Split-screen multiplayer, Remakes & Remasters, and storytelling in games episode artwork

EPISODE · Oct 15, 2015 · 30 MIN

Split-screen multiplayer, Remakes & Remasters, and storytelling in games

from Lightmap - Conversations with video game creators · host SIFTER

This week we explore the nostalgia and the value of couch based split-screen multiplayer, both competitive and cooperative. Halo 5: Guardians will be dropping split-screen multiplayer in favour of higher graphical quality and people aren't happy. The Halo series spearheaded the console shooter, and fans are disappointed that a big part of their Halo experience is going away. There are games keeping the split-screen option so sitting on the couch with your friends playing games is still alive. We look at the inevitable remake, remaster and re-release of video games as they move to new platforms. Is this just a money grabbing exercise or is the cultural history being saved for future generations? Storytelling in gaming is a multifaceted process and some games are now dropping their dedicated single player campaigns in favour of having a deeper multiplayer experience. How does the embedded story telling compare to the player generated story telling in games? Sandbox game Minecraft will be going the opposite direction adding a single player story to it previously limitless creative experience. You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch and Steam. Just search for "pixelsift" and you'll find us! Support the show: https://sifter.store

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We look at split-screen and couch multiplayer, remakes remasters and rereleases and narrative and story telling.

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Split-screen multiplayer, Remakes & Remasters, and storytelling in games

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