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S1:E39 – Please please please leave! episode artwork

Aug 28, 2019 38 min

S1:E39 – Please please please leave!

from Legends of Chel

The party continues to try and find each other, and there are troubles with flumphs. Find us on Twitter @theorczone Visit our website at orczone.com Cast: The DM is Hazel Waylon is played by Keiran Palaestra is played by Max Day is played by Therin Music Credits Bell's Run Theme: Unveiling Soul by Evgeny Teilor

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S1:E39 – Please please please leave!

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In our last episode, day in Palaestra, calm down all the dogs, and realize that searching most of the castle would be impossible because its eastern and western wings join only in a room occupied by a big 5-7 headed dragon. Meanwhile, Waylon met a lovely treble who helped him better navigate the castle. Our adventurers today are Kieran who plays Waylon the Barbarian, Max who plays Palaestra the Monk, Theron who plays David Druid, and I'm not nervous about puns at all. And our DM Hazel.

As you could eat, I'll use a dear friend who's eaten. Welcome, fellow travelers, to Legends of Chill. So since you guys leveled up, why don't we talk about that? Oh, okay.

I have to remember now what's new. I just listened to a level up episode so I know that we normally start with Ichabod who is no longer with us. So we will move on to day I think, and day we'll start us out? Okay, sure.

So at level 6, I get a new Druid circle thing for the Circle of the Shepherd, it's Mighty Sumner. So all of my good, good boys just leveled up as well. They get a few more hit points and their bites are magic now. Sweet.

I got to prepare a new spell because that's how magic works. And for some reason, I prepared less restoration. Interesting choice. Yeah.

Okay, is that it? Yeah, that's it. I mean more hit points. I'm almost at 50.

Ooh, that's adorable. So Waylon. Well, I got another 14 hit points. So I'm currently at 81.

I got another Rage. So I can now Rage 4 times between long rest instead of 3. And I got a Zealot path feature, Fanatical Focus, starting at 6th level. The Divine Power that fuels your Rage can protect you.

If you fail a saving throw while your Rage, you can reroll it and must use the new roll. You can use this ability only once per Rage. That's sick. Yeah, free advantage.

I'm a fan of that. Okay, and Playstruck. Alright, I can't believe that I forgot what was new because at 6th level, regardless of my monastic tradition, I get probably one of the coolest features of a monk. I get key empowered strikes.

So now my unarmed strikes count as magical. For the purpose of overcoming resistance in immunity to non-magical attacks and damage. I think I also got a movement speed on armored speed. Bonus is increased to 15 feet while you're not wearing armor, wielding a shield, which I mean is also cool, but not as cool as key empowered strikes.

And then never underestimate one's speed, man. It's so much fun. It is so much fun. I'm literally a wrecking ball.

Yeah, considering you can dash as a bonus action. It's like, oh, hey, I moved 90 feet in a turn and this will get to make my attacks. Also I'm big and heavy in round. That's more, I guess, flavor text.

And then as a drunken or someone studying the way of the drunken master, I now have Tippsy sway so I can move in these kind of like sudden, unexpected fluid motions. And what that translates to in gameplay is two abilities. One is that when I'm prone, I can stand up and instead of expending half of my movement for that turn, I only spend five feet of movement. So it's like he ever sees videos of people who are laying on their back and they kind of like do the worm and then they leap back up on their feet.

Things kind of like that. And I also can redirect attacks. So if a creature misses me with a melee attack, I can spend a key point as a reaction and cause the attack to hit another creature of my choice other than the attacker as long as I can see them and they are within five feet of me. Nice.

Go to rock and roll. Oh, I just real quick correction and omission. I think pretty sure the last session I described police rep as wearing a tank top. I meant a crop top for anyone who cares about that.

So it's like full belly hanging out like you're going like full roadhog. Yeah, yes. I see. I do not remember what you said, but all right.

I would have remembered crop top if it had been said. I think Waylon ended last time. So I guess we will move over to day in police who have just met. They've talked a little bit.

I don't know if you've decided on a course of action. I was thinking about casting the locate object on Waylon's scythe. Nice. Oh, cool.

Okay. Adley, you can do that. Cool. Is there an inch on that?

I have no idea. Let's see. I think that I looked it up before, but I don't remember now. It just has to be a thousand feet.

Within a thousand feet. Yes. So I know where Waylon's scythe is and I can probably assume that it's with him. If it's not, he's dead.

Yes. So what do you get? The direction? Basically.

I sense the direction. And if it's moving, I know what direction it's moving. Okay. Yes.

You can sense that Waylon is to your northeast and he is moving in a northeasterly direction. All right. I don't really remember how much looking around I did in like the corridors up there. Do I know about that door leading to the east into 35?

I've been in that hallway, but. You've been in that hallway. You went the opposite way and got distracted by the no-bog. You did come back this way though.

I think you could probably see that there was a door at the end of the corridor. Yeah. Okay. I don't really want to tangle with a multiple headed dragon without Waylon.

So that's what I would like to try. Me neither. And I don't even know him yet. Probably handle it without us.

So that's what I do. I guess I will peek in there and see if it's like the same room. Okay. I'm really just like hopping on over there.

That door is locked. It's locked. This one? It is locked.

No, the one at the end of the corridor is in the right. Yes. Okay. Okay.

I was going to say Lastera wants to like very carefully and quietly peek into room number 10 here if the door is unlocked. The door is unlocked. Let me see what is in room 10. I said it was unlocked.

Actually it is not. It is also launched. Okay. I don't have any way to unlock a door, but I have friends.

I need to look up their names. I could also kind of break the door down as like a last resort. If there's something real bad in there, I'd rather have a door between us. But a last resort is fine.

Oh, so I said last resort. Johnny and Paul, I want to see if they know how to unlock doors. Okay. Yeah.

You can go talk to Johnny and Paul. They're a bird and what? One is a kinkoo and one is a were at. A were at.

Okay. Should I come or should I? You come if you want to. I don't want to scare your friends, but okay.

You look friendly, I think. Oh, thank you. They're kind of territorial though. So I start heading that way.

Okay. So you head up towards the Northwest Tower and you enter and you find Paul and Johnny. You are dead. Oh God.

They're just hanging out in the bottom room of the tower and they are having a conversation when you arrive and when you see you, they stop and they look at you and go, oh, you made a who's who's your friend? They're big. This is police. They live here too.

You don't know each other? I literally just started waving with my hand, even though no one can see me. I do that all the time too. Yeah.

I've placed right just waves. Johnny goes, no, no, don't don't believe I've ever met that one. You've been living here for a while or you just get here. Oh boy.

I didn't write that down. Even though I specifically asked about it last time for a while long enough that I should probably be dead, but I'm not. Oh, it's so weird. I haven't seen you before then.

I was stuck in a tower with some blank dogs. It kind of held me hostage. I know biggie. Oh, you must have been on the other side of the.

How did you get over here walking mostly a little bit of running some sneaking, but how did you get past the high draw? I just tippy huffed it. Oh, okay. It's very brave or foolish or something.

It was asleep and it's awake now actually. I don't know if we can hear it right now. I know we could hear it roaring in the other hallway. I don't know if we can hear it from here.

I think you're a little far away. Yeah. You're interested in helping us out some more? You're pretty handy in a fight.

Maybe we could just go in and take out the hydra, get up into the throne room and get all the loot that's back there. Maybe but first I'm still looking for my friend. Did you forget? Oh, right.

No, I mean, they're probably on the other side of the castle. Your friend here didn't see him over there. You said you were trapped in a tower for a while. Yep, and then I pretty much ran straight into this one.

I just like plucked my hand on Dazedoll there. Dazedoll looks like real surprised because nobody in this party is touchy. It doesn't say anything about it. The hand is slightly sweaty.

That's fine. We've been traveling through a swamp for weeks. Also true. So I came in here to see if you know how to unlock locks because there's a lot that I need unlocked so that I can go look from a friend.

Oh sure. Yeah. We can do that for you. We actually just found this key on that ogre.

So we're about to see if we can figure out where that went to. We don't see a chest or anything in here. So maybe it's one of the doors. Can I look at the key?

What does it look like it's for? It is a simple iron key. It could be to a door or a chest or something. Well, I tell them the door that I want unlocked and say, yeah, let's try it.

Do you like have thieves tools, lock picks stuff? Yeah, yeah. Paul's pretty good with a set of lock picks. Well, I would really appreciate it if you would go and unlock that door.

Feel free to try your key. Okay. So they try the key in the door at the end of the hallway and it does not turn. So then Paul uses some lock picks.

Let's see how Paul does 13 plus two 15. Yeah, I'm going to say that's good enough to unlock the door. So they unlock the door and they open it. And on the other side of that door, you see a stone wall and then the door jerks out of whoever's hand is holding it and closes again.

Okay. Is it like audibly lock? Yes. And you said there was a wall behind it like right up against it.

Yes. Okay. So smashing it down probably won't help. Does that mean that we have to sneak through the room?

Wait, are we sure that we can't break through this wall? You can try. I want to try if someone can hold the door open for a few seconds for me. I want to try it.

Is there space for all this? I don't need a lot of space. So if you want to do this, Paul can definitely open the door again. Alright, Palaisra is going to kind of like wind up like they're going to punch the wall really hard and actually they are going to expend one charge from their ring of the ram and try to bust down this wall.

The ring makes a strength check with a plus five bonus for each charge spent and I'm only spending one. So I guess that's going to be a D 20 plus five since the ring is making the check and not me. Yeah. 19.

Not bad. How does this work? A spectral ram shoots out. Is it associated with it or from looking at the description, it sounds like if the strength check exceeds some kind of DC, then it breaks.

It just says that it makes a strength check. Okay. Yeah. The spectral ram just slams right into the door or the wall behind the door and you see the wall crack and you see like chunks of it start to fall out and on your side.

It doesn't break all the way through the wall, but it does break a small section off and you can kind of see through it. Oh, can I see through the wall? Just like a like a small people. What about the thing?

If you put your eye to the people, you can see that there is a room surprisingly. I don't know if you expect there to be a room back there, but there is one and you see these weird jellyfish like looking creatures, but they're bigger than that and they're moving around. I'm so excited. And you see these big gems and then you can't see it anymore because something's blocking the whole and if you pull back, you can see that the cracks in the wall are starting to mend and the whole and the wall.

Can I stick my horn in the hole to try and stop it from going back together like the little boy in that Dutch story? You can certainly try that. What do I have to roll? Dexterity?

Get it in there, pass it off? Sounds good. Oh, wait, that was a saving throw. Should be a check.

I guess a check probably, right? Yeah. My bad. I get confused on which one switch I'll go.

Oh, wow. You got corrected myself. Yeah, you jam your horn there pretty quick. Oh, no.

And the wall heals up around it and Paul loses his grip on the door and it hits you in the back as it tries to close, but your horn is in the wall. Awesome. All right. Okay, we're going to figure this out guys.

We've almost got this wall on the ropes. I try and wrench the door back open. Okay. Yeah, it couldn't close because palaturism is the way so you can pull it back open and you're staring at palaturism who has their head stuck in the wall.

Do you know what you're doing? Nope. Okay. I'm figuring it out.

The fact that you admitted it gives me great hope. Okay. If I were to try and actually, wait, before I go too crazy, if I put pressure on the wall, does it feel like maybe it'll move? Like, maybe I can just kind of move it with me and just I'll just carry it around on my horn.

No. The wall seems very solid. It's not so much going anywhere. Okay.

I guess I'm going to have to try and see if I can use my current situations to get some leverage and break it. So I basically just want to try and like push my whole head horn situation in a direction to kind of like try to pry out a piece of the wall just as much as I can take with me and get my horn free at the same time because this is a very badly thought out plan. So I guess I don't know if that would be a check or an attack. Yeah, go ahead and give me another strength check.

All right. Oh, which I guess doesn't mean much on checks, right? It depends. You don't break through the wall or anything, but you can break your horns free.

You bring your horn up and you find a nice weak point in the stone. It just healed after all and you break a big chunk out as you pull your head up. Okay. Everyone, come on.

We got to go. We got to keep hitting it before it heals again. Is anyone going to actually hit me? No, I'm not sure that that's, I mean, can I fit?

Probably not. This is probably not. No, the hole that you broke is not a hole all the way through the wall. Just like a big chunk came off of this.

Oh, oh, and that's already, that's already hitting out. Hang on. I'm going to punch the wall, not with any intent to break it just out of frustration. I'm going to back up the door slams into you.

I was going to say that I back up before the door can hit me. Stupid door kick the door after it hits me. Ow. I'm just a one minute.

It's hard for you to just routine over here. Yep. All right. You get out the door closes and locks behind you again.

And I guess we should probably move over to Wayland. Okay. So can I talk to the people in time or three? You have not.

You were about to go talk to them. Right. You know that there are some lizard folk and cobolds there. Okay.

I have an echo town. So I think we're fine. Oh, I will be costly. Anyway.

All right. So I will go walk you into the courtyard in Tower 3. Hello? Excuse me.

Anybody home? You see a lizard folk peek their head out of the doorway to the tower and they're like, who are you? What do you want? This is our home.

I know and I am nearly a passerby, but I've been looking for my friends. I got sucked into this castle. Have you seen them? Perhaps?

No, we have not seen anyone. So if your friends got sucked in, they must be in one of the other towers. Have you checked down there where the dogs live? No, I have not.

Wait, wait, but I did speak with the Edna and the Faun. Perhaps I should check that tower. Otherwise, is there any? Do you know if no, wait, no, the Edna and the Fauns that there's no way past the Hydra?

No, there's no good way to get to the other side of the castle. Whereas that wretched Hydra and it is impossible to get past this door at the end of this hallway. Well, it makes it impossible. Behind the door, if you can get through the door, there is a stone wall and I do not know if you have tried to attack any walls or doors, but they heal instantly.

Oh, well, that's annoying. Yes, it is very annoying. You have any interest in removing the Hydra? Like if I go to check tower four and they're not there, any chance you'd be willing to help me chill the Hydra?

You look strong. I am. Yeah, we could possibly help you, but if things go bad, we will save ourselves first, of course. I wouldn't expect anything less.

I am a stranger in your home. Very, very well. We would be willing to help you if you cannot find your friend. The Hydra is a big problem for everybody here.

Yeah, I figured. Okay, well, I'll probably be back. I hope I don't have to, but I probably will be. And perhaps even if I find my friend, you'd be helping us take the Hydra anyway.

Strength the numbers. Yes, let me shall see. Good luck finding your friend. Yes, she's a druid, so she's always helpful.

All right, thank you, I guess. You're welcome. He'll just awkwardly give a thumbs up at the chat around and go check tower four. That was a delightful Bell's Run point of view.

Druids are always helpful. Yeah, so yeah, that will trudge all the way back down to tower four. You get to the ballroom and the end and the fun are like, oh, welcome back. That was a quick trip.

Was your friend wasn't there? No, and thankfully the lizards weren't hostile and they agreed to them, helped me kill the Hydra. Should my friend not be in the tower in the southeast? Oh, yes, yes.

Yes, yes. The number of blink dogs down there can be quite dangerous, but probably nothing that you can't handle. Honestly, they probably wouldn't be much of a problem for day either. All right, thank you.

I will probably be passing back through momentarily. Okay, well, good luck. Thanks. I'm already happy, don't I?

Then I go find the lizards submitted. You walk down the hallway and you pass through the courtyard and you enter tower four. And as soon as you do, this blink dog just turns towards you and starts growling. But they're also kind of crouched down.

It looks like I don't remember a stinky gut hit or not, but it looks like they're somewhat injured. Well, someone came through here. Dave actually killed the big dogs. Wait, well, there's the only body here.

There aren't any other bodies here. This one just went home, right? Yeah. No, there was no fight here.

Well, anyway, well, hey, buddy, come here and go heal the like dog. Why? With healing hands, I think. It's not lay on hands.

Do you want to do anyway, it gets six hit points back if it accepts it. Okay, do you want to do an animal handling in order to try to approach it? Sure. Or you just going to let it bite you as you heal it.

I will analyze it. 19s. Nice. Better than my real life animal handling.

Yeah, so you appear to be approaching with no ill intent and it's flinching and cowering and growling still, but it lets you touch it and heal it. All right. Cool. Clean in and touch it side and then go rub his ears and take back off.

So head back up, head back up to three, tell them all I found was a wooden blink dog. That tower might be empty now, basically. You might be able to train it. Pass back through 14 going, nope.

Not there. And then back up to three and report by finding his and he goes, oh, so actually, actually after I go through 14, he's going to stop at this intersection for a second and go away with me and go try the door. Okay, the door is locked. All right.

Then I will take two attacks and try to knock it down. Okay, go right ahead. As well make them reckless. Takes 27 damage.

Okay, you pretty well destroy that door and on the other side of the door, you see a stone wall and I will take two more and continue hacking through. All right. 24 damage. Okay, scythe is not the best wall attacking instrument.

Nope, but it is magic. So the best I got. You cut a couple of deep gouges into it and a few chunks fall away and you've probably probably got about halfway through this wall or something and the door behind you just slams into your back. I thought he broke it.

It was better. Oh, the door heals too. Okay. It goes better.

Turned me into an eight. Reminds me of some things I want to try with the kinky later. I don't know what you're referring to. I don't know what I want to make the kinky mimic like really dumb sounds.

Okay. You can see the wall start to heal. All right. Well, then I will try to bash through it before I can heal.

Oh, hey, that's a crit. It is. 23 plus seven is 30 damage. Nice.

Okay. Yeah, you cut your way through and inside you see a bunch of these jellyfish like creatures floating around and you see a couple of large crystals that a few of them have like claws that they are polishing them with. They seem to be in these big metal stands. Oh, are you stepping in?

Actually, can I tell what these creatures are? Would I have any knowledge? Probably not, but I can try. Probably not, but you can try.

Then can I gauge how dangerous they are just by looking at like, are they obviously hostile? If they notice me insight or something? Yeah, you can go ahead and do an insight. So try this.

Oh, nice. Okay. 22. Wow, you're looking at them and they don't look like they are very strong.

They all look pretty flimsy and weak and they don't really seem like they have hostile intent, but you hear this voice in your head and it says, you're not supposed to be here, please leave. And the wall is starting to rebuild itself in front of you. Like, oh, what? Like, it's building up around the edge of the doorframe first.

So it's going from the outside into it. Do I want to jump through? Do I want to jump through? I want to jump through.

Do I want to jump through? I like to jump through and be like, oh, wait, no, I just want to pass through as I like dive into the room. Okay, you dive into the room and you hear one of the flumps basically scream in your head. It's like, please, please, please, please, please, please go.

Please stop screaming. Can I talk? Please. Okay.

You're not supposed to be here. Why? Why? Good question.

Good. Yeah. This is, this is the temple and we are as caretakers and no one else may enter. So please leave.

There's a door over, over, over there. Go, go. You mean to the hydra? Yes, yes, to the guardian.

I'm sure if you're pure a fart, it will not attack you. So just please, just please, just please, please, please leave. I mean, most people see a hydra and just try temple to who? One more question, please temple to who?

It's just the temple. Of devoted to what? Of this place. Devoted to this castle?

Yes. Can I inside it again? Yes. You may inside again.

Oh, no, I believe I'm, I rolled a four total. Oh, no. Okay. Huh.

The hydra really wants to act like a puree of heart. I don't think so. Don't think so? I don't think so.

Dude, this, this purpose is to guard this place so that no one enters. And if you're leaving, I don't think it will be a problem. I don't know if I trust a hydra. Are you wearing your abstinence ring?

Your promise ring? Wait, what? No, I'm here. That's very true.

I'm wearing my wedding ring. I don't know. They want those promise rings. I can't have Montana.

Is there any way you could just let me out the way I came? Maybe? I don't want to fight a hydra alone. No, we have, we have, there's a wall there.

Like, you can't do anything about that. I mean, yeah, and I came through it. You did. You could leave the same way, I guess, if you want.

Okay. Do you mind if I do it on the other wall? Go ahead. Sweet.

Nice. Sorry, sorry, excuse me. Unfortunately, we've already left by that. Probably.

Well, I will then spend probably the next 30 seconds or so busting through this wall too. Okay. We know we can do it. Yes.

So just to describe this chamber, which I should have done before, and we can move that to earlier or wherever it can just be here. What? It can work, it's fine. So this room is very strangely shaped.

The room's like half an oval, but there's this big rectangular section of it in the middle that has been walled in as part of another room. And there's a door to the north and there's a door to the south. And then of course the walls where it looks like there were one stores, which Wayland's busted through one and it's about to bust through another. So day and polystra, you hear these loud smashing noises coming from the other side of the wall, the doorway where you were standing.

And a horrible sound of metal grinding on sound. Gonna take up a fighting stance and get ready. Are you like swearing and shit or are you just silently smashing through the wall? I would definitely recognize that.

Okay, so you're going to stand out of the way and polystra is going to get ready. And Wayland eventually gets enough good rolls to smash through the wall and then you can hear the door starting to splinter and you see the blade of a scythe pull through it. And then Wayland just kind of shoulders the door down and steps through or kicks it, whatever he wants to do. Yeah, just straight up who I'd name it.

Oh, yeah. Just a sparticic. Oh, yeah. And you can see that the walls already healed behind him once, you know, the door clears away.

I hold up my arms in excitement and say, you made it. I did. I'm here to save the day. Ha.

All right. I'm just glad I couldn't see the look on your face because I'm sure it was disappointing. Yeah. So there's some weird jelly floating creatures in that room and they talked in my head and they just asked me to leave.

They just politely asked you to leave? Yeah, they kind of freaked out a little bit, but they just like, please leave. Please leave. This is the temple.

So the temple to this place, I don't know what that means, but that's what it is. And apparently the hydra and the other room right next to it is the guardian of the temple. So this should be interesting. And then you notice the giant arms standing there.

And also like the way rat and the kenku possibly the shield guardian. I don't know if that came with us. Probably the shield guardian too. Oh, he's going to help break through the wall.

He could have. He could have, but we all forgot about him. Yeah. But yeah, no.

Oh, oh, and on my way in here, I'd swam through the front gate and then there was this, there was this very strange toad creature who muttered something about me being a fine mother for its children. Congratulations. No, I don't want this thing's child. It was very, very strange, but he attacks me and then stopped, satisfied that whatever he had done was, I assume, taken root.

I don't feel any different though, but yeah, it did something to me. Can your magic help with that day? I don't know. Can I do some sort of check to see if I know how to fix this or have an idea?

You can. Medicine, nature, arcana. Medicine, I think. Okay.

Twenty. Nice. Yeah, you inspect the wounds and you can't really see anything unusual, but you think that maybe if you had something that could cure diseases, that that would prevent whatever is happening. Wow.

I have that. I'll cast it. So I cast less or restoration, which will end a disease or condition. Cool.

Interesting use of the word condition. Okay. What does that look like? I inspect that wound you talked about and then I sort of shrug and say, like, well, it might be a disease.

And then I put my hands on his shoulders and they're sort of like a warm light that comes out of them and washes over his body. So you guys do get touchy feely. And then I take like three steps back. Just stands there kind of Superman poses for a second.

That feels better. Thanks. I don't know what you just did, but I feel great. Are we going to kill a hydrant now?

Well, we're just leaving. Yeah, that's what I was going to say. We could just leave. If you guys are leaving, can I come?

Yes. Okay. Sure. Okay.

I tell the story of how Felistra was with a bunch of dogs that my wolves killed and that... I helped. I helped your wolves a lot. Yeah.

And that they helped a lot in the fight and that everything is good and they're lonely. And then I give... Wait, let me look at these. Oh, well, I mean, you don't have to just say that I'm lonely.

We found another lonely person. We have to take them with us. Another sad pathetic nerve. Yeah.

They're leaving Mark on. It's fine. Wait, what? Who's Mark on, I guess?

He was a... Oh, sure. He's a fae dragon of some kind. I don't know.

Our other friend knew more, but he's apparently not lost in the fae wild. So we don't know where he is. Oh, that's sad. Yeah.

Dae gets a very forced smile on her face and says like, no, it's fine. It doesn't sound fine. It's... He's alive.

It's great. Okay. Thank you for listening. The Child Isn't Work Zone production made possible through the support of our wonderful patrons.

Join us at patreon.com slash workzone. To learn more about the players and characters, head to workzone.com.

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This episode is 38 minutes long.

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This episode was published on August 28, 2019.

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