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S1:E36 – The Crawling Castle episode artwork

Jul 31, 2019 41 min

S1:E36 – The Crawling Castle

from Legends of Chel

Waylon makes a deal, and the pair of adventurers investigate a waterlogged castle. There may be people inside! Find us on Twitter @theorczone Visit our website at orczone.com Cast: The DM is Hazel Waylon is played by Keiran Palaestra is played by Max Day is played by Therin Music Credits Bell's Run Theme: Unveiling Soul by Evgeny Teilor

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S1:E36 – The Crawling Castle

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Welcome to a new season of Legends of Shell. In case you're starting here, let me catch you up a little bit. We began in the village of Velsrönn, an isolated town at the edge of the Witchwood. There, we met an apprentice druid called Day, a farmer called Whelen, and a student of wizardry called Ichabod.

With a town in need of help, these three unassuming villagers answered the Elders' request to journey into the dangerous forest and petition a covenant of hags for assistance in protecting the town for monsters and preventing it from starving. The trio faced many strange things along the Witchwalk. Some were simply unusual, such as the psychoactive mindlight and a village called Skilletown. Others were dangerous, such as animated trees, stone people, and the hags themselves.

After passing these tests, the adventurers made a deal with the hags. Velsrönn will be safe. If the danger of the center of the forest is vanquished. This is the quest the party remains on.

However, after a slip up with some ancient technology, Ichabod was teleported to the Feywild, leaving Day and Whelen alone. But today, someone new will be joining the party. Our adventurers today are Kiran who plays Whelen the Barbarian. Hi!

Help! Max who plays Playster the Monk. Noble City! Noble Fuckin' Fuckin' Fuckin' Fuckin' Fucking fuckin' poop-bop-bop-bop-bop-bop-bop-bop-bop!

Theron who plays Day the Druid. And grass I'm grass free straw is here! And RDM hazel! It looks like a cooking wall through the boulevard or something.

Welcome. Fellow Traplers. To Legends of Chill. So Spike Jones is leading you along and you see this castle in the distance.

Um, he's not hitting right-for the castle, but it looks like you're going to be passing near it. Can I get Whelen and Day to make perception checks for me? Yeah. Uh huh.

Thirteen. Alright, day as Waylens just looking at this castle, you're looking at it too, but you hear something coming from behind you. It sounds like something is swimming in the swamp. I'll turn around, see if I can get a closer look.

Okay, so you turn around and you can't see anything for a little while, but then you hear this strange humming and like the cluck of a chicken. Okay. And then you see it. Swimming through the swamp towards you is this, it looks mostly like a chicken, but it is very large and it has the head of a woman in its chest.

It's the beast. It is the beast. Oh no. And it is carrying a bone in its mouth and the head of a woman has a knife in her mouth and they are swimming toward you.

Okay, you know, like I'm coming to a tacky way or we're both heading the same direction way. They're definitely moving Waylon slightly ahead of you, they're angling towards Waylon. Okay, do I think we can take it? I do not know.

Roll, roll something. Something is elegant based? Yeah, maybe in nature. Sure, yeah, nature's great for me.

Okay. So you think that you might be able to take it, but it would be a tough fight and you're not sure that it's really coming to attack. You recognize both the bone and the knife. Oh, I make sure that Waylon sees it.

And like I think it's bringing us something from the hags, right? Yeah, that is one of their mounts that we saw. Oh boy, turn around and wait patiently I guess, wait to catch up. I definitely produce a flame in my hand just in case because they seem very eager for us to die.

Okay. So I think it swims up to the land and starts waddling towards Waylon. Yes. It stands in front of him and just stands there.

Is this the cell bone in its mouth? It is the bone that day and Ichabod have to sign. Oh, right. I forgot about that.

I promise to. Damn. Ah. Okay, I will just take the bone and the knife and carve my name in it and then like put them back in their respective mouth.

No, I'll switch them just because. What the fuck with the hags? No. The hags just think you're disorganized.

No, no, they're just given. No. They'll accept the bone and the knife and then it will spread its wings and flap and fly very slowly for a little bit and then plummet into the swamp and then swim away very quickly. Well, that was interesting.

Yeah. What I'm curious about is if their mount can get out here all alone, then why are they sending us? I think you can really only get out here because we've been carving a path of destruction. I don't know.

I think we left plenty of stuff untouched. Also true. I mean, it's not news that the hags are dicks. Okay.

Yeah. So we're going to go to that castle. I guess so. Might be something useful.

At the very least, a dry place to stay. Hopefully. Yeah, somewhere dry would be very good. Okay.

So you're drawing closer to this castle and you can see that the castle is slightly tilted and partially submerged in the swamp. You can see that the main entrance is covered mostly by water and I need you guys to make me a strength check. Because these large tubes just lurch up out of the water and try to suck you into them. 17.

15. Wayland, you make it? Day you do not. Well.

Big surprise there. Okay. So in the day I need you to roll a D4. Do.

All right. So you find yourself plummeting into this room and you land on the dirt floor. The walls are made of stone. It looks like you're in some kind of tower.

There is a window there, just an arrow slit and it's covered in this weird green translucent webbing. It's almost looks like some kind of mold or something. Okay. And you see that there is a stairway leading further down into the tower.

Okay. Are there any doors? There are any doors here. You think you're...

Suggest. Oh, like I'm at the top. Okay. I'm going to go...what is the webbing?

I'm going to go inspect it. Are you doing some sort of check, whatever you think it needs to be? Yeah. You can do another nature check.

Cool. 18. Yeah. It's definitely some kind of mold but you've never seen anything like it before.

You don't think it's dangerous but touching it is very tough. You think like you can't just rip it and tear it apart in order to look out or anything. It is very tough and resistant to damage. Okay.

If it doesn't seem harmful, I don't really think that there's a point in trying to remove it since I can't get out through an arrow slit. So I guess I'll go down the stairs or look down there anyway. It's sort of Scooby-Doo creep down the stairs. Okay.

Give me a perception check. Okay. 12. As you're about to go down the stairs, you step into a snare that was hidden under the dirt.

All right. And it just kind of wraps around your ankle and tightens. It doesn't like you don't come up into the air or anything. Nope.

Cool, cool. I want to pull on it to see if I can see like where it leads to before I try and detach myself. Okay. Yeah.

You pull on it and you can see that the cord just leads back to like the center of the room where it's anchored and it's all just been hidden by the dirt that's all over the floor. Okay. Well, I will try and free myself then. Easy enough.

You are now free and you can proceed down the stairs. Oh, I want to be stealthy though. 22. It's the stealthiest I will ever be.

It's pretty stealthy. You sneak down the stairs and you find yourself in a room that is filled with paintings and tapestries. Okay. There is the stairs continue to go down.

I mean, I'll check out the paintings and tapestries. Okay. Give me an investigation. Cool.

20. So yeah, you're looking around at these and as you think a number of them could be quite valuable. Ooh. They're all very old.

You can see that some of the brush strokes on a couple of the paintings are very masterful. So there's some beautiful pieces here. There's a lot of mediocre stuff too, but there are definitely some good things here. Okay.

I can't carry paintings around so their value doesn't really matter. It's nice that they're pretty. They'll all spend some time looking at them. Cool.

Let's move over to Waylin now. Waylin. They just got sucked into some kind of weird tube. What the...

Okay. Does it look like it was adding towards the castle? Yes, it does. All right.

Well, shit. Well, I guess he's going in the castle front door. He said it was visible, right? Maybe.

Yes, it's visible. You'll have to submerge yourself in the water basically to get there. I don't like that. Well, I take a quick look and see if I can see anything moving in the water first, but then probably dive in.

Okay. Do you want to make a check to see if you can think? Sure. I will make a perception check.

13. You look into the water. You don't see anything that looks particularly dangerous. All right.

And dive in the water. Okay. You dive into the water and you find the doorway. It is partially open and you swim in and you get to this weird, like, elastic barrier that's in front of you that's walking the way forward.

You get to investigate it for, or poke it. See if I can even make it through. Yeah, you poke it and your finger passes through it fairly easily. Oh, okay.

Followed by my hand and tried to step through. Okay. Yeah. You push through this strange elastic membrane and it kind of like squeezes tight to your skin as you're pushing through.

Yeah. Like that. Very good. Thank you.

And you come out on the other side and a little water comes with you, but not a lot. That it seems to matter much because there is water already in here, a thin layer on the floor. Oh, well, that's better than the entire corridor of water behind me. Can I turn around and say, what's it made of?

Can you try to tell? You can. The nature investigation. Yeah, nature would be good.

I think. Can nature investigation, either this work? Ooh, for 11th. Yeah, it's kind of weird and slimy.

You can't quite tell what it is. It's some weird mucus. Interesting. Well, maybe take and figure this out.

Let's figure out what this actually is. But I just flick it off his finger and move on if she's still alive. So as you're looking at the membrane, you hear this voice in your head and it says, ah, great. You will be a wonderful mother for my child.

Excuse me. Turn around and draw my weapon. All right. You see a large red toad-like humanoid creature standing in front of you.

It has a broad ground on its face and you hear it say in your head, no need to fight, dear one. Just enjoy. Oh. Get the fuck out of my head.

Yeah, no, I do not like this. Is it like moving? Okay. I start moving towards you.

Not at all holding my weapon on front again. Not a step closer. Let's roll initiative. All right.

Jesus. Okay. That's a net one for the monster and a net one for Waylon. Just, you know, for our years at home.

It's a bit of a difference. No, no, this is just my luck with Roll 20. This is the first time it's going to hurt. This is what I get for actually trying to roll play.

All right. Three attacks, one with its bite and two with its claws. So we'll do the bite first. Ow.

So it rolled a 21, which I think you said your AC was 15. So that hits and it is eight piercing damage. Okay. And it's time for a nice claw.

Ow. That also hits and does five piercing damage. Oh. And I need you to make a constitution saving throw.

Good thing I'm really. Oh, no. I was going to say good thing. I'm really good at those.

I got a 13, which isn't fantastic. I hope it's enough. It is not now. Shit.

These, these boys are like on CR. It's not going to be a 13. Then I rolled a seven. Okay.

It says, have you had enough? If it's actually going to stop attacking, then I'll just start attacking. Rage and go. Sure.

Go ahead. I will rage as a bonus action and attack. Reckless, of course, because I'm fucked anyway. 26 to hit.

26, a little hit. Yeah, 14 damage for that attack. And second attack. 23 to hit.

Also hits. 15 damage. It says, please just be on your way. I don't wish to hurt you.

And you see it's skin ripple. And one of the wounds that you gave it, you see start to heal up a little bit. Oh boy. Yes, it's not going to attack you.

Just going to step to the side and gesture at the doorway forward. The fuck. I mean, I'm raging. Kill it.

So I think I'm just, no, it attacked me first while I'm screaming. What did you do? Just keep, keep laying into him. 22.

That hits. 18 damage. And second attack. 26 to hit.

It's gone. All these are so close. All right. 18 damage total.

Okay. So 18, so 36. Yeah. So you slice it a couple more times.

You see some of the wounds start to heal again. And it says, I can see you need some encouragement. And those are reckless, right? Yep.

That is a 14 to hit. Nope. It rolled really low. All right.

So the bite misses. Hey. Oh, I see one. And then it's going to claw you.

That's a hit. Three damage. Because seven halved. Yep.

And then another claw. So another 23. And 10 piercing damage. All right.

So we'll take five. After the attacks, it steps to the side and gestures at the door. You may leave at any time. I will not stop you.

I'm just getting started. All right. Then I will take my two more attacks. 21 will hit.

Math. And then second attack. 20 total because always reckless. 17 damage.

It's a total of 34. You see it heal again, but you've put a lot of gashes into it. And it does not look like it is doing very well. And it says, I have let this go on too long.

Leave. Or I will kill you. And then it's just going to start attacking. So 17 will hit with its bite.

That is nine piercing damage. Okay. Then it has two claws. Sicking four.

25 hit. 25 hits. Four piercing damage and 17. And six piercing damage.

So taking two and three respectively. All right. Down to half health. Let's go.

Okay. It does a 16 hit. A 16 does hit. Yay.

18 damage. Second attack. 20 dealing another 18 damage. God, what are with these damage rolls?

All right. So you've slashed through it a couple of more times and it goes as it's starting to fall and I it is speaking in your mind and it says you have destroyed me, but my child will live on. And you have killed a red sled on your own. I mean, it was mostly not fighting.

I mean, yeah, but how much else did I have besides the biting claw claw? It really didn't stand a chance. 93 hit points and it heals 10 at the start of each of its turns. Well, good thing I was doing real close to 40 damage every single time.

Hopefully they can take care of whatever children. I don't know the hell kind of children. I don't see any kids here. Oh, God.

I'm not going to go all the way. Provided there wasn't like, I'm not going to be able to treat myself this. So like, yeah, I'll just wait for day. Sure.

I'll survive. So was there anything else in this room besides the slot or was it just a slot? Not really. There is a very waterlogged couch, but it's mostly empty.

This seems to be some sort of foyer or entrance chamber into the main castle. Well, out of idle curiosity, I'll move the cushions on the couch. Let's see if there's anything in there. Yeah, you find a two copper.

Yeah. All right. I'll flip one back into the water for good luck. Let's go.

Thank you. So if you want to go through the right door or the left door, please don't go right. I feel like the goddess is telling me to collapse. Never do the right thing.

And head down that hallway. So let's switch over to our player who hasn't played yet. No, no, no. Who's that?

That is you, Max, whose character has a name that I'm definitely not going to remember right off the top of my head at the moment. Palestra. Yes, that's it. That's Palestra who is in one of the towers.

I don't remember which one at the moment. I think it was three. It looks like it is for... Yes.

I'm just chilling. I don't know. Can we have a description of playstra? Oh, sure.

So they are a minotaur. Their sort of bovine features resemble a highland cattle. So they've got this sort of messy mop of hair on their head that would probably look nice and neat if they hadn't kind of just run away from home and started wandering through a forest so that doesn't have any hairdressers in it. They're very big.

I mean, minotaurs are tall to begin with, but a place is very fat, very round and soft. They've actually filed their horns down a little bit. They had to do it themselves though, so if you look really carefully, one is slightly shorter than the other. And the horns are decorated with these sort of rounded caps.

One of them has a really intricate etching of flames on it. The other one is just sort of plain. And they're both attached by these little chains to these sort of rings farther up the horn. They are wearing what were once some really nice winter traveling clothes that have now been kind of torn and badly re-stitched together into a tank top vest.

Combo with these kind of capris with a skirt that sort of made of the bottom half of a coat. It's pretty bad. It's pretty bad. And they have a septum piercing of course, because why would I not create a character that has a septum piercing?

I wouldn't a minotaur have a septum piercing. Exactly. Am I allowed to talk about what's in the tower with me or is that like, okay, I don't want to spoil it for the other players. So I guess I'm probably just waking up and I imagine waking up as sort of like being prodded by this wet nose.

And I know that if I don't get up from the wet nose prod, then I'm probably going to get woken up by some bites. And so I get up and I start my routine of alternately playing with and giving belly rubs and head scratches to these four blink dogs that have been holding me hostage for indefinite amount of time. If I try to leave, they turn hostile. So they just, they bring me meat from somewhere and I cook it on like a torch that's in the room.

And that's pretty much what I survive off of. And I just have to throw things for them to catch and pet them. And they just won't let me leave. Like a lot of things in this game, adorable and horrifying at the same time.

Oh, I named them. I didn't run the bunny hazel, so I don't know if that's okay. That's fine. I named them Blinky, Winky, Kinky and Stinky.

Oh my goodness. Excellent. So you're just getting up, getting ready for another day of being held hostage and having a pretty good time. Cool.

Let's move back to day, I guess. All right. There are stairs down still, right? I'm not at the ground floor.

Right. I'm going to head to the ground floor or head down again anyway. Okay. Are you sneaking again or are you just doing normal?

I'm really being sneaky. Not 20. So, yeah, you continue down these stairs and you're looking ahead of you. And you see at the base that there is a circular tower room.

The rooms have been getting slightly bigger as you've been going down. And you see this big, just massive suit of armor or maybe it's a statue. You're not quite sure. And there is what looks like a humanoid rat wearing some tattered robes.

And they are talking to this humanoid bird person. They're just jabbering on constantly. The bird person is hardly responding at all. What are they talking about?

The where rats like, yeah, I was walking out there and one of those nautic guys, there's this out in the corridor wrestling with an alligator. And I was trying to sneak past him, you know, but he saw me and he released the alligator and I had to run all the way back over here. I hate those guys over there. They're in our territory.

That alligator was rightly mine. And the kinkoo just kind of responds in response. It just like makes a little drill. It's like, yeah, yeah, I know, right?

Okay, so I am going to produce a flame in my hand and I'm going to like his whisper at these guys like, hey, are you nice? They'll look up and where it's like, oh, welcome. So yes, you're nice. Yeah, yeah, yeah, yeah.

Come on down. Would you like to join our party? Your party? I look around like this doesn't look like a party.

Well, it's me and Paul here and we have we've got this big metal guys that we instruct to do stuff for us. And what's your name? Johnny. So I guess I let the flame go out and I go and I shake Johnny's hand and I like sort of awkwardly try and figure out if Paul shakes hands and say I'm day.

I don't know if I want to join your party, but I'm glad that you're not going to try and kill me. Paul will shake hands with you. I don't know if he just got wings or whatever. No, he's got hands and Johnny will go.

Yeah, well, if you could join us, that'd be really good. You've got all those weapons on your back. It looks like you could help us take out. See, there are these up in the northwest tower.

There's this ogre and he's got a couple of nothicks who work with them. And there's trying to take over our turf. We were here first and all this whole quarter of the castle used to be ours and they're cutting in and we want them out of here so that we can get to the treasure. I'm not, okay, so this is, I'm not saying this.

I'm not sure I want to get involved in a turf war right now. I like, I pause for a minute, try and figure out how to be diplomatic and I say, well, maybe I can help with that, but I want something in return. I'm looking for a friend of mine. I think we both got stuck into this castle in different places.

I'm not sure. Oh, yeah. Okay. That happens.

Well, he probably ended up in one of the towers. So, you know, if you joined us, we could, we could start a rumble with the people up in the tower. And if your friends there, we could, we could free them because those guys, they're not like us. They won't, they won't go easy on and they'll probably eat them or something.

So, you know, you could be in tower three or four or two. Okay. Or they would probably use tower numbers so they'd use the directions. You can use the tower numbers.

It's fine. We can, we can translate it in our minds into something that makes sense. Days eyes go wide when she hears that there are an ogre and two nothicks that might be eating wailen. And it's kind of like doing math, like, can we, can we handle that on his own?

I'm not sure. He's pretty tough. And I say, okay, I will join your turf war. Let's go.

Okay, great. Thanks. Did you say you needed weapons? No, no.

We, we've got, we've got you and we've got this guy. So, we can, we can send you guys up to the tower and we'll see, we'll see how that goes. Wait, that doesn't sound like joining you. That sounds like you're sending me on a quest with this guy.

No, no, no, no. And I knock on the big metal guy's chest. It rings very nicely. No, no, no.

We're going to come with you. We're just, we're not really a frontline fighters. We kind of a snipe and stuff in the background. So we'll be with you and we'll be supporting you from behind.

I've got, I've got some daggers and a crossbow here and Paul's got the same. So we'll be, we'll be helping you out. So if they need a frontline fighter, I'm probably going to turn into an animal. What kind of animal are you going to turn into?

I think that probably my best bet is going to be a black bear. So I think without warning, I turn into a big bear and then give them the thumbs up. Bears have thumbs? Yeah, why not?

That's the claws up. Oh, she just does the thing where they sit back and wave. So you give them the claws up and we will move over to Wayland. All right.

So you step out into this corridor and there's, yeah, it's just a normal corridor except there's water on the floor. Ahead of you, there is a doorway into a room and the corridor also continues off at a sharp angle to the right. All right. Well, first I will, uh, spend an action using my healing hands on myself to get five head points back because why not?

Then I will peek around the, the corner down here and take a look down the hallway. And as long as nothing's about to eat my face, um, I will go crack the doorway. Okay. Yeah, you turn around and you peek down that hallway.

Go ahead and give me a perception check. Twenty one. So, uh, yeah, you don't really see anything down the hallway. You can see that it turns slightly a few feet down, but it appears to be empty.

All right. Well, in that case, I will go try this door. So you're going into room 27? Yeah, that's slowly trying to handle it open the door.

Oh Lord. There is a manticore in that room. It is, it looks like it is a dining room. Um, it has been pretty well destroyed by the manticore.

It howls when it sees you and starts rushing toward you. Oh shit. Um, close the door. Okay.

Roll initiative first. All right. Here we go. Oh boy.

Fourteen. All right. And the manticore got 11. So you are free to shut the door.

Yeah. Slam that door closed. Okay. I'm going to be like also contained to its room because the slad was like, yeah, I'm just going to chill in here, whatever.

And you shut the door. So yeah, you hear it roaring and clawing at the door. Okay. So if I just sit there holding it shut, it's like actively trying to break it down.

Yeah. All right. Well, I mean, I may as friggin well. All right.

Rage again. Open the door. Attack. I like this.

We're going to go through single-handedly killing every bad guy. I'm going to go through single-handedly befriending every good guys. It was very on brand. And I will never actually join the party.

You guys will leave the castle and also be here. We're very thorough with exploring. So we'll find you eventually. Yeah.

So I'll just make my attacks. Go ahead. All right. Does a 15 hit.

A 15 does hit. Okay. 17 damage. Okay.

And that's a 26 to hit. Also hit. 12 damage. All right.

So it is going to bite and claw at you. All right. So that's a 24 to hit. So that's 10 piercing damage.

Taking five. Claw. 17. So nine slashing.

Four. And 15, which hits. So four slashing. All right.

Okay. And then of course we do it again. 27. That will hit.

Holy shit. Okay. That's a 25 points of damage. A 24 to hit.

Dealing another 18. The Manticore looks very hurt by all of that. And it starts backing away from you. And as it does, I guess you get an opportunity attack, which I forgot about, but.

I mean, you could say disengages so that I don't, if you don't want to attack you. Oh, okay. Then yeah. I will attack it again.

15. That hits with another 11 damage. Okay. Good.

That isn't quite kill it. You're supposed to be on our side. It backs away and it's whimpering and then launches from a distance. Three tail spikes at you.

Oh, no. Hit, miss, hit. So two hits with a 15 and an 18 zone and 16 piercing damage. Half to eight.

Cool. And then I will charge up and finish the job because I doubt it could have gotten too much rather than 40 feet away from me. 22. That will hit.

15 damage. Okay. Any special way you would like to finish off this Manticore? I'm going to just like jump like it ran away from me and then I will jump, run after it, jump like up over the table and aerial slash down and do it into its back.

All right. Let's return the wings and it collapses down to the ground. Oh, well, I wonder who put this here. Interesting.

Anything interesting in the room that's not destroyed by this Manticore? There is not. You notice that the room is very strangely shaped. Like it's not like the last room you were in was circular and the hallway was rectangular, like usual.

But this one is like pointed at the ends. But there's nothing really usable here. You see there is a door leading to the north and there's also a door leading to the south from this room. And we will move over to Palastra.

I feel like it's just like a cutaway and Palastra is just like kneeling on the ground like rubbing to dog bellies and then one of the blink dogs is like chewing on a horn or one of their horns. As that is happening, you're petting these dogs and then suddenly their ears perk up. I don't know. Like they're hearing something and they blink away from you.

And they appear near the door to the tower and then they rush out into the courtyard. That's just two of the dogs. Two of the other dogs remain to keep guard of you. As usual.

Oh man. Well, which ones are here? I do not know. It's your choice.

Roll 2d4. Why two? I gave each one of them a number. It's blinky and winky.

Well, that's unusual because normally blinky and winky are like the hunters. And then well, I guess kinky and stinky usually go out and find things that they want me to like throw across the room for them to fetch. Maybe they're going out looking for like a new stick or arm or whatever random crap they bring back. Do the dogs seem like on alert like this is like a threat that they are addressing?

Yeah. You think that they've detected something unusual in their territory? I think police just going to kind of like slowly try to creep down to the door just to see if they can look out into the hallway. But if they start growling, I'm going to stop.

Okay. Why don't you go ahead and make a stealth check? Okay. Because I am so stealthy with my Clippity Clobbin hooves.

Still not a stealth party? Good to know. Eight. Eight?

Yeah, you get in the line of sight of the door and you can see out into the courtyard a bit. You don't see anything in the immediate vicinity, but you can't get too close to the door to really look around because who's left blinky and winky? Mm-hmm. Start moving in and growling at you.

Okay. All right. Okay. All right.

Hey, hey, whoa, that's all right. We're good. It's good. Just looking out the door back away from the door slowly.

All right. Thank you for listening. Legends of Chalice and Work Zone production made possible through the support of our wonderful patrons. Join us at patreon.com slash workzone.

To learn more about the players and characters, head to workzone.com.

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This episode is 41 minutes long.

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This episode was published on July 31, 2019.

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