole off of the robe of useful items and give it to him so he can poke.
Nice. Nice. Well that's probably gonna be your only quick sand check then. Because you guys have an effective strategy.
Yeah. As you go along I would like you both to give me a perception check. 18. So, you're approaching another one of these pools between masses of land.
And you're looking down and you see this dark black mass down in the bottom. It's kind of shifting and moving about under the water. Can I tell what it is? That'd point you out the wheel.
It looks like some kind of muck or ooze. Maybe like pollution or maybe a monstrous ooze. Can we avoid it or try to? Yeah.
You could probably go around. You would not be falling spike and you'd be walking into deeper water. I don't know if that doesn't sound like a good idea. Yeah.
It doesn't sound like a good idea. Can you poke it? Try to poke it. It's a full pole.
So do I have to be like I'm waiting in water to be able to poke it? Yeah. Alright, here goes on. Okay, let's roll initiative.
Yeah. Nice and disunccompurate today. That's good. Whalen, what's your initiative?
21. Okay. Day, what's your initiative? Six.
So Whalen, you poke this black mass with your 10 foot pole and it shifts and moves and it forms up into this oozing humanoid figure. This black with like chunks of muddy brown mixed in. And up behind it is this very waterlogged zombie who was hidden beneath it. And you get to go first.
Sweet. Both are active rage. And then I will go right there and attack the wildlogged zombie. Right close attacks.
Of course. That's bad. 14? Hits the zombie.
I did reckless because I rolled a watch. 21 damage is still alive. It is still alive. It is still alive.
It is very rough looking. It has collapsed down to its knees and is wailing about trying to get back up. Oh, that's unfortunate. That's a hit.
Natural 17. Not even moving. 9 plus 7 is 16. 16 damage.
No. It goes down and back to the down. 13 plus 3 is 16. What was your damage?
21. Right. Yeah, it doesn't make it. The zombies have a DC to come back to one point.
It's 5 plus the damage. That's a 1. So the zombie sinks back down into the muck and is the water white's turn. I'm actually glad I get to see what it does before I go.
It is going to move over to Wailing over there. It has a band advantage to attack me. Roll double twos. Hey.
What is that? It's a lesson 13. It is. Yeah.
8. It's a hit. Nope. And it will attack again.
It is, has these arms? Has multi-takers in south Sootipod. Has these arms but they extend into these big black clubs that fly out towards you. There's a 22 hit.
Okay. That is 9 bludgeoning damage. Okay, so 5. 4.
Right. And 4 in a chronic damage. And I have resistance to that. And I need you to make a constitution saving throw.
Does a 25 make it? That does make it. So that does nothing. Indeed.
Day is your turn. How much water are we talking about? It's probably 2.5 feet deep around our wavelength standing. Okay.
That would be mean to get something that needs more water than that. So what I'm going to do, I think I'll just cast Flame Blade and go up to flank and attack it. I don't know if a Flame Blade will work. Alright.
But I'm going to get a shot. A 19 hit. A 19 hit. What?
What? Are you kidding me? It's 6 fire damage on 3D sable two ones. Sorry.
6 fire damage. I'm going to keep the sword anyway. Man. Does it look like it got extinguished or anything?
Is it was passing through? No. Wait, let's turn. Alright, just going to turn around and try to cleave it in twine.
22. 16 damage. Okay. Alright.
And I'm assuming it's still alive. Still alive. Let's try to run you that. Ooh.
That's funny. Nice. Nice. Are we doubling our rolling twice?
Whichever way you prefer to do it. Well, I just rolled a nine so I'll take 18. 25 damage. Alright.
You take your two swings hitting at both times, cutting through the ooze. And it seems to be damaging it like you can see the lines where your side came through, but the ooze just kind of moves back down and starts to try to reattach to where it was. And that brings us to the white's turn, which is going to continue attacking way lane. So that's okay, right?
Yes. First arm swings out. 22 to hit. Yum.
Seven bludgeoning. So, and two necrotic. So a total of four damage. Yup.
And I need you to make a constitution saving throw. No one. Ooh. That's unfortunate.
You feel as its, uh, pseudopod connects to your arm, you feel it draining away some of your strength. Faster. Your strength score is reduced by two. Oh.
Roo. And it attacks you again. 21? Yup.
Okay. That is seven bludgeoning damage. Three. And three necrotic damage.
One. So four again. And I need you to make a constitution saving throw. My power.
Uh, this is the same turn. So no, actually. One's per turn. Base turn.
Okay. It is a medium sized creature, right? Medium sized creature. Okay.
I'm just gonna hit it again. 20? Okay. I rolled very good this time.
So, 13. Fire damage. Nice. Still a one, but you know.
Two zixens. How about that? It's having a hard time keeping the human always form. You see it wobbling and drifting around as it is trying to hold onto this form.
It looks like it's in pretty rough shape. And it brings us around to a way like. 16 plus eight. I'm assuming that it's...
That's what it? 16 plus 10 plus 19 damage. Seven of that being radiant. I suppose I should have been saying that the whole time.
Oh well. Yeah. Doesn't matter unless it's in the chronic. Okay.
Good. So that's enough. Good. Faster.
It just kind of falls apart and you see it's... Ooh, just kind of fall down onto the water, splashing water up. And it's just kind of drifting over the top and slowly out with the movement of the water as as slow as that is. So yes, you can get your strength back up after a long rest.
Oh. I don't think less or less or less or less or less or less. I also don't have a repair. Yeah.
It just fixes conditions blinded, deafened, paralyzed or poisoned. So that wouldn't help. Okay. Day is wearing a very, very forced smile because she thinks we're going to die.
But she's not going to say a work. If we go back quickly anyway eventually. Ah, yes. This will be a quick death.
Six to 12 seconds. Hey, Rock. Hey, okay. I'm about to prepare.
Let's go. I'll show you guys. You prepared a picture of the white? Yeah.
I would like to see that. I mean, I didn't draw it so it's not terribly accurate anyway. Okay. Oh, you made this thing?
Yeah. It was cool. It was a thing. I really wanted to do the strength strength thing cause I remember a horrible creature from Warwind that did that and I didn't know it was a thing but the shadow does it.
So I stole it and combined out with the white and something else maybe cause I can't ever be simple and just do two monsters. Probably not poking any other things. Yeah. This is picture I found.
I like the best. I think it's from residence. Evil for something. Okay.
This is my picture. Yeah, that's pretty good. That was basically the same. What's the detail?
So you guys continue on through the swamp. You are soaking wet. You're walking through this water. It's not pleasant water to walk through either.
You've had to mold earth over quite a bit of quicksand as you've been moving through. Up ahead of you, Spike Jones is walking along. And you see this alligator leap out of the water. Spike Jones.
What? Spike Jones AC. 13. He hits Spike Jones and just takes him into his mouth.
Fine. Go try to wrestle him out of the alligator. He will roll some initiative. I'm going to try the prious mouth also.
That's very exciting actually. It's a good problem. Spike Jones is probably going to want to have a turn. What is Spike Jones?
You're nice. Initiative. Yeah, 14. He rolled a 12 plus 2.
Okay. 14. Not as active as I think I am. Okay.
Whaling? Four. And today. Seven.
Seven. Yeah. One hour is the last time. It's a straight roll.
It's a complete crashing. Okay. Spike is first followed by the crocodile day and then whaling. Okay.
Do I get to be Spike? You can be Spike. Okay. He's going to cast inflicts wounds on the crocodile from the inside his mouth.
Alligator from inside his mouth. Okay. Does he get advantage? Okay.
He rolled an 18. So 21 or 20 minutes. Oh, hits. Cool.
I could assume so. If it doesn't, what is this thing? It's actually 15 times not. 18.
18. Democratic damage. That's better than average. Pretty good.
Pretty happy. It's a good amount of damage. So you guys see from the outside this like burst of blackness blooming in the alligator's mouth. And it is its turn.
And it is going to spit out Spike Jones. It looks really rough and is going to slowly walk back into the water. Today is your turn. I'm going to go and pick up Spike Jones and ask him if he's okay.
Are you okay, buddy? You did a very good job. Spike Jones is wet. That looks undamaged.
Okay. Wayland. I guess that was day's turn. Do you want to do anything or are you going to let it go?
It's right. One hit point. It's not like me food because they can just make it, right? Yeah, I could do that.
You have that prepared, right? I do not. I can do it tomorrow morning. No.
I can do it. Do you want to take short rest? I can prepare now. I just don't know what we have arachnids.
I'm sick of travel. We don't have that much left. Yeah, this is all necrotised. It's all 15 points.
It's all 15 points. It's all 15 points. Really cool. We need an ass too.
I really have it. It is insane. Everybody has ridiculous hats. Thank you for listening.
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