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S1:E66 – Any% Museum Speedrun episode artwork

Apr 7, 2021 24 min

S1:E66 – Any% Museum Speedrun

from Legends of Chel

Links Find us on Twitter @landofchel Visit our website at landofchel.net to learn more about the cast, the characters, and our other shows. Join our Discord server! Cast The DM is Hazel (@hazel_da_basil) Waylon is played by Keiran (a mystery wrapped in an enigma) Palaestra is played by Max (@Esoteric90sIP) Day is played by Therin (@explosiverunes) Music Credits Bell's Run Theme: Unveiling Soul by Evgeny Teilor Support Legends of Chel by contributing to their Tip Jar: https://tips.pinecast.com/jar/legends-of-chel Find out more at https://legends-of-chel.pinecast.co

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S1:E66 – Any% Museum Speedrun

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In our last episode, Weyland, Palestra, and Day explored the museum. They learned a lot about the rulers of Threlm, first Dominion who ruled with an iron fist, heavy policing, and mind control, and then Margwen who led a rebellion against Dominion with magic power that dashed the planet to pieces, and then largely left it in chaos for the people to fend for themselves. After that, the party completed a trial which seemed mostly like a fun puzzle for kids until a statue came to life and attacked them. Our adventurers today are Keering, who plays Weyland of Arbarian, Max who plays Palestra the Monk, Theron who plays Day of the Druid, and R.D.

Yang, Hazel. Welcome, fellow travelers to Legends of Chill. Yeah, so this door opens and you can see through it that there are a lot of swinging blades. A lot of swinging blades and mics and spikes coming up from the ground.

Oh Lord. Hmm. Okay. Is there a lever on the other end of the swinging blades out of curiosity?

Make a perception check. I will too. Unless somebody wants to help the other or something. Oh no, advantage isn't good, right?

No. Very. I got a 13. Advantage is good in this kind of situation.

Right, right, right, right. It's hard to remember this shit. It is. I'm sorry.

Okay. Sorry. So Weyland can't tell. Day you can see that there's like a wall of fire at the end.

Weyland can probably see that too, really. Yeah. But there's a wall of fire at the end. And Day you think you see something that might be a lever on the other side?

So I'll point that out. I say I think there's a lever over there, but I'm not sure and it might not make the blade stop. Hmm. I mean, what would you guys wait here?

And I'll see if when I get to the other side, I can just shut it off. Okay. Okay. So, weyland will like roll his shoulders and like bounce in place for a second, get down in a spinter stance, rage, and then dash through the entire thing, trying to jump through the blades and whatnot.

But yeah, we're just going to brute force this. Nice. Give me an athletics check with advantage because I'm raging. Not 20.

27. All right. So you don't get hit by anything. Good job.

Nice. Oh, so bad ass. Damn, yeah. That was easy.

I thought. Weyland runs through. You see blades just like swinging through in front of him behind him. He jumps like over spikes as they appear beneath him and just makes it through to the other side of the blades and stops in this area over here.

So Weyland, you can see that there is there's a device on the ground. It looks like it could be a lever to stop the blades and stuff, but it is missing a handle. Good. I'll yell back.

It should be easy enough to like for a place where to like throw the javelin through to me, right? Or is that just? Well, I was just going to say, oh, no, the javelin because didn't it get eaten? Yeah.

Yeah. The javelins got. I have a spirit that I could throw. No, wait.

Actually, I think I have to. I will say that you got something with the crystal tablet. Oh, the rod. Yeah, 18 inch metal rod.

Shit. I don't have the rod. Throw the rod. I feel like, well, what ruleset would the throwing the rod count for?

Would it be an attacker? Would it be a skill check? I think it would be like an athletics check to throw it through the blades. Okay.

So either way, I think police are probably do better. So I handed over. Throw me the stick. The bell stick, please.

What did we decide? Athletics tracker. Athletics. Yeah.

That's a 14. Okay. Yeah, you throw it and it gets about halfway and lands in one of the big masses of spikes coming up from the ground. Shit.

Can I? At this point, I'll be like, hmm, I'll look at my scythe. Oh, oh, the hat. The hat.

The rober hat. The rober hat. That'll just get cut in half, probably. Wow.

Well, couldn't you like snake them on the ground under the blades and then like, like kind of pick up the thing from spikes? Maybe, but I always imagine them more than more like the sticky hand things. Well, you just kind of open sticks. Yeah, like a like a like a toad's tongue as it were.

I don't know how strong he is, but maybe spike could help. Like he could crawl. He's small enough he could get underneath and around the blades and not get harmed on the spikes. Maybe send him to try and deliver it at least to the edge of the flames.

You could try that. Okay. I try that. So I think, yeah, spike is not, not going to have to worry about the blades.

Okay. Give me a dexterity save for spike. Okay. He doesn't have saves.

So he got a six. That's one of his best things, but he got a six. Yes, spike moves over. He gets to the rod and he tries to grab it and pick it up, but the spikes come up.

Spike and spike cool. Come up and they hit him. How many have points the spike have? Ten.

Oh, ten. So he might survive. So spike takes five damage. Okay.

And I'm going to say he can drag it away from that set of spikes, but I'm going to need him to make another dexterity save as he tries to drag it across another set of spikes to get to wait length. So is the ground like flat, but then spikes come up? Yeah. Can he just like try and roll it?

Yeah, he just tried to roll it. So just like put it straight and push it so that it rolled across. Yeah, make an acrobatics athletics, whichever. Okay.

So that's just another, that's just another mix. Oh, we got to create that time. Nice. Yeah.

He rolls it. He times it just right and it rolls over and it gets to wailing. Amazing. Sweet.

Thank goodness. I pick it up a time to use the lever and shot off the blades. All right. Yeah, you put in the lever, you switch it.

All the blades and spikes stop and go back to their starting positions. And there is a door that opens on the wall behind the wall of fire, which is still there. And you can't just pass through. Oh, okay.

I didn't understand. I thought we're on the other side of the fire already. I see. No.

Well, shit. It's going to get a little toasty. What's the deal with the fire? Is it fill up the whole five feet?

It spreads all the way across the hall and it goes up, not all the way up to the ceiling. Also, since you've walked a little bit further, the floor you're on is very bouncy. Like you step on it and it kind of depresses and it's got some spring to it. It's bouncy.

Yeah, you're on a bouncy floor. I want to jump over the fire. Okay. Athletics, acrobatics.

Acrobatics. Street, gymnast bounce. That's a 26. Yeah.

So a place where it just runs straight down the hall towards you guys. Jumps on the trampoline floor and probably does like a cool flip or something as they go over the fire and line on the other side. Nice. Yeah.

Landing over there. Yeah. Strike a pose. Slow clap.

I want to bounce on the trampoline floor for a while to try and get my bearings. See if I think I can make it. Anything over there, police? Is there anything over here?

There is the door into the next room, which you could open if you want to. Sure, I'll take a peek in. I'm going to open up and I'm not going to walk through it. Okay.

There is a spike pit immediately in front of the door for 15 feet and then there is an area right before a spiral staircase leading up. But no way to shut off the fire. Doesn't seem like it. No, because you're supposed to jump over it.

All right. So did you want me to roll anything to figure out how good I am at trampoline or what? Yeah. Go ahead and roll an acrobatics trick to see how good you are at trampoline.

Oh. If you do well, you'll have advantage on trying to go over. I got a 16. Yeah.

You think it's pretty good. You're a little nervous about the fire, but you think you've got to go down and you can get over it. I could probably just throw you if you want. I'd rather do it myself.

Fair. Okay. So I'm going to try and jump over. Yeah.

I'm going to take a few steps back and do like a running leap. 11. Yeah. So you run and you jump and you stumble a bit on your jump onto the trampoline and you kind of unintentionally twist in midair and you hit the top of the wall of fire and slide back down onto the side.

The same side? Yep. Weird. So it's solid.

Do I get burnt? The fire is not hot. Oh. It's not passed through it.

Okay. But I did hit it and slid it down. So then I want to try and touch the fire. You want to try and touch the fire?

Yeah. Like I want to try and put my hand through it. Okay. You reach out to it and it's not hot and like where the fire is not moving at the time your finger goes through or your hand or whatever.

But whenever the fire moves into an area like the actual fire, you can't pass through it. Okay. It is solid. Solid non-hot fire.

All right. Well then, I mean, issue is not a danger of getting burnt by the fire. I'm less nervous. I just keep trying to jump over it until I succeed.

Okay. You both eventually succeed. If you want to try again or if I want to try and see if you do a cool thing like the Lacera, you can roll for that. If not, you can just go across.

Now, we're just going to go across. Okay. How many feet would I have to run if I were to take a running jump over the spike pit? 10 feet.

Yeah. I'm going to say once the three of you are on the other side of the fire, it goes out because I meant to have a thing for getting rid of the fire and then I didn't. So once you all pass over the fire, it kind of dies down. Okay.

All right. Cool. So I'm going to jump over the wind if I can get a running start. Say, what do you think?

I should just try to jump it. I'm probably going to turn into something that can get over it because I'm not very strong. I'm not. I'm sure you can make it.

I think I can try and piggyback you if you want. Try to say that. Yes. Let's try it that way.

This is going to be disastrous. Let's do it. Absolutely. Okay.

I'm going to jump before you guys do that. Okay. So as I understand it with a 10 feet to run, my jump distance is my strength score. Yes.

So that would be 16 feet. So I can just make it over. Yes. So you don't even need to roll.

So you just make it over. And you also place your jump over and then they fall down through the floor. Oh, no. Uh oh.

So place your you fall down. Monk slow fall. Ah. Okay.

So you slow fall down so you don't take any damage from the fall because it's not that far. It's only 15 feet. So I will roll a fewer dice for you just for the spikes that you slowly lower yourself down onto. Oh, no way.

Well, I can't like I can't like slowly like find a spot in between them or something. It's only one point. You can only take one damage. Yeah, sure.

All right. Well, shit. Okay. I would scream.

Are you okay? I'm okay. All right. It's like, you know, hazel.

Girl is big loud flattering that I'm okay. Place your give me a perception check. And that's a 19. Yeah.

Looking at this pit from this side, it still only looks like it's 15 feet across. So like I hit an invisible wall and bounced off into the spikes? No, you're right to the floor. So I passed through the floor of the spikes are only 15 feet, even though I went 16 feet.

Yeah, but then there was more spikes under you. Right. So I'm well, what does it mean though that it looks like it's only 15 feet when I roll my perception check? Are there illusion spikes or something or maybe I don't maybe I'm just tired.

I don't understand what I don't get either. So, okay. So place or just jumped over 15 feet of spikes and then landed in another five feet of spikes, right? But from down there, they only see 15 feet of spikes from where they are.

Okay. What do they see at the end of the spikes? Is it a gap in the floor or the wall? They see like a wall.

Okay. So I'm going to go to the edge here, like to the doorway and I'm going to touch like there. I'm going to see if there is a pit or if there's a floor. There's a floor.

There's a floor there. Okay. Well, and then I'm going to shrug and then I'm going to turn into a bat and I'm going to fly over to the stairway. Okay.

That works. And then we'll take a running jump and move 20 feet to hopefully land on the first stairs and be safe. Oh, right. You leveled up since I looked at your character sheet.

Of course, you can also just go on the 15 feet. So yeah, you make it to the stairs. Weylin is nice and safe and the laser is down in a spiky pit. And I can I jump up to get out of the spiky pit?

I do not know. But height tall jump rules. Hi, jump. You leap into the air number of feet equal to three plus your strength modifier.

If you move at least feet, at least 10 feet before, if you make a standing high jump, you can only move half that. So probably now probably I can lower down a rober tentacle or some rope or that. All right. Sure.

Or a rober or whatever and climb up. Sounds good. So you are not all now at the stairway going up. Okay.

I am going to land on a police just warm if that is okay with them. Sure. And just sort of hang there as a bat. Cool.

All right. And up we go. All right. You head up the stairs about halfway up.

I need you to all make dexterity saving throws except for day because days on police and can just fly off if she wants to as the stairs turn into a slide. I rolled at 26 on my side. Do I have advantage because of dangerous things on this? It's a trap.

So sure. Sweet. Then 15. Okay.

So the stairs turn into a slide and instead of sliding down, you both manage to grab onto the railing. But the stairs are still a slide. Hmm. What is up here?

That's so important. Can I pull myself along the railing? You can. Give me an athletics check.

That's a 10. Wailing gets a 17. Okay. Yeah.

So I can make his way up, assuming that he's way up ahead of Felistra. Probably. Felistra, you don't slide down, but you try to climb up and you move a little bit, but it's a workout. You can't quite manage the strength to climb up, so you're just kind of like hanging there now again.

Can I lower a rope over to Felistra and help by pulling them up over the slide? Yeah. Yeah. So everybody's up the slide.

Teamwork makes the dream work. Is there like a cute kind of bat, like a fruit bat or something? Yeah. Hugging the horn, like upside down.

It's not flying foxes were cute. Felistra will look at that day and say, may I give you a scratch? I will like give the the teeniest little bat nod. I give you a little bat.

I'm here. That's great. Okay. I just wanted to do that before I lost the train.

That's fair. All right. What's up here? Do do do do do.

All right. I do not have a map for this and I do not have it fully plotted out, but I kind of know what's up here. Well, it's it's almost that time. So you do like that.

Yeah, it is. Yeah. Yeah. Okay.

Oh, there are one of these before shelves of books. There is a seating area. It seems fairly well kept as this whole place has been despite not having seen anyone. Mm hmm.

So, wait, let me walk up and see all the books immediately on involuntarily. Okay. Well, books cool. I'm going to flap around excitedly.

Like what's the size of this room like is it a big library or a small one? Does it look like it's like a special collection that's all about the Marguen and Dominion or does it look like it's a general library with all kinds of stuff? Are there desks? It looks like it's a special collection about this this realm.

Okay. Not necessarily just about Marguen or Dominion though. There's stuff up here for them as well. There are desks that I get asked another question.

That was it. I certainly made a noise as though I had for them. Yes, I think it was. So this floor seems like it's a little narrower than the previous one or a little smaller than the previous one.

But does it cover the whole floor? It does not cover the whole floor. It is probably about half like the Marguen and Dominion rooms were. And there is a doorway leading to another area.

There wouldn't happen to be an infernal to comment dictionary. Wouldn't there? You could check if you want. Sure.

I'll take a quick perusal for that investigation. Nine. Yeah, you're not finding anything. And while you look around, can you go ahead and give me a D100 roll?

73. Yeah. As you're looking around, you step onto a section of the floor that doesn't exist. Can you give me a dexterity saving throw?

19. Danger sense. Yeah, you grab onto the edge. Your legs are dangling down through the floor.

Spikes or otherwise underneath. Well, your head's not down. You can't see it still looks like the floor. Yeah.

Oh, Jesus. It feels like open air though with your feet down there. Mm-hmm. Cool.

And you're like, uh, so watch out. As I sit there, like, on the edge with my feet dangling through the tile still, the floor doesn't exist. That's very good. I guess the trial's not over.

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This episode was published on April 7, 2021.

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