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S1:E71 – We've got spirit episode artwork

Jun 2, 2021 31 min

S1:E71 – We've got spirit

from Legends of Chel

We've got spirit! Yes we do! So does that troll! Run! Links Find us on Twitter @landofchel Visit our website at landofchel.net to learn more about the cast, the characters, and our other shows. Join our Discord server! Cast The DM is Hazel (@hazel_da_basil) Waylon is played by Keiran (a real life science boy) Ichabod is played by David (a real life grown up) Palaestra is played by Max (@Esoteric90sIP) Day is played by Therin (@explosiverunes) Music Credits Bell's Run Theme: Unveiling Soul by Evgeny Teilor Find out more at https://legends-of-chel.pinecast.co

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S1:E71 – We've got spirit

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Transcript Auto-generated, may contain errors

In our last episode, the party came to a town of frog people called Grung, who were being bullied by an Etton, who was cursed to look for Matthias. Ichabod decided to trick them with an illusion of Matthias's ookey ghost. It distracted the Etton long enough for the Grung to get the draw on it. Then he had a whispered conversation with one of the Grung and developed the lure of Matthias, I guess.

Our adventurers today are Kieran, who plays Whelan of Arbarian. That was easier than I thought. Max, who plays Playster of the Monk. Aw, smart.

David, who plays Ichabod the Wizard. I mean, if you've been wondering what my skeleton looks like, ta-da. Theron, who plays David the Druid. Why'd you spell your beans?

And our DM, Hazel. Solid, non-hot fire. Welcome fellow Tragglers to Legends of Chal. As you continue on through the forest towards the Temple on the Mountain, you start to hear this loud, but also kind of wispery of voice.

What's it saying? Yeah. Does anybody understand Giant? Um...

No. Um, then you are not sure. But you can hear that it seems to be coming closer. Have they said that name that we were thinking of?

It wasn't Marcus. I don't remember what it is. It's Matthias. Yeah.

Are they saying Matthias? They are not. You're not hearing the name Matthias. Okay.

That was so last session. So are you, uh, proceeding? Are you preparing to see what this is? Or what's going on?

Are we still stealthed right now? That's what I was... Yeah, it's just gonna say it looks like we were proceeding stealthily. Shall we, um, find somewhere to hide and see what's coming?

So stealth check from everybody. That's an 11 for me. I got a 16. Well, you only got a 5?

A pathetic 21, you know. Please don't, please don't. There's a pass with a trace. Nope.

Fuck. That's pretty good overall. The 16, the 20 kind of balance out. That 5 and 11's average.

Oh, I might as well, um, do a perception check as you see a spirit troll. Hold on. I can do better. Maybe.

That's the spirit troll. You have both huge trolls. So it, um, it looks basically the same as a troll you've seen trolls before. They are big, tall.

They're giants, but not as big as like the fire giant was or anything. And this one is kind of blue and see-through and has this like aura of blue energy around it. So it's like a ghost of a troll? A ghost troll, yes.

What the hell? So the troll got a natural 20, a 23 on perception. That's all, that's all. He sees everybody.

All right. So it just kind of looks over and you're really well hidden. We're just sitting right in the middle of the road. Yeah, we're just kind of sitting out there and like pointing at you guys.

And I need to write a roll initiative. Twelve. Sixteen? I also got a 16.

And I got a 7. Sounds good. Think about it's real convinced he said and couldn't have crit. That's everyone moving for.

So, Palestra, there is a glowing translucent troll standing in the middle of the road. It has clearly seen you. I say hi. There you go.

Does the troll respond? It does. It responds in giant. Oh, does it, does it seem?

Yeah, does it seem threatening or? It weighs, it raises one of its hands in a wave and uses the other to kind of beckon you towards it. Ooh. I look around at the rest of my party and I shrug and I approach the spiritual.

Oh, oh, oh, oh, oh. And I say, hey, feller, do you speak common, may have? Which is a weird thing to say because that's not my usual accent. You're trying to talk to it goes to that.

It gives an ethereal grunt. Okay. Can I help you with something or? It would attack you, but it can't because it's not its turn.

So we'll move on to a day if you're not going to attack. I guess not. Okay. I really thought that was going to work out.

Okay. Can I roll an insight to see if I know how mad or whatever it is? Oh, damn. I should have thought of that.

You may. I mean, he's looking at ask for it. Is it a 16? A 16.

Basically, does it look like it's going to hit polystra? Yeah, it doesn't look like it's mad necessarily, but it looks like it intends to make polystra a nice snack. Okay. Not like make them a snack.

Not like it's going to give them cookies or something like it's going to eat them. Okay. Yes. So I'm going to rush up here and I'm going to cast Thunder Wave on it because that seems like it might be effective on a ghost.

Why'd you do that to our new friend? He's going to bite you. Are you sure? Yeah.

Anyhow, it's a constitution safe. Fuck, I should have looked. But he's going to make a DC 16 con save. It rolled it for.

Did not make it. It's going to take 15 thunder damage. Okay. And if it can be forced to move, it'll be blasted 10 feet back for me.

Okay. It can. Okay. So yeah, you blast it with your Thunder Wave and it looks shaken a bit.

It is forced backwards, but it doesn't seem to be rubbing its ears as much as you would expect it to after I've even heard that. Okay. Okay. Now we'll bring us to Wayland's turn then.

I will. I will follow it back and attack it with the sort of severance to me. I'll send it. I'm ready to get a bonus action first because you got a 24 and a 22.

Those will buzz it. So that's 20 slashing damage and another 7 radiant damage total. Nice. Oh, sorry.

Plus another 4 slashing damage because I also forgot to turn on the rage damage. Yeah. So you go up to the Spirit Troll and you put a couple of good swipes across its belly with your sword. Does it seem to be effective like normal?

It does. Okay. Yeah. So it's like immunity or resistance to bludgeoning piercing and slashing from non-magical attacks, but nothing ever has resistance from immunity to bludgeoning piercing and slashing from magical attacks.

So there are a few things that do, but yeah. Are there? Mostly just barbarians. Oh, hey.

That's me. It is you. Okay. So it is the Troll's turn.

That minotaur looked really good, but this buff human is all right, I guess. So, um, as-a-z-mar, I think you mean. Well, it doesn't know that. I don't think.

It does not have keen smell like the regular troll. So, um, they probably could not smell the a-z-mar on- Does a-z-mar smell like chocolate chip cookies? What? I thought they'd smell like, I don't know, incense or something.

Okay. So it's going to bend down. It's going to try to bite your head off first. Oh.

Oh. Oh. Oh. Oh.

Oh. Oh. Oh. Oh.

Oh, fuck. Oh. I'm stunned for one minute. Oh.

And take what's that? 40 damage? Yeah. It looks like it.

Oh, that's for damage. Well, there's psychic or something. It's all psychic. Okay.

All this damage is psychic. So, Wheeler takes 40 damage. Oh. And is stunned for around because Ah, Whalen failed.

They're saving throw. It's stunned for a minute. Oh, yes. For a minute.

Oh. With, um, repeat saves available. Yeah. If your stun does, does the troll have advantage against Whalen?

He has advantage because I attack recklessly but yes anyway. Ah. Okay. So it will attack with his claw.

Fuck me. Oh my god. You got another crit. No.

Another exact same number crit too. Well, suspicious here. The crit numbers always going to be the same max. So is that 20 psychic damage?

Oh, fuck. And it will attack again. Uh, did not crit but a 21 probably hits for 14 psychic damage. Well, goodness.

I'm alive. Somehow. I have 24 hit points left. Jeez.

Because none of that is reducible. Ah, barbarian's weakness. I knew I should have done bear totem. I love bear totem.

So that brings us to a kabod's turn. Alright. I am going to use Sacred Flame and as a bonus action use it again on the Spirit Troll. That's two DC13 dex saves.

Okay. That is a 13. And I still have advantage on I guess. A 12.

One failure. Here we go. Alright. And so it does three radiant damage.

Do I notice if that does extra? You actually saw it getting hit with damage with one of Wayland's attacks I believe. Yep. As well as this one.

And it does not do any extra damage. Okay. Can I do a knowledge check to see if I know if these regenerate and are susceptible to any particular weapon or damage type? You may do a knowledge check for that.

Would that be religion, Arcana or something else? Probably Arcana. Okay. 20.

Yes. You do know that it regenerates. So you know that either fire or acid damage will stop that. And you wanted to know if it was weak to anything.

And it is not. Okay. It is strong against some things but it's not particularly weak to anything. Neat.

So this is where we die. Apparently. Possibly. So is that your turn?

Yes, I'm finished. Hopefully not completely. Felicia's turn. Oh, great.

I will run up beside my friend Whalen and attack this thing with... Go ahead and do unarmed monk strike. Number one there. So 20 hit?

The 20 will hit. Okay. I'm going to expand a key point to try and make this a stunning strike. So there's that 5 bludgeoning damage and then Constitution saving throw.

A6. So that is a failure. Cool. So another monk unarmed strike.

I'm guessing a 9 does not hit. A 9 does not hit. That is true. Okay.

Shit. That was going to be my flurry of blows. So I guess that's it for me. I'm going to hit in order to start a flurry of blows.

Do you? I think you... I think it's basically you spend the key point and decide to punch twice instead of once. Yeah.

No, you're right. Yeah. I'm going to pop another key point for a fury of blows. So that is two unarmed strikes as my bonus action, I guess.

So it's a 26 and something that Roll 20 refuses to acknowledge. Oh, gosh. Whoa. That's a flurry.

Max is a problem. So I have Roll 20 again. So that's a 26 and a 10. I'm assuming only one of those hits.

Yeah, just a 26 hits. All right. It's 10 bludgeoning. Which does count as magical for blah, blah, blah, because he empowered passive things.

And now that's the end of my turn. Okay. Well, very quickly, I'm sorry. The first strike that stunned it, doesn't that grant you advantage on all the following strikes?

Yes. Okay. I just wanted to clarify. So I mean, we have several hundred rolls to consider here.

I would go with the 25 since it was right after the 10. Yeah. So you get the 26 and then a 10 and a 25. So you get the 25.

Does that seem accurate? Yes. So you get the 25. So you get another damage.

And you get another attack, right? Because that's one flurry of blows. Yeah. Got it.

Okay. And this time I will just turn on advantage and hope that Roll 20 works. That's another 26 for nine bludgeoning damage. Nice.

And it's still stunned until the end of my next turn. Yep. Nice. Monks.

They're great. So it's looking pretty rough. Okay. So I'm going to go ahead and do a whole combat because I'm sick of being right at the edge of the screen like this.

Obviously the reason that I did that is because I'm going to cast some in eight wolves, what's it called? That's what's called. Conjur animals. Some in eight wolves.

Okay. So we call it here on Legends of Shell. And because I am a mighty summoner, all of these bites are going to count as magical if they hit. Okay.

And you have advantage because it's stunned. I also have advantage because of pack tactics. Yes. Man, flanking.

This is like triple advantage. Only if you're playing with the flanking rules. Yeah. Are we not?

I don't know. We have it all now. Okay. So this is going to be eight bite attacks.

There's going to be at least one miss. Okay. 23. Anything above a 17 hits.

I think I saw two misses. Above a 17 or including a 17. Including a 17. Oh yeah.

Two misses. So most of them were above 20. Basically. So for a total of 37 damage, the wolves come out and just all attack at once.

at once. That will do it. Would you like to describe how your will's tear apart the spirit troll? Sure, so I sort of like wave my hands in a big circle like indicating in space where around the troll I want them to show up and they all sort of appear teeth first and like phase in as they're biting it and then sort of land on the ground after and circle their kill.

Alright, very anime. And then I I walk up to Whelan and try and shake him out of his stun. Okay, yeah, you can do that. Oh, here let me try.

I pick up Whelan by his shoulders and shake him. Ah, what a move. Stop. Ah, okay.

I'm coming down. That hurt. That hurt a lot. It looks like it did.

So like, Elasim learned if we see another one of those, we can run away. Yes, yes please. Well, we can try. Just to make sure I'm gonna cover the area that the troll fell to with acid from acid splash.

So it doesn't pop back up. Sounds good. Alright, let's actually get somewhere safe. Do we want to find a safe place and short rest or do you want me to throw you a heal?

I feel like I use a lot of hit dice. Okay, I can heal you up. Yeah, I have two hit dice left. Heal that friend.

It's gonna be a level two. Oh, it's really good. You feel for 20. Yay, I'm at 44.

Let me help out too. I can cast a heal. Oh, thank you. What the okay.

So that's 29. Oh, I feel much better now. Thank you. It rolled like a cod.

Alright, are you continuing onward now? Yeah, after the healing and throwing acid on the troll so it can't raise back up. Yep. Okay, what horrible thing do I have for you next?

Queen Mark when yes, Queen Mark when disappears and destroys you all. Oh, well, that second part doesn't sound accurate. So are you going to move forward with stealth again or are you just going to go? We can be stealthy.

Yeah, I think we should continue to be stealth. Yeah, these are no joke. I can't afford another pass without a trace though. Unfortunate.

It's okay. We'll be all right. We'll make it. I only got an eight.

We only got a 12. I got a 22. Good grief. I got an 18.

You continue moving forward and as you do, you hear the sound of like a lot of legs just like kind of like an insect, but it's really loud. Coming from behind you, it seems like it might have been attracted by the noise of your fight with the troll and is moving in that direction. So this is like soon after. Okay, I still have the wolves for an hour just to let you know.

Yeah. Okay. Do we want to just tussle or what do you think? I mean, we can't afford to get two bog down in fights out here.

I don't think unless we're going to be able to long rest like right before we go to the fight. Okay, so we should just keep moving. Puff it. Then I'm.

Let's hope we can run it. Run with the pack. Oh, we'll be fine. I list.

I said huff it. It's a pun. We'll be fine. Telling the pun allows you to cash shield of faith on everyone.

It's fine. But the DM likes puns. So two. What's that two mean?

It was a perception check to see if it saw you as you were leaving and it did die. But you can probably catch a bit of a glimpse of it as you're going. Oh, thank God. I don't want to fight that.

Oh, that's one of those things that almost ate me in that one shot. So you see this big insect toy creature with like a large frill around the top of its head and it's got like these red glowing hot spines all down his back. You see that in the clearing as you stethily wander your way out. So that was the last fight I had for you that you guys avoided.

Thank you. You come into sight of the temple. So what you see is a stone stairs climb up the mountainside winding back and forth across the mountains curvature. The wooden railing is broken in rotten areas.

The occasional remnants of white paint are still visible. At the top of the stairs, they begin to flatten out and broaden as they gradually rise up to a large temple. The lower level of the temple is mostly over void and shape but with a flat face in the front. It is composed of bricks and an assortment of browns.

On either side, large staircases climb up to another building which sits on the flat courtyard roof of the building below. It is a majestic building made up of light gray bricks. Tall sharp towers reach up several stories into the sky. The central tower rises highest and balancing on the top is a massive statue of Dominion.

Its tentacles reach out from behind him wrapping around other towers. Other smaller statues ring the roof of the temple. They look humanoid but all their heads are missing. And here is a handout of something that is similar.

Oh I can see Dominion right there at the top. It seems weird that Margwin didn't redecorate. I think she did by removing heads. I mean maybe.

You think she'd get rid of Dominion. Sometimes you just want to move into a place. She just didn't have the patience to get ahead. All right so we got to get the oh boy all right.

We have to climb the thousand steps and learn the way of the voice from the graybeards now right? Basically. And in their language she is called. No one can.

Speaking of which can I get everybody to make perception checks? Do you intend to doviki? Not if we hear the boom. As they call us up I poosorobed out of 15.

I got a 23. We're going to 13. And I've got a 16. Okay uh day it's not too surprising that you're the one who sees this.

No not really I have that plus eight and all. Around the stairs near the temple you see this large blue and white spider it looks like it's patrolling around so it's walking around the building along the stairs and then it disappears for a moment and you see it reappear a little further down. Do I recognize that? I don't remember if you've encountered one.

You have not encountered one but you might recognize it if you want to do as a phase spider. But I don't know. It's not a monstrosity. I mean it's not like an aberration or anything but.

Yeah I would do arcana. I only got a six. Yeah so it's a weird blue and white spider that looks like it's kind of blinking out like the blink dogs do. Okay so I will uh point up in the area that it is and say like hey look at that weird blue and white spider.

I should go turn into a spider and try to make friends with it. Oh I don't know that didn't go so well when I talked to that blue and white troll. Oh that's true maybe all blue and white things are not nice here. It's like my blue eyes white dragon.

No. You know oh my god. Also no. I thought we tried to sneak past the big blue and white spider.

Well how big is it actually? Is it bigger than the spiders that we fought before? Does it seem also does it seem to be like a spidery habitat? Am I seeing one but it's implying that there are many?

It is large. Now that it's been pointed out can I see if I've heard anything about you can and day if you want to know if you think there might be others around you can do a survival for me. Okay and large means it's the same as a giant spider in size right? Yes I think so.

Yeah. So how did you do Ichabod? I got an eight. With an eight.

You don't really know any more than day does but you might think you do. I don't know. That's true. Yeah um I actually have heard of these.

It's uh it's just a regular spider but they've been feeding on those spirit trolls and that's why they're that color. They don't usually mean any harm. Okay but that means I mean they sound pretty dangerous then if they can fight on if they can feed on the spirit trolls that's really good to know. I see through the bullshit with my 25 insight.

Day has just forgotten that Ichabod is a liar. That's not right inside it. You're just making your just pulling shit out of your ass dude. That's what I heard.

Okay so we'll try to sneak past it and we'll squash it if it comes near us. What did I what did that 27 survive will tell me though? Looking around seeing if you see any signs of other um spiders like that. You do see some.

It looks like there are several patrolling around. It's hard to tell with them phasing in and out but it looks like there are about four of them patrolling the grounds. Okay. Day I understand that you want to um hold on to your spells but this might be the time if we want to get inside to use the password that I trace.

Well the thing is I don't I don't have any more spells of that level. I'd have to go up and then I'd be out of third level spells which seems rough. Yeah I understand. I mean I guess we can we can try it because our goal is to talk to Marguette anyway right so I will cast past without a trace.

Does higher level do anything for that? No I don't think so but I'll cast it so we can go up the stairs and try and sneak by all those spiders. Okay so everyone gets a plus 10. I got a 15.

Oh this is starting so well. I got a 17. I got a 14. I got a 15.

25. Oh right I forgot about the best. 16, 17, 14, 25. I know I should have ranked brought these symbols.

Very good. Why do you even have those? They work for more. Thank you for listening.

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This episode was published on June 2, 2021.

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