In our last episode, the party landed on the island at the center of the soup and started following a trail to the castle. The way is not without its dangers, most recently they stumbled across a large pile of rocks that look suspicious. Our adventurers today are Kieran, who plays Whalen of Arbarian, Max, who plays Balaster the Monk, David, who plays Ichabod the Wizard, and wondering what my skeleton looks like. Theron, who plays David Ruid.
Why just build your beings? An RDM, Hazel. Solid non-hot fire. Welcome.
Fellow travelers to Legends of Chill. OK, I pointed out I said those rocks are probably a creature of some sort, not rocks, I think. Oh. And then I call out Hello.
You call it Hello, and the rocks shift, and you are going to be faced by a Greek alpha. Oh boy. A what? An aberration.
It is a large snake worm-like creature. It has like four tentacles that pull back, and there's like a beak beneath on its face. Should we set up a map? I probably would have been in the lead maybe with Whalen or Felacer next to me, just because I'm good at navigating.
Are we really in a shift? You are. I know how to do that. Whalen gets a 16.
A police or got a 7? I followed Felacer's lead and got a 7. I got a 19. I got a rock.
OK, so with a 19, Dave will be going first. OK. Um, Whalen and the Greek tied with 16. So Whalen will be going before the Greek.
Because that's how I do it. Then Felacer probably goes before Ichabod, I would assume, based on dexterity. I've got 18 with a modifier 4. Yeah, yeah, Felacer than me.
OK, so Dave Whalen, Greek, Felacer, Ichabod. So Dave, you are up first. OK. I am going to get a little bit closer, just like move up 10 feet.
I'm going to cast Thunder Wave. I'm going to cast it at a higher level, but not at a super high level. And it needs to make a DC 16 Constitution save. OK, so Khan?
Yeah. That is a 20. It's going to take 12 damage. It's not going to give last attack like I hoped, which sucks.
And then I'm going to step back to where I was. And that's me. Sounds good. That will bring us to Whalen's turn.
OK, I will move up and attack it. Because 13 and 20. The 20 will hit. OK.
Takes seven slashing damage. And I'm going to heal for four points of damage. You know what? I will rage at the end of that, just in case, because this one could hurt.
I don't know. OK. So it is the Grick's turn. So it will lash at you with its tail.
22. Yeah, that hits. And that will do double sixes. 16 points of damage.
That's reduced to eight. Glad I raged. Then it will lash out at you with its tentacles. OK.
Oh, natural 20. 27 to hit. What the fuck? OK, really glad I raged.
88. What? Plus four. So that's 41 points of damage.
Oh, that's like wolf damage. Reduced to 21 or 20. 20. OK, 20.
Ow. And since it hit with its tentacles, it also gets a beak attack. Motherfucker. Is he growls?
No, there's no grappling or restraint here. OK. And it kind of grabs you with his tentacles and then pulls your face in towards the speak. It's nice and fun.
Grandma kisses. Huh. OK. So that is a 10 to hit.
Miss. Finally. You might as pull away before it gets a speak down on your noggin. OK.
Stay away from my gritty face. And it is now a palatrist turn. I'll lay a straw. I'll move up to about here and throw one of those two javelins.
I for some reason have. I think. Wait, do I have one? Yeah, OK.
I only have one javelin. All right, Javi, don't let me down. Nine. Nine will miss.
Cool. Javelin just kind of flies right past it. I'm going to bet it's still from the ground. Awesome.
I will use some more movement and attack it with the sigh, which I guess I should be using the unarmed because decks and it's a monk weapon. OK. So that's a natural one. You hit it with your sigh and its exterior is pretty hardened and stony.
And you hit it with your sigh and your side is vibrating in your hand and it falls to the ground somewhere in the underbrush. Cool. I guess that's it for me. OK, it brings us to Ichabod.
Well, the pressure certainly off. Anyway, I'm going to cast Told the Dead and as a bonus cast it again, DC 14, Wisdom Save. It is a 16 and a 14. So everything's worked out.
Congratulations, Greg. Thank you. We're the first. OK, so that will bring us back today.
The two fighters are up there now. If I'd realized how tough it would be, I would have done something different in the first round. I'm going to cast Flame Blade and go up and try and hit it. OK.
OK, let's try that again. Does it 20 hit? Oh, yeah. OK, so it is going to take 14 fire damage.
It's real bad. OK, looks like you got a 1 in there. I have a 5, a 1, a 2, a 4, and a 2. I cast it at a higher level.
It didn't go well. Yeah, that's how it works. OK. I think that you have done the most damage to it in the wayland and more.
Yeah, in one hit. Oh, and we did like 7. OK, so that brings us to Wayland's turn. All that.
We're raging, and this thing's probably going to hit me anyway. We will attack recklessly. First attack. 26 to hit.
26 will hit. All right. Oof. Wow.
He takes 27 points of damage between slashing and radiant. And I heal for three points from the vampire charm. Not 63. 3.
And then take my second attack on 25. 25 will also hit. And deal another 12 points of slashing damage. And I will heal another 3 points of damage.
OK, so the grip. And it will bite Wayland. Tail and tentacle Wayland and potentially bite Wayland. Because Wayland was pretty tasty looking and almost got eaten last time.
So we'll try that again. That is an 18 to hit. That'll hit. So it lashes out with you with its tail and does 11 points of damage.
We'll attack again with its tentacles and get a 5. With advantage. Get a 9. Oh, so no.
No. You rolled the 2d6 there, not the 20 again. Why? Because I clicked on the wrong one though.
There you go. 22. Shit. That hits.
So that will be 24 points of damage. 12. And then it will go in for a bite. So 21 to hit.
OK. So that is 13 points of damage as it chomps down on your noggin. Geez. So I take another 6.
I'm hurting. Yeah, I got you. So that brings us to a Palatre's turn. A Palatre, your friend Wayland, is just right in this weird worm snake bird things jaws.
Well, I go with my friend, weird bird snake jaw thing. I will attack it. Monk on arm strike. 19.
Does that hit? It does hit. All right. Seven bludgeoning damage.
And I'll expend a key point to try to make this a stunning strike. Has to succeed on a constitution saving throw. A 12. Needed a 14.
So it does not make it. It fails? It fails. It is stunned until the end of my next turn.
Nice. And you all we have advantage on attacks against it and it does it can't make it reactions or attacks and it auto fails, decks and strikes. Okay. Wow.
I'm going to make my second attack. Monk's a broken. It's another monk on arm strike advantage since it's done. It's a 15 hit.
15 does not hit. Oh, dang. Well, oh wait. If I move around to the other side, can I be in flanking with either Wayland or a day?
Yes. Yeah, but for when the stun is over. If it survives that long. I'll pop up here so that I think Wayland right or yeah.
Okay, I wasn't sure if it was worth it or if you had barbarian stuff. Oh, yeah, I do have barbarian stuff. I have the right list. I'll move it here so day and I are flanking and then once it's no longer stunned, we can cool.
And that's it. So that will bring us to Ichabod's turn. Well, hello. Given that it's stunned, I think I'm going to drop four Eldritch blasts on it.
Nice. With advantage. Okay. That's a 20 and then two.
Oh, that's a crit. Oh, a crit. Nice. And then three.
Another crit. A crit. And four. Wow.
Holy shit. Congratulations. We'll never have this good luck again. 60-10.
Rule that beautiful beam damage. So 29 and eight is 37. I did woof damage. That is more than enough to kill it.
Would you like to describe your epic blast that destroyed this thing? Yes, I would. I'm actually no, no, I'm sending it around the party. So these sparkling bolts of energy fly out of my hands and blast holes in it like an 80s action flick.
There's great big gouts of purple blood flying out of the back of it as it collapses into an ugly pile. Nice. I'm going to hold up my two fingers and blow smoke off of them. Wait, don't you mean sparkles?
No, I'm actually, I'm going to use pressed editation to make it smoke. Do we want to take short rest to heal up or should I use a smoke? Okay, we can rest. I think we might want to consider proceeding with stealth from now on.
I don't think we're going to be able to talk to anybody who's here. Probably a good idea. These guys are rough. So can we short rest, Hazel?
Yeah. Okay, cool. Feel free to short rest. Yeah, nice pile of rocks there to sit on and everything.
Yeah, they're just a little bit covered with purple blood. Yeah, it's fine. Well, since I made the mess, I'll cast pressed editation to clean up the blood. I guess I'll throw some good dice here.
If you would like me to heal you, I can, but it seems like it's better to do the natural healing and I can like boost it a little bit if I need to and I can help out with healing as well. Oh, great. Let's half my hit dice I just used and I'm at over half health, but I was really rough. Okay.
Yeah, let me, let me do something and I could use more. I don't. So I'm like four shy of my total now. Yeah, you're fine.
Well, and it's still kind of fucked up though. Yeah. So many ways. Wayland has one hit point less than day right now.
Oh, so you got 14. Wayland. 78. I mean, for good measure, I think I'll just I'll take two more to die.
Okay. Yeah, I feel like saving the spells up is a good plan, like just in case who knows how many things Hazel's gonna throw at us. Who knows? Next time on Legends of Child.
All right. 98. Okay, do you think I should cast a passive out of trace and we should try and creep along? Probably.
Yep. So that gives us plus 10 to our stealth and we can't be tracked except by magical means, which I think are the only means that we would be being tracked right now. Maybe Hunter from Jumanji's out here and he's going to come and try to punch you guys out again. Oh, the Feywild was Jumanji.
Who followed you? Are we ready to keep going? Yeah, ready. Yep.
Thanks. Still checks, I guess. Everybody had 10. So I got a 16.
I got a 27. Amusely 25. Embarrassing really. 26.
No, sorry, 16. My bad. I got caught up in the 20s. All right.
Okay, 216 to 25 and a 27 as you stealthily move through the forest. Oh, there are going to be next 20 encounters. I think that's good. And what sort of progress do we seem to be making?
Can we see the spires getting closer or is it two close quarters in here now? Give us some descriptions. This breaks up into three episodes. Yeah, so you are moving closer to the castle or the temple rather.
It's more difficult to tell from down here in the forest. You've got all the tree canopies and things blocking your line of sight. So you're not quite sure on the progress you're making. The island is fairly big.
You think it's going to take a little while to get there. You're probably not going to get there today. It might take a few days. You're not sure.
Okay. But yeah, you're not really expecting to be able to get to the temple today. Cool. So if we don't need anything else as the day goes on, we'll find a place to camp.
I see, I see. But. Uh-uh. You start coming out into an area.
And it seems a bit more traveled than what you were following before. Okay. It looks like there's been more activity here. There are more trails and they seem to be worn a bit clearer than when you're on.
And you start to hear some noises. There are some high-pitched voices. And it sounds like there is some fighting. And you hear a loud, moving voice yelling, messiahs.
Popular guy. What kind of voice? It's deep and loud. Like another fire giant.
It could be another fire giant. It sounds like it is fighting something that is not your group. So it could be something to ally with or something like that? Perhaps.
Um. Well, we're sneaky. We can go check it out. Yeah.
We could send one person to scout or we could move together. It's probably makes sense to keep everyone together since we're all equally sneaky sneaky. Okay. Sounds good.
So we're going to go try and see what it is without trying to make friends or anything. Try it sneaky, stealthy. How long does pass without a trace last? An hour, but I would cast it again if it had faded by the time we came to this noise.
Okay. It would have. Okay. Do I want new roles?
I might as well just stick with these unless you want to roll again. Nah, I think I'm fine with the 16. So you move closer towards the noise and you come upon this village. It's small.
There are small round huts with that roofs and you see a two-headed giant attacking this village. You see there are some brightly colored frog-like creatures who are fending it off. Looks like a lot of them have spears and they're just kind of yelling at it as they are fighting it but you do not understand what they are saying. What are they speaking?
Oh, they speak like their own language. I assume so. Ripley. They're not Grippleys or Garros.
Okay. Oh, there go my theories. They're not Grippleys. Believe it or not.
They are called Grung. Oh, those ones. Oh, is this that new thing? And they speak Grung.
In fact, they do not speak common, which is interesting. I didn't know that they just speak Grung. Okay. Do I know anything about this Matthias?
Have I read anything or do I have an idea of what this Matthias looks like? You can do a history check. Well, that's an actual point. Well, I guess I have to give you something else.
Okay, so you know a bit about Matthias and probably Margwen by extension. So you know that Matthias was the ruler of one of Avarn's townships called Chandler. He was generally considered to be a good ruler, but he died fairly young. You've read both under mysterious circumstances and that no, they have irregular circumstances.
He just was a bit infirm and died. You're not sure which of those is true. And you know that he had a wife who disappeared shortly after. It's said that she couldn't cope with his death and spent a long time warning before she disappeared.
And after that, did the advisor die? I forget if I wrote this bit of advice, she killed the advisor. I don't know. Oh yeah, he killed the entire staff of the castle.
So after that, there were a lot of discussions about who should rule the township until Avarn sent somebody over to take over. Basically. I don't know a lot about Matthias really, but if you would. I mean, I have a general idea.
Have I ever dug up images of him paintings, that sort of thing? Interesting. Yeah. Okay, I may have an idea.
I like where this is going. How close have we been able to get to this? I'm assuming we're just coming out to the point that we can see this fire giant raging against the poor, froggy people. Yeah, it's actually an etton.
Sorry. Yeah, yeah, that's right. You mentioned all the various heads. But yes, basically.
You're just kind of in the tree line, basically. You can see what's going on. I got a range of 30 feet. Is that going to be good enough?
I want to put something in the etton's line of sight. Using minor illusion as my action, and then as a bonus action using it again, I'm going to create a shadowy image, like a ghostly image in front of the etton and say in a spooky voice. So I don't have to match the guys' voice. I'm going to say I don't want this.
Stop. Okay. Make a deception check with advantage. Nice.
Not terrible. That's a great idea. It's a 21 deception. So the etton turns away from the grunts and looks at this shadowy image and goes, both IOS and tries to pick him up.
And so the giant is just over there trying to grasp this shadowy figure. I will have the shadowy figure ripple as the palm passes through it and say, stop, stop this. I don't want this. Ooh.
Etc. The etton will stop and look at it confusedly. About that time, two grunts leaped down from a nearby tree that they'd climbed and they just stabbed their spears right down through the tops of the etton's heads and the etton collapses on the ground dead. Nice.
There he goes. Little dudes. That ass. So I know what happens next.
Some of the etton warriors come up with their spears and just kind of like poke at the image and they chider to each other. These are the grunts? The grunts? Yeah.
I just wanted to make sure that we were in the right village. I'll have the image say, Matthias has been satisfied and then have it fade away. Okay. No trouble.
I say we keep going. I mean, I guess if we don't speak their language there's not much we can really do. Well, I've got one more option. I just want to double check something real quick.
I'm going to use message. I'm going to cast message and there's no indication that I need to know the language. And so I'm going to point at one of the grunts and say, the ghost is gone but is never truly without you. What can you tell me about your village?
And it can respond to me if it wants to. Does it have to whisper though? Like, yes. Yes.
It's a whisper that only I can hear. But the range is 120 feet so I'm good there. Make a persuasion check. The first one was 16.
Yeah. It says, this is our home. We must destroy the invaders and take our land back. Where are you?
I'll cast it again and say, I am everywhere and nowhere. And your home will be returned to you. This I promise. Oh, jeez, you're going to start thinking you're a god.
Yeah, I'm not against that. Oh boy. Investigation is intelligence, right? Yes.
I'm not going to go attention to the pulse guinea skeleton in the woods. It looks around trying to figure out where these voices are coming from and not finding any stars, talking with the other people in its tribe. You start chattering away and talking and it looks like they're arguing a bit. I think we have enough information here.
I'm talking to the group now. I think we can probably exit stage left unless somebody had something else they wanted to say. I just wanted to make sure that these weren't human eaters or something like that. I think we should go around.
Just go around. Yeah, we should just keep moving. What I suspect is that the invasion will stop once we're able to complete what we're trying to do. Hopefully.
So, okay. Love always goes into the woods. Okay, bye. So you still have your way around the Grung village and continue on your adventure.
And I guess that's what we're going to call it for tonight. Yeah, definitely. This was amazing. Good to have you.
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