In our last episode, a very old Minotaur trapped the party in a magic mirror with instructions to find the Chief of his Clan, Leviathan. Deck of many things, hijinks ensued, puzzles were solved, and Leviathan was saved. Now we join the party as they decide their next steps. Our adventurers today are Keuren who plays Whalen the Barbarian, Max who plays Playster the Monk, Theron who plays Day the Druid, no, no, no, no, no, no, no, no, and RDM Hazel.
This is hands and you just reach us into your list. Welcome, fellow trappers, to Legends of Chale. What would you like to do now? There is more castle that you haven't explored if you want to do that, or you can try to find some way to leave, or whatever else you want to do, you can throw a rave, but that doesn't matter to me.
We can throw a rave? Uh oh. The only reason I remember this is because of the most recent episode I edited, which is gonna be a while back, but there was that ritual that I ran through as a bear, but I wanted to go back there and learn more about it. Okay, yeah, you can certainly do that.
That also, like, getting out of here would be good. So whatever, whatever you all want. Well, I'll accompany you to look at that ritual, but I don't know what else is- Oh, you can always just clear out this place. Yeah, we do that.
I'm kind of worried that it's trying to eat us and the longer we stay, the better chance it has, but uh- Okay, well, before you go all the way over to the ritual chamber, well, actually that all depends on how you're planning- No, it doesn't, because you have to go to the slump from either way. Yeah. Oh, right. We have a whole pack of angry flumps.
Sorry about that. Oh, do I still stink from the flumps? Uh, how long does that last? Probably?
I think it's until you like clean up on a short rest or something. It says for one d4 hours, so I probably rolled for that and told you? I don't remember that, but uh, it's been some time, right? Yeah, okay.
So I'd say you're probably still pretty smelly, because I don't think it's been an hour yet, and that's the minimum one. Okay, so I'm smelly. Did everybody get sprayed? I think it was just polyester.
I definitely did too. Well, the thing is, um, it's like if I get close to you, I think it spreads, and I think I intentionally got close to whoever bothered me, and I think you said something that bothered me. So what it is, is the coated creature is poisoned for as long as the stench lasts, and other creatures are poisoned within five feet of someone who is covered in the stench as well. You can get rid of it on a short rest by bathing in water alcohol or vinegar.
One of those will make you also smell bad. Just one? I mean, it depends on the alcohol, I guess, and usually that fades pretty quick. I think vinegar probably fades a bit quick, but it's on skin too.
Maybe not in fur though. Yeah, I see. I'm not really sure we have access to anything anyway. Yeah, I think it's gonna wait.
I mean, unless we find water. Well, there's water outside, but it's like swampy, right? There's water in the entrance over here, but... Yeah, there's water along the floor of some of the passageways, and the foyer has a lot more.
I'm sure there's some liquor in here. Why would you waste liquor on bathing? I mean, how many times have we stopped adventuring to get drunk, really? Just the ones I think when you're in Scallatown?
Yeah, that's true. I mean, before I met you guys, daily, maybe not daily, but bi-weekly. Bi-weekly? Bi-weekly?
Alright. So we head back through to get to the ritual chamber, but we have to deal with the flump stars. Okay, so you get to sound really far away. Like where's your mic?
Sorry, I can move that closer. I think police are just kind of following you guys' lead right now. You use guys. Okay, so you step back into the temple and it is chaos in here.
You see Leviathan and the blind minotaur are in this room. It looks like one of the large crystals that was on one of the podiums has been knocked to the ground and a bunch of flumps have their tinsicles wrapped around it and are trying to lift it to put it back. A few of the other flumps are just flying randomly around the room like they're in a panic. During the flumps equivalent of screaming.
Yes. And Leviathan seems to be directing the flumps in how to lift it back up onto the pillar, but the flumps seem to be struggling a lot and seem to be ineffective. Okay, Palaestra will go over and help the flumps put their crystal back. It's like a gesture of good whale or whatever.
Okay, I would like Palaestra to make a strength check then, as Palaestra tries to help them lift this crystal. Strength is literally the first one. There we go. Non-natural 20.
30-20s. Nice. So yes, you go over and you successfully help them lift it up onto the pillar. It's really heavy, but with them helping, it's not a huge task.
And you get it back up on the pillar and everybody give me a perception check. 19. 22. Oof.
1. Palaestra and Day, you notice that as the crystal goes back up on the pillar, that a lot of the damage and cracks that have occurred in this room starts to heal up again. There was an axe buried in the other crystal pillar that had charged part way through it. And as that pillar heals, the axe kind of gets pushed out and pliers onto the ground.
Is it a nice axe? Not particularly nice. It seems to be a regular axe. Okay, I remember that.
Doled by the stone pillar. Mm-hmm. They're still way fresh to get out, right? As long as we go through the door, like we don't have to force our way through.
Yeah, if you go through the door, you can still get out. And you hear the flumps say, oh, oh, thank you very much. That was very kind of you. Now please leave.
I look to Day at Way Lin for, like, are we leaving or? Uh, yeah, I think so. Yeah, I like, I like shrug and head for the door. What else are we going to do?
We came from the saw, we conquered, let's go. As you leave the room, you hear Leviathan still talking to the flumps saying, you could have done that on your own, you need to exert more willpower and stuff like that, trying to lecturing them for some reason. Hold up. Get back in the swing of being a leader?
I would be like, hold up. Like, come on, they just got little like noodle things. Go easy on them. They should have, like, my dad.
They should have, they could have done it if they all worked together. Did you see all the other flumps just running around the room in a panic? That's no way to act in a crisis. There's, there's no way they could all get close enough.
The circumference of their bodies would push the other ones away. They wouldn't all be able to get a, a tentacle on it. Besides, like, it's nice to help people. Duh.
She's going to leave. There they go. Leave that. And leave.
Okay. Leviathan seems a bit flustered at that, but as you step out into the next room, you can hear her just kind of shake it off and start talking to again. So that encounter is done. So you guys can just go to the room 13 now if you want to.
There's nothing in the hallways. Oh, there's some dead dogs. Yeah. There's some ill-bogg water going around somewhere.
I was going to say, I was hoping we'd run into the nill-bogg. You don't see them on the way. Oh, they seem cool. They seem like a fun time.
Since I, I haven't been in this room before, right? Like, day went in here before she met me. Can I roll like a perception to see what I notice? Certainly.
Five. I definitely haven't been in here. You see a circle of dead bodies laying on the floor. Oh, gross.
21. You notice the circle of dead bodies because that is pretty obvious. It looks like they died a long time ago. Okay.
And you notice that there is a door way from this room. I'm leading somewhere else. You don't know where that goes because the door is shut. And there, do you remember I told you anything I told you about this room before?
I think there was like a circle that was broken, like a ritual circle. Well, there was a ritual circle. And I think that I remember you say, I played two other games. I think I remember you saying that it looked like they were trying to summon something.
Yeah. To put in a jar or a person. To something else. Yeah.
Okay. It looked like the ritual was to summon a spirit or something and put it into something else. And you know that the doorway is going up the stairs. So now that I am like a human, again, instead of a bear, can I look more carefully around the room, like using my arms and human eyes to try and maybe find if the thing that they were summoning is still there or evidence that the thing that they summoned is what killed them or something like that.
You can go ahead and give me an investigation check. Well, it's just a 10. All right. Yeah.
You don't see what they might have been putting something into. You also don't. You don't see any sign of like a demon or anything. I've been here is like big claw marks or melted slag or anything.
Okay. So you don't really see anything like that. Cool. If you want, you can give me another arcana check.
17. Okay. So looking at this room again, the thought enters your mind that maybe. What they were putting, whatever they were summoning into is the castle.
Since you know that the castle is alive in some manner, it seems like that might be what they were doing here. Look at my spells here. Yeah. We're too level for me to have anything I can try and like commune with the castle with.
So I guess that's it. Okay. Okay. So I turned to the others and I'm like, was there anything cool in your parts of the castle that we should look at or take care of?
I didn't go into a lot of the rooms because, you know, I was really funny. You guys. I pretty much lived in one room until the dogs left and I was allowed to leave. Oh, I was just gonna say can't, are the bodies like wearing anything?
Are they wearing like clothing? I think I described them as wearing robes for like clothes or something. Can I check their robe pockets and see if they have anything on them? Oh, I'm sure they've already been looted by the other denizens in this castle.
You never know what someone might overlook. You certainly can make an investigation check. If you're getting anything. Nope.
Nope. That's an eight. Yeah. I'm not sure if you can make a check as you pull your hands out, but you're not finding anything of any value.
Dang. Wait, are the robes in like okay condition? Yeah, they're not really in very good condition. Could I tear one up and make like an actual headband for myself?
That's not a piece of rope. Right. Sure, you can make yourself a old person rotted in this cloak headband. That's fine.
Listen, I already smell like flump butts so this might as well add to the yeah. So I'll just do that and just get rid of my rope one or maybe like have it on the outside to reinforce it. All right, so now I can maybe see a little bit more clearly and I'm not getting like rug burn on my forehead. All right, you guys should have had penalties to your checks there.
Oh, because of the poison. Do we want to explore the rest of the castle like go room by room and everything that we missed upstairs or do we want to just get out of here and not get eaten by it? It seems like I am across this thing a long time and we took care of that right. You hear the disease?
Yes. Yes, yeah we did. Yeah, we're good. I mean, I'm happy to get out of here, but I'm also just sticking with you guys for now.
So your quest, I'm just, you know, here for ride. Right, the quest. We're not supposed to be here. Do you think we should get going?
I mean, this castle, the woods are only going to get tougher as we go. So whatever we can, we can salvage from this place to use on the way. I mean, we already got, maybe because I'm good stuff. There might be something else upstairs.
I don't know. I, uh, I leave the way upstairs then. All right. Well, I have to move you guys to a new map tonight, guys.
Oh, yeah. Ooh, welcome to the new map. Oh, wow. Oh, it looks like a sane person made it.
Sorry. Yeah, that's what I like about it. I just didn't have the word for it. Are we coming up here?
Yes. Okay. Excuse me. You guys can cut that out, right?
Nope. I'm not able to do that. Can't, like, snip, snip, and then like cross fade over the gap. No, 100% fidelity.
Before you actually go upstairs, I need all of you to make wisdom saving throws. Oh, oh, is this affected by my condition? The saving throws? No.
I don't think so. Okay. All right. I just figured I would double check since I did miss out on a wisdom.
Yes. Yes. Seventeen. I got a twelve.
Oh, no. That's a lot of stuff. Strangely enough, you all pass. What?
Yeah. That's a low DC. That's a lie. It is a low DC, actually.
Okay. If you roll a natural one, you can't go upstairs. Otherwise, you feel a bit of hesitancy to go upstairs. Most or all of you have heard stories about how bad the upstairs is today, especially has heard that there's not anything up here worthwhile either.
That's exactly what they say if they don't want you to find something good. So you start to move up here and there's a bit of hesitancy, but you all push past it fairly easily. Okay. So the floors up here, you're looking out into the hallway.
They seem to be covered just like littered with bones. Okay. You see these black scorch marks like something has exploded and caught fire in various spots along the hallway. Okay.
I look back and say, are we sure this is what we're doing right now? No. I'm not sure. But I don't know.
Yeah. I mean, we've seen worse. Probably? Yeah.
Maybe just tread lightly. I was just going to say I saunter in, but I can tread lightly. I'm sneaking, right? Is everyone sneaking or?
Sure. Okay. Still check disadvantage. Well, it doesn't have to have disadvantage if Wayland stays more than five feet away from the other two.
What is she will be doing? Oh, well, even a disadvantage. I got a 17. 10.
I got a nine and the other role was a 20, which is just great. Crunch, crunch, crunch. Just like click, clack these hoops like kicking bones around. Yeah.
The three of you step out into the hallway and they manage to step in between some bones and doesn't make much noise. And then the two of you follow and just immediately bones start clattering around the hallway and crunching underneath your feet. Sorry. You see coming from around the corner of the hallway.
Three skulls. One is a skeleton like skull with glowing red, fiery eyes. I know. And two are more like rotting human skulls with bat wings sticking out of the side.
I know. Let me figure out how. What's our placement looking like here? Wayland I assume is staying far enough away.
I've to be at least five feet away. We have to be five feet away. It's just five feet. So I'll go right there.
Longest hour of my life or a lacer's life, I guess. I'm only like absolute but I got a 12. Seven. I got an 18.
It's nice to roll in the middle for once and not last. I don't know if I was last last time. I just know in most games I play I seem to always have a terrible initiative rolls. I'm always just like last or second to last.
Oh, oops. I think it's because this is one of the few times I actually like put a bunch of stuff into my dexterity. Normally I don't really do much dexterity. Last snap.
Vargooly flam skull. Actually, I don't know how to pronounce it. Vargooai. I don't know.
The Indiana test tools now. Oh, you don't even get to pronounce it if you don't have Volo's purchase. All right. Oh, you mean if I go to the monster list.
Vargooel according to Matt Mercer. That's what I would have said. This is like French licking. Yeah, that's why I tried to do the second time that's what I was kind of going for.
But I'm also from a place where there's literally an area called North Versailles but anyone who lives around here calls it North Versailles. It's just yep. And I say it and I know it's wrong. But at the same time I'm like, this is how everyone else says it.
So you got to say it like the locals. Yep. The Vargooel got a 20 and the flamescull got a 14. So if I'm doing initiative right is the Vargooel first.
So those two will go first and then day and then the flamescull then the fellaestra and then whiteland. Yay. And this is like a 10-foot hallway. Yes.
It's a little bit tactical. Oh, don't vibrate. Oh wait, it's so important. It's a picture of the cat.
You're right. That is important. How far away are you? I mean as far as you want us to be really?
We started out at 45 feet. I measured that. But that was just nonsense that we invented. I pissed you all in 30 feet.
So the first Vargooel has like blonde hair and a long blonde beard. It flies up towards you and stops about 30 feet away from you and then it is going to street. So I need a DC-12. Wisdom save from everybody.
Uh oh. 16? Come on. Three.
I rule the wine. Poulay stress, since you saved. You are unaffected by any future. Stunning shrieks.
Nice. I'm V-branthe. Wayland and Day. You both failed.
So you are frightened and you are also stunned. Ouch. I'm going to have to look up stunned. We don't get actions or reactions.
We can't do jack shit. Just short of incapacitated. No, a stunned creature is incapacitated, can't move and can speak only faltering. It automatically fails, strengthens, and attacks have advantage.
Yeah. And incapacitated creature can't take actions or reactions. Yeah. So the second Vargwheel flies up closer to you because I want to go in for that sweet, sweet kiss.
This is a dark skin, dark haired woman head. I was bat wings. Woman head. Woman head.
It's a woman head. How do you know? Because I told you. Still has a pronoun pin on.
I'm not going to say anything about head. Oh my god. And then the flange skull is going to cast fireball. Ouch.
And maybe the Vargwheel if it's in the way because I moved it and I don't know what the. Here she is, a 34 radius. So it's 24 radius. I've probably cast 700 fireballs in my life.
That's true. They could get everybody if they're trying to spare their allies, then they could definitely center it like in the stairway behind us. Yeah, they will just hit the three of you with it. Great.
That's a dex saving throw, right? It is for you. And day and waylin automatically fail. Yep.
That. I only got an eight, so I mean, I think I at least we fail together. I'm doing so great because I put all that dexterity in also me. Rolls it to you.
Yeah. So you all fail your dexterity saving throws. So you take 29 points of the fire damage. Alright, so that's.
That is more than half my hit points. Not quite that hurt. It can only cast it that one. That's good.
16, is that right? I think that's right. What is 16? Yep, it is my HP.
Yeah, that's that's that's I'm hurting. Okay. I'm going to do something drastic. Okay.
Well, it is your turn now, I believe. I'm kind of torn here between maximizing my attacks. If I move up to 15, am I like in range of both of the varguese? If you move to that spot, you'll be in range of both of them.
Yes. Okay. I'm going to move up here and then I will attack this one right here with my horns. I will attempt to at least.
Nice. Oh wait, do I have to roll a disadvantage because of the poison or such ability checks? I'm pretty sure that you have to roll this advantage. Yeah.
That's because it fucks with rogues, so they would have to be. Yeah. That's the thing that I remember about it because. All right.
14 does a 14 hit. 14 does hit. Yeah. All right.
Let's see here for piercing damage. Okay. And I am going to, I just real quick got to double check the wording of this because sometimes these things are worded very particularly. What's the thing that you're looking at?
I am looking at the drunken technique, which essentially looks like it's made so that you can disengage and split your flurry of blows up between multiple opponents. But it's not saying like how that like how that disengage works just as the disengage action. Well, you don't have to disengage because you're right here. The disengage would be, I don't know any use of disengage other than moving away from a creature without taking your exact opportunity.
Oh, I thought in order to like redirect. Well, I guess it's, they're separate attacks, aren't they? After that. What do you use for your blows?
You can gain the benefit of the disengage action. So you can move faster. It's basically designed so you can run away quickly. So disengage.
See, I thought it was designed so that you could like attack more opponents per turn. Nope. If you take the disengage action, your movement doesn't provoke opportunity attacks. So it is like you can move through a field of lots of combatants hitting a bunch of them if you want to.
All right. Well, in any event, I'm still using flurry of blows. So that's going to be two more horn attacks. I'm going to attack the same Vartwee again, the closer one here that cast the fireball.
So that's going to be the first one. That's an eight. It's not hit. Okay.
And then this is the second, which I actually did roll at this advantage this time. That's a 22 on the second one. That is seven piercing damage. How's this thing looking after those attacks?
It's looking really rough. It's still holding on, but it's wings are struggling to keep it aloft. It looks pretty torn up. I'm going to just go ahead and make my last attack because for once I have remembered that I get two attacks per turn.
So I guess I'm finally used to playing at this level. And it's going to be another horn attack on that same guy. That's a 10. A 10 misses.
10. All right. Then that's it for me. All right.
So that brings us to Waylin, who is stunned. And it is the Vartwee's turn. Well you're engaging both of them. So I guess they both have to attack you.
What did though? I'm going to say this one that you've been attacking flies away towards day. So you get an attack of opportunity if you would like. Oh hell yeah.
It is focused in on day. Because she's an easy target right now. 12? 12 will hit.
Nice. 9 piercing is definitely enough to kill it. Nice. Nice.
So that one flies up to day and falls at her feet. Yeah, I imagine it like as it's flying past the place you're just kind of like, pops their head forward and like puts the horn like through the skull and crushes it. Nice. The second one is going to attack you.
You want to go for a nice kiss? Oh gross. Oh god. I didn't think you meant literally.
Has to be incapacitated. Oh no. That's okay. All right.
So it's going to bite instead. So that's a 17 to hit. Eat just barely. All right.
So that is four piercing damage and eight poison damage. Oh, okay. I think a police threat kind of turns around and goes, Hey gang, a little help please. At that moment, that's when we're getting unstunned right?
Yeah. It is. Yes. So it is day's turn.
Shake off that stun and I look at police and realize that they're fucked up. So I'm going to go and kill them. Thanks. Grumbling a little bit because I wanted to cast Thunder Wave and the DM didn't let me.
How badly hurt are you? Are you like a level three badly hurt? Probably. Yeah.
At this point, yes. Oh, come on. 13. That's really bad role.
I'm sorry. That takes me up to one point more than I had before I was hit. It's better than nothing. Absolutely.
It's better than four. Wait, it's within five feet of police. Does it have disadvantage because it's poisoned? It's probably undead.
Oh, damn. That's right. Do I have any bonus actions? Oh, yeah, yeah, yeah.
I'm also going to summon the totem of the bear just behind me as spectral bear appears. And we all have advantage on strength saves as long as they're within 30 feet of it. And we'll get 11 temporary hit points. Oh, that's nice.
All right. Nice. Anything else you're doing on your turn? That's it.
That's all I can do really. That brings us to the Flame Skull's turn. Damn it. Oh, what does it want to do?
It's a damage. Magic Missile is going to send one to each of you. I saw those things that always hit. It does always hit.
Yeah. It does always hit. Weigh in, you take five, you take four damage, and blaister, you take three damage. Okay.
And it goes from your temporary hit points. Yeah, yeah. Because those get hit first and then they disappear. Okay.
That was his turn. Yeah, it's a Weigh in, yes. It is. All right.
We're going to move there since I have a 40 foot move speed and attack recklessly because fuck this thing. That's a hit. Yes, that would hit. Nine damage.
All right. Nice. That's also hit with a 27. Another 11 damage.
Okay. So you move up to the second Vard Wheel and you slice it to pieces. Eight. Yeah.
So it is dead. And you don't have to worry about being stunned anymore. Just killed by the Flaming Skull guy over there. Well, he's going to deal with it if not stunned.
All right. Was that your turn, Waylon? Yep. Okay.
There are no more Vard wheels. So it is day's turn. Oh, okay. I feel like I'm using so many spells.
I will scoot up to here and cast Thunder Wave on it. That's going to be a level two. So it needs to make a Constitution safe. Yeah, that's going to save a 19, definitely saves.
So but it still takes 10 damage. Your first of sound, first, fourth and just the edge of it catches the Flaming Skull and you see a bit of bone crumple on its forehead. If it kills you all, that'll be a wicked looking scar. I can brag about it later.
So that brings us to the Flaming Skulls turn. That's going to turn last time. I feel like it's been a hot minute since Play's turn has done it. Yeah, the Flaming Skull went and then I skipped away when somehow.
I think someone happened. Well, they healed me, right? Yeah. I don't think they could act in a flame skull.
The flame skull hits you all and then we skipped a Wayland. Oh, whoops. So I should have been. No, that would have been Wayland's turn, I think.
No, because you're after the flame skull. So you should have gotten a turn. So it is your turn and then we will go back to the flame skull. Okay.
Are there any bones that are like big enough to use as a club or something like that? Cool. Can I grab one of those as I move up to the flame skull here? You certainly may.
All right. So as a tavern brawler, I have proficiency with improvised weapons. So I'm going to attempt to swing the bone like a bat and hit this skull thing with it. What should I roll for that?
A strength-based attack. Mm-hmm. The damage would be the same as a club, I think. Yeah, I think so.
Unless you got a really big bone, then you could argue for a great club. Yeah. I wasn't going to because I don't think I would have proficiency with a great club. Well, it's an improvised weapon, not a great club.
Right. So it's just to figure out what the damage would be. Yes. Unless your improvised weapon thing tells you a certain damage that you do.
No. Not for that. If they're simple weapons, they probably count as martial arts weapons. I'm sure your minimum...
But that doesn't matter. Whatever. It's improvised, so either way I'm proficient with it. All right, so it's going to be just a d20 plus my strength, right?
Plus your proficiency. Plus 3, that's 10. Yes. Not enough.
Really? Damn. You swing your bone club at the flame skull, but it seems like it's pretty good out of waiting bones, so it just dodges out of the way. You know what?
I really like this idea, so I'm going to attack it again. Oh shit, this is supposed to be disadvantaged too, isn't it? Yes. Yes.
Yes. So it's a one. Yes, so you swing your bone club and it hits the skull squarely, but it just breaks around it and a shard flies off and graces across your cheek and you take one point of damage. Oh, you're mean.
I am. Yeah. That's not mean. Mean is like it hits you in the eye and you're blinded by it.
I mean, I don't think a cool scar on my cheek is that mean? All right, well, those were my two attacks. And my plan was to get a bonus action from hitting with my improvised weapons. All right, so that brings us back to the flame skull because I screwed up.
So it is the flame skull's turn to cast this spell. So this sphere of fire appears between playstra and day and it is very warm all of a sudden. And that brings us to playstrister. Oh, again already?
Yeah, because I screwed up four. So yeah, you're back in order now. All right, a place was like real mad. They're not even like, you try the horns.
They're just going to try and bopped this flame skull. So disadvantage. 11. 11 misses.
Yeah, I thought so. I'm going to take another swing at it. I'm assuming a 10 would also miss them. 11 does also miss.
Yes. Cool. Cool. Cool.
Cool. Cool. Cool. Cool.
That's it for a playstra. Are you going to move? Oh, um, still have your bonus action. I'm just tacked, right?
I don't know if I want to use the key points. I'm not a counter. You can just take one. You can take one.
It doesn't cost any key points. It only costs key points if you're flurry blows and take two. Wait, how am I getting a bonus action if I'm not using flurry up blows? You're entitled to a bonus action.
Yeah. So if you're a regular human being, like if you're a level zero commoner on your turn, you can punch somebody once with your right hand and once with your left hand. Yes. Well, slap my ass and call me a noob.
It's called dual wielding. The second hand has a additional penalty. Yeah. And I will move down this way and I guess take one more swing at it.
So we'll remove the strength proficiency from or whatever proficiency. So you write this advantage. As a monk, I don't know. I don't think you have to remove anything.
I think as a monk, you get it. Yeah, as a monk, you just take another wise action. It's disadvantage. So I miss on an eight and I miss and I just am very bad at this game and I'm sorry.
It's okay. The cooks are confusing. They have a lot of shit. They're fun.
They're great. They are. It's just maybe for my experience level, I should have picked fire. Listen, I will say in my own defense, at least I did not attempt to argue for multi-classing monk and barbarian this time, which I have done before.
Oh, God. What? You're very calm and cool. And then when you run out of key points, you get mad and you rage and that was by explanation.
Oh, no. Listen. Oh, listen. Creed Crocker, son of Betty Crocker, was the greatest T-fling gladiator to ever get almost eaten twice if I remember how that one shot was.
God damn it. That's just a monesing. Really? Yes, that's what I'm eating.
When you're this is low level, he almost got eaten like five times in a row. It was ridiculous. Yeah. But anyway, yeah.
Chool, gelatinous, Q, Roper. I worked with a guy named Roper once. He was interesting. It is your turn.
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