In our last episode, Day led a revolution against the Nothic Menace. Waylin defeated several powerful monsters, and Polastra managed to escape the custody of four blank dogs that have been holding the hostage for... who knows how long. We left off in the middle of an all-out battle between 12 very good boys, Polastra's captors, and Day's eight summoned wolves.
Let's get back to that. Our adventurers today are Kieran who plays Waylin the Barbarian. They are all face spirits, so yeah. Oh yeah, that's true.
Max, who plays Polastra the Monk. It's just gonna keep moving forward, not gonna look back. Theron, who plays Day the Druid. I don't remember.
And RDM Hazel. They're just dogs all over the place. Welcome, fellow travelers, to Legends of Chill. So with my martial arts, because that was an unarmed strike, I can make a second attack as a bonus action without expending any key points.
But I don't think I have the movement to... or I mean, there's another wolf in the way, so I'll just move up here and wait till I can move this other wolf head, and I'm like, I guess. Okay, if you have another attack, I'd let you try another grapple throw. Sure, let's do it.
Do you mind if I simplify, and can we just say that moving the wolf was the move, you know, and then still they still have action? Yeah, we can do that. No, I mean, however you want to do it, just. Which one is this?
Winky. Okay, I mean, Winky was only slightly better than Blinky, so it's just gonna do another pawn attack. Thirteen. Thirteen, just hits.
It just hits with nine damage. All right, and that is it. Winky hit Winky, and Winky just kind of turns around and lifts the game. It's like, what the crap?
Where did Winky go? You guys helped me hostage for I don't even know how long. Long enough for my hair to get like this. Winky's turn next.
Winky's going to bite at you. It's just like old times. It was tuck in sooner or later. Yeah, that hits.
So, a natural 20, and that is 10 points of damage. Lengis in and bites at your calf. That was awful. I love it.
I knew that was coming as soon as I said it. I wasn't even thought of that. This is gonna be fun. I'm not nervous about puns at all.
Yeah, you're with three people who like puns who all have ADHD. Oh yeah. It's gonna be a great time for you. Okay, so I have two more to do.
Kinky here is going to attack the green one. Okay. Is it 10? No, 10 misses.
These guys aren't doing great. They aren't. Stinky is going to attack the great one again. They don't have any of us going on behind them.
20 probably. Yes, so he'll take the three. Okay, and that is their turn. It's back to day in the wolves.
Today herself is going to take a moment and look starstruck at this like cow person who's stabbing with horns and then disengage and walk down this hallway. The messenger wolf and the yellow wolf are going to attack the blink dog that Feliz Srit is engaged with. Oh, 12? 12 misses.
The light blue misses. It's over 20. 23. Thank you.
So that'll be five damage and you get an attack opportunity against light blue. Okay, that five is enough to kill the blink dog, but it does get the opportunity to attack first because that one missed. It hits with the 22. It's pretty bad.
It does six damage. So then green, blue and purple are all going to attack the third dog. That's a crit. I think they all hit below us.
One's a 15. Yep, they all hit. Okay, so that is 84 plus six. So they're going to do 25 damage those boys.
Yeah, good. Not one out like that. Great. One of them is going to the one that got the crit is going to like tear it out basically.
So the police for you watch as kinky gets their throat tore now by these wolves. Oh man. Oh, maybe I can save stinky. And there's just one left to attack stinky, but it does hit.
It's seven damage. Okay, you hit stinky, but stinky is still up. Okay, that's that's good because Felicia is like, hey, call up your wolves. That's my friend.
Stinky turns around and is like, oh, they're sure. There's no blink dogs over there. Maybe Felicia will help me out. Stinky with a tongue that never never quite fits in his mouth and his one like, what do you call it?
Lazy eye. Oh, stinky. You don't actually smell bad. All right, so I guess it's my turn.
It is your turn. I'm going to try one more time to see if I can get stinky a chill out and stop. So am I handling again or? Yeah, I'm handling.
It's good. I'll give you advantage on it. All right. 17.
Blinky will. Stinky. Get it right. Sorry.
Sorry. They're blink dogs. I'm one of those things. Blinky.
So stinky will look around and nervously like cower onto the ground. Good boy. All right. We're all good, right?
As stinky gives up, all of my dogs will like sit and let their, let their tongues hang out in their mouth and feel good about the job that they've done. Cool. Uh, cool. Stinky will blink over here by a palestra and give palestra a quick lick and then will run away back to his tower.
Bye, you're weird little freak. So explain the dogs. Uh, well, I got sucked up into this weird castle and I ended up in a tower and there were these four dogs and they were like really cool and friendly and they seemed like they just wanted to have a good time. So it's like rubbing their bellies and like throwing sticks for them.
We're playing fetch. Um, but then when I tried to leave, they kind of didn't let me and then this went on for a while and I don't know what time or day or month or year it is because I've been in this castle. So you were too good a friend. All right.
That's, that's fair. Why, why did you, why did you come here? Also does day know what day it is? Uh, day does know what day it is.
Somehow she's been keeping a track on her in her calendar book or something. I think she probably feels like she has to because everyone expects her to because her name is day. It is the ninth of sun march. Okay.
So she relays that information as well. Oh, that's like a month. I thought it was like a week. It's like three times as many weeks as I thought.
That's, that's pretty close. Yeah. Uh, why, why are you here in the first place though? This is like a creepy abandoned castle in a swamp.
Well, I don't know how you got in here, but there was like a big tube thing and it was like and, um, then I was here. Yeah. Yeah. Yeah.
I'm not that I'm real confused, but I think I'll drop it and say like I have, I have another friend in here somewhere and I have to find him. Oh, uh, I can help. Would you like that? Please?
Can I, I'm lonely after being stuck in a room with four dogs. I mean, you had four dogs. Yeah, that didn't let me leave. Aw.
It would bite me if I didn't wake up soon enough for them. Again, we meet somebody and day is hard just breaks for their sad story. And I, yeah, you can, you can come. You are great in a fight, it seems.
So. Hell yeah. I'm kind of like pose, um, but probably kind of like scrape their elbows on the sides of the hallway because it's so narrow. It's like, it's just like trying to keep the pose.
I point to the door behind you. Um, what's, what's in there? Did you see a tall like kind of handsome Dorito shaped guy? No, I did not see boyfriend material.
Actually, I hope your friends not that way because that's where I came from. There's definitely a, a dragon with at least five heads, possibly more. Okay. The voice told me that.
Can we still hear it? Because it roared when it woke up when I left. Is it still making noise in there? With all the activity that's been going on out here, probably.
Yeah. I don't know what to do then. I think that, I mean, there are rooms to explore on this side. I don't know what it's in them, but I would guess that he is also in a tower.
Oh, um, and actually, I guess there's only one tower left unexplored if you came from one of them. I guess I don't know how many there are because I never got out. It seems pretty rectangular up in here. Well, okay.
I don't know how we would get to this other tower then. Do you want to fight a dragon? Maybe not right now. Okay.
Maybe once we find your friend? Oh, yeah. That's, that's fair. You said it was a sleep.
It was, but it was, but that's what all the noise is behind me. Yeah, it woke up. We can wait for it to go back to sleep. I'm worried about my friend, but I don't think that there's another option.
And we can look at all these little doors and stuff. Yeah, I will defer to you just because you seem to have actually been in more than three rooms. I give you the, the finger guns. I'm like, all right.
I pretend to be hit. So Hazel, what do we find if we explore these little rooms? Oh, I thought we would go back to what, uh, we spent a lot of time on you guys. So, we had a short rest.
You wake up nice and refreshed. Why don't you go ahead and give me a perception check to see if you, okay. Any potential drinks out? Nope.
I'm not a funny boy. Given that both of the rooms he's been in has had that very strong, very, maybe not very strong, but at least, um, rather threatening creatures. I don't feel like I should take those on alone anymore. Once you find somebody who has heels, things will be better too.
But so that I can save the last race for the high. I will come back, uh, head up to, I guess, 14. Okay. I swear you're gone.
If that's just like a gladiator, you know, and I'm just going to be surrounded by shit. So you move up to room 14. It is a big circular chamber. And as you approach, um, you can hear this faint sound of tinkling music.
Sometimes you can hear some heavy thudding as well. Hmm. Can I quietly open the door and look inside? Yes.
You can. Why don't you make us do it? I'm going to go so poorly. Oh, 21.
You quietly open the door and inside you see an ettin and a sater. So a large, uh, two-headed giant and a smaller, cloven hooved, goat-like looking, a bare-chested entity. And they are dancing in the center of the room to the music. Oh, isn't that?
I think together. All three of them. Wait, all three. Oh, the two guys are independently.
I got that as people. I asked. All right. Oh, shit.
And I can see the door here and here. But no way back into it. I'm going to go through. Do I ever skip?
Well, I have to or else I'm just staying here. All right. I will go into the, I will open the door and hello there. What?
I'm scared. You made that noise. Oh, who goes there? My name is Waylon and I'm looking for my friends.
All right, please just pass through here. I don't want trouble. Oh, it's a little human person. Are you new?
Yes. Oh, this is delightful to meet you. I am, uh, this is the sayer speaking. I am Polythuzio.
Great. I have to write that down. Polythuzio. That is an interesting name.
And these are my paramores, Greg and Donovan. Don't have any more. Okay. Polythuzio.
I get it. Yup. And, uh, you are certainly, uh, free to pass through if you wish. There's a, uh, a nice group up in, uh, in the tower over that way.
It's 20 to three or four? Okay. Yeah, they're pointing towards, um, tower three. So the North East tower.
Okay. Sweet. Thank you. Um, here actually, do I have, do I still have alcohol?
I don't give an alcohol in, uh, good faith, but I don't know if I still have any. Oh, well, is this just, um, you mumbling through your character sheet or are you mumbling aloud through your bag? Haha. Well, say mumbling aloud.
I think I had some alcohol, but I don't know where it went. Oh, that's, uh, that's perfectly fine. Actually, if you'd, um, if you'd like some, uh, we happen to have a still that we keep over here and, uh, we could probably give you a container of, uh, our local brew. I mean, if you're offering, I'm not going to say no.
Haha. Oh, certainly, of course. But I'm, would probably like to enjoy with you later after I find my friend. I don't know.
She got stuck into a tube and. Oh, are you missing a friend? Yeah, they, um, they always get, uh, they always appear in one of the towers. So yeah, going up to the tower up at the top, uh, there's, um, there's a cobalt, uh, some cobaltas and lizard folk who live there.
They're fairly nice folks. Um, give us no trouble whatsoever. Um, there's a bunch of dogs who live down in the lower tower. Uh, they can, they can be quite troublesome.
Um, so they ended up down there. I hope your friends are right. Anything that's less troublesome than that weird frog thing and the weird lion thing, the other. Oh, uh, you've been walking around quite a bit?
Yes. Um, there are a number of strange creatures and monsters here. Uh, even we get attacked by roaming creatures in the halls every now and then. So, uh, yes, it is, uh, it's quite dangerous.
If you ever need to, you know, break, need to relax, uh, feel free to come by. We've got a few extra rooms that we could, uh, we could spare. Um, thank you. I have no problem.
They will go over to one of the rooms. They go through the lower door, um, to room 19, I'll say. And they have a still in there and they'll bring you back a bottle of something. Yeah, it's a nice dark yellow color, whatever it is.
Sorry. Yellow liquor. Thank you very much. I will gladly share this with you later, but first I need to find my friend.
Thank you. Is there anything I should definitely be avoiding? Well, there's the dragon. No one's told me about the dragon yet because I've been fighting things all the time.
Just not as kind of as us. Well, I would, um, you never know what's in here. New things get sucked in all the time, but, um, I would avoid the throne room. If you go back the way you came and, uh, go to your right.
Um, that's where the throne room is, the door at the very end. And, uh, there's a hydra in there. Oh, look, what exactly is, uh, what's a hydra? I honestly don't know.
Uh, it's a, it's a, it's a, it's a dragon-like creature. It has five heads, uh, very tough to kill, very dangerous. I advise you to stay away. Yeah, I'm not going to try to fight that.
I know that the, uh, the lizard-folk and cobolds, uh, they think that there's like a treasure down there and, uh, they come through to try to get in there every now and then. But, uh, they usually, uh, end up running back through shortly after, very injured and have to rest up here before they can return to their tower. Good idea. Or at least try.
Anyway, well, thank you very much. I might have to go speak with these cobolds. Oh, certainly, certainly. I hope that you're friends there.
Me too. If not, you might have to, um, you might have to find a way across to the other side. Um, if they're not with the cobolds or the dogs. And that's, that's fairly difficult because, uh, basically the only way through is through the throne room.
I mean, maybe you could dig a hole through a wall or something. But, uh, unless you do it very quickly, they tend to heal up. The walls? Ah, yes.
Well, you know, uh, did you get eaten? I used to get your friend. The friend got stuck into the tube. I did not.
I swam in through the front door. Yes. Okay. Um, this whole, uh, this whole castle is alive.
It is a, uh, is a creature. And, uh, I think it, I think you can feel it moving occasionally. It gets up and moves to induce. But, yeah, so it's, um, it, uh, I think it, it eats us in order to gain sustenance.
I'm not sure exactly how that works because we're clearly all still alive. We were, we were eaten and we've been here a number of years and, uh, if you wish to leave, you probably could now, the frog thing is dead. Oh, well, uh, that's, that's very kind of you, but, uh, we have no real desire to leave. It's a nice place we got here for us and our child and we're doing, we're doing quite all right.
But, uh, I appreciate the, uh, heads up. You're welcome, I guess. I'll probably be back if I can't find my friends, but thank you again. No problem.
Okay. Said I wish you the best of luck. And then let's go check tower three. Okay.
Um, so you head up that hallway. And give me a perception check. Hey, 18. Nice.
There is a bureau outside of, uh, room 24 over there. It's out in the hallway. It's across the hall from it. And you think you catch for a moment some movement, like it pulled part of itself out of the water or something.
Sorry, what pulled? Huh? Uh, you got a flash of movement from the bureau. The bureau?
Yeah, you're not quite sure what it. Mm. Mm. I'm a smash it.
Furniture can move. Uh, you can, you can go up to it. You can go up to it and smash it. I take out the sights and attack.
It doesn't like the feng shui, so he's going to redecorate. I'll say that wasn't reckless because I'm just attacking a piece of furniture. So 13. Uh, a 13 does hit.
Six slashing. Cool. Cool. Cool.
Cool. Cool. So let's roll energy. Oh, I think it's a fight of mana.
Uh, 11. Alright, so the mimic goes first. The mimic is going to swing a pseudopod out at you. I love crafting.
20 hits. So, um, that is four bludgeoning damage and you are now adhered to it. I want to touch it. You are grappled.
Alright, is it just the one attack? Uh, it looks like it. Pain and ass. Goddamn it.
Uh, now I will attack recklessly to cancel out the disadvantage from attacking all grappled. That's a 21. Oh, that's a 19 slashing damage. So that's an attack, 20 CX with six slashing damage.
Them ones. It is going to bite you. This big mouth just opens up in the middle of this chest and that is a 24 hit. So you will take seven piercing damage and three acid damage.
Okay. Oh, nice crit there. Did all barbarians get the extra crit die or is it just the... I think they all do.
Oh, that's 18 damage. No, that's not until 9 flip. Okay. So, yeah, that's 18 damage on that attack.
Second attack. Does an 18 hit? 18 hits. Uh, another eight damage.
So, 26. Okay. Ah, it's in this. It's going to do another bite.
I was thinking about just having it pretend that it was just a bureau again. It's like, nope, I'm a bureau. Don't attack me. I'm just a bureau.
No, fuck you. Oof. So that is 21 to hit. So, 9 piercing and three acid.
Oh. I think we're just going to keep attacking an open attack. 20 CX. And that will hit.
Six damage. That will kill it. Oh, thank God. Hey.
Very nice. Oh, I'm getting pretty hurt. This bureau just like turns into this weird acidic goopy adhesive jelly thing and just kind of like, whoooh. It just collapses and why do you guys have it?
I just got to see. I just got to see. Cool. Then I will win my way down to tower three.
Okay. I haven't put anything dangerous in any courtyard yet. Should I do that? I think I'll just give it.
So, yeah. You can move up through the courtyard, which is like I described it before. There's this weird green mesh like stuff moldy kind of looking, growing over the top. Pretty high up and some of that's like hanging down.
But you don't see anything that looks like it's too dangerous and you can proceed into the tower. Ooh. See, if I'd already made it to 29, I'd probably have tried to cool a man through that wall, but oh, yeah. Oh, yeah.
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