EPISODE · May 29, 2023 · 1H
Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)
from two & a half gamers · host Lancaric.me
This is no BS gaming podcast 2.5 gamers session #66. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Matej Lančarič For the actual gameplay, check out Youtube: https://youtu.be/4hlmgMVdm-g Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com! Agenda: 00:00 Epic intro 00:45 Squad Busters intro + gameplay tutorial 03:15 Every time you say, "Ads are beautiful," the Supercell game gets killed in Softlaunch! 06:15 Maven Matej starts playing Squad Busters while Remo talks Game design 11:45 Streamers usually win always 12:18 Plaza upgrades 13:50 Marvel Snap locations vs. battle mods 14:32 The Cannon is really OP 14:52 You buy a battle pass for each world 17:52 Combat mechanics 21:32 You can only re-roll once per battle 24:40 Fusion mechanic explanation 26:20 What is the incentive to kill other players? 29:40 What's new? What is the biggest difference between builds? 33:50 No gachapoooools! 35:00 Supercell games number comparison 38:00 Killing games in soft launch 38:26 Remo conspiracy - Clash heroes = Squad busters! 40:00 How to download Squad Busters? 41:53 #supercellpartner 42:26 Soft launch strategy 44:00 EL PRIMOOOOOO! 45:45 How would you classify Squad Busters? 50:00 What would you monetize? 50:30 Supercell is fair! 53:25 Listening to the feedback & trying to improve the game 54:13 Player rating, game design rating & global launch prediction 55:25 Random chest timer scales!!! I was right! Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on Youtube, Spotify, and Apple! Please share feedback and comments - [email protected] If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric New article: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q2-version
What this episode covers
This is no BS gaming podcast 2.5 gamers session #66. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Matej Lančarič For the actual gameplay, check out Youtube: https://youtu.be/4hlmgMVdm-g Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com! Agenda: 00:00 Epic intro 00:45 Squad Busters intro + gameplay tutorial 03:15 Every time you say, "Ads are beautiful," the Supercell game gets killed in Softlaunch! 06:15 Maven Matej starts playing Squad Busters while Remo talks Game design 11:45 Streamers usually win always 12:18 Plaza upgrades 13:50 Marvel Snap locations vs. battle mods 14:32 The Cannon is really OP 14:52 You buy a battle pass for each world 17:52 Combat mechanics 21:32 You can only re-roll once per battle 24:40 Fusion mechanic explanation 26:20 What is the incentive to kill other players? 29:40 What's new? What is the biggest difference between builds? 33:50 No gachapoooools! 35:00 Supercell games number comparison 38:00 Killing games in soft launch 38:26 Remo conspiracy - Clash heroes = Squad busters! 40:00 How to download Squad Busters? 41:53 #supercellpartner 42:26 Soft launch strategy 44:00 EL PRIMOOOOOO! 45:45 How would you classify Squad Busters? 50:00 What would you monetize? 50:30 Supercell is fair! 53:25 Listening to the feedback & trying to improve the game 54:13 Player rating, game design rating & global launch prediction 55:25 Random chest timer scales!!! I was right! Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on Youtube, Spotify, and Apple! Please share feedback and comments - [email protected] If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric New article: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q2-version
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Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)
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