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S1:E5 – Pocket Mausoleum episode artwork

Oct 24, 2018 56 min

S1:E5 – Pocket Mausoleum

from Legends of Chel

The team (can we call them that, yet?) tries to carry along, down the Witch Walk, but face complications. Find us on Twitter @theorczone Visit our website at orczone.com Cast: The DM is Hazel Ichabod is played by David Waylon is played by Keiran Day is played by Therin Music Credits: Bell's Run Theme: Unveiling Soul by Evgeny Teilor Day's Theme: De l'herbe sous les pieds by Komiku Ichabod's Theme: Endless Story about Sun and Moon by Kai Engel Waylon's Theme: Song of Hope in a World Without Care by Squire Tuck Fight music: Clash Defiant by Kevin MacLeod incompetech.com

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S1:E5 – Pocket Mausoleum

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Transcript Auto-generated, may contain errors

In our last episode, Day received assistance of a sort from Mad Marley. Whaling dreamt of a beautiful woman who wrapped inky black tears and Ichabod had a farewell breakfast with his mother. Then they set out together into the witchwood on their quest to find the hags and hopefully save their town. The first step braved the graveyard at the edge of town and the creatures or illusions that lay within.

The sound of a child's scream led them to a talking doll, a perfect circle of gravestones and a large oak tree where three suspiciously familiar bodies were hanged. An attouch once frightened to life and attacked, but its honourably defire made it quick to dispatch. Now the trio only used to decide how to proceed. Welcome fellow travelers to the Legends of Child.

I'm Kieran, I'm playing Weyland beer, the human barbarian. My name is David, I'm playing Ichabod Pike, he's a human wizard. My name is Theron and I am playing Day, she is a human druid. And I am Hazel, and I would be your DM.

Alright, so you guys are all heading back to the past. Apparently, yeah. Before I leave, I'm going to cast Presidigitation three times. North my tea.

And I'm going to apply a mark to the grave with my mother's name, one of day's dad's names, and Weyland's wife's name. I'm just going to apply a mark to change the name, just a little, so it's not that name anymore. It only lasts an hour, but at least we can walk out. Okay, okay.

So it's a... I've got Apex and... Such. Hey, Apex and Paneer, and I don't know what to do with the game, I'm sorry.

I don't either. I don't either. I'm just here as well. Hi, Jelura.

There you go. Alright, so you guys walk back out to the past. I'm dying. If you are not dashing through a graveyard, if you're not needing to make the 30-6-3.

Great. So you guys head back out to the past and I would like a perception check. Hey. Eight.

I got this. Seventeen. Fifteen. Okay.

So as you're walking down the path, you get the feeling that there's something moving along behind you. And what you notice is you get that same feeling and you kind of look back. And for an instant, you think you see the mausoleum. Following us?

Hey. It looked like a mausoleum was following us just now. Like on legs? Oh, Billy.

I just turned around and saw it there and then it was gone, right? Yeah. Are you guys stopping while you're having this conversation? Yeah.

Okay. He said something that was turning around. You're not. What?

And you guys are focused on Ichabod as he's talking about this. And then you kind of glance over and then the mausoleum is sitting right there next to the path where you are. Like with the ring of graves and everything? Oh, no.

No. Building? Moving? No.

This keeps happening to me. What? I don't want to go into it. I'm going to walk over to the mausoleum.

Okay. Okay. Okay. Yep.

I have plain ready. It's my hands. Nice to next to him. It's like I'm going to be your bodyguard hard.

A lot. That's my hope. Well, I came to make sure you be the best of them. Hey.

Can I get a... I'm going to do a YouTube. That's our party name. Yeah.

Is the door on the mausoleum a great big stone thing or is it a normal swinging door on hinges? It is a stone door or a set of stone doors. They're narrow and smolish and you can see they are hinged and capable of opening. I'm going to use a mage hand which allows me to open an unlocked door.

And from... I was specified this this time. Put me about 15 feet back from the door. I'll try to open one of them.

Okay. So you use your mage hand and you try to turn the door with it. But it's not opening. Okay.

Can you go ahead and give me a perception check? 20. Okay. So you're looking at this mausoleum and you notice up above the door there is this...

This skull. And the weird thing about this skull is that it has a glass eye in one of the sockets. Well, that means nothing to me. No, I shared that with you guys.

Okay. So if I... I'll take out my other glass eye. Did they match?

Yeah, they look the same. I could put it in the box. Yeah, yeah. I handed to your mage hand.

Okay. You stick the eye into the skull and the door is open. So you thought you were just fucking with us. All right.

So should we carry on down the path? That's something that's not going to be messed up. We don't have a choice. We always have a choice.

To be followed by a mausoleum forever. Not again. It was a messy break up. So it's dark in the mausoleum, but there is other...

Plain in my hand. It's light from various sources. So you can see that this room in the mausoleum is completely empty except for a spiral staircase going down. I look down.

Is there like... Can you see the bottom or is it the kind of pillar in the mausole? No. Okay.

Shall we? I'm going to turn into a boar and then go down. So navigate stairs as a boar. Yeah.

Telling us about your vacation. So date turns into a boar. All right. I'm going to remain a human and I will follow her down.

Yup. Wait, let me try to take a lead. All right. So you guys walk down these stairs.

They go down pretty far. You're walking for what the... Mom, not too long time to be going down these stairs. I mean, how many places stairs is it?

I know, any good of things. Is it like 10 minutes or an hour? It's not an hour. We'll say you guys are walking down these stairs for about 10 minutes and I'm still in line.

Yeah. So you guys step into a room that's identical to the one you just came from except for the stairs going up and there is a doorway leading out to a hall. Nope. I guess I guess we're going to slowly walk towards the hall.

Like, we don't want this for you guys. I don't see anybody in here. I snort and follow you. So you guys find yourself in a corridor and there are...

It's a five foot corridor and on either side are caskets. Okay. Like set into the wall or just length or copies of the ground. Yeah, I start copying.

And the corridor is long enough that you cannot see the end of it from the doorway. Okay. Well, I say that. Here's how far you can see.

It's based on the light, I think. We're all... I can... The light goes for 40 feet.

20 feet right, like 20 more feet, they're white. And then, we'll let it start. It's pretty good for some reason. It all looks pretty bad.

So you can't see the end from the door by the way, but if you step, one step into the corridor, you can see that at the end of the corridor there is the door. Okay. I'm going to go open the door but I'm a pig. Well, we'll head down the corridor together.

Yeah. I'm still the door. So, we'll let it go. It's a good thing.

It's all right. You guys start walking down this corridor about halfway down it. You start hearing these kind of creaking, crackling noises coming from the sides, from some of the caskets. Creaking crackling noises?

Yeah. Like they're opening? Or like there's something moving inside? Like there's something moving inside.

I will... I won't look closely at them and see if they're nailed down or if it's just like a loose slab or if it's a piece of wood that's going to flop over easily. Okay. Give me an investigation.

Okay. 16? So you look closer at the caskets and you realize that some of them are associated with the caskets. Some of them are sealed.

They have stone slabs on top. But some of them are open and inside one of the ones that you're looking at you can see a skeleton that is moving and starting to rise. Okay. Let's roll some initiative.

Underwhelming. I thought this was... I'm sorry. I thought it was a five foot corridor.

The corridor is, but there are caskets on either side. There's a corridor going between the caskets basically. So, it's a 25 foot room and there are caskets all along there. Cool.

So they're basically kind of standing in their caskets. Okay. Day. What is your initiative?

17. Think about 10. I've decided to go with factors of five for this game. Sounds good.

What the go wrong? Well, 14. So once again, I have rolled poorly and the skeleton is getting a blast. The war ends up first.

Okay. I'm going to nose my way past Wayland. Can I, like, how high are these things? They're not terribly high.

You can probably... Would I have to put my feet up in order to attack or could I just go with my head? You had to wait your feet up in order to attack. Okay.

I will do that. Do you know what you're also doing special for that? No. I know.

I'll put my feet up on the edge of the coffin and tusk the skeleton. Alright. 12? 12 misses.

Okay. I only get the one. Okay. Put your feet up and you tusk at the skeleton, but it's just a little too awkward and you can't quite get to it.

Okay. I keep my feet up there. Mm-hmm. Alright.

Wait, Mr. Mm-hmm. Well, I will run over to... I'll probably put myself...

Yeah, I'll put on over to this one. I'll pop up there. Alright. And, uh, swing really fucking hard.

23. But it's... Yeah. Surprise, surprise.

Uh, 12 damage. Nice. Alright, you slice it this day and just bones go flying. You shear through most of the ribs and it's kind of just like kind of cropped up on its casket and it's still holding on, but it looks really, really bad.

Alright. Pick up on. Alright. From that position, I'll say...

I'll sapped out the counter. And fling a bubble of acid at this one. The one that, um, Leland just heard. Uh, dex save DC 13.

It makes it. Rolled 17. Alright, so, no damage. Alright.

Your aim's not really off, I guess, but the acid just kind of slips between a couple of the ribs and comes off the back without hitting anything. That'll happen. Alright. So now the skeleton's going to go.

Yeah, well this goes. So the skeleton on Whelen there is going to Whelen. Yeah, two of those. So...

Advantage. Right. That's not how this time meant. You, you get to say Whelen's twice, so then you're done.

I said the other one up and I guess. Just randomly in the final boss fight. So that's the 11, which I believe misses. Slashes at you, but it's leg kind of gives out as it's doing it and topples over a bit more than it was expecting.

The skeleton on our boyfriend is going to take a short sword and just kind of stab down. It's gonna hit me. Probably. 15.

That is eight damage. The last skeleton is going to move up to Whelen and is going to swing a sword at him. 21. That is 70.

And that brings us back around today. Okay. I flail my tusks at it again. Same role.

Alright. Still does not hit. 12 didn't hit this time. Come on.

This guy is very badly injured, so I should be able to hit that one. That makes sense. Yeah. I'm going to go to Whelen.

You're up again. Well, that hurt. So we're going to give a little mad in the rage and swing at it. Okay.

Go after the one you haven't hurt yet because I can finish him off. Actually, yeah, I'll go after the one that hurt me. 19. Alright, you hit.

That is 13 damage. Alright, so you fly into a rage and you swing your sights down at the skeleton and you just kind of hit it in the top of the skull. And the skull goes down and it compacts the neck and it compacts the ribs. The arms and legs just go flying out as the skull smashing down the bottom.

I know what I told you. Alright, excellent. Pick up on this time. Another acid on that one.

Elsap's Econ. DC 13. Does not make it. Five acid damage.

Alright, the acid hits that one. And you aim, you hit one of the holes again, but it's the hole in skull. So it hits right in the eye and you see the green kind of burbling up as it's out his eyes as it falls backward and clatters around the caskets. And we have one skeleton left.

And that one is going to attack our boyfriend. Great. We're about to have a true friend. 19.

Definitely. Four damage. So I take the damage and I turn back into myself like crouched down on the ground holding the edge of the casket. I'm like grunting up the skeleton.

And it is my turn, right? It is your turn. So I stand up and I cast fire at it. Okay.

18? One and 18. 18. 18 or more hits?

Okay. That will be, let me make sure I'm right. Five damage. Five damage.

Then it's fire. I don't know if that matters. Well it turns the bones a little black where it hits. Okay.

Okay. Wait, Mr. Alright. We're going to wind up real big over here, run over and swipe at that one.

18. 18 hits. Yeah. Nice.

16. Great. Yes. So you take your sides and you swing it through.

And this time you get it like between two of the vertebrae and you separate any tuples. Kind of Darth Maul style. Down to this lore. That was fun.

Skeletons. Just imagine. I'll address the elephant or pig in the room. Were you just a boar?

Yeah. That's the thing I can do. It's a druid thing. I can turn it a lot to stuff but it takes a lot out of me.

So you know, only one more day and I'm going to waste it. So what are you guys doing now? There was a door, right? There is a door.

Oh. Is there anything in the caskets? Mmm. Is there any loot?

We haven't looted anything yet. Well, he would like to look for loot. Do you make look for loot? I have 12.

Barely fine. The caskets. 10. No wait, number nine.

I thought I had one. I had one. I had one. So 12 is the winner there.

Congratulations on your 12. From the open caskets. You do find a bit of coin. It's not much.

You find a few silver pieces here and there. It probably must have been out. Four gold. I think I pocket it and I say we'll split it up later.

So I guess we'll carry on to the door. You have no trouble. The rest of the way to the door. However, getting to the door which I assume you try, it is locked.

Mmm. Either of you could open a door. I mean, no. Is there a door or a wood door?

It's a wood door. I have the key. I do believe that we're a smashed down doors group. So I may have something better than your side, though.

I don't. Nope. Okay. Yeah.

Just use your brute strength. Mmm. Alright. I think that's an athletics check.

Ten. That should do it. Sorry. I distracted you.

So you kick the door and it's a bit more resilient than you anticipated. Can I get her right to make a perception check? Sixteen. Clear a little.

Eight. Eleven. Clear a little shit. Alright.

So, uh, wailing and day. Not wailing. Pick a body day. You don't hear anything.

You're kicking this door and you hear the thud as you kick it. And then you think you hear something from the other side. It kind of sounds like talking. Not anything you understand and it's kind of two muffles for you to understand.

It sounded like there's someone behind the door. I don't know what they were saying, but did you guys hear that? Good. But I'll listen at the door.

I'll go press myself up to the door and listen. Okay. Can I roll again? Yeah.

Fourteen this time. So you're listening at the door. And you do hear something that might be talking or just kind of a chattering noise. Like, my favorite is talking going on over there.

Only inside the door. Okay. Chattering noise doesn't give me hope. Talking chattering.

Should I just kick it again? Yeah. Back out of the way. Alright.

It's our only option. Whatever goes goes. Yeah. Pick the door.

Skeleton key. Ah, that does it. Math's 23. So you kick the door again and it bursts open and...

Boom. Boom. Boom. Oh, I didn't do that.

You see a much larger room in front of you. Okay. Wow. Big room.

So you see a big room in front of you. And you see a couple of strange creatures. They kind of look like small, old men. Okay.

That is strange. Gray hair and they're bent and they're holding these hooked clubs. So you've got a lot of light. Has the regular attendance of the College of a Varn ever heard about something like this?

I do not know. Would the regular attendance of the College of a Varn like to make some kind of intelligence check? So a straight up intelligence would be 19 for me. So, yes.

You've read of these creatures. They are called Darrow, D-E-R-O. And they live in the Underdark usually. And it is believed that they are descended from dwarves in some fashion.

Both the Darrow and the dwarves have stories that don't align but have similar elements to them. Okay. I got an 11 on the roll on the intelligence check. So here's what I'm going to do.

Okay. I read about these. They're called Chatterlings. If you smash their feet, they die instantly.

I raise my finger to correct them. And I say, I don't think that's right. I've read about them. I think they're called Darrow.

But I don't know how to kill them. So we could try the foot smashing thing. I'm positive that's right. You hear one near the door and I thought I have any problem.

Does it say don't smash my feet please? They say something in a language that is not common. So knowing what languages you guys speak would be great. Actually, I'm just say under common.

You had us create characters who had lived on farms and in a village our whole lives. Like and we all really devoted to that. And so we know basic languages. I'm pretty sure.

I'm thinking of you. We're not here for engineering. It's going to be rough. A little bit.

We face all against fiends. We are solid because I speak infrontal and abyssal. It raises its hood. It raises its hood club towards you.

It says something. It's obviously threatening, but it is not attacking at the moment. This might sound bad. But maybe we should hop.

I turn into a bunny. Okay. And I hop towards it. It looks at you.

I hop right up to it. I knew that like bunny knows wiggling. And it looks back at you guys. And let's roll for it.

Well, there's a wild chick who only gets me one extra point. I'm like, he goes in the market. He's sitting in the pretty stuff. He's not in the market.

None of us did. I'm going to attack this bunny if you want to. I would assume that a bunny is in the same situation as me punching Mad Marley earlier. Yeah, one hit point.

I guess my bunny is in the middle of my mind. You're not there either from Holly grail? No. Like many levels higher.

I can do that. What is your issue? A factor of five. Everything doesn't make sense anymore.

I have to guess. Wait. Also nine. Does one of you have a higher dexterity?

Of course. Two. Also two. Okay.

Well, it's 14. Well, it's 14. Okay. 11.

Excellent. We totally got initiative. And we're actually in the corridor leading up to that. So we'll just start with that yellow darrow there.

So we'll be right next to our bunny friend today. And it is going to attack with its hooked spear. Does a... Do you think I know?

12 hit a bunny. Okay. Who did I use cats? It does not seem short, but close to something to find.

I think it's going to be a good one. I mean, a 12 just hits the cat. So the 12 hits me. Okay.

So you take six damage. Okay. I am myself again. That's wrong.

It's three damage, but you're probably sitting yourself. Yep. But I only lose one hit point instead of losing more than that. So you hear the rest of the darrow back there muttering.

Like you became a rabbit and now you're not a rabbit. So the vibe we're getting from them. And the red one right next to date is going to attack date. Okay.

That probably hits. It's only 14. I have a shield. I'm really working.

We're only 15. So 17. And that is three damage. The ones in the back are going to try to shoot past a...

whatever is in the hallway. Wow. Do they have bows or do they have slings? So they have light crossbows.

I just roll at disadvantage because I decided I was going to roll at disadvantage and say something on the corridor. And I roll double nat 20s. Wow. So that is different time.

I really wanted it. I guess everyone is distracted. That is 12 damage to Whelan. Wow.

And I'm just going to say two more shots at Whelan. 14? Nope. And Whelan more than that.

Alright. And it is day seven. I'm going to... So I use this 15 foot cube.

Could I get these three? I think so. Okay. So I'm going to cast Thunder Wave.

They all have to make consives. I think the DC is their teeth. The yellow one, the one right next to you, say it's the other two, do not. Okay.

So the other two take nine damage and it blasts you back to the T. And then the yellow one you take half damage. There's a loud, it's thunderous boom that echoes through this room. And you hear as this loud boom happens, you hear all of them scream.

They don't like that. They're not expecting it. And they're suddenly this loud and there's like, ahh! And the ones you pushed away look like they're not doing so.

So that brings us to the lead lane. Uh, my lead will muscle his way right in front of day, setting around here. And then we're not going to attack recklessly. There's too many.

There's a lot of advantage hits there, as I recklessly. Yeah. Yeah, exactly. And we're going to rage again.

Thank you. That's the speed and the tag of yellow one. Not 20. Not 20, not 20, not 20.

Not 20, not 20. It's good to hear. Nine, 12 damage to the other one. That is more than enough to kill it.

Since you've got an actual 20, would you like to describe how that happens? He makes a, uh, no, a swing from below and cleaves it up the middle. You know, today you have nice, uh, darrow bodily fluid. Sorry.

I can't wait on the thumbs up. Just an almost Sunday. Alright, that brings us to pick-a-bye. Okay, summon a, uh, icicle in my hand and toss it at this one.

Is that a minute? Yeah. Alright. That's a modified 20 to hit.

Hits? That one takes one piercing damage. And then both of those have to make dex saves. Uh, DC 13s.

Ah. The silver one that you hit fails and the orange one succeeds. Okay, so the silver one takes nine cold damage as the knife hits and explodes. Alright, the knife hits and explodes and, uh, when the shards clear, you can see just like a rhyme of ice, right in its chest and a hole going all the way through and it collapses to the ground.

And that brings us up to the darrow. So we'll start with the orange one. Uh, the orange one used to have two friends that it does not now. Uh, and it's pretty nervous about that.

So it is going to move out of the back, past the altar there. The gold one is going to move up to wiggle and the red and gold one are both going to attack with. There's a 15 hit? Yes.

Okay, so both hit. How? Put the ammo in there. So they both hit at the same time.

Basically, the first one hits you for six damage, half to three. And the second one kind of just cooks you in the leg with a spear and pulls you down so you are now prone. Oh, boy. But it doesn't do any damage.

Uh, a day's turn. Okay, um, how bad does Whelan look? Pretty bad. Pretty bad.

Okay, then I reach down and I catch your wounds on him. Uh, so you get, you get ten different seconds. Okay, good. Whelan does also have a healing potion, which I don't think I've mentioned, but you can use as a visatch.

Okay. That's me. I would do if I didn't think this guy's gonna slap me. So it is Whelan's turn.

Uh, well, stand half my equipment to stand up. And show you a healing potion real quick. Oh, not that. Like another seven hit comes back.

Uh, I almost mentioned your full and more than his full. What's the second? Um, four. And then attack the red one.

Alright, I should stop using that die. Uh, it's 12. The 12 does not hit. So you take a swing and the darrow kind of catches it in a spear and deflects it just enough.

It does not get hit. It does not get hit. It comes down to here. And I'm gonna flick acid at these two.

That'll stop. They have a DC 13 deck save. Impressive. The red one does not hit.

One acid damage. Take care of that. Flicks, fleas. All right.

I'll have to grab some after the battle. Once I hit a three, I'll have to do that. It is the darrow's turn. Uh, the orange one is going to run off the map.

The red one is going to attack day. And the gold one is going to attack away. So we'll do this red one first. It's roll 17.

That'll hit me. Uh, actually it's just going to knock you down. So then grab your legs and pull you down to your front. And the gold one, attacking away, then, uh, hits and does three damage.

Uh, so two. Uh, one. I think you round in favor of the player. Okay.

Sweet. Okay, so that's the darrow. Okay. You're laying on the ground.

Yeah, I'm gonna stand up. And then I will. How bad do these boys look? How are they doing?

Uh, so just give me a survival check just for some of it. I look back. Okay. Not funny.

I'm thinking a really good track about the gold one as well. So you know that the gold one has not been hit at all. Okay. And the red one has been hit once by, uh, one of the gold one spells.

Uh, it didn't seem horribly impacted by that spell. Okay, so I'm going to, in the area that they're standing in up to here, and then I'm going to put square. I'm going to cast Earth tracker. Okay.

So they need to make duck saves. And the ground in that area starts shaking. What does it make? Is it a cobblestone floor?

Like, what is it? Uh, yes. Okay, so it all starts breaking apart and it becomes rough terrain. Uh, and they, did they make their saves?

What's the... DC 13 decks? The gold one makes it. The red one is not.

Let's see the gold one. Okay, uh, the red one falls down. How's it be? And he is going to take one damage.

Lucky is to Darrow a lot. That's the one. I guess you must have, um, believed days knowledge about your own. Because you do not go in and start stomping on feet.

I did have a chance to. That's definitely what I've been throwing the ass in it. That's probably been the problem. It's just a token.

Yeah, exactly. So it takes one damage and that ground is rough terrain? Yeah. Okay.

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This episode is 56 minutes long.

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This episode was published on October 24, 2018.

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