Sean Simon (Snake Time) & a launcher for every game episode artwork

EPISODE · Aug 12, 2018 · 29 MIN

Sean Simon (Snake Time) & a launcher for every game

from Lightmap - Conversations with video game creators · host SIFTER

Sean Simon AKA Those Six Faces joins us this week to talk about his game Snake Time. Developed by Sean alone Snake Time takes the traditional Snake gameplay and turns it into a move by move puzzle game. Sean spoke to us about building out his first released game, and what success looks like to him. We also take a closer look at the trend of games choosing to move away from traditional online marketplaces such as Steam and Google Play and create their own launcher and store for their games. The latest publishers to go it alone  are Epic Games and Bethesda. However there are concerns device security and user experience could be affected by this move. Is it a cash grab, will it allow for a more tailored game experience and is it actually be better for the players? Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!  You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"  Support the show: https://sifter.store

Episode metadata supplied by the publisher feed · Published Aug 12, 2018

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What if snake was a turn based puzzle game with time travel? Well now it is with Those Six Faces AKA Sean Simon's Snake Time!

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Sean Simon (Snake Time) & a launcher for every game

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