In our last episode, the party woke up at the rest stop, had a hearty breakfast, and then kept exploring the soupy wasteland of Dominion. Eventually they found their way to a museum. Inside, there was a lot of information about the rulers of this realm, and they all felt authenticated about not taking Dominion's deal. Our adventurers today are Keering, who plays Whalen of Arbarian, Max, who plays Balaster the Monk, Theron, who plays Day the Druid, and R.D.N.
Hazel. Welcome, fellow travelers, to Legends of Chill. What's in the other door? Oh, there are doors.
Or there's doors. Yeah. Or something. There is a door above it in Celestial.
It says, Two Queen Margwin Display and Trial Room. Trial Room? Trial Room. That sounds fun.
You got a weird definition of fun, buddy. I was being very sarcastic. I really want to see the Margwin's room even though there's a trial, so I'm going to go through. Oh, it's like a little room.
There is a statue in this room off to the right, and there is a voice that speaks in Celestial. As you enter the room, the voice says, if you do not know what to do, you can't do it. If you do not wish to participate in the trial, please walk straight across the hall to Queen Margwin's display. If you wish to complete the trial and gain access to the upper levels, please step off the path to begin.
Can we look at Margwin and then come back for the trial? What do we want to do, guys? Let's go across first. And maybe we can look at what the trial is without stepping off of the path, and then we'll know.
Okay. What? So that picture up there is kind of what the trial room looks like. The statue is of a person with a javelin holding a javelin in one hand and a trophy in another.
Yeah. So the trash cans are torches along the wall, the floor is tiled, the wall has a row of tiles along it. And there's trash cans? Yes.
Okay, so it sounds like maybe not the world's hardest trial. Probably not. This sounds like a Resident Evil puzzle or something. I don't think you'll be good at it.
Do we want to test this or do we want to go to Margwin's room first? I guess if we can go to Margwin's room first, maybe do that. Well, that's what the statue said to stay in the hall, and once you leave the path, the trial will begin or whatever. Okay.
Yes, let's stay on the path. Okay. Okay. So you stay on the path and you emerge into the Margwin display room or probably the Queen Margwin display room.
So describe this one. Describe the Margwin room. The large feature of this room is a large, dried sculpture hangs from webs made out of metal cables in the center of this room. So that's kind of coming down from the ceiling.
And beneath the sculpture on the floor is a circular section of stone which reads Queen Margwin, current ruler of this realm. And much the same as the other room. There are no tapestries here. Tapestries were out of style by the time Margwin took rule.
But there are paintings, there's stuff in glass cases, and there are sculptures. I can just go in order of the stuff I've written. I am okay with in order. Yeah, in order is fine.
Yeah, I think we're going to want to look at everything anyway. Okay. So the first thing I have is a closed notebook beneath a glass case. And it says beneath it, this notebook contains Queen Margwin's history from before her entry in this realm.
It details her history and corruption and the adventurers' quest to free her from her curse. I immediately am looking at day, pulling up the time of opening. Yeah, yeah, yeah, yeah. I think it.
Okay. You may now remove the glass and access the notebook. Just like Skyrim. This notebook is in common.
Hey. Can you send the text to somebody other than you can read it as well? Just because it's been a lot of your voice. There's not really anything for the notebook.
I have to make that up or tell you. It's fine. Like I have notes of what I know and stuff in my head that I know of. I don't have like this notebook right now.
Okay. That's fine. Don't worry about it. I was just, I thought you used to really love like making these very detailed letters and journals and things like that.
So I thought that's something like that. I do enjoy it. So you learned that Queen Margwin was ruler of one of a Varnstown ships. It was called Chandler and it is said after her husband Matthias died, the Queen's thoughts were bent by his advisor who sought power over her in the kingdom.
He saw the Queen as weak but found her a difficult opponent to bend to his will. I'm able to get her to do his bidding by speech alone. He took to poisoning her, leaving her in a near constant state of confusion and making her more suggestible. But he did not understand the full effects of the poison, for though it made her more pliable for a time, with extended use she became disconnected from her humanity.
She began to act erratically and lash out until she was beyond his control. One night she rode out on a dark steed, summoned from the hills themselves. Many saw her leave but dared not stop her. In the morning when people went into court they found that the entire staff of the castle had been killed, including the advisor.
After a long investigation they discovered what had happened and they began to send adventures after their queen. So it's kind of become a tradition to send people out over the years looking for a queen margarine. So they each carried with them a sword purposely made to remove her corruption. And this person was from the latest party to go out in search of the queen.
You gotta get that sword. Oh, you mean like this one? We have to fucking get a hit in on her though. Oh, you guys already have, I forgot about that.
Yeah, we have the sword. I totally forgot about that. Oh my god. Well, that's good.
Now I feel as guilty about even thinking about using this. So wait, was she a dried her before she came here? Doubtful. Probably not.
There was something about her riding off on a dark steed in the night. Maybe it wasn't really a steed she was riding. Maybe it was all those spider legs. Yeah.
Yep. Yep. Oh, but if she's like big like that then I mean she should be easy to hit in this realm, right? I mean, she would have trouble hitting us, but if she did, we would probably die.
But like it would be easier for us to hit her. Yeah. Right? Yeah.
So what I got to do is use that sword or spike. Anything else useful here? Oh, that's probably the most useful thing, but I've got lots of other stuff. That's very good.
I feel like I would probably not be super interested in the other stuff anymore after reading about that. Oh, I would. So I'm going to chill, but y'all can keep looking. Well, I mean.
I'm interested. We can see what else she did here to have a better understanding of perhaps what she can do. There is a painting of Marguen up on a stage, a large group of monsters listening. It says, tired of Dominion's rule, Marguen found many willing listeners when she began to speak of rebellion.
There is a throne carved with spiders and webs and gilded and padded with black velvet. Good style. It says, one of the many thrones presented to Queen Marguen after her defeat of Dominion. This particular example was clearly not designed for a giant driver in mind.
It is said the Queen ate the artist on the spot. Ooh, Lord. Painting. Marguen stands on a floating segment of Baron Rock, lightning-like streaks of light extend out from her.
Dominion is being shoved by some kind of visible force off the frame of the canvas. It says, Marguen casts the curse that eventually leads to Dominion's defeat. Does it say anything about what that curse is? It does not.
I assume it's the one that we're dealing with. Well, she's casting, oh, she's cursed, but now she's casting a curse on Dominion. Yeah. Okay.
Curses on curses. A globe in a glass case. The globe starts whole, but then starts to crack, thus forming in the bottom of the case, until only a few segments of floating earth remain. It becomes whole again and repeats.
It says, an artist's representation of the cracking of the world caused by the fight with Dominion. Oh. Okay. Oh, goodness.
There is a picture of a crystalline skyscraper with rats wearing hats and such, poking their head out of windows and hanging out on balconies. It says, this painting depicts the ever-increasing rat problem in this realm, since Marguen cast her curse. And that's all that I managed to do for Marguen's chamber. That's cool.
That's a lot. I mean... Is there no information about the curse other than she cast it and now there's rats? And part of it involved breaking a planet into chunks that are now floating in soup?
Chunky soup. There is. Okay. I don't know exactly what it looks like, but it will tell you that the curse that she cast is what caused the weird reversal of power, with small things being more powerful than bigger creatures.
Right. Which helps the army that she had gathered be better able to defeat Dominion. Right. Okay.
That was enlightening. I wonder what's upstairs. Yeah, I'm curious about that too. Should we mess with the trial first?
The trial is to get upstairs. Oh, oh, oh. So we fools that we are are going to try the trial. Okay.
Hopefully it takes you a while too. So you step onto the trial room? Yes. And you step off the path?
Yes. Yes. So you step into the trial room and the voice says the same thing it did last time except it says into Dominion's chamber instead of Marguins. And as you step off the path, the hallway doors close and portuguses fall down over them.
The voice says, thank you for participating in the trial. Please approach the statue to begin. Okay. All right.
Consider that statue approached. Okay. There is a statue of an athlete holding a javelin in one hand and a trophy in the other. There are four rectangular indentations on the base of the statue.
A plaque beneath the statue reads, find my tiles and place them true to continue the trial like heroes do. Green isn't last, blue is second, red comes before green. Okay. So I can copy and paste that.
Okay. Yeah. This is going to ask you. Okay.
So we have to find green, blue, red and something else tiles. Yeah. Looks like because they're not like just on the statute, right? Well, we have to look around, I guess.
I want to look at the trash cans. Okay. I'm making an investigation check. Can I take one of the blue tiles off the wall?
I'll check the other trash can while they look in in one of them. I got an at one. Okay. Um, I got an 18 on mine.
Okay. Which trash cans are each of you investigating? The one that's closer to the statue. Then I am examining that one.
Okay. By the way, I think I have the order here. So, Playstra finds a bunch of rubbish and also a blue tile. Got the blue.
And I will go over and I will just slap that blue into the second spot because blue is second. Can I climb up and see if there's anything in the trophy? You may make an athletics check. 11.
Yeah, you have some trouble, but you can get up there. Um, you kind of reach your hand down to the trophy and you find a tile. Which tile is it? Green.
Hmm. Hey, found the green one. Great. All right.
Green is three. Yep. I'll slap that there. Would you find anything?
I didn't find anything in this trash can. Uh, and you can feel free to look. I don't know. I want to look at I want to look closely at the red carpet because there's like this red carpet going through the room.
Um, see if that is disguising a tile. Okay. I got a five on my investigation checker a days trash can by the way. This is a car.
It's trash can. Just more rubbish in the trash can. So day you can go ahead and make a roll for the carpet investigation. Oh, sweet.
There's a half eaten chili dog. Ah, 13. Yeah. So, um, you search the carpet.
It seems pretty securely attached to the floor. You don't feel anything weird under it and you don't see any like tiles embedded in it or anything. Okay. I will also check that trash can again.
Hey, 16. Yeah, you check the trash can. You're pretty sure there's nothing in there. Okay.
Okay. All right. So, um, I would like to see if any of the black and white tiles on the floor come up. Okay.
Uh, just investigation again. Yeah. I would like to help. Okay.
Uh, okay. So that's an eight with advantage. We are not very smart. No.
I'm not sure if you have any other tiles. You're pretty sure you got all of them, but you see. I have better wisdom than intelligence too. So I think we all do.
Yeah. Oh, yeah. That's right. We're the fucking wise party.
Shit. The other tiles. Uh, can I give the torches a tug and see if any of them are levers? Uh, you may, you don't even need to make a check for that because you're just tugging on all of them.
Mm hmm. None of them seem to be levers or of any kind. They're all just permanently lit torches. Okay.
Um, is the door the one that we came through or is it another door? Sorry. I don't quite understand. This is a door, right?
Over here. The Margwin's chamber. Okay. So that's the door that we came through.
Yeah. The one at the bottom which you can't see is dominions. I see. So you stay on the red carpet in order to not start the trial.
Yeah. Okay. Can I look under both of the trash cans? You may.
There are tiles underneath them. Ah. Sorry. Not the colored tiles.
The tiled floor is underneath the trash cans. You're a dick. I mean, I knew it. I knew it.
I knew it. That's the weird thing was I already, I was like, all right. It's just the floor then. I didn't mean to do it.
Sorry. You got me too. Um, can I? Can I take a closer look at the statue?
I see if anything stands out about it. You may. Four. Yeah.
Some statue. Can I look behind the plaque that even read that out? What do you want to do to the plaque? See if there's like a secret compartment behind it.
Maybe. Okay. Sure. You can investigate that.
Oh, please. Hey, 16. Yeah, you're inspecting it. It seems pretty solidly attached to the base.
Wouldn't it suck if it turned out that the other tiles were in the other rooms outside of here and then we were just trapped? It wouldn't be a very good puzzle then would it? No, it wouldn't. That's why I was saying it's not unfair.
It's a very unfair escape room. Is the javelin on the statue be removed? I guess give me and it depends on how you're doing it. Are you investigating or are you like tugging on it?
See if it'll come out? I'll give it like a very gentle tug, like kind of a experimental. Okay, it sounds like investigation if you're doing an experimental tugger twist. A 19, which we all know means that this won't matter.
It does seem like it moves. It does seem like you could take it out of the statue's hand. I take the javelin then. Okay.
You have the statues javelin. Is it a real javelin that could be used as a weapon? It is. Oh, okay.
Can I, I'm angling here for an insight check. Can I think back on the clue and see if there's anything in it that could be, could have a double meaning or whatever? You may. Cool.
16. Cool. I'm looking at it to see if there's some hint I could give you based on what I wrote and I don't think there is. Okay.
Can we, let's look around for a place to insert said javelin? Yeah, that's what I was thinking next. Yeah, look at the ceiling maybe. So, I want to go perception to find a place for it to go?
Perception would be good. Okay. So, looking around, looking up at the ceiling as they suggested, you see a red tile embedded in the ceiling. Hey.
Can we, can we float inside of this place? No. I don't tell this is the ceiling here. Oh, wait.
You've got your, your hat, your grabby hat. Oh, yeah. That's true. It's probably low enough for the grabby hat or for you to pry it out with the javelin, which I'm not going to make you do a check for unless you want to.
Is the javelin magical? I don't. I don't. So, that was the next thing I was going to do actually.
So, I'm going to cast a tech magic. I'm just going to do it using a spell slot and look around. Are the tiles that we've already found magical? And is there any other or is coming from anything in the room?
If that is the case. They are faintly magical. And you can sense, yeah, you can find the last one. It's underneath a loose tile on the floor.
Okay. So, I pointed out and have one of the others get it because I have like, I'm dizzy from magic eyes. Right up and, and taking out what color is it? It is yellow.
Yellow. Yellow. Eh, eh, eh. And is the javelin magical?
The javelin is not magical. Okay. That's fine. This will be good to check.
Hmm. Okay. So, you complete this puzzle. That was a good puzzle.
And you did red, blue, green, yellow, which is correct. The voice chimes out correct. You may now continue with the trial. Oh.
Cool. All right. Bring it. This actually begins to move.
And I need everybody to roll initiative. Hey. It's a good thing we already took as javelin. Yeah, right.
That's exactly about to say. I got a two. I got a ten. Oh my God.
That's 22. Not 20. And the statue got a 16. So, wait, Lin, is that first?
I will rage round to the statue, dive at its feet, and then swing at its ankles. Attack with this advantage. Wow. 21.
21 does not hit. So I miss twice. That's it. All right.
So the statue will come up to you and it will do two slam attacks. This is going to say javelin, but it doesn't have that anymore, but it's the same except for his bludgeoning instead of piercing. Miss. A 25 will not hit.
Because it's higher than a 15. That's 13. All right. It will do 12 bludgeoning damage as it slams into you.
It will take six because I'm raging. Those are its attacks. So that will bring us to Palestra. I'll say, hey, I think you lost this and throw the javelin at the statue.
So minus one because the proficiency thing, that would be a 10. A 10 will hit. And that's eight. All right.
So you hit the statue with the javelin. It hits and glances off. It doesn't look like it did a ton of damage. And for my second attack, I will run up to the statue and swing on it with just a monk unarmed strike.
That's a 12. We'll hit. All right. And I'm going to expend a key point to make my unarmed attacks, but first we'll do the damage on this.
So that's going to be 10 bludgeoning damage. Okay. And then I'm going to make my two unarmed strikes bonus actions because it's blurry with those. And those are going to be a 14 and a 21 respectively.
The 14 will hit. That is nine bludgeoning damage. And then I guess since we don't have like a battle map, I just want to say I position myself near the statue so that wailin and I, oh, wait, flanking would be bad when you don't want flanking. All right.
I position myself so we are definitely not flanking. Okay. No problem. Okay.
That brings us to day's turn. Okay. I have questions because I'm going to do something unusual. How big is the statue?
Is it what like what size is it? Is it medium? It is medium. Okay.
If I turn into something that can swallow the statue and I get hurt enough to like turn back into myself, would the statue kill me or would it not be inside of me anymore? Interesting question. I would say it would not be inside you anymore. Okay.
Great. Just for simplicity's sake. So I'm going to turn into a giant toad. It's large size.
It towers over everybody in the room. Very wordy brown toad. I'm going to give friend. Yeah.
And then I'm going to try to swallow the statue. Cool. That's just your wild shape, right? Yeah.
That's just a wild shape. It's wild. All right. I got a seven.
That will hit. Okay. If the attack is swallowed, sorry, I have to I have to grapple it first. So I won't be able to swallow it till next turn.
So basically that was just a regular by attack. Okay. So it's going to take damage instead. So it's going to take 11 piercing damage and four poison damage.
Okay. The piercing is non magical I assume. Yeah. I'm just a regular really big toad.
And four poison? Four poison. Okay. So if you lick your tongue right around it, give it a little nibble.
It's the escape DC on that grapple is 13. Okay. And it is way lose turn. I will continue to lay at its feet and swipe at its ankles.
All right. 10 and an 11. Those will both hit. Takes.
Wow. That was really bad. 14 radiant damage from the first attack and 19 from the second. What kind of museum is this anyway?
It just occurred to me like a normal museum activity. Where's the like sandbox where kids can dig for dinosaur bones or whatever? The first part of the trial made me think like, oh, it really is just like a fun puzzle for kids and all of a sudden a statue attacks us. You know, for kids.
I was trying to do a thing that's like, oh, there's a statue here. I bet there's going to come to life and attack us and then have it be like part of the puzzle. And so you're like, oh, that's not going to attack us. And it's going to attack you and you'd be like, I knew it.
It didn't quite happen. That's still okay. Oh, I thought it. I just didn't verbalize it.
So whaling gives it a couple of good swipes and that brings us to the statue's turn. What is the statue going to do? The statue is going to pick up its javelin. It's going to stab day.
Hey, it's not not going to try and break out of the gravel. It's just going to stab me. Yeah. Okay.
That's 18. And 18 misses. All right. 13.
13 also misses. All right. All right. Now, AC is 11.
Cool. That brings us to police return. All right. So I think my best, my best move here is to just get it with another unarmed strike.
That's going to be a 22. That will miss. All right. I'll make another one.
That's 23. That will also miss. I will shrug and go, okay. Well, guess I better start laying on the floor, but I'm actually going to lay on the floor yet.
Wait and see if I need to. This is day's turn. Okay. Now I'm going to try and swallow it, which I have to make another attack basically.
And if I succeed, the gravel ends and some stuff happens. Oh, but I got a 19. Yeah, a 19 misses. Okay.
That I think that what that means is that it doesn't take any damage, but the grapple is still in effect. Yeah. So that'll bring us back around to Baelyn unless you have something else day. Well, I would like you to describe what it looks like while I'm trying to swallow the statue.
Okay. So you have your tongue wrapped around it and you're just trying to pull it into your mouth, but it's, it's a statue. It's pretty heavy. It's kind of wobbles around on its face a little bit and you're just not getting the, the strengths from your tongue that you'd like and it's kind of sore.
So you, you just stop for a bit and like, I'll get it next time. Okay. Then I'm done. Okay.
So now it's the way this turn. All right. Then we'll, uh, keep hacking away at his ankles. 11 and 10.
That hit those both hit 17 damage on the first attack and 20 damage on the second with my magic side. Okay. It is suddenly starting to look pretty bad. The stone is starting to crumble in parts and it's like missing its non- javelin arm now.
He's falling to the ground and broken into pieces and yeah, it's looking pretty rough and it is its turn. It is going to attack the toad that still has it in its grapple. Okay. That is it.
Great. So nine to hit. Yeah. That'll hit me.
Okay. So this says, what is your bonus plus four? Actually, I probably just look at it rolled. So it rolled eight.
So that is 20 points of damage. Okay. Since it cannot properly calculate Chris this way for some reason and it will attack you again. Oh, okay.
That misses a 12, a 12 misses. Okay. So the moose is javelin that strike out you again, but it misses. So play straight is your turn.
All right. I pick up the arm that fell off and I swing that as an improvised weapon. 24. That will miss the arm falls to pieces before it gets to the statue.
Okay. Then I will lay on the ground and kick it and we'll call that an unarmed monk strike. So with disadvantage, that's a 14. A 14 will hit.
All right. And that is five bludgeoning and I will expand another key point to make that a fear of flurry of blows and I'll make two more. One of those with disadvantage is a 16 and the other one with disadvantage is a not one, which I would print. It is a crit.
So that is two successful hits. One of the McCrit. All right. So that's going to be five and are we just going to double the numbers or should I just roll another hit die or something for the crit?
Just double the dice number. Well, the second one was a 10. So that's 20. That seems like a lot.
The dice number, not the whole thing. 12 plus four is 16. Oh, oh, I see. So 21 total there?
Yes, I think. Yes. Okay. It is looking really rough.
It is now a day's turn who has a new tongue piercing as a giant frog. Before the end of my turn, I expend five feet of movement to hop back up on my feet. Okay. Okay.
Just in case I need to move. Okay. My eye looking very because I had this like great idea and it's not working out and I'm going to try and swallow it one more time. Yes.
A 10? A 10 will hit. Nice. Okay.
So I swallow it. It is blinded, restrained. It has total cover against attacks and other effects outside of the toad and it's going to take 3d6 as a damage at the start of each of my turns. Cool.
It's very heavy in there. So if you want to move anywhere, I guess, yeah, I guess not that you're going to move much in this small room anyway. I'm just going to hunker down and wait for it to die. Cool.
Cool. It's Waylon's turn. Waylon, day has just eaten the statue. I'll just lay on the floor, look at all better and kind of shrug and wait there with the scythe over my chest.
Okay. And the statue, do anything to try to get out or attack you from the inside? I don't remember what restrained means. I'm not going to attack with disadvantage when you're restrained.
Well, I mean, that gets a better shot right now. It's speed is zero. Yeah, it's attack rolls have disadvantage and it has disadvantage on dex saves. All right.
Well, then it will attempt to stab at you with its javelin. Okay. Does it 15 hit? I thought that it dropped the javelin when the arm fell off.
It was in the other arm with a non javelin arm specifically. Dang it. Okay. So 15, I think that misses.
15 misses, yeah. All right. It will attempt to attack again. It's trying to get out of there.
It doesn't want to be inside a giant toad. Ten. Ten does it. All right.
It does 10 piercing damage. I'm still good. All right. Yeah.
That brings us to polystra. Oh, thanks. Since the javelin is apparently inside the toad. It's a sentence right there.
Is the trophy around or did that break with a statue? I was like a real a real trophy. I said the trophy broke. So that's pretty cool.
I thought it was just the arm. I wasn't sure if the trophy was like, you know, like the javelin, like a real thing with the statues holding. In that case, I'm going to go over today and I'm going to pat her toad side and say that was a big gulp. So that was a big old golf you crazy war machine and I'm going to give the to belly massage to help it.
Yes, I guess I don't fucking know. You can't roll animal handling. I'm a fucking animal. My brain is still in there.
I mean, yeah, but you're in a toad body. So swallow you. Whoa, I'm not into that. Oh, Lord.
Yeah. So I guess I'm just given the toe to belly rub to help it digest the statue. Okay. So that will bring us to day's turn.
Okay. The statue takes 13 acid damage. Nice. I guess I can do stuff.
So I am going to I don't have any I don't have any official attacks that I can make with my limbs, but can I like just kick the lay straw away from me? Okay. Okay. So that's what I'm going to do.
Really? I just walk off to somebody and start rubbing their tummy. I'm helping you digest the statue. You have a bird now?
Theoretically. I mean, I don't actually know if that works, but so assuming it's the same as my bite, I got a 14 day of a lay straw. Okay. I think.
I use my tipsy sway to redirect that attack to the statue. No, it has. It has to cover. It has to cover.
Yeah. I don't know. Toes are flexible. You can direct it to wail and maybe if that's how that works.
I'm not going to do that to wail and I am kicked. I guess. Okay. I'm not trying to hurt you.
I'm just trying to get you away from me. All right. Geez. Caught.
Whatever. Just trying to help. Okay. So that brings us to Wayland's turn who I soon is not doing anything.
Still waiting just in case the thing comes out. There's a chance it will because it hurt me last round. Statute is going to stab day twice. Maybe with disadvantage, right?
19. That's a miss. 16. That's another miss.
All right. Into the statue's turn. It is now a palatius turn. I want to examine the tiles that we put into the statue base.
Are they made of like a valuable material, like semi-precious stone or anything? They are not. They are made out of clay, basically. They're just glazed tile.
Okay. And then in that case, I'm just going to find a place to sit down. I guess and wait. Okay.
It is day's turn. Okay. The statue's going to take another 14 acid damage. Okay.
That is enough to finish off the statue. Nice. Okay. So the statue dissolves in days belly and you hear a clicking sound from the base that the statue wants to sit upon.
Okay. I'm going to turn back into myself and ideally not have a small pile of rubble in my stomach anymore as discussed. Okay. And I look over at the clicking.
Okay. You see that the top of the pedestal has opened. It seems to be like a door there. Oh.