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S1:E40 – The Hydra episode artwork

Sep 4, 2019 42 min

S1:E40 – The Hydra

from Legends of Chel

Palaestra and Waylon flirt and everyone is kind of surprised. Then we fight the hydra! Find us on Twitter @theorczone Visit our website at orczone.com Cast: The DM is Hazel Waylon is played by Keiran Palaestra is played by Max Day is played by Therin Music Credits Bell's Run Theme: Unveiling Soul by Evgeny Teilor

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S1:E40 – The Hydra

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Transcript Auto-generated, may contain errors

In our last episode, the party worked to get back together. This led to both teams trying to break into a walled off room in the north wing of the castle. Whelan was successful at breaking through the self-repairing walls and smashed into and then back out of a room full of distressed flumps to reunite with the party. Our adventurers today are Kieran who plays Whelan the Barbarian.

She's a druid, so she's always helpful. Max who plays Playster the Monk. Gonna rock and roll. Theron who plays Day the Druid.

But I have friends. I need to look up their names. And our DM Hazel. I don't know if you expect her there to be a room back there, but there is one.

Welcome fellow travelers to Legends of Child. Is Whelan bodybuilder beefy or power lifter beefy? Power lifter beefy? Probably Athena Farmboy.

I think Playster looks him up and down and smiles and says, hey, when we get out of here, you want to wrestle. You know what? Sure. And they're just like, yeah, they do a little happy dance.

I got a new wrestling buddy who's not going to bite me with sharp teeth. Never said that. You gotta buy me dinner first. No, no, I'm taken.

I'm not buying you dinner. I mean, that doesn't stop a lot of other people, but okay. Johnny and Paul are like, we're sorry to interrupt this discussion. Do you guys think you could like bust through that wall again?

We can go around the hydra so we can get up to the treasure room? You know, the little things in there seem to be rather kind or at least not hostile. I'd rather meet them how I'm supposed to and go through the hydra. Maybe Whelan does have a few heart.

Of course, we'll have a few hearts. That's what we build these characters to do. They say that and I remember the treasure and I'm like, maybe that actually there's something that can help us with our overall quest, like so that we don't just come here and waste a bunch of time. Like maybe we should fight the Hydra and do a see.

Yeah, I'm always up for a good fight. Oh, but if we're going to be fighting, I know I just met you all and I'm sorry to ask it like a favor like this. Does someone have something so I can tie my hair back because it is just in my eyes all the time right now and they're going to kind of do another like, like try to like blow it out of their face. I look in my bag and I come out with a letter opener and say you could cut your hair, but I don't have any string or anything.

You can't like drew it craft something up. I don't know that one. It was made out of dirt. I could mold it to your head.

Named after you. I produce a flame in my hand and I have some some druid stuff I could do. You want me to burn it off? No, I guess I can kind of do that, but I can't.

I don't want to show off. I don't want to waste the one charge a day and I guess they will take the letter opener and just wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, we have some rope somewhere, right? Rope though. Yeah, I guess I probably have room to come to think of it.

No, the point is like you unwind a little bit and you can take some of the fibers and make a small string out of it. You'd probably ruin maybe a foot or two of rope. Oh, you know what? I have rope.

So maybe I'll just do that with some of my own rope. I guess they will take a little bit of their own rope and make a very uncomfortable headband. Yeah, I mean, that's something for now. All right.

Okay, so now I guess I won't have those lizard folk to help, but you're probably better. I'm the best around. Well, I mean, you and a. All right.

So how do we get to the hydra from here? I will lead the way. Do we want to go straight to the hydra or do we want to clear the other rooms? Oh, we can.

I don't know. Do we want to risk getting into fights with other things before we go to the hydra? Yeah, we do have that like bonus completely healed up level up goodness. So that's true.

I feel like we're in a good mood. We're just going to bar just right ahead. Sounds good. This is the first hope we've had in like probably a week or two.

So let's just let's just fucking go. Momentum, we'll see the head into the hydra's mouth. What do we have like a battle map for this big boss? I can make one if he did.

Oh, you're going to make one? There. I can. It will take me 10 seconds.

Okay, go ahead. I need a blank screen. How big? I really wish that I knew.

Well, how much room does the hydra need? 25 feet across the like narrowest part. Yeah. Oh, nice.

Roll 20 has a hydra character sheet already built. Oh, it's a little baby. Oh, well, I guess that's more what I was expecting. Oh, oh no.

Oh, no, that's unfortunate. Let's roll for initiative. A place to show what you have. High rolled an 18.

A day. 15. So, a polystra day, the hydra, and then wayland. So, we are in initiative, but not in the room yet, correct?

Yes. Okay. Before we go in, can I peek in to see if it's fallen back asleep? You can peek in and with all of the smashing of the castle that's been happening, it is definitely not a sleep.

Okay. I'm going to climb quietly close the door for a second, turn around and whisper it to everyone. Okay, it's definitely awake. I'm going to move into the room and before I charge directly at the hydra, which I'm going to do, I want to activate my horn cap of flame, which I guess I don't think I can.

Is there a way to put that in the chat for you guys to see the description? Here we go. Horn cap of flame. All right.

Wonder if it's item. Very rare. It requires a tomb and I already did that part. So, diligent listeners will remember I described one of Phalace's decorative horn caps as having etchings that look like flames.

So, as a bonus action, I can activate this horn cap while I'm wearing it and this causes the etchings to ignite in fire, which spreads across my body. While the flames are burning, I have immunity to fire damage. At any attacks I make while unarmed or with natural weapons, I eat horns, deal an extra 1d8 fire damage. This effect lasts for one minute or until it is dismissed and it only can do this once per day, so I'm trying to make it count.

I guess I should describe that. Yeah, go for it. So, I imagine it kind of like sparks that shoot out of the end of the horn cap like it's like someone flicking a lighter and it doesn't quite like the first time and then it catches and it starts at one horn and it goes all the way around to the other horn and when it hits the middle, it kind of turns their hair into this like mane of fire and it spreads down their back and the parts of them that are like less hairy-ish, which is mostly like the torso, don't catch on fire really, but then like their forearms and their fists and their calves down to their hooves all light up so it's like they've got flaming limbs and horns and hair. What is that down there?

Oh, I forgot about the wolves. Of course that. I'm just flaming more than usual. I'm going to charge directly at the hydra here and, okay, play mechanics question.

Am I allowed to use a stunning strike while I'm using my horn cap, a flame or is that like am I not allowed to do both? The horn cap takes a bonus action. I don't know what stunning strike requires. It requires nothing.

It requires nothing extra. I expend a key point when I attack and they have to, the creature has to make a... It's not when you attack, it's when you hit. Right, yeah, when I hit.

So, like if you, I'm going to try to stun them and miss you, you don't expend actually. Okay. Yes, so it sounds like they stack. Okay, cool.

Yeah, so I will attempt to attack with my horn cap of flames. Does a 10 hit hit? Does a 10 hit, 10 does not hit. Yeah, so how I didn't think it would.

Great, I've only got nine more turns with this. Yeah, you'll be fine. You still have at least one more attack. Thank you.

This is my first campaign I think where I've actually had more than one attack. So I keep forgetting I have it, yeah, they usually fizzle out before I get to that level. Now, which before I'm DMing them, how about an 18? 18 does hit.

All right, and I am definitely going to expend a key point to make this a stunning strike which I believe is a constitution save. That's six piercing plus five fire damage for a total of 11 and my DC. Oh, wow, that's like not on my character sheet. Great job.

I think it's a plus my level. Nope, eight plus proficiency plus with a modifier. So 11 plus what's your wisdom? Oh, it's like I have an alternate character sheet that will definitely have it.

I think it's a modifier. My wisdom is plus three. So eight plus six is 14. Jimmy my jams today I learned.

Thank you. I read these books way too much. You're welcome. So yeah, that should be should be days turn now.

Oh, wait, what the what the hydra get on its safe. Oh, right. What kind of save was it? Constitution.

Constitution say probably got that. I would imagine but still worth a try. Damn it, that's a 17. All right, so it is not stunned and it takes 11 points of damage and that brings us to our next player who is day.

Okay, I'm going to just step inside the door. I'm going to summon a whole big bunch of wolves around the sky and then I'm going to step out of the room because I don't know if this thing reads fire or anything like that and the wolves are going to attack. Okay, roll eight attacks with advantage, I guess. Okay, that's easier now that you gave me my thing.

That will hit. So that's six damage and these count as magic now. 17. 17 hits.

17 again. 19 23 six is another 17 is a 22. Oh, I miss the last one is a 10. So the total damage is going to be calculator 48.

And they all growl. They all growl my goodness. That's very noisy. Yeah, it's a big cacophony.

They all appear displacing the air with a crack and then they all chomp down and growl and one of them howls. Felicia looks at them and says, Hey guys, nice to see you again. Nice. Your wolves bite at this hydra and a couple of them lash onto one of its heads and they just kind of pull it and rip it down.

And you can see that that head is definitely is like hanging down to the ground and that head is definitely dead. Cool. Dead head. And that brings us to Wavings turn.

All right. That is wrong. Oh, it's a hydra good next. Yeah, the hydra good next.

I was just assuming all the players my first did the NPCs come with us? No, jerks. They're probably hiding somewhere waiting for you to be done. And then waiting that are we our corpses or the family?

They're not getting my share. Well, they guess you got to split it with them. That's probably fine. No, stand up for yourself.

Well, I mean, money is heavy and we don't have much use for it. I'm heavy and I'm useful. You got legs. We need money with legs.

I'll get on that. Oh, no. Oh, God. It's going to be like the tooth fairy seed from my way to we could just get a chest to have a chest follow us.

Oh, my God. I want that crossover treasure goblins like from Diablo three. Yeah. So the hydra is going to do some bites now.

First bite is going to be against a palae straw who is a 15 to hit. I believe that just misses that does not hit. All right. Oh, OK.

Can I redirect the head to bite another head? Here it is. When a creature misses you with a melee attack roll, you can spend one key point as a reaction to cause that attack to hit one creature of your choice other than the attacker that you can see within five feet of you. So that's I guess what I'm asking is, can I redirect it to another head or does that count as the attacker?

The hydra is one creature. So it says another creature that's not the attacker. So I don't think that's going to work in this case. Never mind.

Then I will keep my key points. It's what? Three more attacks. One free Ted.

Yeah. So this was also going after a palae straw. Right. A tinned is not hit.

Nope. This next head is going after the blue wolf. Hit points like you have. They have 13.

All right. So a 26 hit Sio soon. Yes. And that's seven piercing damage.

Okay. Okay. And the fourth head is going to attack the purple wolf. Okay.

Day in her rainbow colored wolves. That's an 18 to hit. That hits. You only need a 13.

Cool. And nine piercing damage. Okay. And that was the purple one?

Yes. Poor boys. So the hydra got hit by fire, right? Yes.

Okay. So that brings us around to Wayland's turn. All right. Wayland's going to move out into the room and behind the hydra apologizing to both dogs that he's about to do this to then activate.

What was it called? Necrotic crab. I haven't copied it into the sheet properly. I don't know if Alicia would be able to actually notice this around the hydra in the way, but her bowls, Moby, spectral wings without feathers skeletal, raised from Wayland's back and milky white gleaming like, have you played destiny?

Because it looks like that's not. I have not, but maybe our listeners have. But either way, I guess like, the laser's not going to see it from behind. So it'll be a nice surprise whenever you reappear.

All right. Well, this is this is milky white shiny substance. It's just like falling from his eyes and it's like tears. And then that's his action and rage is a bonus action.

Dave, where's your magical girl transformation? The up sailor Mars. Sailor. Right.

Yeah. What's Dave? I mean, I can turn into another wolf. Well, I guess that's true.

All right. So that was it for Wayland? Yep. Right.

It's action bonus action. It brings us back to PlayStruv. Oh, and it can make a Christmas save, but it'll probably pass it. Oh, okay.

Yeah. See if it's scared. Can it be scared? I think it's a good idea to can now.

It actually just beat it with a swell. Just makes it. Well, that's what I get for having ability that scales up. It's Christmas and negative too.

So damn it. So close. But yeah, that's my turn. All right.

So it is Palatius' turn. All right. First, I'm going to so make another horn attack, flaming, of course, because I still have that for a few more turns. Does a 12 hit?

A 12 does not hit. Okay. Yeah. Well, I was thinking about doing something different, but.

Oh, shout. Yeah. I was just, I have another magical item, but hang on to that. So maybe if this fight goes long enough that I run out of fire, I hope a 25 hits and I would actually like to make it a flurry of blows.

Okay. 25 does hit. Awesome. Should I roll my flurry of blows attacks or just do the damage on this first?

Does it matter? It doesn't matter. Oh, just for our listeners at home, flurry of blows is a monk class feature that says, after you take the attack action on your turn, you can spend a key point and make two unarmed strikes as a bonus action. Now these will also count as horned cap of flame attacks, correct?

Since they are unarmed. I just want to make sure I'm not pulling a power game. I'm not sure because I remember how that works. How is it?

Yeah, is it worded for all attacks or is it for all unarmed attacks or attacks with natural weapons? Yeah, I'm doing not to weapons and you described it covering your fists and hooves. So yeah, it sounds like it would apply any attacks you make while unarmed or with natural weapons deal and extra one day. Yep.

That's big. All right. All right. Well, then let's see if my two bonus attacks hit that doesn't might hit one of the holes with that and then how about a team?

For 18, yes. So that is nine and six piercings of 15 piercing and then six and five fire is 11 fire damage. So that's going to be a total of 26 damage altogether. Another another head goes down.

Nice. It's the iron pathway and since police was killing things with fire, that means that those heads don't come back. Nice. Oh, yeah, I knew there was a reason I should save it.

I did not have this encounter plan for a place for being involved, but that's okay. And yeah, this this hydro is definitely looking rough now. I've still got three heads that are up and full of teeth, but it is looking like it's taking a beating from you guys. And Waylon hasn't even actually attacked it yet.

Yeah. So that was the laser's turn and that brings us today. Okay, I'm going to step in sort of look around. Looks like there's no fire breath or anything happening.

So I will. No place for some fire. That's different. I will step between two of my good boys and right in this 15 foot square that the hydra is, I'm going to drop a thunder wave.

Okay. I'm going to do a big thunder wave. No, that's greedy because my wolves are all about to attack. I'm just going to do a regular one DC 15 con save.

Okay. And you're not trying to do any of these things. You're just trying to push it away. I'm mostly just trying to attack it.

Oh, it is a 14 on the con save. Okay. So I expected it to save and just take some damage, but it gets blasted back 10 feet as well as taking a little thunder damage. We'll see what that does.

Okay. So I guess it just slides past Waylon. It's tail whipping over his head shove it away. What happens with the with the wolves?

It's a lot bigger than the wolves, right? I'd say that the wolves are like probably underneath it as it slides across. Did they get hurt? No.

Okay. Cool. So that is me and then the wolves are going to swarm around it. These wolves are absurd.

I'll tell, I'll tell the green one to leave a spot for Felacer. Thanks. Make sure one of them leaves a spot for Waylon too. Waylon's there already.

Oh, I guess I can see him now too, right? Yeah. Yeah. You didn't tell me you had wings.

Okay. Time for a bunch of attacks. Didn't want you, I think I'd drink you. You know, football.

Oh man. Even I'm like, even I'm like, oh, yeah. Yeah. That was so cool.

I brought it. All right. So 20, 23, 18, 19, 19, 14. 14.

So you said that 14. And a 12. That feels like more than eight. No, it's eight.

Okay. So two misses and one crit. So that's the crit. Of course I close the calculator.

44. Thank you. It's 44 damage. Snarling, bloody faced wolves.

All right. You knock out another head. Nice. Got to be balanced.

We are down to two heads on the hydra. And the hydra is going to, um, well, chelicherous way over there. How unfortunate. It looks like it might be attacking some wolves.

It is going to attack this pink wolf that's in front of it and preventing it from moving very well. The pink one is on it. Does a 22 hit? Yeah.

12 points of damage. Okay. If I didn't have my magic druid thing that gave it extra hit points, it would be dead, but it still has one. Cool.

It is going to take another bite at it. Hey. It pops out of existence and I say, Hey, that was my friend and my very good boy. Oh, yeah.

It sucks in your dog's eye. Huh? Sorry. I'll shut up.

It's a podcast. You're not supposed to shut up. Yeah, but not supposed to like talk over everyone either. That was between people.

You're fine. We're listening. Yes. Yes.

The hydra moves a little bit. Oh, moves forward towards the late straw. I will take a little opportunity. So we'll, so will the wolves.

Oh, that was being done. Oh, well. Does a 17 hit or do I have advantage? A 17 does hit.

Okay. That's actually just the red one. Wow. That was bad.

All right. Ten damage. All right. The red wolf is the only one that actually gets in the talk of opportunity.

It's still threatened by all the rest of them, but it does bite and it does four. Okay. The hydra looks like it is very injured. All right.

As it moves to attack the play straw and it is wayland's turn. All right. So I will attack recklessly. 17 hits.

17 hits. It takes 22 damage, combination of slashing, radiums in the product. And I will take my second attack. Oh, glad I was reckless.

That will do another 10 damage. So 32 total rolling like, but that is enough to kill the hydra. You like to describe how you kill this hydra? He like runs off the tail and over its back.

And then positions the site at the base of all five necks and like, yeah, half of them are already like dangling and dying, but you just ripped it through and all five had just at the base of the neck, dropped to the poor. Sick. All right. Excellent.

And then he just walks down off the shoulder. Good to be useful. Thank you. Play place.

It was like, dude, that was so cool. You did the thing and the heads. Question. Does this hydra have like horns or teeth or something I could take as a trophy?

I mean, I assume it wasn't biting with just its guns. Well, true, but that doesn't necessarily mean that there are like things I can remove. It has sizable teeth. It also looks like they have little, uh, this picture that we're using here has little, little horns it looks like.

So, okay. Yes. You could be like the witcher and just cut off like a head and hang it from your side while it's rotting around. Well, that's going to be a little big though.

I want to take two horns and just like, it's just as many like good, like strong teeth as I can, I can get out of one head. Okay. I don't know if I have to roll anything to see if I can like remove those or. Yeah.

Why don't you roll me a survival just to see how long it takes. Can I help? Sure. You can.

I am very lucky today it seems. A natural 20 plus three. Yeah. You get your knife in there and you start cutting and prying and it doesn't take you very long.

And as you are doing that, you see Johnny and Paul coming like, Hey, you did it. And they start just like, immediately moving past you guys. Hey, no extra room. No, no, we go first.

We kill the hydra. And all the wolves are also like, Nope. Oh, are they? Are they going to growl?

They're going to block the door. Yes, there's a big old pile. Whoa, whoa. Okay.

If you want to go first go first. That's suspicious. I mean, we did kill the hydra. I think we should get first pick.

Oh, we totally should, but they now they seem like they want us to go first a little too easily. Yeah. I don't think it'd kill us. The day's gonna go trying to open the door.

If they couldn't kill this hydra, they could. I would be right behind Dave, but there's like 105 volts in the way. The door opens and I guess it's time to take you back to the right. Yeah, back to the overworld.

Okay, so you enter this room is mostly plain and featureless. There are a number of flumps floating about. There are two large metal pillars with these large crystals on them. And there is a doorway to the north leading out into the who knows.

Well, I'll go into them and be like, Hey, I'm back. I came to the right door. What are you? We thought you were leaving.

Why are you here again? Oh, I thought it would be okay if I came in here. If I went through the the hydra, we'd be the hydra. You killed the guardian?

Uh oh. Killed is such a strong word. We'd be him. Let me take a more diplomatic approach.

We sent him to an eternal rest that he will not wake up from because his heart has ceased to beat. I don't know if that's helpful. We asked you to leave. You're not supposed to be in here.

So if you could leave, that would be great. You're going to start touching things. Perhaps I misunderstood then. You're going to start touching things?

Yeah. The crystals? Yeah. I don't like how these guys are acting after we just went through a hydra to get to them.

So now I'm going to start touching their stuff. Please, please stop. Please stop. What happens if you don't?

I have an idea. It's probably going to happen and it's not going to be good. Was that the air? Was that there?

That was there and data is not shit about flumps. Yeah, I'm just going to try and convince them that no, they, they're, gosh, these are nice crystals. I bet they're worth a lot. I'm just trying to figure out what they can do and what to do.

They're going to stank us. Yeah. So, like three of the flumps go up towards Palaestra and I need you to make three dexterity saving throws. Three?

Okay. Three, one. It's just Palaestra or is this everybody? It's just Palaestra.

The Palaestra is around poking at the crystals and you guys aren't. Uh oh. That's why there are three of them because it's a low DC and they want you to get you. So you fail.

One of the three. So you are sprayed with this foul smelling liquid that they spray out at you and you exude a horrible stench for one d four hours. I probably did already. I mean, I haven't bathed for like a month.

No, this much of a difference. Uh, I think Palaestra is going to try really hard to look like they are not bothered by this. Probably like there's a little bit of like eye watering that gives it away, but they're still trying real hard. Please, please leave.

There's more where that came from. I want to point to the door here. This door here, this northern door. Who commands you?

I was just going to point to the door up here and go, what's over there? What's back there? Is that, that is where this place's most precious treasures are. You're not allowed back there either.

So please, please leave the way you came. Uh, what were you saying, Waylon? Uh, I wanted to ask you, why aren't we supposed to be here? Who are you protecting this place for?

This place is the heart of this castle and we are as guardians. We are as protectors. We keep it safe and healthy and you, you're not allowed back here. Please go into the main area where you belong.

This is, it's, it's where we live. I'm going to send all the wolves in to just sort of cause a ruckus and head for the door towards where we were promised their treasure. Yeah, I'm already at the door. I'll be like, ladies first.

Okay, day if you get within five feet of Kalei Shray, you will be poisoned. Uh, if as soon as I step like within the Stench radius, I back away. Enough to not be poisoned. Okay, I go and stand as close as possible to, did the NPCs follows in here?

See, I kept missing that. Kalei Shray is also poisoned. Oh, okay. Do I take the image now or is it like over time?

No, it's just the poison. You don't take the poison. Yeah, I've never been poisoned before. So you have disadvantage on basically everything.

Well, yeah, the poison sucks. The poison sucks. The attacks on attack, so yeah, basically everything is absurd. Cool, cool, cool.

I guess no one wants to be around me if I can go stand at the doorway and keep out these scavengers that are following us around. I guess I'll do that for now. I want day to roll forward distracting flumps with her wolves. Okay, would that be intimidation?

Performance? Would it be animal handling? Animal handling would be really good. Yeah, I don't think it's animal handling because you're handling your animals, but it's not.

I will do it. Can I eat in some way? You're doing a different thing. I didn't hear what you called for if there wasn't anything.

Intimidation, I think would be good. Okay, eight. Not very intimidating. Oh, does she have to roll for each wolf?

It's too complicated. No. So, day, I need you to make two dexterity saves as flumps try to spray you. And since Wayland is following day, I need Wayland to do the same.

So day fails. Yeah, I crit fail in a regular fail. Okay. Okay, I get these advantage because I can see it coming, right?

Any sense? I think so. Yeah. You have lots of warning on this one.

Oh, barely made that one. All right. All right. So 10 and 19.

Day and Playster are both poisoned. Wayland is not. So, Playster, you were going towards the treasure room and then decided to not or you're blocking the door to the treasure room. I was going there, but then what I was going to say is that because originally day was going to not come near me because I think I was going to move away from the door.

But now that we're both poisoned, does it matter? We can't be double poisoned. All right. So we're just going to be a couple of stinky dudes and I guess go through the door together.

Is that what we're going to do? Yeah. We don't even know if the door is open, but we will see. The door is open.

Oh, nice. So let me take you to another place. Take that you coffee castle. You thought your walls and hydro would keep us out.

Okay. There's a lot going on here. So there are a bunch of weapons. What's that?

What's that? Is this a whip down here? So, uh, is that a mirror? Is that a mirror?

Is that a mirror? Is this a vacuum? You? I'm sorry.

Is that a vacuum? Is that a vacuum? On the left? This is the head and this is the bag and this might be a handle.

That's a barrel with weapons sticking out of it and on the ground is a crate with smiles in it. Like I actually see it now. I'm not just saying that. So this room is full of suits of armor proudly arranged on stands.

There are weapons mounted on the walls and in ornate barrels. Podium is not the room, displaying trinkets. You can see a bookshelf along one wall and a mirror on another. Large piles of gold fill the corners of the room.

Some of the items are rusted and pitted with age, but many are whole and look as if they were just made. Cool. I'm going to cast a text magic. Okay.

You cast a text magic and then you see some symbols on the wall. Like there's this weird thing that looks like a seven over here and this weird thing that looks like a nine over here in the picture. You see those light up and then actually the text magic lasts a while. So they probably just stay lit while you're doing the spell.

But you, that's all that happens. You don't feel like your spell is working. Okay. It has worked in the castle before though, right?

I think that I'm cast it. So it's this room or something about this room? Yes. Can I walk up to one of the symbols and just bury my scythe in the wall if it was symbol?

You can. Why don't you make an attack? Okay. Obviously doing reckless.

It does. Oh, 14 damage. Yeah. Yeah.

You take your scythe through it and you manage to obscure that symbol pretty well. And I'm going to like leave it in the wall for the time being so that it doesn't be generate the symbol. Okay. So that symbol is taken care of, but they're like, this is just like a general representation of the room.

It's not like the whole room or anything. Like three others. All right. Well, then so the detect magic is still not working after you do that.

Okay. What if we disrupt all these symbols? Well, I can try and stab one with my seven lee spirit, but I've never hit anything with it. Hey, 19.

That hits. So it does a big six damage. Cool. Yeah.

So you do six damage. It does a little bit of damage. You can definitely disrupt the lines if you want to like leave it in the wall like Wayland did. Sure.

Cool. All right. And then the detect I was to jaggers under the under the, uh, and I just say like, you know, not pitted and whatnot. Okay.

One of them is a little rusty, but it seems like it's still solid enough. Oh, I don't know how well this is actually going to break through the wall because I don't arrested weapon is magic, but I will try it. So like it's all just rolling attack with my hand X because it's the same thing. Yeah.

Right. Yeah. Well, 15. Okay.

I mean, you can hit a wall. Yeah. It penetrates. All right.

Eight damage. And the other one for five damage. Okay. Yeah.

So you've disrupted the symbols detect magic will work and you can detect that a lot of the stuff in this room is magical. Cool. And as you are doing this, you hear a loud commotion from behind you and Johnny and the shield guardian and Paul start coming in and there are lizards and cobolds. Oh boy.

There is an old minute. Who comes in? He's his eyes are cloudy and he has a cane that he waves in front of him along the floors. He's moving forward.

But they are all approaching down the corridor and come into this room around you. You're looking at these items a day. The runes are disrupted and you can see that a lot of the items in this room are magical. There is there's a little box with a hammer and anvil on it like a little chest and that's magical.

There's a book that's magical. There are magical suits of armor and magical weapons. This sword here is rusted and clearly not magical, but there is a charm on it that looks like a skull with a mohawk. Is magical?

Okay. The mirror is magical. There are various items on these tables that are magical. This is a rope and it's magical.

So there are a number of magical items in this room. Okay. I'm going to make a classic day move and sit down on the floor and despair because we don't have a wizard to identify all these things anymore. Thank you for listening.

Frequently asked questions

How long is this episode of Legends of Chel?

This episode is 42 minutes long.

When was this Legends of Chel episode published?

This episode was published on September 4, 2019.

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Yes, a full transcript is available for this episode. You can read the complete transcript on the episode page.

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