Scott Morris — Building a Brand, Navigating Contracts, and the Power of Relationships in Game Design (#71) episode artwork

EPISODE · Sep 19, 2024 · 1H 6M

Scott Morris — Building a Brand, Navigating Contracts, and the Power of Relationships in Game Design (#71)

from Think Like A Game Designer · host Justin Gary

About Scott MorrisScott Morris joins us on today’s episode to share insights into the world of game design and business development. Scott is the Chief Sales and Marketing Officer at Lucky Duck Games, where he has played a key role in the company's growth, including the recent acquisition by Goliath Games. Before his time at Lucky Duck, Scott held leadership positions at GTS Distribution and Passport Game Studios. He's also the designer of Firefly: Shiny Dice, a dice game based on the beloved Firefly universe, published by Upper Deck Entertainment.In this episode, Scott walks us through his journey, from running the successful review site Crits Happen to transitioning into full-time roles within the board game industry. He shares valuable lessons on branding, including how to effectively pitch a game and the complexities of acquisitions in the gaming world. Scott’s deep dive into the business side of game design, along with his tips for navigating contracts and branding, provides essential advice for designers at all stages of their careers. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Episode metadata supplied by the publisher feed · Published Sep 19, 2024

Embed this episode

NOW PLAYING

Scott Morris — Building a Brand, Navigating Contracts, and the Power of Relationships in Game Design (#71)

0:00 1:06:50

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Think Like A Game Designer?

This episode is 1 hour and 6 minutes long.

When was this Think Like A Game Designer episode published?

This episode was published on September 19, 2024.

Can I download this Think Like A Game Designer episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!