Shipping Godot: From Build to Player (godotfest2025) episode artwork

EPISODE · Nov 12, 2025 · 51 MIN

Shipping Godot: From Build to Player (godotfest2025)

from Chaos Computer Club - recent events feed (low quality) · host Ben Vehling, Paul Lawitzki, Pablo Navarro, Dom Harris, Joseph Hill

Which platform should you ship and when should you branch out? This panel brings together perspectives from web, PC storefronts, consoles, and mobile to compare the main paths and what they typically ask of a Godot project. We’ll talk about assessing platform fit, what “ready for console” really looks like, how challenging different routes can be, and sensible ways to stage a multi-platform release. Expect candid experiences, high-level trade-offs, common pitfalls to avoid, and flexible guidance you can adapt to your team and game. You’ll leave with clearer expectations and a practical sense of the next step to get your Godot game into players’ hands. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/TZM8HQ/

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Shipping Godot: From Build to Player (godotfest2025)

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