S55E2 - Learning from TTRPGs: Designing Choices episode artwork

EPISODE · Jun 6, 2024 · 11 MIN

S55E2 - Learning from TTRPGs: Designing Choices

from Writing Roots · host Writing Roots

In writing and in tabletop gaming, character choices are essential to plot progression. In either case, whether as a game master or author, it's easy to fall into the pattern of what's known in gaming spaces as "railroading." You know what needs to happen to get to the next point. You know where they should go, so you don't give the characters any other choice. In games, that removes the fun of autonomy from the other players. In writing, it makes for boring stories and flat characters. There's a lot to learn about choices, from the kinds of choices presented to the variety of answers available. Tabletop gaming is a great place to experience that, because any experienced player or GM will have stories of the unexpected answers that people can imagine if they're given a choice.

Episode metadata supplied by the publisher feed · Published Jun 6, 2024

A worthy GM never purposely kills players’ PCs. He presents opportunities for the rash and unthinking players to do that all on their own. - Gary Gygax

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S55E2 - Learning from TTRPGs: Designing Choices

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This episode was published on June 6, 2024.

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In writing and in tabletop gaming, character choices are essential to plot progression. In either case, whether as a game master or author, it's easy to fall into the pattern of what's known in gaming spaces as "railroading." You know what needs to...

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