是圈是叉,我自己说了才算!那些让人头疼的游戏设计和现象! | 185 episode artwork

EPISODE · Sep 21, 2025 · 3H 12M

是圈是叉,我自己说了才算!那些让人头疼的游戏设计和现象! | 185

from 走神大师

是圈是叉,我自己说了才算!那些让人头疼的游戏设计和现象! | 185参与人员:魔魔、时雨、Sin、茴香、痛苦の狗、化身伊陆 你是否被游戏引导坑过?你是否在玩Playstation的时候纠结过按圈按叉?你是否被随处可见的开放世界搞烦了?重制游戏又是否让你感到失望?今天,我们不止要分享各自讨厌的游戏设计和现象,还要试着接受它们,找到其中的积极意义!相信听完这一期,你会变成一个更加宽容的玩家!……大概!OP&ED:《自恋刑警》 いつの日かきっと00:54 游戏里该引导的地方弱引导或无引导。49:12 物品繁多的游戏没有物品分类或搜索功能。64:41 有动作要素的游戏无法自定义按键。83:21 开!放!世!界!104:48 BOSS有两条血,打第二条血时死了要从第一条开始重打。123:24 曲解原作内容或加戏太过的重制版游戏。171:24 展开:老IP衰落不可避免,或许早早死去也是好事。在小宇宙查看该单集文稿

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是圈是叉,我自己说了才算!那些让人头疼的游戏设计和现象! | 185

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