Skip to content
S1:E51 – Detective Stinky episode artwork

Nov 27, 2019 29 min

S1:E51 – Detective Stinky

from Legends of Chel

Find us on Twitter @theorczone Visit our website at orczone.com Join our Discord server Cast The DM is Hazel Waylon is played by Keiran Palaestra is played by Max Day is played by Therin Music Credits Bell's Run Theme: Unveiling Soul by Evgeny Teilor Support Legends of Chel by contributing to their Tip Jar: https://tips.pinecast.com/jar/legends-of-chel Find out more at https://legends-of-chel.pinecast.co

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

S1:E51 – Detective Stinky

0:00 29:04
of matches

Transcript Auto-generated, may contain errors

In our last episode, the party found a little glass vial in the swamp underneath where the Zaraton had been resting. After expending a silly amount of resources to get it, they continued to fell as bike until they came to an abandoned, cobold settlement occupied by strange, metallic creatures. With judicious use of dispel magic, they turned off their attacking guard system. Our adventurers today are Kieran who plays Whalen the Barbarian, Max who plays Playster the Monk.

It's nice to help people. Da. Theron who plays Day the Druid. Nobody wants to cuddle with a big frog.

And our DM Hazel. Felicia is waiting for the magic. What are you two doing? Welcome fellow travelers to Legends of Chill.

Before we get started, everybody leveled up at the end of the last game. So why don't we talk about what everybody got. Let's start with Day. Okay, I don't have very much.

Level 7 is not super exciting for druids, but I did get more magically powerful. I can cast 4th level spells now, and I pondered what spell to prepare for a long time because 4th level is weird. Pretty much any other character I would have taken blight, but it's Day. So I end up taking Ice Storm because I thought we needed some AOE, really.

And Ice Storm also, it's just sort of direct, which is the way that I like to cast spells. So it's not really a day choice, it's a Theron choice. That's it, other than hit points. I know Wayley likes to talk about his hit points.

So where are you at? I am now at 93 hit points, getting an extra 12 from the level up. And then I also got Meryl Instinct, where I have now had an advantage on initiative rolls and can enter a rage at the beginning of a turn while surprised to be able to act normally. I can, you know, tackle someone out of the way.

Get down, Mr. President. And that's it. Okay, so, Felastra.

Oh, that's me! I don't know, I don't know why I thought that would be funny. Level 7 is cool, monk stuff, just monk generally, not specific to way of the drunken master. I of course get another key point because I was to match with levels, and then I gain an ability called Evasion.

And your instinctive agility lets you dodge out of the way of certain area effects such as a blue dragon, lightning breath, or fireball spell. When you are subjected to an effect that allows you to make a dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw and only half damage if you fail. And if that ain't some ball or shit, I don't know what is. I am very pumped about having that.

Evasion is one of my favorite abilities. It's such a good ability. And then, in addition, I also have stillness of mind, which allows me to use my action to end one effect on myself that is causing me to be charmed or frightened. And that doesn't cost key points or anything either.

It just costs your action. Yeah. And I mean, action economy really only matters in combat, right? So I mean, yeah.

Combat also where it's useful to get rid of a charmed or frightened condition. Well, yeah. I'm just saying, though, I think for role-play purposes, it doesn't cost me a damn thing. Oh, yeah.

You're right. Oh, should I say my hit points too? Sure. I mean, kind of a letdown after Waylands, but I have 52 hit points.

My hit points are like my main class feature. Yeah. I'm just a beefy boy. And I am a beefy them because minutes are.

All right. So what do we want to do? I mean, it's not threatening you, right? No, he just was talking and now he's going back to his business.

Well, I guess I don't even know what you guys are doing. So I probably stick my head back up the door and I'm like, hey, guys, come look at this. Ooh, okay. I guess I will shrug and go look.

I guess the monitor on his leaving. Yeah, he's busy. Yeah, the monitor on continues walking across after trying to talk to you. Has worked to do.

Goes into building eight. Okay, I'll go check out this building. So yeah, you guys go down and you check out the big building in the center of the town. As you see, what I described before, a large pentadrone.

It kind of just a flower with eyes on each of the pedals. How big is it? It looks like it's large sized based on the picture. Is that accurate?

I think it is large size. Let me also are the eyes like organic eyes or are they like lenses? Yeah, they're like painted lenses. Okay, I get the I get the feeling we should probably not just go around touching anything in here.

Oh, I already had my hand out and I was about to touch it and then I pull it back like not gonna lie. Same. If Felicia was not to touch it, I was probably being reckless. I can't believe that I'm the one who thought to say that.

I don't know. I get real big don't touch energy in here. I mean, maybe but I also don't want to just leave it in those are two options because we have no means to understand it. There's other buildings we could look in.

I feel like it's like a resident evil kind of situation where there's no threat in the room until you touch the one key item needed to progress and then everything wants to kill you. Yeah, probably. Are there any like things that look like it would make them work like electric panels, but magical or big buttons or anything like that? There are there are some appropriate apparatus that look like they might awaken and maybe do other things to these various creatures.

Robots, whatever you want to call them. Okay, they're larger. They're constructs. Are there any notes or papers around lying around in here?

There aren't the panels are labeled, but they're labeled androconic. Well, correct. I just thought of something. We usually discuss all of our character stuff when we level up.

Oh, I meant to do that. You're right. I forgot. The stinky also level up.

I'm just kidding. I know that's not. You start taking levels in Ranger, then he would. Oh, shit.

Don't say that. I'm like, you know how I am about multi-classing. Like I will multi-class anything. That's a bad plan.

That's why I'm saying don't suggest don't give me the idea. Multi-class actually is viable in 5e as opposed to every other version I've played. You're right, but you should only do it after like levels 5, like 5, 10, 11, like 5 or more than 10 or 11. What do you get in big power specs?

I don't just having like level 2 in fighter or rogue is really good. Okay. If there are control panels, I want to touch this 5-armed guy somewhere that's not a control panel just to see what is going on, what it's made out of, and just sort of try and figure out what his deal is. Okay.

It is metallic. The pedal like a pengage is are jointed and... Are the joints like do they have visible hinges? What kind of metal does it look like?

Can I tell? And if there are control panels, is it like plugged in? Or is it like sitting on a charging bay or like what is going on with it? The hinges are made up of like overlapping plates.

Okay. So like armor? Yeah. And is it plugged in or is it just sitting in like a charging bay which would be cooler?

I kind of like the idea that he's like plugged in with the stable extension cord. I kind of do. Yeah. It is plugged in.

Okay. Like one of those really skinny brown extension cords that only has the two bits at the end since from like 1973 or some ship you still have later on the house. Okay. Are the other guys all plugged in too?

And can I tell? I almost definitely have to roll for it. But can I tell if they're like actually charging? They are all plugged in.

You may roll. Okay. What would you want in investigation or just a straight up intelligence? Okay.

The same thing honestly but I got a 16. It is hard to tell without being able to read. There are various lights so you're not sure exactly. You assume they are charging or charged because they're plugged in.

Okay. I don't know. I don't know if you know what that would mean really. No.

I don't think that we have anything that works like that in fells run. So yeah, this is a little step. Another step out of the ordinary. Yeah.

These are mechanical. So I think that you realize that they might need to be charged with some kind of energy that you're not sure what that is and you don't know they're inactive right now. So you don't know if they're charged and just waiting for a command or if they're not charged. Whatever the equipment is, isn't working.

All right. Question. Is there like a whole bunch more like scrap metal or is this like a workshop area or just like a storage area? Yeah.

It's not really a workshop area. It seems mostly like it is an area to charge these constructs. So I have four on the map, but there are more of them in there than that really. There are a lot of there are a lot of monodrons in here.

Okay. It's like bihonicles with the stackable containers. Another great joke. We're out to you by Max.

I don't think they're stacked on top of each other, but they are like all along the walls and like these little cylinders that are big enough for them. So they're a number of them. Let's say like 16. Okay.

Let's see if we can find a translation somewhere in this town. Maybe maybe mess with this a little later. Yeah. Let's let's explore.

See if we can figure something out. It's not being able to reach your conic. So it's okay. Is this door locked or can I leave this way from the inside?

You should be able to get that open. So you can leave that way if you want to. Okay. So I'm just going to go to the nearest door, which looks like into the building for across the way.

So I will test that door out. All right. So you guys head through the opposite door and you head over to building for which is a square building. I don't remember if you remember all these buildings are on stilts.

So there is a stairway going up to the building. All right. Yeah. So you guys walk up the stairs and who is going into the building first?

Me. And walk in. Can you give me. I open the door and look in because I don't want to be attacked by another one of those both you guys.

Oh, okay. Can you give me a perception check then? Yes. I rolled in that one.

So, you know, eight. Oh, yeah. Yeah. You don't see an open boulder in there or anything that looks very dangerous.

Okay. I'll step on in. Okay. You step across a trip wire and you see this figure start to approach you is white and flowing in the air as it moves rapidly up to you and then just like envelopes your face.

Okay. So I'm just going to say that it's a figure and not just like a sheet on a wire because that's what I was wondering. I don't know. How convinced are you?

Do I need to make you have a check? Oh, the way that you described it made me think it's just like a design to swoop me and I don't think I'd be spooked by that. Ooh. That's a Halloween theme area.

I like that. Give me a wisdom saving throw with some saving throw. Okay. 18.

Yeah. This is just it's just like a sheet on a wire that has like eye holes cut out of it and just like zoom towards your face and every step of you trip the trip wire. Okay. I push it out of the way and then step in and I say, you know, if mine's the trip wire, okay, the others.

You find yourself in a living room slash kitchen. There are some chairs and couches on one side of the room across from the couch. There's this big flat like glass panel on the wall. Huh.

There's a stove on one side. Everything is a little smaller than would be comfortable for you really. Right. Can I take the sheet and make it into a cape?

Yes. Okay. You may do that. I do that.

You have a cape that has two eye holes in it. Yeah. That's like at the end that I tie around my neck. So you don't really notice those.

Okay. So from this room, there are two doors leading further into the house. You want to each take a door, Wail? Sure.

Okay. So I will go to the southern more, southern more door. And I will go to the northern most door. Stinky's got your back.

I figure you don't need me as much as they might. So you're right. Stinky, right. Okay.

The way that you originally had it made its own sense, but this is probably smarter. Okay. So you two open the doors. You both find bedrooms beyond.

This has a big double bed and dresser and today's has like a bunk bed and another single person bed. There's nothing really of interest in these rooms. I'm sorry. Are there any toys in my room?

Yes. Are there any good toys? Looking for a real like cherry action figure mitt position. Still in the package.

You find a wind up pincer drone. It doesn't walk very well. It kind of hobbles about and tends to fall over because it's a little top heavy. Now we know that thing is supposed to be able to walk though.

I did not realize that. I thought it was some sort of stationary thing. You find a couple of toy cars, some old ragdolls. And toy cars?

Yeah. It's like what? There was a TV. So toy carriages.

Sorry. Okay. Are there any, I don't know, papers, anything in here? It's probably interconnect if there is anything, but if you were hanging on to see what they say if they ever find a way to read it.

Yeah. It's actually kind of minimalistic in there. You don't see any papers at all. All right.

Nothing of interest in the dresser or anything. Not really, unless you guys are going, uh, use clothes shopping again. Okay. I hope that there's anything in my size.

They still like cobalt size clothing. Yeah. I mean, maybe we could get stinky into something speaking of can stinky make a perception check to sniff around and perk his ears up. See if he hears or smells anything.

Sure. Yeah. Give me, I guess you're doing perception because perception or investigation for stinky, whichever one you're doing. Okay.

Stinky got a non natural 20 with advantage. Nice. Let me see if there's anything for stinky to find here. Lita says something interesting, boy.

Stinky dashes all about the rooms. Just blinking around, sniffing, listening. Stinky just looking in this house or stinky going around town. Stinky is going in all the rooms of this house sniffing.

Yeah, there's nothing, there's nothing really in here, despite the 20. So he doesn't, he doesn't like pick up the sentence, something and like tell us to follow him or anything. Probably sneezes a bunch of dust onto someone. Yeah.

Let me say way, Lynn. Yeah. It's not that one coming. Just because the tokens are next to each other.

I don't know. I felt it. I was like, oh no. Because the tokens are next to each other.

If he'd been next to day, I would say sneezes and knocks spike over. Yeah. And then, Stinky doesn't find anything in this room or this house. Stinky was wandering around town.

They might sniff out something or if they were in the right building. But here they're not finding anything. Should we check out building? Yeah.

Let's go. Let's go. Under the clockwise or counterclockwise? Honestly, I was guessing based on structure.

Oh, okay. Because it's a different structure than the one that's just it. Yeah, yeah. And like one does look like the same kind of house.

So we could try to do it. I was going to ask two of you guys want Stinky to take a lap around the village. Sure. Sure.

Since it seemed like he was implying that you might find something that way. Okay. Again, watch it be like two terrible rolls of advantage. Oh, no, actually 21.

Nice. Yeah. So, Stinky wanders around the building. They don't find much of interest in the town based on their smell except for building seven, I think it was actually.

They seem to smell something in there and they run up the stairs and bark at the door. What do you smell, buddy? I can talk to Stinky. I couldn't remember because technically Stinky is a fey.

I was thinking of this. Yes, I thought he was a beast. Stinky is a medium fey who understands but can't speak Sylvan. But he can speak Blink Dog, which is apparently his own language.

Cool. I don't know if I learned Blink Dog. Okay. We've had me talking to him before but if I can't find him.

Yeah, that's right. I mean, I guess if you know Sylvan, you could try to get him to do like one bark for yes, two barks for now. I do know Sylvan but that it's not really a yes or no situation. True.

What do you smell? Bark. Yes. Okay.

So I will let someone stronger leave the way this time since there were groans before. Okay. I will go up and open the door. Looks like we got two entrances here.

This one. You open the door to room, room seven, building seven. This one is more rectangular in shape and there are two stairways leading up to what is probably the same room and whenever you get inside, you'll be able to tell that it is. So you walk up the stairs and you enter the room and you see a bunch of little bright eyes shining at you and beyond that you see these like luminous, luminous pink light.

Okay. Whatever. I need a pink light and I need everybody to roll initiative. Okay.

Nobody would fault you for luminous pink light by the way. Yeah. Are you at my friends? Oh, oh my.

I am so glad I have an advantage. Just kidding. Eight. Okay.

I got a 16. I got an 11 and stinky got a 21 because I guess stinky is just like on the ball today. You realize that what you are seeing are a bunch of rats but unlike normal rats that you can't see their brains. These have like a clear dome on their heads.

Oh shit. And you can see their brain glowing inside. Oh, but so stinky is up first. What is stinky doing?

Can stinky see past Wayland into the room here? Probably. Alright, stinky is going to blink on in here and make a bite attack at the rats. Okay.

Make your roll. Alright. That is a natural one for stinky. Alright.

We're already on a roll. That does not hit. Oh, anybody got something that could happen to stinky on in that one? Are the rats like under a thing or?

Some of them probably are. Maybe he like runs into a table that one of them is under trying to bite it because his head is too big or something. I don't know. Well, he gets stuck for a round?

No, he just like bumps his head on his table. You can do that. Yeah, might be a little mean. So stinky runs in and tries to attack but hits his head on a table and is a little bit dazed so we'll have disadvantage on their next attack.

Okay. So that brings us to day who is outside. Wayland is kind of in the way so I'm going to go into the other door. Crack it open.

And the rats are right there which I did not realize. I realized the day did not realize you guys do. And then I will. I mean, I don't know how tough these guys are so I'm just going to cast Primal Savagery and slash at them with my Mighty Claws.

I got to create a pretty mighty metal hit. Yeah. So it's going to be 19 slashing damage. Nice.

Yeah, you get in a really strong hit. Okay. And you kill a number of these weird brainy rats. Okay.

Their brain thing like where you can see it is that like glass is like a panel working to their head or is it like just a bubble of some sort of strange natural flesh? Since these things do breed and occur naturally, they're beasts. I would assume that it is not class. Nice.

But some kind of translucent bone and flesh. Yeah. Okay. Gross.

It's really gross. They have jellyfish caps. Yeah. It's a translucent bone or a cartilage or something.

A membrane. Okay. That's me. I have like a moment of guilt realizing like oh I could have talked to these guys but they're gross.

So wow. I learned all kinds of things about day. So that brings us to the cranium rats turn. What does this do?

It can cast command. Wow. You know many voice the cranium rats say grovel. So they're probably casting their casting command.

They will be casting command on day who has done the most damage. Okay. What does that sound like? They have telepathy.

Okay. So their eyes just flare or some shit. Maybe the brains just glow. Yes.

You're voicing your head. Yeah. They're brain's glowing. I hear whatever word is about to decide on.

They say sit. I didn't eat a yash and ask shit. Wisdom save. I'm probably going to make that.

I don't know that. That's true. And I say no. I'm not a dog.

I point at stinky. Try over there. And that's their turn. Trying to make me sit.

They could have fucking bit me like okay use your weird glowy brains. So that brings us to play straw. All right. I guess I would go in here.

Sorry. I was just thinking it was day flanking with stinky. No one's to taste or whatever. All right.

Okay. So that just occurred to me. Follows me. And unless there is some really great thing to use as an improvised weapon, I'm probably just going to make some unarmed attacks here.

How does a 13 sound? How does a 13 sound 13 hit? Oh, good. That's seven.

All right. And I'll make another one. 20. That's got it.

Right. That's 20. So 20 is a bigger number. I don't know if you guys got 20.

The 13. And then I do four damage with that one. And I'm actually going to pop a key point here for flurry of blows. Nice.

And make two unarmed attacks. So that would be 14. 14 will make it and an eight. Yeah.

That's another seven. Budgeting damage. Okay. Would you like to describe how you punch and kick all the rest of the rats to death?

I was thinking it was a lot of stomping. Stomp, stomp, stomp. They're like, yeah, you're going to find out today why we're called the Iron Hoof family. They're just going to curve stomp all their brains.

Jump like jumping, maybe. Stomp stomp and then like a couple of like tango stomp with a clap at the end. Yes. Yes.

Do you want to just a camera? Oh yeah. I just give my channel my inner, what's her name, Whitney Wathore. And it's just be a dance and fatty.

Thank you for listening. Legends of Chalice and Orcs own production made possible through the support of our wonderful patrons. You can join them at patreon.com slash Orcs own and even gain access to bonus content, including patron only behind the scenes channels of our discord server. Even if you can't make a monthly donation, you can always still join the server to chat with the cast and fellow listeners.

To learn more about the players, characters and other work zones shows, head to worksone.com or check us out on Twitter at the work zone.

Frequently asked questions

How long is this episode of Legends of Chel?

This episode is 29 minutes long.

When was this Legends of Chel episode published?

This episode was published on November 27, 2019.

Is there a transcript available for this episode?

Yes, a full transcript is available for this episode. You can read the complete transcript on the episode page.

Can I download this Legends of Chel episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.