Sean Gabriel & Travis Avery (Desync), customisation vs story & frustum culling frustration episode artwork

EPISODE · Apr 27, 2017 · 33 MIN

Sean Gabriel & Travis Avery (Desync), customisation vs story & frustum culling frustration

from Lightmap - Conversations with video game creators · host SIFTER

Travis Avery and Sean Gabriel from THE FOREGONE SYNDICATE spoke to us about their latest game DESYNC. A set in digital world laced with neon and classic 80s style geometry DESYNC forces players to think on their feet be quick on the trigger and more importantly, improvise. We’re also tackling the “Frustum Culling” conundrum. Last week when Kotaku gave their readers a peek under the hood of PS4 flagship title Horizon Zero Dawn they included a GIF that demonstrated how Frustum Culling works, and it's fair to say people were fascinated by the process. However some indie developers were quick to flippantly point out that the technique is neither new nor unique and that a big deal was being made out of nothing. We'll be chatting about the nuts and bolts that make up games behind the scenes and whether or not more or less of this sort of discussion needs to happen between developers and players. Games mean different things to different people, but interactivity is one thing that games do better than most other mediums. But does giving players too many choices, limit story telling potential? Is it better to have a tailor narrative experience or let the players make the story for themselves? Also Scott says something that may have ended his podcasting career… You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"!Support the show: https://sifter.store

Sean Gabriel & Travis Avery from THE FOREGONE SYNDICATE join us to talk about their game DESYNC, we talk about why devs and journos were talking all about "frustum culling" and whether or not character customisation impacts storytelling.

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Sean Gabriel & Travis Avery (Desync), customisation vs story & frustum culling frustration

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Frequently Asked Questions

How long is this episode of Lightmap - Conversations with video game creators?

This episode is 33 minutes long.

When was this Lightmap - Conversations with video game creators episode published?

This episode was published on April 27, 2017.

What is this episode about?

Travis Avery and Sean Gabriel from THE FOREGONE SYNDICATE spoke to us about their latest game DESYNC. A set in digital world laced with neon and classic 80s style geometry DESYNC forces players to think on their feet be quick on the trigger and more...

Can I download this Lightmap - Conversations with video game creators episode?

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