S3E3 - All About Anthem episode artwork

EPISODE · Feb 11, 2019 · 1H 23M

S3E3 - All About Anthem

from All Things Geekery · host Detached & Victus

Welcome to Season 3 Episode 3 of the All Things Geekery Podcast – All About Anthem In this episode,  We talk about the recent “DEMO” for Anthem, What problems we encountered, Our 1st Impressions, What we thought about the gameplay and we discuss what we think the future of the game will be. Show Notes  Our Snapshot Opinion of the Game Anthem feels like Mass Effect made a child with Division and they were raised by Iron Man in the world of Monster Hunter This game is not Destiny, it is not The Division, it is not Warframe.  The one thing we can comment on is the quality of the game. Publisher Concerns EA - Need we say more VIP weekend DEMO didn’t have a good start Will they learn, and correct the issues presented during the demos - It seems like they did with the Open DEMO as server problems were much less but we did experience issues the first day There will be microtransaction but only for cosmetics and all cosmetics in the game can be bought with a certain in-game currency - 0 items in the market currently affect your gameplay Technical Issues Not a technical issue but the naming could have been changed from DEMO to BETA and a lot of the PR would have been addressed - Community would have been more forgiving Server problems Connection Issues - for the VIP demo only Lag - Mostly in VIP demo Audio problems Overall Feel Combat Good mix of strategy and learning needed Teamwork oriented Solo queue play is very challenging as you really need to be able to communicate with your team Some mid-level tier enemies were extremely tanky.  EA will need to look at balancing the enemies vs. player shield levels Loot One massive key to a shooter-looter is the LOOT and it’s got to be good The loot in this game was exciting and fun to get your hands on Weapons Good mix of weapons to use Depending on what types of weapons you prefer there could be a bit of learning curve with the weapons Situational Each class should have a special weapon they can use, which I think would give just a bit more edge and hone in each class for specific fighting styles.  Would allow players to have a bit more customization with how they choose weapons for each of the slots A lot of the weapons had the same look, sound and feel which made it hard to figure out what to use Skills Learning curve Some skills felt very underwhelming in specific fights Situational Skills are somewhat customizable Movement Really felt like a console game that was ported to PC with how the controls were laid out Flight and Underwater Movement was a massive learning curve Overall movement was top notch and felt very smooth for the most part Environments Beautifully made worlds Challenging to navigate first time in as most new worlds are Exploration and hidden items  Playing The Javelin Each Javelin is unique - Each has a unique feel Our Opinion of each Javelin STORM RANGER COLOSSUS INTERCEPTOR  The Future of Anthem We now have a road map which shows a plan with new strongholds, loot, quality of life changes, & GUILDS! The core Bioware team is making this game The End game has Legendary missions which are enhanced versions of the missions you get from quest givers. The drops from these missions will also be of a higher tier to match difficulty. For the ultimate test in skill and squad cohesion, you can increase the difficulty of the mission to Grandmaster and above.    It looks like we will have Diablo style loot in that there are rolls which will sync better depending on the play styles you are going for.  FARMING NEEDED! Be sure to subscribe to the All Things Geekery Podcast with any of your favorite podcast apps. Stop by and drop us a review so we know how we’re doing. Thanks for listening, and we can’t wait to hear from you! SUBSCRIBE iTunes Podbean Spotify Overcast Google Play Music

Welcome to Season 3 Episode 3 of the All Things Geekery Podcast – All About Anthem In this episode,  We talk about the recent “DEMO” for Anthem, What problems we encountered, Our 1st Impressions, What we thought about the gameplay and we discuss what we think the future of the game will be. Show Notes  Our Snapshot Opinion of the Game Anthem feels like Mass Effect made a child with Division and they were raised by Iron Man in the world of Monster Hunter This game is not Destiny, it is not The Division, it is not Warframe.  The one thing we can comment on is the quality of the game. Publisher Concerns EA - Need we say more VIP weekend DEMO didn’t have a good start Will they learn, and correct the issues presented during the demos - It seems like they did with the Open DEMO as server problems were much less but we did experience issues the first day There will be microtransaction but only for cosmetics and all cosmetics in the game can be bought with a certain in-game currency - 0 items in the market currently affect your gameplay Technical Issues Not a technical issue but the naming could have been changed from DEMO to BETA and a lot of the PR would have been addressed - Community would have been more forgiving Server problems Connection Issues - for the VIP demo only Lag - Mostly in VIP demo Audio problems Overall Feel Combat Good mix of strategy and learning needed Teamwork oriented Solo queue play is very challenging as you really need to be able to communicate with your team Some mid-level tier enemies were extremely tanky.  EA will need to look at balancing the enemies vs. player shield levels Loot One massive key to a shooter-looter is the LOOT and it’s got to be good The loot in this game was exciting and fun to get your hands on Weapons Good mix of weapons to use Depending on what types of weapons you prefer there could be a bit of learning curve with the weapons Situational Each class should have a special weapon they can use, which I think would give just a bit more edge and hone in each class for specific fighting styles.  Would allow players to have a bit more customization with how they choose weapons for each of the slots A lot of the weapons had the same look, sound and feel which made it hard to figure out what to use Skills Learning curve Some skills felt very underwhelming in specific fights Situational Skills are somewhat customizable Movement Really felt like a console game that was ported to PC with how the controls were laid out Flight and Underwater Movement was a massive learning curve Overall movement was top notch and felt very smooth for the most part Environments Beautifully made worlds Challenging to navigate first time in as most new worlds are Exploration and hidden items  Playing The Javelin Each Javelin is unique - Each has a unique feel Our Opinion of each Javelin STORM RANGER COLOSSUS INTERCEPTOR  The Future of Anthem We now have a road map which shows a plan with new strongholds, loot, quality of life changes, & GUILDS! The core Bioware team is making this game The End game has Legendary missions which are enhanced versions of the missions you get from quest givers. The drops from these missions will also be of a higher tier to match difficulty. For the ultimate test in skill and squad cohesion, you can increase the difficulty of the mission to Grandmaster and above.    It looks like we will have Diablo style loot in that there are rolls which will sync better depending on the play styles you are going for.  FARMING NEEDED! Be sure to subscribe to the All Things Geekery Podcast with any of your favorite podcast apps. Stop by and drop us a review so we know how we’re doing. Thanks for listening, and we can’t wait to hear from you! SUBSCRIBE iTunes Podbean Spotify Overcast Google Play Music

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S3E3 - All About Anthem

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How long is this episode of All Things Geekery?

This episode is 1 hour and 23 minutes long.

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This episode was published on February 11, 2019.

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Welcome to Season 3 Episode 3 of the All Things Geekery Podcast – All About Anthem In this episode,  We talk about the recent “DEMO” for Anthem, What problems we encountered, Our 1st Impressions, What we thought about the gameplay and we discuss...

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