Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game episode artwork

EPISODE · May 23, 2024 · 52 MIN

Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game

from two & a half gamers · host Lancaric.me

Screw Jam, developed by Quok Games and published by Rollic, is a successful mobile game with daily revenue of 150k+ in InApp Purchases and an additional 80k+ in Ads revenue. Screw Jam combines the mechanics of Tile Match and Zen Match, creating a unique gameplay experience. It features physics-based puzzles and a streak mechanic that adds depth and challenge to the gameplay. This hybrid casual game has a well-designed progression system, including a battle pass and various boosters. This is no BS gaming podcast 2.5 gamers session #111. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/CF4_FaWrpNc Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ March3D UA playbook: https://lancaric.substack.com/p/match-3d-ua-playbook-real-data-inside Agenda 00:00 Epic intro 01:20 Introduction and Background of Qukk Games 03:23 The Success of Screw Jam 11:08 The Streak Mechanic and End Monetization 14:05 Unique Gameplay: Physics-Based Puzzles 16:32 Deterministic Levels and Mastering the Game 18:36 Exploring Gameplay Mechanics and Features 22:12 Analyzing Ad Placements 27:30 The Impact of Rewarded Ads 30:57 Speculating on Success and Scalability 35:30 Rollic Games' Strategy 36:39 Introduction to Mobile Game Advertising 37:08 Playable Ads and Reward Mechanisms 40:06 Exploring Hybrid Casual Games 43:21 The Use of Intellectual Property in Mobile Games 46:25 Leading Publishers in the Hybrid Casual Game Space --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Overall, Screw Jam is praised for its innovative gameplay and satisfying experience. Screw Jam introduces various gameplay mechanics and features, such as ice blocks, shutter open mechanic, bomb mechanic, and chain mechanic. The game utilizes different ad placements, including banners, interstitials, and rewarded ads. We speculate on the potential success and scalability of Screw Jam, as well as the overall strategy of Rollic Games. Rollic Games aims to have multiple successful games in their portfolio, following the hybrid casual genre. Highlighting the impressive growth and revenue of Screw Jam within a short period of time. Playable ads are a popular trend in mobile game advertising, with many games using them as a format to engage users. Hybrid casual games, which combine elements of casual and mid-core games, are gaining traction in the industry. The use of intellectual property in mobile games is becoming more common, with some games incorporating well-known characters or themes. Engaging with the podcast through likes, shares, and comments can help support its growth and provide valuable feedback. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Screw Jam, developed by Quok Games and published by Rollic, is a successful mobile game with daily revenue of 150k+ in InApp Purchases and an additional 80k+ in Ads revenue. Screw Jam combines the mechanics of Tile Match and Zen Match, creating a unique gameplay experience. It features physics-based puzzles and a streak mechanic that adds depth and challenge to the gameplay. This hybrid casual game has a well-designed progression system, including a battle pass and various boosters. This is no BS gaming podcast 2.5 gamers session #111. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/CF4_FaWrpNc Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ March3D UA playbook: https://lancaric.substack.com/p/match-3d-ua-playbook-real-data-inside Agenda 00:00 Epic intro 01:20 Introduction and Background of Qukk Games 03:23 The Success of Screw Jam 11:08 The Streak Mechanic and End Monetization 14:05 Unique Gameplay: Physics-Based Puzzles 16:32 Deterministic Levels and Mastering the Game 18:36 Exploring Gameplay Mechanics and Features 22:12 Analyzing Ad Placements 27:30 The Impact of Rewarded Ads 30:57 Speculating on Success and Scalability 35:30 Rollic Games' Strategy 36:39 Introduction to Mobile Game Advertising 37:08 Playable Ads and Reward Mechanisms 40:06 Exploring Hybrid Casual Games 43:21 The Use of Intellectual Property in Mobile Games 46:25 Leading Publishers in the Hybrid Casual Game Space --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Overall, Screw Jam is praised for its innovative gameplay and satisfying experience. Screw Jam introduces various gameplay mechanics and features, such as ice blocks, shutter open mechanic, bomb mechanic, and chain mechanic. The game utilizes different ad placements, including banners, interstitials, and rewarded ads. We speculate on the potential success and scalability of Screw Jam, as well as the overall strategy of Rollic Games. Rollic Games aims to have multiple successful games in their portfolio, following the hybrid casual genre. Highlighting the impressive growth and revenue of Screw Jam within a short period of time. Playable ads are a popular trend in mobile game advertising, with many games using them as a format to engage users. Hybrid casual games, which combine elements of casual and mid-core games, are gaining traction in the industry. The use of intellectual property in mobile games is becoming more common, with some games incorporating well-known characters or themes. Engaging with the podcast through likes, shares, and comments can help support its growth and provide valuable feedback. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game

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This episode was published on May 23, 2024.

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Screw Jam, developed by Quok Games and published by Rollic, is a successful mobile game with daily revenue of 150k+ in InApp Purchases and an additional 80k+ in Ads revenue. Screw Jam combines the mechanics of Tile Match and Zen Match, creating a...

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