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EPISODE · Sep 22, 2018 · 32 MIN

Spieleentwicklung in Haskell (DS2018)

from Chaos Computer Club - archive feed (high quality) · host nek0

Wie schreibt man ein Spiel? Thematisch passend zu den Datenspuren wurde das Spiel "Tracer" entwickelt, in welchem man als Industriespion die Datenbank einer Firma stehlen soll und sich dabei verschiedenster Methoden, insbesondere des "Social Engineering", bedienen kann. In meinem Vortrag möchte ich den Werdegang des Spieles, sowie die begegneten Hürden, Vorstellen und einige Grundlagen der Spieleentwicklung erklären. about this event: /2018/fahrplan/events/9311.html

Episode metadata supplied by the publisher feed · Published Sep 22, 2018

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Spieleentwicklung in Haskell (DS2018)

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