EPISODE · Jun 9, 2025 · 1H 19M
Screw Master 3D Live Review: 15% D30 retention & 80k+ daily revenue? The real hybrid casual KPIs
from two & a half gamers · host Lancaric.me
Today, we sit down with Supersonic’s Samantha Benjamin and Guy Agiv to discuss the hit game Screw Master 3D. From adapting trends out of China to hybrid monetization tricks and creative secrets, this episode is packed with actionable insights for anyone in mobile gaming.What you’ll learn:How Screwmaster 3D’s physics-puzzle and meta layers drive insane engagementThe models and tactics behind maximizing eCPMs and LTV in ad-heavy gamesThe secret to rapid adaptation, culturalization, and scaling trends globallyA-B testing, skip-its, and boosters—hybrid casual best practices for monetization without killing UXCreative production at Supersonic: data-driven, AI-boosted, always iteratingThe new era of hybrid casual is ruthless: if you want to compete, you need to move fast, master ad monetization, and out-iterate everyone on creative and product. Screwmaster 3D is proof that the real money is in the details.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/OmGzUDUiPsQJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Screw Master 3D02:37 Game Mechanics and Design Insights05:39 Adapting for Global Markets08:38 User Engagement and Retention Strategies11:50 Monetization Strategies and Challenges14:33 Future Developments and Game Evolution26:56 Balancing Game Difficulty and User Engagement27:50 Analyzing User Metrics and Revenue Streams29:09 Retention Rates and User Engagement Strategies31:09 Ad Monetization Strategies and User Experience35:34 Optimizing Ad Experience and User Segmentation40:14 ECPM Management and Ad Impression Strategies45:26 Implementing Skip It Feature in Game Design49:19 User Acquisition Strategies and Channel Mix52:44 Channel Mix and Budget Allocation55:43 The Power of Playable Ads01:00:21 Creative Testing and Iteration Strategies01:01:53 Balancing Playable Lengths for User Engagement01:05:00 Testing New Channels and Creative Strategies01:12:19 Exploring New Channels for Growth---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected]
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Screw Master 3D Live Review: 15% D30 retention & 80k+ daily revenue? The real hybrid casual KPIs
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