SO41_Tracking Market Shifts in Location-Based Entertainment episode artwork

EPISODE · Sep 3, 2024 · 46 MIN

SO41_Tracking Market Shifts in Location-Based Entertainment

from LBX Collective · host Brandon Willey and Christine Buhr

Sponsored by Intercard. Can the traditional Family Entertainment Center survive the rising tide of market saturation, or is innovation the only lifeline left? Realize the growing reality behind the increasingly uniform landscape of location-based entertainment and the critical need for operators to stay ahead of the curve. We'll share insights from our extensive industry experience, examining the explosive growth of entertainment facilities, the ripple effects on VR arcades and the rapidly expanding trend of competitive socializing and the shifting dynamics that are redefining the amusement and immersive entertainment landscape.As the consumer video games industry faces unprecedented upheavals, we navigate the transition from VR to XR and the role AI is playing in shaping the future. Discover the narrative hiccups, the decline of E3, and the ascendance of Gamescom, along with fresh trends in rhythm games and augmented reality experiences. From Sandbox VR's strategic expansion to the fall of iconic arcades like Circuit Arcade Bar and Glitches, we’ll delve into the highs and lows within the experience economy. Reflect with us on historical patterns and resilient brands, and see why unique selling points are more crucial than ever in this crowded market.Subscribe and visit LBX Collective for more!

Episode metadata supplied by the publisher feed · Published Sep 3, 2024

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Sponsored by Intercard. Can the traditional Family Entertainment Center survive the rising tide of market saturation, or is innovation the only lifeline left? Realize the growing reality behind the increasingly uniform landscape of location-based entertainment and the critical need for operators to stay ahead of the curve. We'll share insights from our extensive industry experience, examining the explosive growth of entertainment facilities, the ripple effects on VR arcades and the rap...

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SO41_Tracking Market Shifts in Location-Based Entertainment

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