S2E4 - The King of Smash - Ken Hoang on Competitive Gaming episode artwork

EPISODE · Jul 6, 2021 · 47 MIN

S2E4 - The King of Smash - Ken Hoang on Competitive Gaming

from Reality Escape Pod - Escape Rooms & Immersive Games · host David Spira & Peih-Gee Law

In season 2, episode 4, we discuss possible futures for competitive escape room playing with the King of Smash, Ken Hoang. Ken was the world champion of Super Smash Bros. Melee for five years and helped create much of the high level competitive gameplay. Ken was also an extremely strategic player on Survivor: Gabon.  Smash Melee was originally designed as a party game, not for competitive play. However, by exploiting glitches and mechanics that were built into the system, whether intentional or not, Ken was able to develop an expressive and unique style within Smash Melee, and become a top competitive player. This same strategy of exploitation has caused much of the recent evolution in Survivor. With this perspective, we discuss whether there is room for competitive play in escape rooms, and what that evolution could look like. Episode 4 is a bit of a smashup mashup, but it was fascinating to look at escape rooms through a competitive lens. Show Notes Episode Sponsors Thank you to our sponsors:  SEO ORB - Marketing and SEO optimization created specifically for escape rooms by an enthusiast. Telescape by Buzzshot - Virtual escape room game creation and interface software. Bring increased functionality to your virtual escape rooms. Escape from Mibo Island by Sherlocked - Virtual escape room played on a uniquely immersive web-based platform. First-person point of view avatar using your own webcam video that is ideal for anyone from families to corporate events. Try out Mibo Island for 20% off with the code MARVINRULES. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Lisa Spira Edited by Steve Ewing of Stand Inside Media Music by Ryan Elder Logo by Janine Pracht

In season 2, episode 4, we discuss possible futures for competitive escape room playing with the King of Smash, Ken Hoang. Ken was the world champion of Super Smash Bros. Melee for five years and helped create much of the high level competitive gameplay. Ken was also an extremely strategic player on Survivor: Gabon.  Smash Melee was originally designed as a party game, not for competitive play. However, by exploiting glitches and mechanics that were built into the system, whether intentional or not, Ken was able to develop an expressive and unique style within Smash Melee, and become a top competitive player. This same strategy of exploitation has caused much of the recent evolution in Survivor. With this perspective, we discuss whether there is room for competitive play in escape rooms, and what that evolution could look like. Episode 4 is a bit of a smashup mashup, but it was fascinating to look at escape rooms through a competitive lens. Show Notes Episode Sponsors Thank you to our sponsors:  SEO ORB - Marketing and SEO optimization created specifically for escape rooms by an enthusiast. Telescape by Buzzshot - Virtual escape room game creation and interface software. Bring increased functionality to your virtual escape rooms. Escape from Mibo Island by Sherlocked - Virtual escape room played on a uniquely immersive web-based platform. First-person point of view avatar using your own webcam video that is ideal for anyone from families to corporate events. Try out Mibo Island for 20% off with the code MARVINRULES. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Lisa Spira Edited by Steve Ewing of Stand Inside Media Music by Ryan Elder Logo by Janine Pracht

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S2E4 - The King of Smash - Ken Hoang on Competitive Gaming

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This episode is 47 minutes long.

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This episode was published on July 6, 2021.

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In season 2, episode 4, we discuss possible futures for competitive escape room playing with the King of Smash, Ken Hoang. Ken was the world champion of Super Smash Bros. Melee for five years and helped create much of the high level competitive...

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