Sam Izzo (Resynth), licence liquidation & the value of "Game of the Year" episode artwork

EPISODE · Jan 12, 2017 · 31 MIN

Sam Izzo (Resynth), licence liquidation & the value of "Game of the Year"

from Lightmap - Conversations with video game creators · host SIFTER

When games are made in the wake of a major movie or comic book property there is time limit in which the properties in question are able to appear in the game. When the time runs out these tittles much be pulled from their market places. Unfortunately for a number of Activision games their licences have changed hands and these games can no longer be found. We first heard of Sam Izzo last year when he constructed the brilliant “No Mario Sky” now he and Andrew Trevillian are back. They go by the name of Polyphonic LP now and they have created a game called Resynth. Resynth combines the strength on puzzles and music to create gaming harmony. Every year ends with every major gaming outlet on the net naming their game of the year. Whether this adds credibility to the games that earn them has stirred up some debate among the Pixel Sift crew. But with so many different titles all wearing the badge proudly has the honour been watered down too far? You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"!Support the show: https://sifter.store

This week Sam Izzo of Polyphonic LP joins us to talk all about his musical puzzle game Resynth. We also discuss the value of Game of the Year and when licences expire and pull your games from the internet forever.

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Sam Izzo (Resynth), licence liquidation & the value of "Game of the Year"

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This episode is 31 minutes long.

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This episode was published on January 12, 2017.

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When games are made in the wake of a major movie or comic book property there is time limit in which the properties in question are able to appear in the game. When the time runs out these tittles much be pulled from their market places....

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